Commander
You may choose a total of up to one Commander.
Bad Moon Boyz Mob . . . . . . . . . . . . . . . . . . 9 points per unit
Consists of 1 to 4 Bad Moon units
Extra cost to:
Upgrade all units to Shooty Boyz* . . . . . . . . . . +8 points per unit
Upgrade all units to Nobz* . . . . . . . . . . . . . . +7 points per unit
(*Choose one upgrade only)
Up to one Stormboyz Mob . . . . . . . . . . . . . . 12 points per unit
Consists of 1 to 4 Stormboyz units
Ogryn Mercenaries . . . . . . . . . . . . . . 10 points
Skullwagons Mob . . . . . . . . . . . . . . . . . . 12 points per unit
Consists of 1 to 3 Skullwagons
Stompa . . . . . . . . . . . . . . . . . . . . 34 points
Dreadnought . . . . . . . . . . . . . . . . . . 28 points
Notes: If the Warlord commands a Gargant it may be any type (Mega-, Great or plain old Gargant), but the Warlord's Gargant must be the most expensive one in the army and he may take no bodyguards (they're all crewing the Gargant). The Warlord's Gargant always has the maximum number of power fields.
The Commander and his bodyguard forms a seperate detachment. Detachments which have their HQ within 30cm of the Commander become Stubborn and may re-roll their Leadership tests. If the Commander (not just his bodyguard) participates in an assault or firefight you may re-roll the dice for that combat.
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