Deck Name: Arrogance & Stupidity All Together How Efficient Of You
Race: Humans
# of Players: 2-4 ( its always more fun with the Minbari around )
Designer: Will Cavert
Email address: mcavert@sprynet.com

Brief Summary of deck: We took care of the Dilgar, We can take care of the Minbari. Or in this case everyone.

Section 1: The Cards

Aftermaths: Refugees x3, Rescue, War Hero, Assigning Blame x3
Total # of aftermaths: 8

Agendas: Total War x2, Defense in Depth
Total # of agendas: 6

Characters: Jeffery Sinclair, Susan Ivonova, Micheal Garabaldi, Miagi Hidoshi, Sandra Hiroshi, General Hague, General Franklin, Warren Keffer, Sarah, Human Captain, Bester, Mary Ann Cramer, Lyta Alexander, Jha`Dur
Total # of Characters: 14

Diplomacy Conflicts: Immortality Serum, Condemn Deportations, Extreme Sanctions
Total # of Diplomacy Conflicts: 3

Intrigue Conflicts: Kidnapping x3, Sabotage
Total # of Intrigue Conflicts: 4

Military Conflicts: Raid Shipping, Gunboat Diplomacy x2, Border Raid x3, Limited Strike x3
Total # of Military Conflicts: 9

Psi Conflicts: Telepathic Scan
Total # of Psi conflicts: 1

Enhancements: Fleet Support Base, Salvage Yard, Mines x2, Commerce Raiding
Total # of Enhancements: 5

Events: What do you want, Knowledge of Shadows x2, Special Ops, Changing Opinion, Level the Playing Field x3, Accident x2, Fleets on the Border x2, Sudliminal Influence x2, Declaration of War x3, Desicive Tactics x3, Emergancy Military Aid, Coordinated Fire, Hire Raiders x2
Total # of Events: 24

Fleets: Homeworld Fleet, First Battle Fleet, Second Battle Fleet, Deep Space Fleet x3, Colonial Fleet x2,
Reserve Fleet x3, Expanditory Fleet x2, Fleet of the Line, Drazi Sunhawk
Total # of Fleets: 15

Groups: Military Telepaths, Damage Control Team, War College, Rabble Rousres, Militray Cadre, Psi Corps Intellegance
Total # of Groups: 6

Locations: Earth
Total # of Locations: 1

Total # of cards in deck: 96

Section 2: Strategy

Opening Hand: Jeffery Sinclair, Mary Ann Cramer, Reserve Fleet, Rabble Rousres

Opening Strategy: To start you begin like almost everyone else does by building influence by tapping your ambassador and spending three. Once you have seven influence deploy Mary Ann Cramer. Her first actions should be to raise your tensions up, it would be best to do this against a player who is not playing a Military deck so you could stomp them unless, they get out their tension manipulaters to; however they can't resist forever. Well, once the tensions are up to 5 and you may or may not have declared war with Declaration of War; you should deploy Reserve Fleet or any other fleets you may or may not have. Once more characters or fleets are in your hand and you are ready to deploy them and last but, defenitly not least you have ten influence you are ready for the middle.

Midgame Strategy: If you are not at war then get to it post hast. If you can't no matter how hard you try then I would suggest that you go over into the corner and cry. There is simply no way to win without war. The best you can do is stall, Yes stall, Miagi Hidoshi's 6-10 diplomacy sure could hold the dogs down or other wise.

Forget all of the above if you are at war. Fleets should be fighting lead by your faithful commenders. Try if you can putting Jha`Dur on Second Battle Fleet for 14 military or Military Telepaths and Bester for 15 OOOOOOAAAAH.

Well, Total War should help you with militaery conflicts and so will the atoumatique war conflicts you can begin. Try Commerce Raidng to end Trade Pacts. You can use Hire Raiders to help get opposing Fleets out of the way. Don't forget What Do You Want to get a shadow mark so you can deploy Knowledge of Shadows to go through your deck and get those helpful leadership and Military modifiers. More or less this will hopfully carry you through to the end.

Endgame Strategy: The end is finally here and you can relax because hopefully you can sit back and discuss how the blood of billions helped pave the trek torwards victory for you.

Weaknesses: There is probably a reson no one is ever cringing when a human war deck is mebtioned. There is probably a reson why I have never seen a human war deck before and well, here is one and it may do good or bad it just depends on what kind of deck you are playing against.

Section 3: Variations

You should perhaps add more fleets and well, three copies of every card in here would be nice.