Deck Name: Son of the Vorlons
Race: Human
# of Players: 2-4 players
Designer: Patrick Pulvino
Email address: ppulvino@jcvaxa.jcu.edu

Brief Summary of deck: Using Sheridan to rack up Vorlon marks, bring total
        Order to the galaxy, stopping conflicts dead in their tracks.

Section 1: The Cards:

Aftermaths:
Total # of aftermaths: 0

Agendas: Order Above All x3
Total # of agendas: 3

Characters: Jeffrey Sinclair, John Sheridan, Susan Ivanova, Michael Garibaldi, Stephen Franklin, Talia Winters, Lyta Alexander, Marcus Cole, Zack Allen, General Hague, Sarah, Miagi Hidoshi, Fredrick Lantz, Senator Voudreau, Luis Santiago, Bester, Kosh Naranek, General Franklin
Total # of Characters: 18

Diplomacy Conflicts:
Total # of Diplomacy Conflicts: 0

Intrigue Conflicts: Forced Impairment x2, Kidnapping
Total # of Intrigue Conflicts: 3

Psi Conflicts: Psi Attack x2, Telepathic Scan, Sleeper Personality
Total # of Psi Conflicts: 4

Military Conflicts:
Total # of Military Conflicts: 0

Enhancements: Vorlon Enhancement x2, Fixed in Their Ways
Total # of Enhancements: 3

Events: Level the Playing Field x3, Mediation x3, Universe Today Feature x3, Not Meant to Be x2, News of Galactic Import x3, Who Are You x3, Contact with Vorlons x3, Affirm Alliance, Competing Interests, You are Not Ready x2
Total # of Events: 24

Fleets: First Battle Fleet, Second Battle Fleet, Fleet of the Line, Expeditionary Fleet
Total # of Fleets: 4

Groups: Commercial Telepaths, Secret Police, Military Telepaths, ISN, Psi Corp Intelligence
Total # of Groups: 5

Locations: Earth, Proxima III
Total # of Locations: 2

Total # of cards in deck: 66

Section 2: Strategy

Opening Hand: Sinclair, Sheridan, Psi Corp Intelligence, ???
Opening Strategy: Build to 6 influence right away to get Psi Corp
        Intelligence into play.  Use it every turn to put unwanted cards at
        the bottom of your deck.  Wait on replacing Sinclair until you're
        ready.  Get at least 1 other character into Inner Circle.  Do not play
        any cards giving Vorlon marks yet (except maybe Kosh).  Keep tensions
        low to avoid a costly war.  (Don't forget PsiCorp)

Midgame Strategy: Replace Sinclair with Sheridan and get moving with those
        Vorlon marks.  Get to 5 ASAP and play Order Above All (with 3 in the
        deck one should be up relatively soon with help from PsiCorp).
        Transfer often, but if the need arises for a powerful character, play
        him instead.  Enhance a telepath (or two) and play some groups to
        maximize their potential.  (Lyta is very cost effective here.  Bester
        is also good, but don't forget his forcing you to draw 2 cards - don't
        want to run out too fast)  Keep the pace of the game slow.  Cancel
        conflict cards, and forcibly impair any agendas that look threatening.
        Psi attack your opponent's major players to keep them out of your
        hair.  Play fleets only if needed.  Remember to constantly use your
        PsiCorp.  Keep a 2nd agenda handy just in case.  You will quickly
        become the target of EVERYONES conflicts, so be ready for them.
        (Don't forget PsiCorp)

Endgame Strategy: Cancel, cancel, cancel.  Stop anything remotely harmful
        or dangerous.  Use You are Not Ready for a quick Vorlon influence
        boost or if you are clogged with conflicts.  The Shadow War might not
        need to be started, but once it does, victory should be right within
        your grasp.  Oh yeah... don't forget to use PsiCorp.

Weaknesses: First of all, using a Major Agenda severely limits you.
        And a Forced Evolution/Shadow deck could keep your power too low.
        Needing 5 Vorlon Marks before using Order Above All takes a little
        time.  A quick destiny/doom/MtP deck might get to you before your
        agenda comes out.  Probably the biggest problem of all comes from
        other agendas right now.  You have no way of stopping Power Politics,
        Knowledge Is Power, or any other influence gaining agenda.  Your only
        options are to FI the agendas, or somehow hope to beat them at their
        own agendas - probably not likely though.  Also, with the new Shadows
        expansion, you might have a problem since you don't do any conflicts
        to gain power or influence... we'll see. :)

Section 3: Variations

        As you notice, the opening hand is slightly flexible.  Base the 4th
        card around what you are expecting from your opponents.  Use Who Are
        You or Contact with Vorlons if you want to speed up towards that magic
        number of 5 marks.  Not Meant To Be can be a great card to stop quick
        playing of events, esp. those to increase tension.  Or maybe just
        Meditation to get more cards.  If you've got them, Carpe Diem to bring
        back You Are Not Ready will boost the Vorlon influence fast.
        PsiCorp keeps this deck flying and flexible.  The sheer number of
        characters is normally overwhelming, but PsiCorp lets you send
        unwanted cards straight down to the bottom.

 
DECK COMMENTS FOR: Son of the Vorlons
Firdt of all you should have at least 1 copy of Early Warning to deal with intrigue decks and secret vorlon aide, 3 copies of kidnapping should be there I can't think why I only see 1, Perhaps adding In a trilumanry or two would help sense last I heard humans are capable of deploying Trilumanaries,  this deck sounds like it should win against almost anything execpt, Shadow decks sinse from what I've seen they can move considerabley faster and screw over vorlon decks with the shadow cards; to counter a Power Politics or Knowledge is Power agenda just use that last slot in your opening hand for Level the Playing Feild? It will work for all of those agendas.  Well, thats my piont of veiw.
                                                                                      -Will Cavert
//The ruling that Will is talking about with Triluminaries is slightly different from his interpretation, I believe (If /I'm/ wrong, email me and I'll change it at the first opportunity).  The ruling is that any player can play the triluminary on any Minbari player.. so it wouldn't be all that useful in this instance.