Sky-Raider Knacks

Earthdawn Cavern Knacks

Knack: Flame BloodRank: 5
Talent: Fire BloodCost: 200
Discipline: Sky RaiderStrain: 3

During the use of Fire Blood, small flames hiss out of wounds and cuts on the raider. To use this knack, the Raider must have recently suffered from damage (ie., a few hours). The resulting flames may be used to increase the damage of unarmed combat attacks increasing the damage step by the Raiders rank in Fire Blood, for one round.
Unfortunately, the flames are uncontrollable, and burn any objects that are not immediately being worn or held, by the Raider. For this reason, Raiders who perform this knack, usually do so with just their weapon and armour on their person, dumping backpacks or other object of value temporarily. Flames damaging objects in this way do 1d4 damage/round, once the object is ignited (GM's discretion). The following example illustrates this knack:

Sailing as a crew member on 'The Manticore', Brun sees a rival skyship approach. Readying himself, Brun takes off his excess baggage, wearing only his chainmail, and carrying his claymore. Brun leaps off 'The Manticore' during the first round of combat, using 'Wind Catcher' to land on the rival skyboat. Making use of the Flame Blood knack as he falls, Brun recovers 13 points of damage which he had taken during a skirmish only an hour ago. Dangerous flames issue from his body, as he glides swiftly towards the sails of the enemy ship. The following round he passes the sails of the ship, cutting his claymore into the fabric, tearing a huge hole into its surface. Additionally, his body touches the sails, lighting them up . As Brun touches down upon the rival clans skyship, his bodily flames subside. But as Brun looks upward, a raging inferno meets his eyes.

Knack: Fear BloodRank: 6
Talent: Fire BloodCost: 150
Discipline: Sky RaiderStrain: 2

While the cuts are hissing and bubbling during the use of Fire Blood, the skin of the Raider turns a crimson red (or an equally offensive looking colour). Opponents who take a wound from such a character, are forced to make an intimidation check (ED., 238-9). The skin of the Raider will stay coloured for a duration equal to the Raiders rank in Fire Blood.

Knack: Stench BloodRank: 7
Talent: Fire BloodCost: 200
Discipline: Sky RaiderStrain: 3

When the cuts hiss and bubble during the use of Fire Blood, a sickening stench rises from the body of the Raider. Sometimes this manifests itself in the form of lightly coloured smoke, but not enough to visibly impede any characters.
Compare the Fire Blood test with the Spell Defense of all people within 3 yards of the Raider. An average success indicates that characters nearby are coughing heavily (-3 to all steps). However, an extraordinary success level indicates that a knockdown test must be made against the Fire Blood test result, or the character affected will fall choking from the stench (-3 to all steps, plus knockdown). The stench lasts for one round only.
This knack is illustrated in the following example:

Brun drinks in a bar, while a fight erupts on a nearby table. Rising to his feet he sprints to the area of conflict. From behind, a sneaky thug knifes him, causing a small wound in his back. In the following round Brun uses Stench Blood. Making a roll of 16, he recovers the damage from the wound. Purple coloured smoke ussues from the hole, into the immediate area. All besides the raider are affected by this strange smoke (having Spell Defenses less than 16), and start coughing. Some people (those with even smaller Spell Defenses) fall to the floor in a coughing fit. While Brun was recovering therefore, the aggressors are limited in their attacks upon him.

Knack: Passenger LeapRank: 5
Talent: Great LeapCost: 75
Discipline: Sky RaiderStrain: 2

Just before leaping into the air, the Raider lifts a person up into their arms (if this cannot be performed, the knack cannot be done). By taking extra strain, the Raider can take a person with him on the leap, without relative danger. This knack is often used to whisk away loved ones, or clan elders, from falling ships. The leap is performed just as Great Leap is normally, except extra strain is taken.

Knack: Sky RiderRank: 6
Talent: Great LeapCost: 100
Discipline: Sky RaiderStrain: 3

The Raider leaps into the air using the Great Leap talent toward a mount of his choosing. By using this knack, elemental forces bind the mounts feet to the earth, while a sharp gust of wind roars from the mounts feet, vertically. This gust of vertical air, is used to break the Raiders fall as he lands on the mount.
However, as can be imagined, the mount would be considerably frightened from this experience. This means that the Sky Raider would have to be a skilled rider in order to wrestle back control of the steed, once the elemental magic frees the mounts feet from the earth.
To perform this knack, compare the Great Leap test to the Spell Defense of the mount. A success indicates that the Raider may land on the mount, harming neither himself or the steed. In the following round the mount will be consider spooked (under normal circumstances), until calmed or controlled.

Knack: Slow LeapRank: 7
Talent: Great LeapCost: 100
Discipline: Sky RaiderStrain: 1/round gained

When the Raider leaps into the air, the jump occurs in slow motion, allowing him to perform actions while engaged in flight. Sky Raiders often use this knack to perform difficult manual tasks at precarious locations.
To use this knack, the player decides how many extra rounds are needed while in the flight of great leap. Appropriate strain is then taken, before the Raider leaps into the air. The individual rounds are distributed evenly across the time length of the jump (ie., more rounds will be distributed near the peak of the jump). Raider additionally may receive a step bonus for holding onto objects while in flight (eg., a ledge) equal to the number of rounds the Raider has gained.
The following example illustrates this knack:

Brun finds himself in a typical Sky Raider predicament. In the middle of a Sky Raider clan war, the ropes binding the central mast to the sails have been severed. Looking above intently, he concentrates upon the mast, ready to perform a 'Slow Leap'. Brun takes 4 strain, as he thinks he will need 4 extra rounds to tie the rope to the rigging. He leaps in to the air which takes a full round. Near the peak of the leaps height, Brun may perform 2 rounds, as his movement slows. Rival clan members spot him, making two attacks against him - failing. With the first round, he attemps to grab the rope but fails. With the remaining round, he attempts to hold onto the mast, so he can do the job from here. Brun gains a bonus of 4 steps to hold onto the mast (as 4 rounds were bought). Brun successfully grabs the mast, and ties the rigging while the battle brews below.

Knack: Leap of FuryRank: 8
Talent: Great LeapCost: 100
Discipline: Sky RaiderStrain: 2/person in the way

In a fit of rage, the Raider leaps forward, barging all in his path, towards an object of his desire. Mentally, he pecieves the scene in slow motion, oblivious to everything besides those in his path.
To perform this knack, the player makes attack rolls for each of the opponents in his way, up to a maximum of three attacks. The first attack made in this way will need an average success, the second a good success, and the last an excellent success. Strain is taken at the beginning of the leap.
Additionally however, the Raider must be furious (for some good reason), and have the intention to reach a specific location by the end of the jump. This is important in that this knack is not to be used as an excuse to simply kill more foes.
The following example illustrates this knack:

Brun leaps on board a friendly vessel, hoping to save his comrades from a mutinous assault. His sweetheart Rianna 'of Mishra', is at the wheel of this sky boat, guiding it toward the airspace nearby 'The Manticore', in order to protect it. As Rianna focuses on where she is going, she is struck by a wayward crossbow bolt in the back of the neck. Enraged at his sweethearts fate and in desperation to control the Airship, Brun leaps to her rescue, using 'Leap of Fury'. Three elves stand in his path, all of them battling Bruns companions. Brun takes 6 strain, in order to move past these obstacles. Making three attack tests - 14, 18, and 15 - Brun beats the first two elves aside with his mighty claymore. The last elf dashes aside, dodging the huge blade (Brun needed an excellent success, but failed). Brun now stands at the wheel, Rianna by his feet, ready to do what needs to be done.

Knack: Lasting CryRank: 7
Talent: Battle BellowCost: 200
Discipline: Sky RaiderStrain: 5

The Raider yells an enormous shout, which echoes around the environment. Clouds rumble, winds roar, and earth shakes. Most commonly Raiders yell the names of clans, passions or sweethearts.
Lasting Cry extends Battle Bellow for its rank in rounds. During this time, the immediate environment is affected by this cry, with elements roaring with power.

Knack: Air BladeRank: 6
Talent: Melee WeaponsCost: 150
Discipline: Sky RaiderStrain: 2

As the Raiders sword swings toward the opponent, a gust of wind accompanies the strike forcing the enemy to the ground.
To perform this knack, the Melee Weapons test is made calculating attack and damage normally. If a wound is caused however, the opponent suffers a -3 step penalty to their knockdown test (or Wound Balance etc.). The player need not declare the knack use until a wound is made, taking the appropriate strain and declaring the knack once successful.

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