X  -  M  E  N     O  V  E  R  P  O  W  E  R
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H E R O / C H A R A C T E R   C A R D S   A N D   S P E C I A L   C A R D S

    ANY CHARACTER
     * DEVOURER OF WORLDS (OD) <XM> {R} [OPD]
      ____________________________________________________________________

    ACOLYTES
     * AMELIA VOGHT (HK) <XM> {C}
      ____________________________________________________________________

    ALPHA FLIGHT
     * VINDICATOR (MA) <XM> {C}
      ____________________________________________________________________

  * ANGEL: THE FALLEN  <XM> {U}                E: 6   F: 7   S: 4   I: 3   (20)
     * NEURO-TOXIN (HO) <XM> {C}
     ____________________________________________________________________

  * BASTION  <XM> {U}                          E: 3   F: 2   S: 4   I: 7   (16)
       ~ May play any "Sentinels" Special cards. Attacks made with Intellect
             Power cards may not be moved or shifted from Target Character. ~
      ____________________________________________________________________

  * BEAST: THE BRUTE  <XM> {U}                 E: 3   F: 6   S: 7   I: 1   (17)
      ____________________________________________________________________

  * CALLISTO  <XM> {C}                         E: 2   F: 6   S: 3   I: 5   (16)
       ~ May play any "Morlocks" Special cards. May play "Caliban" from
             Reserve. ~
      ____________________________________________________________________

  * CAPTAIN BRITAIN  <XM> {U}                  E: 4   F: 4   S: 7   I: 6   (21)
     * BATTLEWORTHY (KL) <XM> {U}
     * PHYSICS GENIUS (NP) <XM> {C}
     * PRODIGIOUS STRENGTH (NG) <XM> {U}
     * SUPER ENDURANCE (FL) <XM> {R} [OPD]
     * SUPERSONIC (HR) <XM> {R} [OPD]
      ____________________________________________________________________

  * CEREBRO  <XM> {R}                          E: 6   F: 3   S: 3   I: 8   (20)
     * CATALOGUE (NI) <XM> {U}
     * COMPUTER ORIGIN (BS) <XM> {R} [OPD]
     * THE FOUNDER (HU) <XM> {C}
     * MUTANT SEEKER (NO) <XM> {C}
     * SENTINEL EVOLUTION (FM) <XM> {C}
      ____________________________________________________________________

  * COLOSSUS: AGE OF APOCALYPSE  <XM> {U}      E: 2   F: 5   S: 7   I: 3   (17)
       ~ Attacks made with Strength Power cards may not be moved or shifted
             from Target Character. ~
      ____________________________________________________________________

  * CRUX  <XM> {C}                             E: 6   F: 6   S: 2   I: 3   (17)
       ~ Crux may avoid any attack with a level 1 Intellect Power card. ~
     * COLDFORCE (GJ) <XM> {C}
     * HEATFORCE (GJ) <XM> {C}
     * PAYBACK (BL) <XM> {R} [OPD]
     * PRECISION AGILITY (NO) <XM> {C}
     * THERMODYNAMICS (NU) <XM> {C}
      ____________________________________________________________________

    DAZZLER
     * PINPOINT LASER (NJ) <XM> {C}
      ____________________________________________________________________

  * DEATHBIRD  <XM> {U}                        E: 3   F: 7   S: 3   I: 3   (16)
       ~ May play any "Shi'Ar" Special cards. May defend Front Line with Power
             cards from Reserve. ~
      ____________________________________________________________________

  * DONALD PIERCE  <XM> {C}                    E: 4   F: 2   S: 6   I: 7   (19)
       ~ May play any "Reavers" Special cards. ~
      ____________________________________________________________________

  * GOBLYN QUEEN  <XM> {U}                     E: 7   F: 5   S: 2   I: 5   (19)
       ~ Attacks made with Energy Power cards may not be moved or shifted from
             Target Character. ~
     * CLONAL ORIGIN (HU) <XM> {C}
     * DARK MAGIC (NG) <XM> {U}
     * GOBLYN ARMADA (NS) <XM> {C}
     * INFERNO (MB) <XM> {R} [OPD]
     * PHOENIX LIFEFORCE (NY) <XM> {R} [OPD]
      ____________________________________________________________________

  * GREY KING  <XM> {U}                        E: 6   F: 3   S: 5   I: 7   (21)
     * ANALYTICAL GENIUS (NL) <XM> {C}
     * CARRIER WAVE (AG) <XM> {C}
     * LEADER (BK)=>(CF) <XM> {C}
     * PSYCHIC NEUTRALIZER (NG) <XM> {U}
     * TK BEAM (AS) <XM> {R} [OPD]
      ____________________________________________________________________

  * HAVOK: MUTANT X  <XM> {U}                  E: 7   F: 3   S: 4   I: 5   (19)
       ~ Team +3 to Venture Total when a teammate is KO'd. ~
     * MUTANT X (FI) <XM> {C}
      ____________________________________________________________________

    THE HELLFIRE CLUB
     * VON ROEHM (MB) <XM> {R} [OPD]
      ____________________________________________________________________

  * ICEMAN: THE ICE-MAN  <XM> {U}              E: 7   F: 5   S: 3   I: 3   (18)
       ~ +1 to Venture Total for each Hit in Iceman: The Ice-Man's Hits to
             Current Battle. ~
      ____________________________________________________________________

  * JEAN GREY: DARK PHOENIX  <XM> {R}          E: 8   F: 4   S: 6   I: 3   (21)
      ____________________________________________________________________

  * LANDSLIDE  <XM> {C}                        E: 6   F: 4   S: 6   I: 2   (18)
       ~ Opponent is -3 to Venture Total when Landslide's teammate is KO'd. ~
     * APPETITE FOR DESTRUCTION (NN) <XM> {C}
     * BIG BULLY (NV) <XM> {U}
     * MASSIVE SPEED (MA) <XM> {C}
     * SHORT FUSE (BV) <XM> {R} [OPD]
     * WALLOP (NU) <XM> {C}
      ____________________________________________________________________

    MAGGOT
     * INTESTINAL FORTITUDE (OA) <XM> {R} [OPD]
      ____________________________________________________________________

    MARAUDERS
     * PRISM (KB) <XM> {C}
      ____________________________________________________________________

    MARROW
     * BATTLEBONES (NK) <XM> {C}
      ____________________________________________________________________

  * MAVERICK  <XM> {R}                         E: 5   F: 8   S: 3   I: 3   (19)
     * COMBAT ARMOR (MA) <XM> {C}
     * FREELANCE SPY (BG) <XM> {R} [OPD]
     * KINETIC ABSORPTION (LO) <XM> {C}
     * LEGACY REGRESSION (GI) <XM> {C}
     * POWER CHANNEL (NZ) <XM> {U}
      ____________________________________________________________________

  * MERCURY  <XM> {U}                          E: 6   F: 7   S: 5   I: 4   (22)
     * COMBAT EXPERIENCE (KL) <XM> {U}
     * MERCENARY CODE (NT) <XM> {C}
     * MERCURIC BLADES (AB) <XM> {C}
     * METALLIC CONTROL (AD) <XM> {C}
     * SOLDIER-OF-FORTUNE (NM) <XM> {R} [OPD]
      ____________________________________________________________________

    MORLOCKS
     * RUN FROM SLAUGHTER (AL) <XM> {C}
      ____________________________________________________________________

  * MULTIPLE MAN  <XM> {C}                     E: 6   F: 6   S: 3   I: 3   (18)
       ~ May make one or both follow up attacks to any Universe: Teamwork
             card. ~
     * DUPLICATE SELF (EB) <XM> {C}
     * LEGACY SURVIVOR (JB) <XM> {R} [OPD]
     * MULTIPLY AND CONQUER (NR) <XM> {R} [OPD]
     * OUTNUMBER (NH) <XM> {C}
     * TEAM MADROX (BV) <XM> {C}
      ____________________________________________________________________

  * NAMOR: SUB-MARINER  <XM> {R}               E: 3   F: 5   S: 8   I: 4   (20)
      ____________________________________________________________________

  * PHOENIX  <XM> {U}                          E: 7   F: 5   S: 4   I: 3   (19)
       ~ When KO'd, Phoenix may continue to fight and is not discarded until
             end of battle. ~
     * ASKANI FOUNDER (CW) <XM> {R} [OPD]
     * CHILD OF THE FUTURE (BZ) <XM> {R} [OPD]
     * MANIFEST PHOENIX (MC) <XM> {R} [OPD]
     * MUTANT HOUND (MI) <XM> {C}
     * TELEPATHIC POWER (AR) <XM> {C}
      ____________________________________________________________________

  * POLARIS  <XM> {U}                          E: 7   F: 3   S: 3   I: 4   (17)
       ~ May attack with Energy Power cards while in Reserve. ~
     * ENERGY WARP (GF) <XM> {C}
     * ENSNARE (FN) <XM> {U} [OPD]
     * MAGNETIC FIELD (JW)=>(JZ) <XM> {C}
     * MANIPULATE MAGNETISM (DB) <XM> {C}
     * REVERSE POLARITY (KB) <XM> {C}
      ____________________________________________________________________

  * PSYLOCKE: BETSY BRADDOCK  <XM> {C}         E: 6   F: 3   S: 2   I: 5   (16)
       ~ Psylocke's Basic Universe cards count toward Damage and Venture
             Total. ~
      ____________________________________________________________________

  * RAPTURE  <XM> {U}                          E: 5   F: 7   S: 2   I: 3   (17)
       ~ +1 to all attacks vs. Characters with Intellect Power Grid 7 or 8. ~
     * AVIAN MUTATION (BR) <XM> {C}
     * FLIGHTPATH (LO) <XM> {C}
     * MERCY KILLING (NW) <XM> {R} [OPD]
     * PSYCHIC SWORD (BA) <XM> {C}
     * RELEASE SOUL (KB) <XM> {C}
      ____________________________________________________________________

    REAVERS
     * CYBERNETIC REBIRTH (LG) <XM> {U}
      ____________________________________________________________________

    REYES
     * TRIAGE (EE) <XM> {C}
      ____________________________________________________________________

  * ROGUE: BROTHERHOOD OF EVIL MUTANTS <XM>{C} E: 6   F: 5   S: 3   I: 2   (16)
       ~ May not be Cumulative KO'd with Special cards. ~
      ____________________________________________________________________

  * SABRA  <XM> {U}                            E: 3   F: 7   S: 6   I: 3   (19)
     * BLADEFIRE (HR) <XM> {R} [OPD]
     * HIGH DURABILITY (EK) <XM> {R} [OPD]
     * LETHAL AGENT (NW) <XM> {R} [OPD]
     * MOSSAD (NV) <XM> {U}
     * MUTANT MUSCULATURE (AB) <XM> {C}
      ____________________________________________________________________

  * SHADOW KING  <XM> {U}                      E: 7   F: 1   S: 1   I: 7   (16)
     * ASTRAL LIFEFORM (HY) <XM> {C}
     * POSSESS OTHERS (MF) <XM> {R} [OPD]
     * PSI-SCREEN (LO) <XM> {C}
     * TELEPATHIC MANIPULATOR (NU) <XM> {C}
     * TWIST DESIRE (KK) <XM> {R} [OPD]
      ____________________________________________________________________

    SHI'AR
     * FANG (JW)=>(JZ) <XM> {C}
      ____________________________________________________________________

  * SPIDER-GIRL  <XM> {C}                      E: 4   F: 6   S: 5   I: 3   (18)
       ~ Attacks made with Power cards may not be defended using Activator
             cards. ~
     * CLEVER FIGHTER (LY) <XM> {C}
     * MAYDAY (FL) <XM> {R} [OPD]
     * SPIDER MOBILITY (AD) <XM> {C}
     * WALL WALKER (BJ) <XM> {R} [OPD]
     * WEB ACTION (NG) <XM> {U}
      ____________________________________________________________________

    STARJAMMERS
     * MAJESTRIX LILANDRA (KB) <XM> {C}
      ____________________________________________________________________

  * STORM: BLOODSTORM  <XM> {U}                E: 7   F: 6   S: 5   I: 3   (21)
  * STORM: NEUTRALIZED  <XM> {C}               E: 1   F: 6   S: 4   I: 5   (16)
       ~ May play any "Morlocks" non-One-Per-Deck Special cards. ~
      ____________________________________________________________________

  * SUNFIRE  <XM> {U}                          E: 7   F: 5   S: 4   I: 4   (20)
       ~ May play "Solar Flare" from Reserve. ~
     * ATOMIC FLAME (FJ) <XM> {R} [OPD]
     * IONIZE MATTER (NJ) <XM> {C}
     * NATIONALIST ZEAL (AM) <XM> {C}
     * RADIATE HEAT (FO) <XM> {R} [OPD]
     * SOLAR FLARE (FG) <XM> {C}
      ____________________________________________________________________

  * TASKMASTER  <XM> {U}                       E: 3   F: 7   S: 4   I: 5   (19)
       ~ May use Intellect Power cards to avoid any Fighting attack. ~
     * PHOTOGRAPHIC REFLEXES (BQ) <XM> {R} [OPD]
     * REPLICA SHIELD (HU) <XM> {C}
     * SPY CAMERA (FK) <XM> {R} [OPD]
     * TRAINED LACKEYS (EB) <XM> {C}
     * WEAPONS MASTER (NJ) <XM> {C}
     ____________________________________________________________________

  * THUNDERBIRD  <XM> {U}                      E: 2   F: 6   S: 7   I: 3   (18)
     * APACHE WARRIOR (NK) <XM> {C}
     * CELLULAR DENSITY (FH) <XM> {C}
     * KEEN SENSES (LO) <XM> {C}
     * POWERHOUSE (JW)=>(JZ) <XM> {C}
     * ULTIMATE SACRIFICE (NQ) <XM> {R} [OPD]
      ____________________________________________________________________

  * TYPHOID MARY  <XM> {U}                     E: 5   F: 7   S: 3   I: 2   (17)
       ~ Attacks made with Fighting Power cards may not be moved or shifted
             from Target Character. ~
     * ASSASSINATE (NO) <XM> {C}
     * BLOODY MARY (BL) <XM> {R} [OPD]
     * DRESSED TO KILL (HR) <XM> {R} [OPD]
     * FRACTURED PERSONALITY (JW)=>(JZ) <XM> {C}
     * SOCIOPATH (NU) <XM> {C}
      ____________________________________________________________________

  * WOLVERINE: AGE OF APOCALYPSE  <XM> {R}     E: 2   F: 8   S: 4   I: 5   (19)
      ____________________________________________________________________

  * XAOS  <XM> {U}                             E: 7   F: 4   S: 4   I: 1   (16)
       ~ Draw 1 card when Xaos' teammate is KO'd. ~
     * AUTISTIC WITHDRAWAL (HK) <XM> {C}
     * CHAOS BURST (NI) <XM> {U}
     * THE EVIL EYE (AN) <XM> {C}
     * FRACTAL PLASMA (AB) <XM> {C}
     * PROTECTIVE INSTINCT (AD) <XM> {C}
      ____________________________________________________________________

    X-BABIES
     * LI'L PHOENIX (CC) <XM> {C}
      ____________________________________________________________________

  * X-MAN  <XM> {R}                            E: 8   F: 3   S: 3   I: 3   (17)
     * APOCALYPTIC SURVIVAL (GJ) <XM> {C}
     * ILLUSORY REALITY (CW) <XM> {R} [OPD]
     * SINISTER CREATION (FF) <XM> {C}
     * STREET PROPHET (EE) <XM> {U}
     * ULTIMATE POTENTIAL (MC) <XM> {R} [OPD]
      ____________________________________________________________________

  * X-MEN: ORIGINAL TEAM  <XM> {U}             E: 7   F: 2   S: 4   I: 5   (18)
       ~ May play any "Professor X" One-Per-Deck Special cards. ~
     * ANGEL (AD) <XM> {C}
     * BEAST (NV) <XM> {U}
     * CYCLOPS (MA) <XM> {C}
     * ICEMAN (FG) <XM> {C}
     * MARVEL GIRL (EN) <XM> {R} [OPD]
  _______________________________________________________________________________

L O C A T I O N   C A R D S   A N D   A S P E C T   C A R D S

    ANY HOMEBASE
     * A-NEXT (C2) <XM> {R} [OPD]

    AGE OF APOCALYPSE
     * HISTORICAL TWIST (B4) <XM> {R} [OPD]

    ASTEROID "M"
     * ORBITAL HIDEOUT (C1) <XM> {U} [OPD]

    AVALON
     * MUTANT REFUGE (B6) <XM> {R} [OPD]

  * CAPE CITADEL  <XM> {U}
     CRUX, GREY KING, LANDSLIDE, MERCURY, RAPTURE, XAOS
       ~ During discard phase, after discarding 1 or more duplicate or unusable
             cards, sort through Power Pack and draw any 1 card. May not be
             duplicate. ~
     * THE BENASSI ROCKET (A6) <XM> {R} [OPD]

    THE DANGER ROOM
     * HOLOGRAPHIC ATTACKERS (A3) <XM> {R} [OPD]

    DEPARTMENT H
     * SECRET DIRECTIVE (A2) <XM> {U} [OPD]

    FALL'S EDGE COMPOUND
     * QUARANTINE (A9) <XM> {C}

  * KRAKOA  <XM> {C}
     SUNFIRE, THUNDERBIRD, ANGEL, POLARIS, COLOSSUS, WOLVERINE
       ~ Krakoa Team's Energy Power cards are +1 to attack. ~
     * THE LIVING ISLAND (B9) <XM> {C}

  * LANDAU, LUCKMAN, & LAKE  <XM> {C}
     WOLVERINE, DEADPOOL, VENOM, EXPEDITER, PSYLOCKE, CAPTAIN AMERICA
       ~ Landau, Luckman, & Lake Team's MultiPower Power cards are +1 to
             attack. ~
     * WARP CHAMBER (B1) <XM> {R} [OPD]

    MADRIPOOR
     * UNDERWORLD CENTER (B3) <XM> {C}

    MARVEL MANHATTAN
     * EXCELSIOR! (A1) <XM> {C}

    MARVEL UNIVERSE
     * EXCELSIOR! (A1) <XM> {C}

    MOJOWORLD
     * TV DIMENSION (B2) <XM> {U} [OPD]

    MORLOCK TUNNELS
     * HIDDEN WORLD (B5) <XM> {U} [OPD]

    MUIR ISLAND
     * GENETIC RESEARCH (C1) <XM> {U} [OPD]

    ONSLAUGHT'S CITADEL
     * ELECTROMAGNETIC PULSE (A7) <XM> {C}

    THE OUTBACK
     * PIRATE TECHNOLOGY (A5) <XM> {U} [OPD]

  * PRINCESS BAR <XM> {C}
     WOLVERINE, SHADOWCAT, SABRETOOTH, THE HAND, SILVER SAMURAI, VIPER
       ~ Princess Bar Team's Energy Power cards are +2 to defense. ~
     * IDENTITY SWAP (B7) <XM> {C}

    "SHIP"
     * CELESTIAL ORIGIN (A4) <XM> {U} [OPD]

    WUNDAGORE MOUNTAIN
     * THE KNIGHTS OF WUNDAGORE (A8) <XM> {C}

    X-MANSION
     * MUTANT SCHOOLING (B2) <XM> {U} [OPD]

  * X-WORLD  <XM> {U}
     HAVOK, GOBLYN QUEEN, ICEMAN, BEAST, ANGEL, STORM
       ~ X-World's Power card attacks are not affected by Special cards already
             in play. ~
     * PARALLEL DIMENSION (B8) <XM> {U} [OPD]
_______________________________________________________________________________

U N I V E R S E   C A R D S

ALLY

  * 6A 1E  <XM> {C}  Lila Cheney
  * 6A 1F  <XM> {C}  Amos "Fred" Duncan
  * 6A 1S  <XM> {C}  Chief Authier
  * 6A 1I  <XM> {C}  Trish Tilby
_______________________________________________________________________________

T A C T I C   C A R D S

ARTIFACT

  * 6E 5A  IMAGE INDUCER  <XM> {C}
  * 6S 6E  M'KRANN FRAGMENT  <XM> {R} [OPD]
  * 6I 6F  ADAMANTIUM  <XM> {U}
  * 6I 5I  THE SIEGE PERILOUS  <XM> {U}
_______________________________________________________________________________
C H E C K L I S T   C O D E   K E Y

(XX)   Special card two-letter codes (reference: OverPower Specials Guide)
=>     Actual => correction or official errata
~ ~    Inherent Ability text
<XM>   X-Men Marvel expansion
{C}    Common rarity level within same expansion
{U}    Uncommon rarity level within same expansion
{R}    Rare rarity level within same expansion
{VR}   Very Rare rarity level within same expansion
{X}    Unspecified rarity level
[OPD]  One Per Deck designation