Deck Name:Unwitted Destiny

Race:  Human
# of Players: 3-4
Designer: Paul Beamer
  (delivered by Shadows)
Email address: ??
Brief Summary of deck: "Made first place in a 36 people touney...if this ain't good, I don't know what is...Look for it in Scrye after the April edition. I'm not sure if I got all that was in it but this seems about right. " Shadows
Touney info: Ottawa, Ontario, Canada 29/03/98
             Sponsored by Scrye. First Place. 36 people. 6 hours long.

 

Section 1: The Cards:

Aftermaths: Glory x3
Total # of aftermaths: 3

Agendas: As It Was Meant To Be x3, Higher Calling.
Total # of agendas: 4

Characters: John Sheridan x2, Jeffrey Sinclair, Bester, Mary Ann Cramer, Frederick Lantz, Jason Ironheart, Miagi Hidoshi, Senator Voudreau, Talia Winters, Lyta Alexander.
Total # of Characters: 11

Diplomacy Conflicts: Trade Pact x3, Consolidate Position, Rally The People, Alliance.
Total # of Diplomacy Conflicts: 6

Intrigue Conflicts: Forced Impairment x3
Total # of Intrigue Conflicts: 3

Psi Conflicts: Telepathic Scan
Total # of Psi Conflicts: 1

Enhancements: Latent Telepath x2
Total # of Enhancements: 2

Events: Not Meant To Be x3, Carpe Diem x3, Exploraiton, Trade Windfall x3, Affirm Alliance x3, Destined To Be x3, For My People x3, Level The Playing Field x3, Destiny Fulfilled, You Know My Reputation, Emergency Military Aid x3, Recalled To Service x3, For The Good Of All. 
Total # of Events: 31

Fleets: Deep Space Fleet
Total # of Fleets: 1

Groups: None
Total # of Groups: 0

Locations: None
Total # of Locations: 0

Total # of cards in deck: 62

Section 2: Strategy

Opening Hand: Shadows says: "Sheridan, Sinclair, Mary Ann Cramer, and As It Was Meant To Be", but there's an obvious problem with that!!
"Looking at the number of cards put in, I would guess that the opening hand was: Sinclair, Destiny Fulfilled, Higher Calling, Mary Ann Cramer.  I'll have to try that out, but I would recomend changing the Higher Calling to As it Was Meant To be, and switch that to 3 Higher Callings.. get those marks as quickly as possible.  I guess the advantage is that your oppoents don't know that you're going for destiny off the bat.  Also, the lack of Sheridan in the opening hand of a human destiny deck is quite interesting, but again, with Mary Ann Cramer you're looking at a bit longer game, but one with more possibilites.  Same thing with the absence of Psi Corp Intelligence.  Rather risky with only one in the deck." -Patrick Lacz

Opening Strategy:
"Not straight destiny - instead move towards diplomacy, making friends with Trade Pacts if you can.  Build up a power structure to win diplomacy conflicts and enough Psi to make use of Psi Corp Intelligence.  (Discretely, of course.)  Your goal is not to provoke anyone untill you can race to the end." -Patrick Lacz

Midgame Strategy:
"Now starts the shift.  Start by enhancing your Psi aspects, but the Midgame really starts when you play As It Was Meant To Be and Sheridan.  Then, you just run for the marks.. or, if you're not in that much danger of losing quickly, be more discreet and do it slowly.  Races cry out, "Stop Me."  I'm sure this deck knew that and tried to avoid the full agression of the other 2 or 3 players." - Patrick Lacz
 
Endgame Strategy:
"Not much here, you have a couple boosts: Trade Windfalls and Explorations (Deep Space Fleet).. 'pretty much used when the other players realize you are close to winning.  It would be nice to have another option here, but playing Higher Calling is the only final blow unless you did really well for yourself in the Midgame.  Remember that neutralized characters' marks still count (Neutralize Sinclair with one of those For My People as the last move - 2 extra power, yeah!" -Patrick Lacz

Weaknesses:
"Since the deck isn't designed for speed, it can lose to faster decks if you draw poorly.  Most times that won't be a problem since Doom/Destiny decks are really the main area of competition and you're the fastest for both of those.  The real problem I see is that if people just don't like you.  They don't trust you and suspect you moving towards destiny, or keep targeting conflicts to discard part of your hand.  What if you can't get Higher Calling?  There really should be a back up, and it can be done as simply as w/ 2 cards: Power Politics (for a chance after the centauri Shadow War), and Support of the Mighty, giving you 4-5 more power.. although that's really last ditch." -Patrick Lacz

Section 3: Variations

"I sort of covered this in the Weaknesses.. sorry.  I expect this area to recieve significant expansion from email.  Thanks."  -Patrick Lacz