I have always been approached by other individuals
asking me how I do what I do (running a game, that is). Some say I
should have written a novel about my Earthdawn campaign others say I should
make a movie. I shrug and say, "If you thought the first four years was something
wait 'til you see the next four!"
Running a campaign for any game is like telling a story. You start with the main characters, get a decent plot, throw in an antagonist or two and voila! instant campaign. Okay yeah, I made it sound easy but it really is once you are organized and inventive. That is the main key to gamemaster success--inventiveness. Once you become predictable your game is good as dead. My games are run with lighting and sound effects, music, miniatures and terrain, and whatever else I can think of that will keep the players riveted to their seats. There have been plenty of times when I have left the session without my voice and the players without theirs.
I have taken several ideas from my favorite gaming sources and threw in my own ideas. My sincere hope is that this page will offer some ideas for new gamemasters to adopt into their roleplaying style.
Earthdawn is a Registered Trademark of FASA Corporation. Original Earthdawn material Copyright 1994 by FASA Corporation. All Rights Reserved. Used without permission. Any use of FASA Corporation's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks. Except where otherwise noted, all other original material is Copyright © 1997-99 by L.A. Pride, Bill Hayden, Josh Young, and Chris Brumley.