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The Farm Defense
Many people
tend to overlook the most basic defensive unit in the
game: the lowly farm. With 400 hit points and 20 armor, a
farm can take a lot more damage than any unit, wall, or
tower. They cost 500 gold and 250 lumber to build, which
is about the same as a scout tower. More importantly,
they're a necessary part of any town- you can't stage an
offense without them. Since you're going to build farms
anyway, don't hide them away in the corner- use them to
block off possible attack points around your town. Back
up the farms with towers and/or ranged units to pick off
anyone who tries to break through.
To defend against magical attacks and
catapults/ballistae, keep a small strike force of knights
or ogres off to one side, outside the blockade. Only use
them when you're attacked by units your towers or archers
can't take out. Once your strike force has been upgraded
to ogre-magi or paladins, they can be used to support
your archers/axe throwers by healing or bloodlusting
them. After each attack, pull a peon or peasant away from
his normal duties and have him repair any damaged
buildings.

A group of
ogres, normally kept away from the blockade, moves into
action against a ballista.
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