OverPower Specials Guide

The Specials

IA (both) - When played offensively, target character must discard all placed cards and move into reserve, regardless of if there already is a character in reserve. Target character may still play cards that normally can be played from reserve. When played defensively, target character may only be character playing the Special or a teammate of the character and still must discard all placed cards and move into reserve. Additionally, any attacks that targeted the character are avoided unless they could have targeted the character while in reserve. If more than one character is in reserve, the player chooses which one to move back up to the front line at the end of the current battle. If conditions dictate, both characters must advance to the front line.

IB (offensive) - When played, opponent must discard all placed Ally cards, even Ally cards placed on the Reserve character. Ignore this effect if there are no placed Ally cards. Additionally, opponent receives a # modifier to Venture for that battle. This Special cannot be avoided but it can be negated.

IC (offensive) - When played, this Special allows specified Special cards of a specified character to become 'Any Hero' Specials for the remainder of the game. Cards that affect 'Any Hero' Specials would now affect these Specials and all other 'Any Hero' restrictions now affect these Specials. for example, the new 'Any Hero' Specials may not be placed, retrieved from the Dead Pile with a BQ Special, or used to follow up an Ally card or AA Special. This Special remains in play for the remainder of the game and may be negated later.

ID (offensive) - This Special acts as a # level attack of a specified power type. Additionally, the character may make 2 additional attacks at +1, or 1 additional attack at +2. Bonus not applied toward Venture total or damage. The additional attacks occur one after the other, directly after the initial attack. The number of attacks must be declared before the first additional attack is made

IE (Offensive) - Play in current battle. At end of battle, opponent may only move 1 mission card. Other mission cards are returned to pile Ventured from. If cards were ventured from more than one pile, than opponent decides which card is moved. This card cannot be avoided but it can be negated.

IF (Both) - There are two versions of this card.

(Defensive) - Play in current battle when opponent concedes. Player may discard any number of cards left in hand to top of Draw Pile. In the next battle, normal rules for duplication will still apply. This card cannot be played in reaction to the owning player conceding. This card may not be avoided or negated since it is a defensive card play.

(Offensive) - Play in current battle to concede battle. Player may discard any number of cards left in hand to top of Draw Pile. In the next battle, normal rules for duplication will still apply. This card may not be avoided, but it maybe negated.

IG (Offensive) - Playing this Special allows the character to search their Draw Pile and remove from the game any number of cards there. Removed cards may not be affected by Event cards or Specials. This Special may only be negated.