Orks
Orks are a tough, brutal, and remarkably successful race, and rank amongst the most powerful warriors in the whole galaxy. They control a significant part of known space, but this sprawling territory is divided amongst thousands of individual Warlords. Were Orkdom ever to unite against the Imperium it is unlikely that humanity would survive very long.

Rival Warlords are fiercely competitive and spend much of their time fighting each other. They all want to gather the clans together and lead a huge Waa Ork against their greatest enemies. The Waa-Ork is a sort of crusade when the Orks stop fighting each other and decide to stomp someone else instead. This overriding urge to expand and conquer is a natural part of the Orks' psychological make-up, and has greatly contributed to their success as a race.

All Orks are slightly psychic so very potent ideas tend to filter from one Ork to another. When a Warlord gets really powerful other Orks sense it and flock to join him, increasing his power and encouraging more and more Boyz to join the growing Waa-Ork. As Ork Boyz from nearby worlds gather they form into their ancestral clan groups ready to do battle. Mekboyz, the mechanics and engineers of the Orkish race, also sense that is something is brewing, and begin to build huge fighting machines in readiness for war.

Special Rules that apply to all Ork Clans:

I have designed army lists for some of the different Ork clans. Each clan has several new units that are solely exclusive to them. The clans are:
Bad Moon Clan
Bad Moon Clan

Snakebite Clan
Snakebite Clan

Blood Axe Clan
Blood Axe Clan

Evil Sunz

Kult of Speed

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