Tarita Silk, Mistress of the Winds Eleventh Circle Beastmaster

Tarita, 11th Cirlce Beastmaster
ATTRIBUTES 
DEX: (20): 8/2d6     Initiative: Step 9
STR: (10): 5/1d8     Defenses
TOU: (15): 6/1d10        Physical: 11(15)
PER: (11): 5/1d8         Spell:     9(14)
WIL: (15): 6/1d10        Social:   12(19)
CHA: (18): 7/1d12     Armor
                         Physical:  8
                         Mystic:    4
Movement              Capacity
Combat:  50 yds/rd       Carry:  70 lbs
Full:   100 yds/rd       Lift:  135 lbs
Karma
Dice:   1d8          Death Rating: 115
Cost:     6          Wound Threshold: 10
Max:     40          Unconsciousness: 95
Current: 20          Knockdown: 6/1d10
                     Recovery Tests:
Racial Abilities: Versatility*
Discipline Abilities: Beastmaster
(4) may spend Karma on a Recovery Test
(6) may spend Karma on 'Strength only' actions
(8) may spend Karma on 'Willpower only' actions
CHARACTER INFORMATION:
Tarita hails from the city of Shosirriyey in the land of Shosara.
She is the wife of Galadriel, a senior member of the Order of Grace,
and a proud mother of a 2-yr old boy, Cassereial. She is a member of
a small band of adventurers known as The Company of the Wolf. They are
expert woodsmen and trackers, and know Shosara well, tangling often
with the invae and wild beasts of the wood.

There duty is to guide and guard merchant caravans to and from the royal city out of the surrounding mountain ranges. Her company is the only one that has ventured into the frozen lands of Jotun that lie to the north. Her most trusted companions are her snow leopard, Jovan and storm hawk, Moontalon.

Tarita has returned to Barsaive sooner than she would've like to this time around. But, her blame falls upon the Therans and their blatant destruction of the Ayodyah Liferock near Lake Ban. She was contacted by members of the Liferock Rebellion for her aid in searching for a particular artifact that could be useful in the struggle against the Therans at Triumph. Tarita has been sympathetic toward the namegivers of Barsaive ever since the War of the Rock in the Badlands against the Tro Do Manno. She doesn't want to see those atrocities flourish anew by the Therans.

She has recently entered Throal with a diplomatic agenda given to her by the Warden of the Keys. This was her only opportunity to enter Barsaive and meet with the Rebellion without the suspicion of other key Shosarans Orders questioning her actions.

Notable Quote: "Look, it's my debt that I owe Omasu, not yours. I know this mission is going to be deadly and I probably won't survive, but, you are more than welcome to join me".

Talents
Animal Bond              (11/18) 1d12+1d20
Claw Shape               (11/19) 2d6+1d20
Dominate Beast           ( 8/15) 1d6+1d20
Karma Ritual             (11)   
Tracking                 (11/16) 1d8+1d20
Unarmed Combat           (11/19) 2d6+1d20
Animal Training          ( 7/14) 1d4+1d20
Creature Analysis        (10/15) 1d6+1d20
Durability (7/6)         (11)   
Borrow Sense             (10/16) 1d8+1d20
Cat's Paw                ( 7/15) 1d6+1d20
Frighten Animal Servants ( 6/13) 1d10+1d12
Beast Weaving            (11/16) 1d8+1d20
Heal Animal Servant      ( 7/13) 1d10+1d12
Incite Stampede          ( 6/12) 2d10
Endure Cold              (10/16) 1d8+1d20
Lizard Leap              (11/16) 1d8+1d20
Claw Frenzy              (11/19) 2d6+1d20
Sense Poison             ( 7/12) 2d10
Lion Heart               (11/17) 1d10+1d20
Poison Resistance        ( 7/13) 1d10+1d12
Animal Possession        (11/17) 1d10+1d20
Bestial Toughness        (11/17) 1d10+1d20
Howl                     (11/18) 1d12+1d20
Animal Leadership        ( 8/15) 1d6+1d20
Lion Spirit              (11)   
Develop Animal Sense     ( 5/10) 1d6+1d10
Tame Mount               ( 6/13) 1d10+1d12
Throwing Weapons         ( 5/13) 1d10+1d12

Talent Knacks
Claw Tool (claw shape)
Braiding Threads (thread weaving)
Talent Linking (thread weaving)
Thread Sight (thread weaving)
Unraveling (thread weaving)
Strengthen (thread weaving)
Cat's Skill (cat's paw)
Creature Remains (creature analysis)
Horror Analysis (creature analysis)
Summon Beast (dominate beast)


Skills
Wilderness Survival   ( 4/ 9)  1d6+1d8
Speak Language        ( 3/10)  1d6+1d10
Human, Sperethiel, Theran, Troll
Swimming              ( 4/ 9)  1d6+1d8
Horrors               ( 3/ 8)  2d6
Court Dancing         ( 5/10)  1d6+1d10
Racial Lore : Elf     ( 2/ 7)  1d12
Racial Lore : Troll   ( 2/ 7)  1d12
Racial Lore : Ork     ( 1/ 6)  1d10
Whistling             ( 2/ 9)  1d8+1d6
Flirting              ( 3/10)  1d10+1d6
Notable Equipment
"Harness" threaded hardened leather armor (all ranks)
"Wind Rider" silk cloak (allows flight)
"Boosters" magical leather armbands (all ranks)
adventurer's kit w/ tent
leather traveling garb (contains various outfits)
Everful Purse (all ranks)
(6) forged flight daggers
(6) forged throwing stars
"Pry'kana Doon" magical scimitar (all ranks!)
diamond-studded headband (2000sp)

Earthdawn is a Registered Trademark of FASA Corporation. Original Earthdawn material Copyright 1994 by FASA Corporation. All Rights Reserved. Used without permission. Any use of FASA Corporation's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks.Except where otherwise noted, all other original material is Copyright 1997-99 by L.A. Pride, Bill Hayden, Josh Young, and Chris Brumley.

< < Back