Kzer-Za/Kohn-Ah

I have put these 2 races together in this report, because for some strange reason, they seem to go together in their history.<

After the Hierchy wars *Spelling*, the Kohn-Ah were defeated, and Kzer-Za groups have escaped in the cayos that was created. With a sizable army, the UrQuan are gaining power for their strike.
Later, their minions were worried about their defeat. The loss of one starship, the Sa Matra, caused their entire downfall from the races previously their slaves. These groups have kept the plans for the Kohn-Ah's Ships, buiding them in the masses for their new purposes. United to the single goal of the Doctrine *Include Name*. These new enemies are at war again over their survival.

please complain about any rules which would not work to keep race characteristics. I am trying to get rules for each race which will limit them to how they SHOULD be played. Also note I have no experience with doing this before. Also add any idea's which should be included

Kohn-Ah

Characteristics

-Uncooperative/Arrogant
-Not Willing to Ally with other races
-Destructive

Limiting Factors

-all Kohn-Ah players are allied (One big race with many controlers)
-Unable to form alliances
-Only can control Kohn-Ah ship *get name*
-Unable to surrender (Have to fight to last ship)

Kzer-Za

Limiting Factors

-all Kzer-Za players are allied
-with Kohn-Ah design plan, can switch to Kohn-Ah side with privately owned ships
-Can only allied with surrendered races