Necromancer

From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Though some shun him for his peculiar looks and ways, none doubt the power of the Necromancer, which is the stuff of nightmares.

Some of his spells include Summon Familiar, which creates a winged creature who fights for your character and scouts unexplored areas, the familiar and the Necromancer are telepathically linked, allowing the mage to see and hear what his familiar sees, even if great distances separate them; Raise Dead, which resurrects your fallen foes to fight at your side as animated skeletons; Binding, which allows you to take control of an enemy; Vampiric Touch, a spell that gives the Necromancer the power to take a monster's life, while adding to his own; and Summon blood golem which summons a powerful ally that will fight to the death for you.