Ork Warlord

Commander
You may choose a total of up to one Commander.

Up to one Warlord . . . . . . . . . . . . . . . . . . . . . 52 points
Extra cost to:
Upgrade to a Stompa (Hero, Commander)* . . . . . . . +26 points
Mount on a Land Raider* . . . . . . . . . . . . . . . +45 points
Upgrade to Gargant (Commander)* . . . + the cost of one Gargant from War Engines list.
(*Choose one option only)

Bodyguard
You may choose up to four bodyguards for the Warlord.
Up to one Weirdboy Warphead . . . . . . . . . . 23 points
Extra cost to:
Upgrade to a Weirdboy Tower (Save) . . . . . . . . . . . . . +5 points

Blood Axe Boyz Mob . . . . . . . . . . . . . . . . . 9 points per unit
Consists of 1 to 4 Blood Axe units
Extra cost to:
Upgrade all units to Shooty Boyz* . . . . . . . . . . . . . . . +8 points per unit
Upgrade all units to Kommandos* . . . . . . . . . . . . . . . . +4 points per unit
Upgrade all units to Nobz* . . . . . . . . . . . . . . . . . . . +5 points per unit
Upgrade all units to Marineboyz* . . . . . . . . . . . . . . . . +2 points per unit
(*Choose one upgrade only)

Up to one Stormboyz Mob . . . . . . . . . . . . . . 12 points per unit
Consists of 1 to 4 Stormboyz units

Rhino Squad . . . . . . . . . . . . . . . . . . . . 7 points per unit
Consists of 1 to 2 Rhinos

Land Raider . . . . . . . . . . . . . . . . . . . . . . . . . 45 points

Ogryn Mercenaries . . . . . . . . . . . . . . . . . . . . . . 10 points

Stompa . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 points

Dreadnought . . . . . . . . . . . . . . . . . . . . . . . . . 28 points

Notes: If the Warlord commands a Gargant it may be any type (Mega-, Great or plain old Gargant), but the Warlord's Gargant must be the most expensive one in the army and he may take no bodyguards (they're all crewing the Gargant). The Warlord's Gargant always has the maximum number of power fields.

The Commander and his bodyguard forms a seperate detachment. Detachments which have their HQ within 30cm of the Commander become Stubborn and may re-roll their Leadership tests. If the Commander (not just his bodyguard) participates in an assault or firefight you may re-roll the dice for that combat.

Chain of command: Warlord > Nobz > Orks.

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