H E R O / C H A R A C T E R C A R D S A N D S P E C I A L C A R D S
ANY CHARACTER
* DEVOURER OF WORLDS
(OD) <XM> {R} [OPD]
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ACOLYTES
* AMELIA VOGHT (HK)
<XM> {C}
____________________________________________________________________
ALPHA FLIGHT
* VINDICATOR (MA) <XM>
{C}
____________________________________________________________________
* ANGEL: THE FALLEN <XM> {U}
E: 6 F: 7 S: 4 I: 3 (20)
* NEURO-TOXIN (HO) <XM>
{C}
____________________________________________________________________
* BASTION <XM> {U}
E: 3 F: 2 S: 4 I: 7 (16)
~ May play
any "Sentinels" Special cards. Attacks made with Intellect
Power cards may not be moved or shifted from Target Character. ~
____________________________________________________________________
* BEAST: THE BRUTE <XM> {U}
E: 3 F: 6 S: 7 I: 1 (17)
____________________________________________________________________
* CALLISTO <XM> {C}
E: 2 F: 6 S: 3 I: 5 (16)
~ May play
any "Morlocks" Special cards. May play "Caliban" from
Reserve. ~
____________________________________________________________________
* CAPTAIN BRITAIN <XM> {U}
E: 4 F: 4 S: 7 I: 6 (21)
* BATTLEWORTHY (KL)
<XM> {U}
* PHYSICS GENIUS (NP)
<XM> {C}
* PRODIGIOUS STRENGTH
(NG) <XM> {U}
* SUPER ENDURANCE (FL)
<XM> {R} [OPD]
* SUPERSONIC (HR) <XM>
{R} [OPD]
____________________________________________________________________
* CEREBRO <XM> {R}
E: 6 F: 3 S: 3 I: 8 (20)
* CATALOGUE (NI) <XM>
{U}
* COMPUTER ORIGIN (BS)
<XM> {R} [OPD]
* THE FOUNDER (HU) <XM>
{C}
* MUTANT SEEKER (NO)
<XM> {C}
* SENTINEL EVOLUTION
(FM) <XM> {C}
____________________________________________________________________
* COLOSSUS: AGE OF APOCALYPSE <XM>
{U} E: 2 F: 5 S:
7 I: 3 (17)
~ Attacks
made with Strength Power cards may not be moved or shifted
from Target Character. ~
____________________________________________________________________
* CRUX <XM> {C}
E: 6 F: 6 S: 2 I: 3 (17)
~ Crux may
avoid any attack with a level 1 Intellect Power card. ~
* COLDFORCE (GJ) <XM>
{C}
* HEATFORCE (GJ) <XM>
{C}
* PAYBACK (BL) <XM>
{R} [OPD]
* PRECISION AGILITY
(NO) <XM> {C}
* THERMODYNAMICS (NU)
<XM> {C}
____________________________________________________________________
DAZZLER
* PINPOINT LASER (NJ)
<XM> {C}
____________________________________________________________________
* DEATHBIRD <XM> {U}
E: 3 F: 7 S: 3 I: 3 (16)
~ May play
any "Shi'Ar" Special cards. May defend Front Line with Power
cards from Reserve. ~
____________________________________________________________________
* DONALD PIERCE <XM> {C}
E: 4 F: 2 S: 6 I: 7 (19)
~ May play
any "Reavers" Special cards. ~
____________________________________________________________________
* GOBLYN QUEEN <XM> {U}
E: 7 F: 5 S: 2 I: 5 (19)
~ Attacks
made with Energy Power cards may not be moved or shifted from
Target Character. ~
* CLONAL ORIGIN (HU)
<XM> {C}
* DARK MAGIC (NG) <XM>
{U}
* GOBLYN ARMADA (NS)
<XM> {C}
* INFERNO (MB) <XM>
{R} [OPD]
* PHOENIX LIFEFORCE
(NY) <XM> {R} [OPD]
____________________________________________________________________
* GREY KING <XM> {U}
E: 6 F: 3 S: 5 I: 7 (21)
* ANALYTICAL GENIUS
(NL) <XM> {C}
* CARRIER WAVE (AG)
<XM> {C}
* LEADER (BK)=>(CF)
<XM> {C}
* PSYCHIC NEUTRALIZER
(NG) <XM> {U}
* TK BEAM (AS) <XM>
{R} [OPD]
____________________________________________________________________
* HAVOK: MUTANT X <XM> {U}
E: 7 F: 3 S: 4 I: 5 (19)
~ Team +3
to Venture Total when a teammate is KO'd. ~
* MUTANT X (FI) <XM>
{C}
____________________________________________________________________
THE HELLFIRE CLUB
* VON ROEHM (MB) <XM>
{R} [OPD]
____________________________________________________________________
* ICEMAN: THE ICE-MAN <XM> {U}
E: 7 F: 5 S: 3 I: 3 (18)
~ +1 to
Venture Total for each Hit in Iceman: The Ice-Man's Hits to
Current Battle. ~
____________________________________________________________________
* JEAN GREY: DARK PHOENIX <XM>
{R} E: 8
F: 4 S: 6 I: 3 (21)
____________________________________________________________________
* LANDSLIDE <XM> {C}
E: 6 F: 4 S: 6 I: 2 (18)
~ Opponent
is -3 to Venture Total when Landslide's teammate is KO'd. ~
* APPETITE FOR DESTRUCTION
(NN) <XM> {C}
* BIG BULLY (NV) <XM>
{U}
* MASSIVE SPEED (MA)
<XM> {C}
* SHORT FUSE (BV) <XM>
{R} [OPD]
* WALLOP (NU) <XM>
{C}
____________________________________________________________________
MAGGOT
* INTESTINAL FORTITUDE
(OA) <XM> {R} [OPD]
____________________________________________________________________
MARAUDERS
* PRISM (KB) <XM>
{C}
____________________________________________________________________
MARROW
* BATTLEBONES (NK) <XM>
{C}
____________________________________________________________________
* MAVERICK <XM> {R}
E: 5 F: 8 S: 3 I: 3 (19)
* COMBAT ARMOR (MA)
<XM> {C}
* FREELANCE SPY (BG)
<XM> {R} [OPD]
* KINETIC ABSORPTION
(LO) <XM> {C}
* LEGACY REGRESSION
(GI) <XM> {C}
* POWER CHANNEL (NZ)
<XM> {U}
____________________________________________________________________
* MERCURY <XM> {U}
E: 6 F: 7 S: 5 I: 4 (22)
* COMBAT EXPERIENCE
(KL) <XM> {U}
* MERCENARY CODE (NT)
<XM> {C}
* MERCURIC BLADES (AB)
<XM> {C}
* METALLIC CONTROL (AD)
<XM> {C}
* SOLDIER-OF-FORTUNE
(NM) <XM> {R} [OPD]
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MORLOCKS
* RUN FROM SLAUGHTER
(AL) <XM> {C}
____________________________________________________________________
* MULTIPLE MAN <XM> {C}
E: 6 F: 6 S: 3 I: 3 (18)
~ May make
one or both follow up attacks to any Universe: Teamwork
card. ~
* DUPLICATE SELF (EB)
<XM> {C}
* LEGACY SURVIVOR (JB)
<XM> {R} [OPD]
* MULTIPLY AND CONQUER
(NR) <XM> {R} [OPD]
* OUTNUMBER (NH) <XM>
{C}
* TEAM MADROX (BV) <XM>
{C}
____________________________________________________________________
* NAMOR: SUB-MARINER <XM> {R}
E: 3 F: 5 S: 8 I: 4 (20)
____________________________________________________________________
* PHOENIX <XM> {U}
E: 7 F: 5 S: 4 I: 3 (19)
~ When KO'd,
Phoenix may continue to fight and is not discarded until
end of battle. ~
* ASKANI FOUNDER (CW)
<XM> {R} [OPD]
* CHILD OF THE FUTURE
(BZ) <XM> {R} [OPD]
* MANIFEST PHOENIX (MC)
<XM> {R} [OPD]
* MUTANT HOUND (MI)
<XM> {C}
* TELEPATHIC POWER (AR)
<XM> {C}
____________________________________________________________________
* POLARIS <XM> {U}
E: 7 F: 3 S: 3 I: 4 (17)
~ May attack
with Energy Power cards while in Reserve. ~
* ENERGY WARP (GF) <XM>
{C}
* ENSNARE (FN) <XM>
{U} [OPD]
* MAGNETIC FIELD (JW)=>(JZ)
<XM> {C}
* MANIPULATE MAGNETISM
(DB) <XM> {C}
* REVERSE POLARITY (KB)
<XM> {C}
____________________________________________________________________
* PSYLOCKE: BETSY BRADDOCK <XM>
{C} E: 6 F:
3 S: 2 I: 5 (16)
~ Psylocke's
Basic Universe cards count toward Damage and Venture
Total. ~
____________________________________________________________________
* RAPTURE <XM> {U}
E: 5 F: 7 S: 2 I: 3 (17)
~ +1 to
all attacks vs. Characters with Intellect Power Grid 7 or 8. ~
* AVIAN MUTATION (BR)
<XM> {C}
* FLIGHTPATH (LO) <XM>
{C}
* MERCY KILLING (NW)
<XM> {R} [OPD]
* PSYCHIC SWORD (BA)
<XM> {C}
* RELEASE SOUL (KB)
<XM> {C}
____________________________________________________________________
REAVERS
* CYBERNETIC REBIRTH
(LG) <XM> {U}
____________________________________________________________________
REYES
* TRIAGE (EE) <XM>
{C}
____________________________________________________________________
* ROGUE: BROTHERHOOD OF EVIL MUTANTS <XM>{C}
E: 6 F: 5 S: 3 I: 2 (16)
~ May not
be Cumulative KO'd with Special cards. ~
____________________________________________________________________
* SABRA <XM> {U}
E: 3 F: 7 S: 6 I: 3 (19)
* BLADEFIRE (HR) <XM>
{R} [OPD]
* HIGH DURABILITY (EK)
<XM> {R} [OPD]
* LETHAL AGENT (NW)
<XM> {R} [OPD]
* MOSSAD (NV) <XM>
{U}
* MUTANT MUSCULATURE
(AB) <XM> {C}
____________________________________________________________________
* SHADOW KING <XM> {U}
E: 7 F: 1 S: 1 I: 7 (16)
* ASTRAL LIFEFORM (HY)
<XM> {C}
* POSSESS OTHERS (MF)
<XM> {R} [OPD]
* PSI-SCREEN (LO) <XM>
{C}
* TELEPATHIC MANIPULATOR
(NU) <XM> {C}
* TWIST DESIRE (KK)
<XM> {R} [OPD]
____________________________________________________________________
SHI'AR
* FANG (JW)=>(JZ) <XM>
{C}
____________________________________________________________________
* SPIDER-GIRL <XM> {C}
E: 4 F: 6 S: 5 I: 3 (18)
~ Attacks
made with Power cards may not be defended using Activator
cards. ~
* CLEVER FIGHTER (LY)
<XM> {C}
* MAYDAY (FL) <XM>
{R} [OPD]
* SPIDER MOBILITY (AD)
<XM> {C}
* WALL WALKER (BJ) <XM>
{R} [OPD]
* WEB ACTION (NG) <XM>
{U}
____________________________________________________________________
STARJAMMERS
* MAJESTRIX LILANDRA
(KB) <XM> {C}
____________________________________________________________________
* STORM: BLOODSTORM <XM> {U}
E: 7 F: 6 S: 5 I: 3 (21)
* STORM: NEUTRALIZED <XM> {C}
E: 1 F: 6 S: 4 I: 5 (16)
~ May play
any "Morlocks" non-One-Per-Deck Special cards. ~
____________________________________________________________________
* SUNFIRE <XM> {U}
E: 7 F: 5 S: 4 I: 4 (20)
~ May play
"Solar Flare" from Reserve. ~
* ATOMIC FLAME (FJ)
<XM> {R} [OPD]
* IONIZE MATTER (NJ)
<XM> {C}
* NATIONALIST ZEAL (AM)
<XM> {C}
* RADIATE HEAT (FO)
<XM> {R} [OPD]
* SOLAR FLARE (FG) <XM>
{C}
____________________________________________________________________
* TASKMASTER <XM> {U}
E: 3 F: 7 S: 4 I: 5 (19)
~ May use
Intellect Power cards to avoid any Fighting attack. ~
* PHOTOGRAPHIC REFLEXES
(BQ) <XM> {R} [OPD]
* REPLICA SHIELD (HU)
<XM> {C}
* SPY CAMERA (FK) <XM>
{R} [OPD]
* TRAINED LACKEYS (EB)
<XM> {C}
* WEAPONS MASTER (NJ)
<XM> {C}
____________________________________________________________________
* THUNDERBIRD <XM> {U}
E: 2 F: 6 S: 7 I: 3 (18)
* APACHE WARRIOR (NK)
<XM> {C}
* CELLULAR DENSITY (FH)
<XM> {C}
* KEEN SENSES (LO) <XM>
{C}
* POWERHOUSE (JW)=>(JZ)
<XM> {C}
* ULTIMATE SACRIFICE
(NQ) <XM> {R} [OPD]
____________________________________________________________________
* TYPHOID MARY <XM> {U}
E: 5 F: 7 S: 3 I: 2 (17)
~ Attacks
made with Fighting Power cards may not be moved or shifted
from Target Character. ~
* ASSASSINATE (NO) <XM>
{C}
* BLOODY MARY (BL) <XM>
{R} [OPD]
* DRESSED TO KILL (HR)
<XM> {R} [OPD]
* FRACTURED PERSONALITY
(JW)=>(JZ) <XM> {C}
* SOCIOPATH (NU) <XM>
{C}
____________________________________________________________________
* WOLVERINE: AGE OF APOCALYPSE <XM>
{R} E: 2 F: 8 S: 4
I: 5 (19)
____________________________________________________________________
* XAOS <XM> {U}
E: 7 F: 4 S: 4 I: 1 (16)
~ Draw 1
card when Xaos' teammate is KO'd. ~
* AUTISTIC WITHDRAWAL
(HK) <XM> {C}
* CHAOS BURST (NI) <XM>
{U}
* THE EVIL EYE (AN)
<XM> {C}
* FRACTAL PLASMA (AB)
<XM> {C}
* PROTECTIVE INSTINCT
(AD) <XM> {C}
____________________________________________________________________
X-BABIES
* LI'L PHOENIX (CC)
<XM> {C}
____________________________________________________________________
* X-MAN <XM> {R}
E: 8 F: 3 S: 3 I: 3 (17)
* APOCALYPTIC SURVIVAL
(GJ) <XM> {C}
* ILLUSORY REALITY (CW)
<XM> {R} [OPD]
* SINISTER CREATION
(FF) <XM> {C}
* STREET PROPHET (EE)
<XM> {U}
* ULTIMATE POTENTIAL
(MC) <XM> {R} [OPD]
____________________________________________________________________
* X-MEN: ORIGINAL TEAM <XM> {U}
E: 7 F: 2 S: 4 I: 5 (18)
~ May play
any "Professor X" One-Per-Deck Special cards. ~
* ANGEL (AD) <XM>
{C}
* BEAST (NV) <XM>
{U}
* CYCLOPS (MA) <XM>
{C}
* ICEMAN (FG) <XM>
{C}
* MARVEL GIRL (EN) <XM>
{R} [OPD]
_______________________________________________________________________________
L O C A T I O N C A R D S A N D A S P E C T C A R D S
ANY HOMEBASE
* A-NEXT (C2) <XM>
{R} [OPD]
AGE OF APOCALYPSE
* HISTORICAL TWIST (B4)
<XM> {R} [OPD]
ASTEROID "M"
* ORBITAL HIDEOUT (C1)
<XM> {U} [OPD]
AVALON
* MUTANT REFUGE (B6)
<XM> {R} [OPD]
* CAPE CITADEL <XM> {U}
CRUX, GREY KING, LANDSLIDE,
MERCURY, RAPTURE, XAOS
~ During
discard phase, after discarding 1 or more duplicate or unusable
cards, sort through Power Pack and draw any 1 card. May not be
duplicate. ~
* THE BENASSI ROCKET
(A6) <XM> {R} [OPD]
THE DANGER ROOM
* HOLOGRAPHIC ATTACKERS
(A3) <XM> {R} [OPD]
DEPARTMENT H
* SECRET DIRECTIVE (A2)
<XM> {U} [OPD]
FALL'S EDGE COMPOUND
* QUARANTINE (A9) <XM>
{C}
* KRAKOA <XM> {C}
SUNFIRE, THUNDERBIRD,
ANGEL, POLARIS, COLOSSUS, WOLVERINE
~ Krakoa
Team's Energy Power cards are +1 to attack. ~
* THE LIVING ISLAND
(B9) <XM> {C}
* LANDAU, LUCKMAN, & LAKE <XM>
{C}
WOLVERINE, DEADPOOL,
VENOM, EXPEDITER, PSYLOCKE, CAPTAIN AMERICA
~ Landau,
Luckman, & Lake Team's MultiPower Power cards are +1 to
attack. ~
* WARP CHAMBER (B1)
<XM> {R} [OPD]
MADRIPOOR
* UNDERWORLD CENTER
(B3) <XM> {C}
MARVEL MANHATTAN
* EXCELSIOR! (A1) <XM>
{C}
MARVEL UNIVERSE
* EXCELSIOR! (A1) <XM>
{C}
MOJOWORLD
* TV DIMENSION (B2)
<XM> {U} [OPD]
MORLOCK TUNNELS
* HIDDEN WORLD (B5)
<XM> {U} [OPD]
MUIR ISLAND
* GENETIC RESEARCH (C1)
<XM> {U} [OPD]
ONSLAUGHT'S CITADEL
* ELECTROMAGNETIC PULSE
(A7) <XM> {C}
THE OUTBACK
* PIRATE TECHNOLOGY
(A5) <XM> {U} [OPD]
* PRINCESS BAR <XM> {C}
WOLVERINE, SHADOWCAT,
SABRETOOTH, THE HAND, SILVER SAMURAI, VIPER
~ Princess
Bar Team's Energy Power cards are +2 to defense. ~
* IDENTITY SWAP (B7)
<XM> {C}
"SHIP"
* CELESTIAL ORIGIN (A4)
<XM> {U} [OPD]
WUNDAGORE MOUNTAIN
* THE KNIGHTS OF WUNDAGORE
(A8) <XM> {C}
X-MANSION
* MUTANT SCHOOLING (B2)
<XM> {U} [OPD]
* X-WORLD <XM> {U}
HAVOK, GOBLYN QUEEN,
ICEMAN, BEAST, ANGEL, STORM
~ X-World's
Power card attacks are not affected by Special cards already
in play. ~
* PARALLEL DIMENSION
(B8) <XM> {U} [OPD]
_______________________________________________________________________________
U N I V E R S E C A R D S
ALLY
* 6A 1E <XM> {C} Lila Cheney
* 6A 1F <XM> {C} Amos "Fred"
Duncan
* 6A 1S <XM> {C} Chief
Authier
* 6A 1I <XM> {C} Trish
Tilby
_______________________________________________________________________________
T A C T I C C A R D S
ARTIFACT
* 6E 5A IMAGE INDUCER <XM>
{C}
* 6S 6E M'KRANN FRAGMENT <XM>
{R} [OPD]
* 6I 6F ADAMANTIUM <XM>
{U}
* 6I 5I THE SIEGE PERILOUS
<XM> {U}
_______________________________________________________________________________
C H E C K L I S T C O D E
K E Y
(XX) Special card two-letter codes
(reference: OverPower Specials Guide)
=> Actual => correction
or official errata
~ ~ Inherent Ability text
<XM> X-Men Marvel expansion
{C} Common rarity level within
same expansion
{U} Uncommon rarity level within
same expansion
{R} Rare rarity level within
same expansion
{VR} Very Rare rarity level within
same expansion
{X} Unspecified rarity level
[OPD] One Per Deck designation