WORLD WAR I 
By John Petroski
Based on the WW1 scenario that came with Civ2 Conflicts in civ. cd.
Requires Fantastic Worlds add on
December 1998


INTRODUCTION
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     This is my second published scenario.  I wanted to remake the 
"original" World War 1 scenario because I found it laking.  I was 
dissapointed when I found that it had no new terrain,and not even a new
unit for the Red Baron.  I hope that my efforts will make this scenario 
a better one in the end, please send me your thoughts and questions at
JPski7@aol.com

THE COUNTRIES
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Central Powers
    The protagonist of this scenario, it is your job as playing as them
to take over the world.  Your offensive power is awesome on land, but
relativly weak in the sea.  You start off the scenario allready at war
with France, Britain, and Russia.  This means that you will be forced
to fight a two front war right from the start.  Take into account that
the British may very well bombard your coastline regularly and you 
could be in for a bit of trouble.  You do however have your advantages.
The Red Baron is the best aircraft unit in the game and should have no
trouble dispatching of British or French fighters.
HIGHLY RECOMEMDED

French
     The main force in the western half of Europe and the only real 
immeadiate threat to the Central Powers there, France can be a fun civ 
to play as.  You as the French will enjoy a sufficiently sized army and 
a navy that can take care of Germany's allthough you will find that 
much of it is based in the Medditeranian were it will not be much of a 
factor until you can move it up into the Atlantic.  The western front 
as the French is in your advantige.  You do not have to attack or keep
attacking, you simply need to defend.  Using your forces as reserves 
might work until you can builed a force sufficient for driving into 
Germany.
HIGHLY RECOMENDED

Great Britain
     Great Britain is by far the most powerful naval force in the game.
Those who play as the UK should use this to their advantige whenever
possible.  The British army is not very large at first but grows due
to troops arriving from the Empire at a regular basis.  Don't count on
these troops to turn the tide of the war however.
HIGHLY RECOMENDED

Russia
     Russia is probably not going to be a fun civ to play as.  Their
economy is in shambles, and the populace on the verge of collapse.  
They do however have a powerful army that continues to grow do to 
"peasent conscription" via the events file.
     The best advice that I can give you if you play as Russia is not
to play as Russia.  They make a much better civ left to Artificial
Intelligence.
NOT RECOMENDED BY MYSELF, OTHERS SEEM TO LIKE IT

Italy
     Italy starts the scenario with a pathetic army and a navy that is 
sufficient for defending the Adriatic but not much else.  Add the fact 
that they only have 10 turns before they go to war, and well, I dont 
know that you would have fun playing as them. 
     Italy can be a blast to play if you go on the defensive at first
and builed up an army capable of driving into the Central Power's 
south as their main army should be fighting in France and Russia.  It 
can also be possible to invade the Turks and fight it out in the 
middle east, any way that you go you will still have a few turns wait
before you can do anything though.
RECOMENDED IF YOU DON'T MIND A LONG WAIT

Ottoman Turks
     The Ottaman Empire is actually not too bad of a civ to play, I do 
not personally like them but that is just taste.  
     Playing as the Turks you have a few choices as to how to attack.
You can invade Russia from the Balkans, across the Black Sea, or in a
major flanking movement through the Caucasus.  You can also invade 
Britain's colonial possesions in the Middle East and Egypt if you so
choose.  I do not recomend fighting a two front war however as with
any civ it is not likely to help you out.
RECOMENDED, BUT NOT HIGHLY

Americans and Neutrals
     I was bitterly dissapointed with the original WW1 scenario that 
featured America as little more than a pawn =( 
     In this scenario I hope to have made them a force to be reckond
with allthough not at first.  They are under a Fundamentalism government
simply so that they can have more units far away (I have renamed the 
government Democracy2).
     I always seem to have fun playing as the Americans and later in 
the scenario they are THE most powerful Civilization to play as.
HIGHLY RECOMENDED

The Map
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     I am not using anything new for a map mainly because this is just
a huge update of the original WW1 scenario.  Unfortunately this does 
not leave much room for improvement.  It is adequete for the intended 
purpose however.  I chose to change around the terrain however just to
give the scenario more "flavor".

The Units
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     Let me first start off by apologizing to all the authers whos
names are not featured in the units that they created.  In all of my
scenarios that I have made I always have the same problem that I think
is caused by doing some editing of units from the "FW editor" built 
into the game once FW is installed.  
     Rather than completely forget all of you (and recieve nasty emails
in the process) I have taken the time to modify a "Unit Chart" that is
included with this email that will have all the initials that I can
find on it next to wich unit it is.  If you see a unit here that you
created but are not getting proper credit for, by all meens email me
at JPski7@aol.com and I will change it post haste.

The Technologies
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     The technologys are exactly the same as the ones that originally
came with this scenario except that when an American infantry dies for
the 1st time to the Central Powers the Americans get "USA ENTERS WAR"
wich gives them the technology to create extremely powerful units.  If
you are playing as the Central Powers you might want to leave the USA
alone.

Thank Yous and Acknowleadgements
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-Firstly I would like to thank Microprose for creating the original
WW1 scenario that this was based on.
-Thanks to Harlan Thompson for compiling over 500 units for me to choose
from as I made this scenario (his WW2 units AND 1 Acient Unit)
-Thanks to the author of the "Alt WW1" scenario.  I don't know your 
name but I took the Red Baron unit from you as well as some ideas, 
thanks!
-Thank you to Blackclove who playtested this scenario to a degree that
influenced it's shape tremendously
-Thanks to Dan Meadow for some suggestions as well.
-The resource that I used for tank names was "The World's Great Tanks"
by Roger Ford.  This is a very useful book for anyone who wants to make
a scenario that depicts tank battles and I recomend it.

Other
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     Well, I hope that you enjoyed this scenario, I put alot of work
into it but that does not meen that it could not be better so if you
see something that is "screwy" in it by all meens email me at JPski7@aol.com
and I will change it!
     Also, if you enjoyed this scenario (and even if you didn't) then
I encourage you to try out my first scenario "The New Germany".  You
can find it at Allard and Andrew's Civilization 2 sight (sorry I don't
know the adress myself but if you type that into a search you should
have fair luck!).

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