Brief Summary
of deck: Win all with an unexpected Big Blue deck! The Vorlons are
here to help out once again! (Yes, I am obsessed with the Vorlons! Check
out my other Vorlon decks if you like them too!) Again, playing Centauri/Vorlon,
but with a Big Blue twist to it. Who needs
Cheese when you have KiP?
Section 1: The Cards:
Aftermaths:
Rise To Power
Total
# of Aftermaths: 1
Agendas:
Order Above All x3, Knowledge Is Power
Total
# of Agendas: 4
Characters:
Centauri Agent, Centauri Telepath, Londo Mollari, Lord Kiro, Minister Malachi,
Adira Tyree, Vir Cotto, Drigo, Lord Valo, Lord Refa, Emperor Turhan, Marcus
Cole, Rogue Soul Hunter, Kosh Naranek
Total
# of Characters:14
Diplomacy
Conflicts: 0
Total
# of Diplomacy Conflicts: 0
Intrigue
Conflicts: Forced Impairment x2, Attacking Pawns x2
Total
# of Intrigue Conflicts: 4
Military
Conflicts:
Total
# of Military Conflicts: 0
Enhancements:
Commerce Raiding, The Eye
Total
# of Enhancements: 2
Events:
Carpe Diem x3, Contact With Vorlons x3, Destined To Be, Early Warning x3,
Exploration, For My People, Meditation x3, Not Meant To Be x3, Short Term
Goals, Who Are You? x3, You Are Not Ready x3
Total
# of Events: 25
Fleets:
Third Battle Fleet
Total
# of Fleets: 1
Groups:
Imperial Telepaths, Extended Contacts, Influencial Lords
Total
# of Groups : 3
Locations:
Immolan V, Centauri Prime
Total
# of Locations: 2
Total
# of cards: 55
Section 2 Stategies:
Starting hand: Londo Mollari, Adira Tyree, Centauri Prime, Knowledge Is Power.
In
the beggining:
Build to 6 influence
and bring out Tyree. Promote Tyree and use her to build up to ten with
Londo, bring out Centauri Prime and then use KiP . If the Narns declare
war on you, just use KiP on them and gain an influence each turn with the
homeworld and get help from your friends the Vorlons to stop a few conflicts.
Mid
game:
Get the Vorlon's cards
out and use them. Stop big conflicts and build influence ASAP. KiP the
other players and build plenty of influence with the extra cards The Eye,
Destiny mark cards, Exploring with the Third Battle Fleet and Carpe Diem
any usefull cards. Bring out the big guns and beat everyone with the awsome
strengh of KiP and play the aftermaths to increase you inluence with the
help of Destined To Be. If any little intrigue guys try to oppose your
conflicts, use Tyree to attack them and boost her Intrigue up a bit. Get
rid of threats with Attacking Pawns and Forced Impairment(very usefull
on a Sleeping Z'ha'dum) .
End
game:
When enough inflence
is acquired and the Vorlons are powerful enough for a Major victory, take
advantage of it! Who knows, you might be playing against the Minbari/Vorlons!
Play Order Above All. If you need more Vorlon Marks, borrow some from your
friend Kosh!
Comments:
Well, here it is...the
alternative to "Who Are You? -> The Great Centauri of course!" I've tried
to make a good cheesless deck but I guess it all depends on your point
of view. The Vorlons are back and will be better with the addition of the
Shadows expansion (I still think it should be called "the Vorlons"!) Watch
out for Sigma 957 and Z'ha'dum Awakened. These should really slow down
the Vorlons. Look for Vorlon space cause it should be really interesting
(I hope) This deck is built to try out another aspect of the "What if series"
(what if he Vorlon helped out the Centauri Empire?)
Weakness:
Not prepared for war.
Might be a little slow to get all those big caracters out but once they're
ready and kicking, whatch the colors fly!
Variation? Check out my other decks!