Deck Name: I EAT CHEEESE DECKS FOR LUNCH
Race: Humans
# of Players: 2-4 work well against diplomacy decks
Designer: William Cavert
Email address: mcavert@sprynet.com
Brief Summary of deck: Your objective is to stop those cheesy diplomacy decks and attempt to foil any other evil plans of domination by Diplomacy, Intrigue and even Military if neccesary.

Section 1: The Cards:

Aftermaths: Enrage, War Hero, Refugees x2, Despair, Disenchantment x2, Assigning Blame x3
Total # of aftermaths: 10

Agendas: Peace In Our Time, Total War, Power Politics, Knoledge Is Power
Total # of agendas: 4

Characters: Jeffrey Sinclair, Micheal Garibaldi, Susan Ivanova, General Hague, Sandra Hiroshi, Sarah, Staphan Franklin Talia Winters, Fredrick Lantz, Miagi Hidoshi, Lyta Alexander, Mary Ann Cramer
Total # of Characters: 12

Diplomacy Conflicts: Consolidated Position
Total # of Diplomacy Conflicts: 1

Intrigue Conflicts:Black Market, Kidnapping x3, Hunter, Prey x2, Attacking Pawns x2, Forced Impaiment
Total # of Intrigue Conflicts: 9

Military Conflicts: Border Raid x3, Raid Shipping, Gunboat Diplomacy x2, Limited Strike x3
Total # of Military Conflicts: 9

Enhancements: Commerce Raiding
Total # of Enhancements: 1

Events: Level the Playing Field x3, The Price of Power, Diplomatic Blunder, Fleets on the Border, Decisive Tactics x3, Meditation, Special Ops, Accident x2, Hire Raiders
Total # of Events: 14

Fleets: Picket Fleet, Deep Space Fleet, First Battle Fleet, Second Battle Fleet, Colonial Fleet
Total # of Fleets: 5

Groups: Rabble Rousers x3, War College, Psi Intellegance
Total # of Groups: 5

Locations: Earth
Total # of Locations: 1

Total # of cards in deck: 71

Section 2: Strategy

Opening Hand: Hire Raiders, Commerce Raiding, Sarah, Jeffery Sinclair

Opening Strategy: "Hire Raiders" is a beautiful card to keep around in your opening hand that will help you deel partly with war decks for a while, but only for a short amount of time since none of the humans in this deck have the highest Intrigue. Once Sarah is out then Hire Raiders can do some damage to a minor fleet. "Commerce Raiding" is a major setback for those factions that plan on using diplomacy to win. If you wait a while before playing this and several ,players have trade pacts out then this will smack them if they were going to use a bunch of Trade Windfalls. Plus you get an extra influence from it and since those Diplomatic fools may not have militray they will have a hard time defeating the automatic 10 opposition in taking this card down.

Midgame Strategy: Okay so Commerce Raiding should hopfully be down unless people are on top of each other with war conficts and in that case you ought to run. Well since the those diplomatic fools can't use trade pacts any more they may turn to the other diplomatic conflicts, MrLantz, and Hidoshi that’s where you come in. Both have moderatly high diplomacy and should be able to back up the diplomatic advance for a while. Mean while your intrigue and Military conficts should be doing some damage and taking out some valueable characters in the process.

Endgame Strategy: I would sincerely hope that your midgame stradigy carries you through the game but, I can afford some stradigy changes, first you could use Peace in Our Time to get some final power from Babylon 5 to win or you could sit back and relax until someone else wins the game

Weaknesses: This deck has no definite agenda so that needs some working and it was never meant to win only to mess with other decks and royal screw up stradagies. If you play a war deck then hope they don't notice you.

Section 3: Variations

The first thing to do is get a better agenda plan. Also if you think or have some other good intrigue char. Then maybe you could add them to the deck.

"Possibly add more fleets.. another option is to change Talia to Bester, and get rid of Psi-Corp.. Bester makes a great Leveler and he has good intrigue.  Add a Concealed Weapon or two w/ a Rogue Soul Hunter.  The War Hero might be expendable, but I haven't played the deck.  Quite versitile!" - Patrick Lacz