LB (defensive) - This Special may be used to defend against an attack made from a Battlesite against the Character playing the Special. In addition, it prevents the character from being attacked from a Battlesite for the remainder of the battle. If this Special is drawn and the opposing player is not playing with a Battlesite, it must be discarded as unusable.
LC (offensive) - This Special acts as one out of two possible attacks. First, it can be used to attack a front line character at one leveI #. Second, it may be used to attack a Battlesite at a different level #. In either case, the attack is resolved as normal. If the attack is successful against a Battlesite, then (like all attacks made against a Battlesite) the points do not count towards the player's Venture Total. If this Special is drawn and the opposing player is not playing with a Battlesite, It may only be used as the first level # indicator but both icons would still be included as being on the card (for purposes of cards like Power Leech).
LD (offensive) - This Special is played during the battle on your turn as an attack - it may not be played defensively in response to an attack. The effect of this card is that it prevents the opponent from using cards from a Battlesite either to attack or defend. Cards under the Battlesite that do not act as attacks or defense may still be played, provided the appropriate Activator card is available in hand (example: an HQ Special, if it were under the Battlesite and the appropriate Activator card was in hand, could still be retrieved from the Battlesite and played). If this Special is drawn and the opposing player is not playing with a Battlesite, it must be discarded as unusable,
LE (offensive) - This Special is played during Battle on your turn as an attack - it may not be played defensively as a response to an attack. This card may not be combined with any other cards. If used as an attack, then the target character may not use Tactic cards to attack or defend for the remainder of battle. While they may not use Tactic cards, they may still play the supporting card as another Character plays a Tactic card (either offensively or defensively).
LF (offensive) This Special functions like an AL Special
LG (offensive) - This card must be played on your turn and may not accompany an attack. It must be played before the Character is KO'd and cannot be played in response to an attack that KO's the Character. The effect of the card takes place later. Once the Character has been KO'd, the character may continue to attack, play Specials, be attacked, and all other actions it would normally be allowed to make it not Ko'd. If negated before the Character is KO'd, then the Special would no longer take effect at the time the Character is KO'd. If negated after the Character has been KO'd, then the character must immediately, be treated as il it were KO'd.
LH (offensive) - This card has no effect in the battle during which it is played. During the next battle, if the player who played this Special wishes to Venture 3 or 4 Mission cards, then he may do so and the opponent may not take any additional cards The player who played this Special is not allowed to Venture more man 4 Mission cards for this battle. In the event that the Character who played the Special is KO'd before the venturing of the next battle, then the effect of the Special is still in effect.
LI (offensive) - This Special is played on the
Character playing the Special only. The effect is twofold. The first effect
of the Special is to force the Character to discard all Placed cards (see
AU Specials). The second effect is to remove all hits from the Permanent
Record of the Character (see AL for removing hits). If only one condition
exists, the card may be played, although if both conditions do not exist,
then the card must either be Placed or discarded.
LJ (offensive) - This Special is played during the Battle on your turn. After playing this Special, it is discarded to the Dead pile. The Character playing this Special may then search his Draw pile for any one Activator card, and place it in his hand for use during the current Battle (it may not be played immediately). The chosen Activator card cannot be a duplicate of an Activator card already in your hand. After selecting the Activator card, reshuffle the Draw pile. This ends that player's turn.
LK (offensive) - This Special must be played on its own and may not accompany an attack. The Special sets up the ability for the Character playing the Special so that they may make attacks against the Reserve Character for the remainder of the battle. Only the Character playing the Special may make such attacks - not the Character's teammates The Reserve character may defend and defensive Specials such as 'Teammate may avoid 1 attack may be used to block for the Reserve Character.
LM (offensive) - This Special acts as a level # attack that may only be played against a Battlesite. Like all attacks made against a Battlesite, If the attack hits, the points do not count towards Venture Total. If this Special is drawn and the opposing player is not playing with a Battlesite, it must be discarded as unusable.
LN (both) - The effect of this Special is that it allows the player playing the Special to shift any attack that is made by the opponent that targets one of the player's characters (Front Line or Reserve) to a different character (who must be on the front line. This effect last until the end of the battle. If the redirected attack causes there to be no function then it has effectively blocked the attack (for example. attacking a character with an AL Special that is redirected to a different character who has no placed cards, has effectively blocked the AL Special from landing). If the Character playing the Special is KO'd during the battle, then the effect of this Special continues until the end of the battle.
LO (defensive) - This Special acts as an AD Special in that it acts as an avoid with a specific condition that must be met in order for it to be used (e.g.. avoid 1 attack made with a particular icon). See AD for more Information on the avoiding aspect of this card. Once played, the played may then draw a card from the Draw Pile, discarding it if it is a duplicate (or if it is unusable). This draw is optional and the player may select not to take it.
LP (offensive) -This Special must be played on the player's turn and has no effect in the current battle. In the next battle, if either of the players draw an event card, then it is discarded and does not take effect. The Event card is still replaced by a new card from the Draw Pile. If either player draws 2 event cards or more, then none of the events take effect and only 1 of the event cards may be placed. This Special may not be avoided but can be negated during the battle it was played. It may not be negated during the battle in which it takes effect.
LQ (offensive) -This Special acts as a level # attack It it is successful, then the Character playing the Special may make 1 additional attack of a specific type that cannot be defended. The follow up attack is limited in the same way that follow up attacks are limited for cards like AB - if the attack specified is supposed to be of a particular type then it may be made with power cards (either the pure attack or a Multipower) or Specials. The follow up attack may not be made with a Universe card or a Tactic card. If a Multipower Power card, then the character must be able to use that power card as the specified type.
LR (offensive) - This Special acts like a level # attack of one of two specified power types. The power type must be specified in the same way that all MultiPower card attacks must be specified. Unspecified power attacks may be declared by the opponent to their advantage for blocking purposes. This Special also has the option of combining with a specified Power Card usable by the character. The attack is now considered a single attack with an attack value equal to the sum of both cards. If the attack hits, whether combined or not, it can be either Power Type for purposes of Spectrum KO. The attack can be avoided or negated. See AE Specials for more information.
LS (offensive) - This Special is played during the battle. It has no immediate effect. It can be negated only during the battle played. In the next battle, the Opponent may not play any Activator cards. Activator cards would have to be discarded as unplayable during the Discard Phase of the next battle. The player of this card may play Activator cards as normal.
LT (offensive) - This Special acts a level # attack
of a specified power type. In addition, the Special has the additional
effect of granting a bonus to the attack value based on the amount of Mission
cards in a specified pile, either the opponent's Missions or the player's
Missions. The bonus does not count towards damage or Venture Total. If
there are no Missions in the specified Mission Pile, then the card receives
no bonus to attack. The attack may either be blocked, avoided or negated.