KaSorn Quinn Eighth Circle Hunter

ATTRIBUTES     
DEX: (19): 8/2d6    Initiative: Step 11
STR: (13): 6/1d10   Defenses
TOU: (8) : 4/1d6       Physical: 11(13)
PER: (20): 8/2d6       Spell:    11
WIL: (15): 6/1d10      Social:    8
CHA: (15): 6/1d10   Armor
                       Physical:  3(4)
                       Mystic:    2
Movement            Capacity
Combat: 137 yds/rd     Carry: 105 lbs
Full:   245 yds/rd     Lift:  210 lbs
Karma
Dice:   1d8          Death Rating: 76
Cost:     6          Wound Threshold: 7
Max:     40          Unconsciousness: 59
Current: 10          Knockdown: 6/1d10
                     Recovery Tests: 2
KaSorn, 8th Cirlce Hunter
Racial Abilities: Versatility*
Discipline Abilities: Hunter
(4) may spend Karma on 'Perception only' actions
(6) Prey Intuition	
CHARACTER INFORMATION: KaSorn's story is quite tragic, indeed. Her family and entire village was slain and razed by Al'Gu'Ran before the War of the Rock. Her and her mentor were the only survivors. Instead of being stricken with utter grief, she was consumed by rage over what those horrors and their leader did to her life and family. With a clear image of the band of horrors' leader she set out to kill them all. One by one if necessary.

While tracking the leader to his lair she came across The Seeker of Truth and Justice in the Badlands. With their assistance she saw to it that the leader of those that destroyed her life, V'thru Spiritstealer, was slain.

KaSorn has the potential to be a legendary adept within the province of Barsaive, even for her young age. She could be compared to Tarita Silk, who has proven herself amongst some of the most highly respected adepts in the land. KaSorn has been debating for some time now if she is doing the right thing. She believes there is more to life than roaming the wilds and delving into underground caverns for the unknown.

After having her soul partially removed by an undead ork nethermancer (along with the entire party), she couldn't go on anymore. She is already extremely paranoid from her ordeals at the hands of the Tro Do Manno and how they ruined her young life. Having her soul tampered with was the straw that broke the dyre's back. But where is she going to go? She has nobody to turn to anymore. The group just seems to get her deeper and deeper into their web of conflicts. Terrible things always seem to happen to them or around them. She has paid for this on many occasions and now that she seems more mired in the schemes of things, she is afraid there will be nothing she can do.

Notable Quote: (preparing to shoot Darkin Rahl) "Look at him. He has to be Theran. Those beady eyes, that crooked nose. He even smells like a Theran . . .yeah, so what, if I've never seen a Theran before?" TWANG!

Talents
Avoid Blow        ( 6/14)  1d4+1d20
Animal Bond       ( 4/10)  1d6+1d10
Karma Ritual      ( 6)   
Missile Weapons   ( 8/16)  1d8+1d20
Prey Link         ( 8/14)  1d4+1d20
Tracking          ( 8/16)  1d8+1d20
Animal Training   ( 3/ 9)  1d6+1d8
Durability (6/5)  ( 8)   
Prey Presence     ( 8/16)  1d8+1d20
Climbing          ( 5/13)  1d10+1d12
Evidence Analysis ( 8/16)  1d8+1d20
Prey Weaving      ( 8/16)  1d8+1d20
Silent Walk       ( 8/16)  1d8+1d20
Astral Sight      ( 6/14)  1d4+1d20
Terror Stalk      ( 8/14)  1d4+1d20
Melee Weapons     ( 8/16)  1d8+1d20
Surprise Strike   ( 5/13)  1d10+1d12
Lock Pick         ( 3/11)  1d8+1d10
Sprint            ( 8)
Borrow Sense	  ( 2/ 8)  2d6
Create Trap	      ( 3/11)  1d8+1d10
*Throwing Weapons ( 3/11)  1d8+1d10
Talent Knacks
Tracking Direction Arrow 
Thread Sight (thread weaving)


Skills
Basket Weaving (3):9/d8+d6
Dancing        (4):10/d6+d10
Cooking        (5):13/d10+d1212
Lore: Jungle   (4):12/2d10
Notable Equipment
half-breed bow
bone handled boot knife
shortsword
peasant garb (contains meager clothing)
Swift Boots (rank 5 of 6)
adventurer's kit w/ tent
arrow making tools
quiver (contains various specialty arrows)
leather harness
round shield
garlen stone (used)
death cheat charm
last chance salve
booster potion
absorb blow potion
diamond earrings (1000sp)
224 cp
28 gp

Earthdawn is a Registered Trademark of FASA Corporation. Original Earthdawn material Copyright 1994 by FASA Corporation. All Rights Reserved. Used without permission. Any use of FASA Corporation's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks.Except where otherwise noted, all other original material is Copyright 1997-99 by L.A. Pride, Bill Hayden, Josh Young, and Chris Brumley.

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