Orks
Orks are a tough, brutal, and remarkably successful race, and rank amongst the most powerful warriors in the whole galaxy. They control a significant part of known space, but this sprawling territory is divided amongst thousands of individual Warlords. Were Orkdom ever to unite against the Imperium it is unlikely that humanity would survive very long.
Rival Warlords are fiercely competitive and spend much of their time fighting each other. They all want to gather the clans together and lead a huge Waa Ork against their greatest enemies. The Waa-Ork is a sort of crusade when the Orks stop fighting each other and decide to stomp someone else instead. This overriding urge to expand and conquer is a natural part of the Orks' psychological make-up, and has greatly contributed to their success as a race.
All Orks are slightly psychic so very potent ideas tend to filter from one Ork to another. When a Warlord gets really powerful other Orks sense it and flock to join him, increasing his power and encouraging more and more Boyz to join the growing Waa-Ork. As Ork Boyz from nearby worlds gather they form into their ancestral clan groups ready to do battle. Mekboyz, the mechanics and engineers of the Orkish race, also sense that is something is brewing, and begin to build huge fighting machines in readiness for war.
Special Rules that apply to all Ork Clans:
- The clans occasionally make use of Madboyz, usually as cannon fodder. Madboyz suffer from Stupidity.
- Specialized troops may only be taken by their respective clan. These troops are Goff Skarboyz, Blood Axe Kommandos, and Snakebite Boarboyz.
- Warlords have had their Assault characteristic improved to 5, but Warlords no longer have the Hero ability just the Save ability. This makes them better than Warbosses and Nobz, as it should be.
- Warbosses/Nobz no longer have the Hero ability, just the Save as well, but their Assault is 4.
- Weirdboy Warpheads no longer have the Hero ability, they just have the Save ability.
- Battlwagons are now known as Skullwagons. They have had their Assault lowered but have been given the Transport ability.
- The clans have a special vehicle for their Weirdboys. It is known as the Weirdboy Tower.
- The only clan allowed to take Sguiggoths id the Snakebite Clan.
- Each individual clan will have their own special rules as well.
I have designed army lists for some of the different Ork clans. Each clan has several new units that are solely exclusive to them. The clans are:
Bad Moon Clan
Snakebite Clan
Blood Axe Clan
Evil Sunz
Kult of Speed
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