Mystic Ark walkthrough by Qing
part 1

with hacking guide by Ragnarosen

(info see below)

(note:  I'm not the one who wrote this, it was written by someone called Qing and i got it probably at www.rpgamer.com)



				Mystic Ark
				Version 1.0
				Walkthrough by Qing
				qing@a-znet.com

=========
What's New
=========
1. I updated the walkthrough
2. Change the name of some locations
3. hmm.. I guess that's about it oh I added Ragnorason's Hacking Guide.

======
Content:
======
A. Character
B. Special Techniques
C. Hacking
D. Walkthrough
E. Speical Thanks
F. Addtional info
==========================================================
A. Character:
The characters of the game is in the form of Statue from the Goddess 
Temple, and only Remer(Ferris) can stay in his/her form for all time 
(which is also known as Main character)

Character:
Remeer - male - class: Knight
Ferris - female - class: Knight
Miriene - female - class: Wizard
Lux - class: Tetujin 
Reishina - female -class: Monk
Tokio - male - class: Ninja
Kamio - sex? - class: Ogre
Mesia - female - class: Priest
===========================================================
B Special Techniques:
*note all the techiniques here listed is not the final list
Remeer / Ferris : 
	Figure: this techniques allows you to transform weak enemies into 
Statues much like the other character, but you can't use them in battle, 
the monster you only use when you are in the 3rd world (the Sword World) 
use them to battle or get item.
	Confuse: this technique allows you to attack all the enemies on 
the screen

Miriene: 
	Charm: Confuse enemy
	Death Kiss: Drain enemy's MP to restore her's
Lux
	Atomic: Lux charge into an enemy

Reishina
	Beserk: Increase party's attack power

Tokio:
	Beserk: This technique will increase all party member's attack 
power
	Divide: This is an alternate version of Confuse. Tokio will attack 
twice.

Kamio
	Threat: Decrease enemy AT power (I think)
	Confuse: Same as Remeer / Ferris

Mesia
	Hopesong: Puta an enemy to sleep
	Prayer: restores Mesia's HP only	

===================
Ragnarosen's Hacking Guide
===================

ZSNES ZST Save State Hacking Guide for "Mystic Ark" (sequel to "Elnard;"
	the series is known as "The 7th Saga" in the United States)
EXTRA EXTRA: Walkthrough for the early part of the game
Written & Researched by Ragnarosen (ragnarosen@hotmail.com)
"Elnard," "Mystic Ark," and all character names therein are trademarks
	of Enix Company.
"The 7th Saga" is a registered trademark of Enix Corporation of America.

To alter the statistics of your characters through hacking into 
	your save state (or *.ZST file), you'll need to go to Break 
	Point Software (http://www.bpsoft.com) and download a program 
	called "Hex Workshop." Once you're finished downloading and 
	the program is finished running SETUP.EXE automatically, open 
	Hex Workshop and use it to open any ZST files you may have. 

----------------------------GAME HACKING DATA---------------------------
--

***How To Become Richer Than Bill Gates***

Money: BD36, BD35, BD34, BD33
Input "FFE0F505" at Offset BD33

***Character 1***

Character Class: BC14
Level: BC15 (Actual Value -1. Level 81 is "50" instead of "51."
	The level never goes above 81 for some reason. Input a
	higher value than 50 and you'll glitch the game.)
Current HP: BC18, BC17 (Highest legal value is 999, input "E703")
Maximum HP: BC1A, BC19 (Highest legal value is 999, input "E703")
Current MP: BC1C, BC1B (Highest legal value is 999, input "E703")
Maximum MP: BC1E, BC1D (Highest legal value is 999, input "E703")
Power: BC20, BC1F (Highest legal value is 999, input "E703")
Guard: BC22, BC21 (Highest legal value is 999, input "E703")
Magic: BC24, BC23 (Highest legal value is 999, input "E703")
Speed: BC26, BC25 (Highest legal value is 999, input "E703")
Magic: BC43-BC52 (You can hold up to 16 spells)
Experience: BC8E, BC8D, BC8C, BC8B (Highest legal value is 99999900.
	Input "9CE0F505.")
Items: BCB3-BD15 (Each item modifier code has 4 digits instead of 2)

----------------------------------

***CLASS MODIFIER***

00- Remeer (Male Knight)
01- Ferris (Female Knight)
02- Miriene (Female Wizard)
03- Lux (Tetujin)
04- Reishina (Female Monk)
05- Tokio (Male Ninja)
06- Kamio (Giant)
07- Mesia (Female Priest)

----------------------------------

***MAGIC MODIFIER***

    Name		MP	Effects

00- Blank Space		0	It's not a spell, it's just a blank space
01- Fire		2	Fire attack/one enemy
02- Fire Storm		4	Fire attack/one enemy
03- Cold Down		3	Ice attack/one enemy
04- Ice Rock Nail	6	Ice attack/one enemy
05- Red Burn		5	Fire attack/all enemies
06- Heat Cyclone	8	Fire attack/all enemies
07- Ice Wall		5	Ice attack/all enemies
08- Ice Chain		10	Ice attack/all enemies
09- Holy Emblem		30	Sacred power damage/all enemies
0A- Laser		5	Electric attack/all enemies
0B- Blast Bomb		22	Electric attack/one enemy
0C- Wide Ray		10	Electric attack/all enemies
0D- Warp Gate		14	Warp to any town visited once
0E- Spark		14	Electric attack/one enemy
0F- Hurricane		10	Tornado/all enemies
10- Earthquake		6	Earthquake/all enemies
11- Lightning		4	Lightning/one enemy
12- Bolt Earth		20	Lightning/all enemies
13- Plasma Field	8	Electric attack/one enemy
14- Power		8	Increase "Power" by 20%
15- Draw		6	Decrease "Power" by 20%
16- Hard		8	Increase "Guard" by 20%
17- Sick		6	Decrease "Guard" by 20%
18- Speed		6	Increase "Speed" by 20%
19- Slow		6	Decrease "Speed" by 20%
1A- Aura		6	Increase "Magic" by 20%
1B- Curse		6	Decrease "Magic" by 20%
1C- Hyougasetsudan	8	Non-elemental damage/one enemy
1D- Blank Space		35	Pretty high MP cost for a blank space, eh?
1E- Sleep		3	Puts one enemy to sleep
1F- Confuse		12	Confuses one enemy
20- Stone		4	Petrifies one enemy temporarily
21- Kill		10	Instantly destroys one enemy
22- Death Flare		20	Instantly destroys all enemies
23- Blackout		25	Vaccuum attack/one enemy
24- Fireball		8	Fire attack/one enemy
25- Prominence		18	Fire attack/all enemies
26- Blizzard Hole	14	Ice attack/one enemy
27- Freezing Hell	40	Ice attack/all enemies
28- Health		3	Target recovers 50 HP
29- More Health		6	Target recovers 100 HP
2A- High Health		10	Target recovers 180 HP
2B- Full Health		15	Target recovers maximum HP
2C- Heal		6	Group recovers 50 HP
2D- Heal More		12	Group recovers 100 HP
2E- Heal High		20	Group recovers 180 HP
2F- Full Heal		40	Group recovers maximum HP
30- Cure		4	Cures all negative status
31- Mirror		6	Rebounds offensive magic directed at target
32- Death Guard		6	Protects against instant death

----------------------------------

***ITEM MODIFIER***

Key to Items:

**01: Weapons (Swords, Axes, Rods, Attachments)
**02: Body Protection (Armor, Clothing, Robes)
**03: Head Protection (Helmets, Hats)
**04: Other Protection (Shields, Gauntlets)
**05: Accessories
**06: Items
**81: Equipped Weapons (Shown in Blue)
**82: Equipped Body Protection (Shown in Blue)
**83: Equipped Head Protection (Shown in Blue)
**84: Equipped Other Protection (Shown in Blue)
**85: Equipped Accessories (Shown in Blue)

----------------------------------

File: Mystic Ark\Index\Item Modifier\**01: WEAPONS

0101: Bronze Blade
	Power +3
	Used by: Remeer, Ferris
0201: Black Bastard
	Power +16 (Reason why Enix never made this game in the USA)
	Used by: Remeer, Ferris
0301: Steel Sword
	Power +20
	Used by: Remeer, Ferris
0401: Gin no Ken
	Silver Sword: Power +24
	Used by: Remeer, Ferris
0501: Redwing Sword
	Power +30
	Used by: Remeer, Ferris
0601: Daichi no Tsurugi
	Terrafirma Sword: Power +36
	Used by: Remeer, Ferris
0701: Undead Slayer
	Power +45
	Used by: Remeer, Ferris
0801: O-gon no Tsurugi
	Golden Sword: Power +50
	Used by: Remeer, Ferris
0901: Senshi no Ken
	Fighter's Sword: Power +62
	Used by: Remeer, Ferris
0A01: Raimei no Ken
	Thunder Sword: Power +60
	Used by: Remeer, Ferris
0B01: Kodai no Tsurugi
	Ancient Sword: Power +65
	Used by: Remeer, Ferris
0C01: Holy Blade
	Power +72
	Used by: Remeer, Ferris
0D01: Storm Blade
	Power +1
	Used by: Remeer, Ferris
0E01: Guren no Ken
	Some Kinda Sword: Power +84
	Used by: 
0F01: Deathbringer
	Power +96
	Used by: Remeer, Ferris
1301: Sabita Ken
	Rusty Sword: Power +1
	Used by: Remeer, Ferris
1401: Kyzoku Scimitar
	Power +6
	Used by: Remeer, Ferris
1501: Hechima Slasher
	Some Kinda Katana: Power +15
	Used by: Remeer, Ferris
1601: Kurogane Saber
	Bandit Saber: Power +10
	Used by: Remeer, Ferris
1701: Engetsutou
	Some Kinda Katana: Power +34
	Used by: Remeer, Ferris
1801: Shamshir
	Power +56
	Used by: Remeer, Ferris
1901: Masamune
	Power +1 (Maybe it's a replica?)
	Used by: Remeer, Ferris
1A01: Ragnarok
	Power +68
	Used by: Remeer, Ferris
1B01: Kokutou
	Some Kinda Katana: Power +1
	Used by: Remeer, Ferris
1C01: Muramasa
	Power +95
	Used by: Remeer, Ferris
1D01: Illegal
	Power +1
	Used by: Remeer, Ferris
1E01: Kyzoku Knife
	Power +3
	Used by: Remeer, Ferris
1F01: Same no Ha
	Shark Tooth: Power +9
	Used by: Remeer, Ferris
2001: Kurogane Knife
	Bandit's Knife: Power +12
	Used by: Remeer, Ferris
2101: Kudamono Knife
	Fruit Knife: Power +14
	Used by: Remeer, Ferris
2201: Silver Dagger
	Power +20
	Used by: Remeer, Ferris
2301: Gradeus
	Power +32
	Used by: Remeer, Ferris
2401: Main Gauche
	Power +45
	Used by: Remeer, Ferris
2501: Onibouchou
	Demon Slayer: Power +1
	Used by: Remeer, Ferris
2601: Assassinator
	Power +70
	Used by: Remeer, Ferris
2701: Jigen no Knife
	Dimension Knife: Power +1
	Used by: Remeer, Ferris
2801: Kyzoku Axe
	Power +7
	Used by: Remeer, Ferris
2901: Kurogane Axe
	Bandit Axe: Power +14
	Used by: Remeer, Ferris
2A01: Ganseki no Ono
	Some Kinda Axe: Power +18
	Used by: Remeer, Ferris
2B01: Tomahawk
	Power +34
	Used by: Remeer, Ferris
2C01: Rockbreaker
	Power +40
	Used by: Remeer, Ferris
2D01: Guillotine
	Power +50
	Used by: Remeer, Ferris
2E01: Thor no Ono
	Thor's Axe: Power +68
	Used by: Remeer, Ferris
2F01: Wizard Axe
	Power +120
	Used by: Remeer, Ferris
3001: Skel (-eton) Axe
	Power +30
	Used by: Remeer, Ferris
3101: Cutter
	Power +30
	Used by: 
3201: Hinoki no Tsue
	Cypress Rod: Power +10
	Used by: Remeer, Ferris
3301: Akunokata Bo
	Donatello Stick: Power +15
	Used by: Remeer, Ferris
3401: Kashinoki no Tsue
	Wisdom Rod: Power +21
	Used by: Remeer, Ferris
3501: Madou no Tsue
	Wizard Wand: Power +28
	Used by: Remeer, Ferris
3601: Raimei no Tsue
	Thunder Rod: Power +34
	Used by: Remeer, Ferris
3701: Deck Brush
	Power +40
	Used by: Remeer, Ferris
3801: Suiteki no Tsue
	Aqua Staff: Power +48
	Used by: Remeer, Ferris
3901: Death Wand
	Power +1
	Used by: Remeer, Ferris
3A01: Seinaru Hikari no Tsue
	Mystic Light Staff: Power +1
	Used by: Remeer, Ferris
3B01: Wazu no Tsue
	Wazoo Staff: Power +64
	Used by: Remeer, Ferris
3C01: Long Bow
	Power +17
	Used by: Remeer, Ferris
3D01: Heavy Bow
	Power +28
	Used by: Remeer, Ferris
3E01: Gin no Yumi
	Silver Bow: Power +38
	Used by: Remeer, Ferris
3F01: Heavy Gun
	Power +58
	Used by: Remeer, Ferris
4001: Ikazuchi no Yumi
	Lightning Bow: Power +70
	Used by: Remeer, Ferris
4101: Honoo no Yumi
	Flare Bow: Power +84
	Used by: Remeer, Ferris
4201: Yumi
	Dummy Bow 1: Power +1
	Used by: Remeer, Ferris
4301: Yumi
	Dummy Bow 2: Power +1
	Used by: Remeer, Ferris
4401: Yumi
	Dummy Bow 3: Power +1
	Used by: Remeer, Ferris
4501: Yumi
	Dummy Bow 4: Power +1
	Used by: Remeer, Ferris
4601: Tetsu Goboh
	Alloy Metal Hand: Power +14
	Used by: 
4701: Buriki no Glove
	Power +22
	Used by: 
4801: Power Wrist
	Power +28
	Used by: 
4901: Item #P-1301
	Power +34 (Enix forgot to name this item)
	Used by: 
4A01: Item #P-1401
	Power +1 (Enix forgot to name this item too)
	Used by: 
4B01: Gauntlet
	Power +42
	Used by: 
4C01: Power Arm
	Power +6
	Used by: 
4D01: Powercrusher
	Power +1
	Used by: 
4E01: Golden Glove
	Power +1
	Used by: 
4F01: Destroyer
	Power +1
	Used by: 
5001: Banana Nunchaku
	Power +15 (I wonder if this is made of the same material as
		 the "BananaDR" from "Breath of Fire II?")
	Used by: 
5101: Sansetsukon
	Some Kinda Nunchaku: Power +22
	Used by: 
5201: Kama Nunchaku
	Some Kinda Nunchaku: Power +32
	Used by: 
5301: Metal Nunchaku
	Power +38
	Used by: 
5401: Crusher
	Power +45
	Used by: 
5501: Hard Masher
	Power +1
	Used by: 
5601: Battle Nunchaku (1)
	Power +1
	Used by: 
5701: Battle Nunchaku (2)
	Power +1
	Used by: 
5801: Battle Nunchaku (3)
	Power +1
	Used by: 
5901: Battle Nunchaku (4)
	Power +1
	Used by: 
5A01: Boomerang
	Power +20
	Used by: Remeer, Ferris
5B01: Chakram
	Power +28
	Used by: Remeer, Ferris
5C01: Double Chakram
	Power +37
	Used by: Remeer, Ferris
5D01: Shoot Ripper
	Power +46
	Used by: Remeer, Ferris
5E01: Shuriken
	Power +58
	Used by: Remeer, Ferris
5F01: Juuji Shuriken
	10-Point Shuriken: Power +1
	Used by: Remeer, Ferris
6001: Engetsurin
	Full Moon: Power +1
	Used by: Remeer, Ferris
6101: Slasher Ring
	Power +1
	Used by: Remeer, Ferris
6201: Chakram
	Dummy Chakram 1: Power +1
	Used by: Remeer, Ferris
6301: Chakram
	Dummy Chakram 2: Power +1
	Used by: Remeer, Ferris

----------------------------------

File: Mystic Ark\Index\Item Modifier\**02: ARMOR

0102: Kawa no Yoroi
	Leather Armor: Guard +1
	Used by: Remeer, Ferris
0202: Chain Mail
	Guard +3
	Used by: Remeer, Ferris
0302: Kurogane no Yoroi
	Bandit Armor: Guard +7
	Used by: Remeer, Ferris
0402: Banded Mail
	Guard +11
	Used by: Remeer, Ferris
0502: Grand Mail
	Guard +18
	Used by: Remeer, Ferris
0602: Plate Armor
	Guard +25
	Used by: Remeer, Ferris
0702: Silver Armor
	Guard +31
	Used by: Remeer, Ferris
0802: Ouke no Yoroi
	Some Kinda Armor: Guard +52
	Used by: Remeer, Ferris
0902: Platina Armor
	Guard +37
	Used by: Remeer, Ferris
0A02: Honed Mail
	Guard +42
	Used by: Remeer, Ferris
0B02: Kaze no Yoroi
	Wind Armor: Guard +75
	Used by: Remeer, Ferris
0C02: Mithril no Yoroi
	Mithril Armor: Guard +48
	Used by: Remeer, Ferris
0D02: Toumei no Yoroi
	Crystal Armor: Guard +90
	Used by: Remeer, Ferris
0F02: Gargoyle Suit
	Guard +15
	Used by:
1002: Goblin Suit
	Guard +16
	Used by:
1102: Beatle Suit
	Guard +18
	Used by: Remeer, Ferris
1202: Troll Suit
	Guard +20
	Used by: Remeer, Ferris
1402: Kawa no Fuku
	Leather Outfit: Guard +4
	Used by: Remeer, Ferris
1502: Asa no Robe
	Morning Robe: Guard +14
	Used by:
1602: Men no Robe
	Cotton Robe: Guard +25
	Used by:
1702: Kinu no Robe
	Silk Robe: Guard +50
	Used by:
1802: Madou no Robe
	Wizard's Robe: Guard +42
	Used by:
1902: Shigoku no Robe
	Some Kinda Robe: Guard +36
	Used by:
1A02: Bara no Robe
	Rose Leotard: Guard +58
	Used by:
1B02: Seinaru Robe
	Mystic Robe: Guard +66
	Used by: Remeer, Ferris
1E02: Gin no Soukou
	"Soukou" Definition Unknown: Guard +10
	Used by:
1F02: Buriki no Vest
	Guard +22
	Used by:
2002: Titan no Soukou
	"Soukou" Definition Unknown: Guard +28
	Used by:
2102: Steel Armor
	Guard +52
	Used by:
2202: Hard Metal Armor
	Guard +75
	Used by:
2302: Full Metal Jacket
	Guard +34
	Used by:
2402: Mithril no Soukou
	"Soukou" Definition Unknown: Guard +6
	Used by:
2502: Kurenai no Dougi
	"Dougi" Definition Unknown: Guard +10
	Used by:
2602: Nichirin no Dougi
	"Dougi" Definition Unknown: Guard +22
	Used by:
2702: Panther Spots
	Guard +30
	Used by:
----------------------------------

File: Mystic Ark\Index\Item Modifier\**03: HEADGEAR


0103: Kawa no Boushi
	Leather Hat: Guard +1
	Used by: Remeer, Ferris
0203: Tetsu Kabuto
	Iron Helmet: Guard +2
	Used by: Remeer, Ferris
0303: Kurogane Kabuto
	Bandit Helm: Guard +4
	Used by: Remeer, Ferris
0403: Cross Helmet
	Guard +6
	Used by: Remeer, Ferris
0503: Hard Helmet
	Guard +9
	Used by: Remeer, Ferris
0603: Honetsuki Kabuto
	Ivory Crown: Guard +11
	Used by: Remeer, Ferris
0703: Shirogane no Kabuto
	Paladin Helm: Guard +14
	Used by: Remeer, Ferris
0803: Royal Crown
	Guard +18
	Used by: Remeer, Ferris
0903: Mikan no Heta
	Some Kinda Helmet: Guard +15
	Used by: Remeer, Ferris
0A03: Nightcap
	Guard +6
	Used by:
0B03: Hood
	Guard +10
	Used by:
0C03: Sankaku Boushi
	Tricorner Hat: Guard +18
	Used by:
0D03: Warm Met
	Guard +10
	Used by: Remeer, Ferris
0E03: Govus Met
	Guard +13
	Used by: Remeer, Ferris
0F03: Buriki no Bucket
	Guard +8
	Used by: Lux
1003: Metal Head
	Guard +15
	Used by: Lux
1103: Hard Cross
	Guard +20
	Used by: Lux
1203: Steel Cross
	Guard +35
	Used by: Lux
1303: Alkaloid Bucket
	Guard +37
	Used by: Lux

----------------------------------

File: Mystic Ark\Index\Item Modifier\**04: SHIELDS

0104: Buckler
	Guard +1
	Used by: Remeer, Ferris
0204: Black Shield
	Guard +3
	Used by: Remeer, Ferris
0304: Bond Shield
	Guard +5
	Used by: Remeer, Ferris
0404: Kite Shield
	Guard +10
	Used by: Remeer, Ferris
0504: Tatakai no Tate
	Fighter's Shield: Guard +14
	Used by: Remeer, Ferris
0604: Kame no Koura
	Turtle Shell: Guard +16
	Used by: Remeer, Ferris
0704: Shirogane no Tate
	Paladin Shield: Guard +21
	Used by: Remeer, Ferris
0804: Crystal Shield
	Guard +25
	Used by: Remeer, Ferris
0904: Kagamibari no Tate
	Mirror Shield: Guard +18
	Used by: Remeer, Ferris
0A04: Kokuen no Tate
	Regal Shield: Guard +61
	Used by: Remeer, Ferris
0B04: Shoulder Pad
	Guard +5
	Used by: Lux
0C04: Chrome Plate
	Guard +11
	Used by: Lux
0D04: Steel Shoulder
	Guard +18
	Used by: Lux
0E04: Reinforcer
	Guard +22
	Used by: Lux
0F04: Light (Right?) Shield
	Guard +10
	Used by: 
1004: Tetsu no Kote
	Iron Gauntlet: Guard +14
	Used by: 
1104: Fire Shield
	Guard +10
	Used by: Remeer, Ferris
1204: Zombie Shield
	Guard +14
	Used by: Remeer, Ferris
1304: Siren Mirror
	Guard +10
	Used by: Remeer, Ferris

----------------------------------

File: Mystic Ark\Index\Item Modifier\**05: ACCESSORIES

0105: Kakushimi no Fuku
	Dark Mantle: You become invisible, your body turns to anti-
		matter, and you can walk through people (useful for
		exploring areas	blocked off by guards, like the
		cats in the ships)
0205: Iyashi no Boots
	Life Boots: Recover 1 HP with every step
0305: Griffin Boots
	Unknown use
0405: Mahou no Muffler
	Magic Muffler: Unknown use
0505: Platina Brooch
	Magic +10
0605: Zo'ge no Cameo
	Ivory Cameo: Guard +6
0705: Magic Buckle
	Power and Guard +10
0805: Chisei no Anklet
	Intelligence Anklet: Magic +20
0905: Chinmoku no Ashikase
	Something of Silence: Power and Guard +8, but Magic and
		Speed -10
0A05: Hoshi no Pierce
	Star Stud: Guard +14
0B05: Kaikyuushou
	Reports: Sixpack of Broadhook gives you this
		in exchange for the Spy Papers (#4A06).
		Once you have this, you are able to
		freely enter and exit Gumbo.

----------------------------------

File: Mystic Ark\Index\Item Modifier\**06: ITEMS

0106: Taimatsu
	Torch: Same effect as "Fire"
0206: Guren no Tsubo
	Magic Lamp: Same effect as "Fire Storm"
0306: Firecracker
	Same effect as "Red Burn"
0406: Abura no Bin
	Bottle of Oil: Same effect as "Heat Cyclone"
0506: Ice Rock
	Same effect as "Cold Down"
0606: Kouri no Tsume
	Ice Claw: Same effect as "Ice Rock Nail"
0706: Hyouga no Kakera
	Unknown Translation: Same effect as "Ice Wall"
0806: Juhyou no Biizu
	Unknown Translation: Same effect as "Ice Chain"
0906: Raimei no Sukarabe
	Unknown Translation: Same effect as "Lightning"
0A06: Plasma no Bottle
	Bottle of Plasma: Same effect as "Bolt Earth"
0B06: Dia Bomb ("Dia" is short for "Diamond")	
	Same effect as "Plasma Field"
0C06: Meteo Bottle
	Same effect as "Fireball"
0D06: Hydra no Ibukuro
	Red Hydra Materia: Same effect as "Prominence"
0E06: Hikari no Kuroba
	White Materia: Same effect as "Holy Emblem"
0F06: Jishin no Kane
	Earthquake Bell: Same effect as "Earthquake"
1006: Fuurai no Kane
	Hurricane Bell: Same effect as "Hurricane"
1106: Dokumizu no Bin
	Bottle of Poison Water: Non-elemental magic damage
		on one opponent
1206: Fubuki no Bottle
	Snowstorm-In-A-Bottle: Same effect as "Blizzard Hole"
1306: Shinkai no Orb
	Unknown Translation: Same effect as "Freezing Hell"
1406: Shi no Menshou
	Book of Death: Same effect as "Kill"
1506: Crystal
	Crystal Ball: Shows enemy position on map
		Also casts "Warp Gate" when used
1606: Debug Crystal
	Same as #1506, but "Warp Gate" list is of 
		every place in the game (used by 
		Enix for debugging purposes)
1706: Akibin
	Empty Bottle: Use outside of battle, nothing happens.
		If you find out a use for this, e-mail Ragnarosen.
1806: Tatakai no Kiroku
	Record of Battles: It says "Koremade Kiroku" (Recorded
		up to right now) and does nothing else. If you
		find out a use for this, e-mail Ragnarosen.
1A06: Jushi no Katamari
	Unknown Translation: If you find out a use for this,
		e-mail Ragnarosen.
1B06: Sentouwazazensho
	Big Book O'Battle Skills: If you find out a use for
		this, e-mail Ragnarosen.
1C06: Daimahousensho
	Big Book O'Magic: If you find out a use for this,
		e-mail Ragnarosen.
1D06: Kindan no Menshou
	Unknown Translation: Same effect as "Death Flare"
1E06: Muzukashiihon
	Difficult Book: Same effect as "Sleep" (Shinji Imada
		must have flunked out of college)
1F06: Power Bottle
	Same effect as "Power"
2006: Guard Bottle
	Same effect as "Hard"
2106: Speed Bottle
	Same effect as "Speed"
2206: Magic Bottle
	Same effect as "Aura"
2306: HP no Tane
	Lifeforce Nuts: Increases maximum HP by 1-5
2406: MP no Tane
	Mystic Acorns: Increases maximum MP by 1-5
2506: Chikara no Tane
	Strength Seed: Increases "Power" by 1-5
2606: Ishizue no Tane
	Constitution Seed: Increases "Guard" by 1-5
2706: Subayasa no Tane
	Agility Seed: Increases "Speed" by 1-5
2806: Kashikosa no Tane
	Intelligence Seed: Increases "Magic" by 1-5
2906: Yubi no Mast
	Extra Mast: Allows you to run away from battle with 
		higher success rate than with "Nigeru" command
2B06: Biscuit
	Use it in battle, and ??? (If you find out a use
		for this, e-mail Ragnarosen.)
2C06: Madou no Kagami
	Wizard's Mirror: Same effect as "Mirror"
2D06: Juujika
	Unknown Translation: Same effect as "Death Guard"
2E06: Topaz
	Sell for 500 G, used for keeping your money safe
		so you won't lose half of it when you die
2F06: Ruby
	Sell for 1000 G, used for keeping your money safe
		so you won't lose half of it when you die
3006: Sapphire
	Sell for 4000 G, used for keeping your money safe
		so you won't lose half of it when you die
3106: Emerald
	Sell for 10000 G, used for keeping your money safe
		so you won't lose half of it when you die
3206: Diamond
	Sell for 20000 G, used for keeping your money safe
		so you won't lose half of it when you die
3306: Hachimitsu no Bin
	Bottle of Honey: Recovers 10 HP
3406: Kaifuku no Mi
	Recovery Nut: Found in Moss Cave. Recovers 30 HP.
3506: Potion
	Recovers 40 HP
3606: Yakusou
	Marijuana Leaf: Recovers 100 HP
3706: Yakusou Cookie
	Marijuana Brownie: Recovers 160 HP
3806: Yakusou no Soup
	Hashish Soup: Recovers 240 HP
3906: Special Yakusou
	Chronic Blunt: Recovers maximum HP
3A06: Mashou no Kaori
	Mystic Incense: Recovers 16 MP
3B06: Mashou no Mask
	Mystic Mask: Recovers 40 MP
3C06: Mashou no Spray
	Mystic Spray: Recovers 100 MP
3D06: Mashou no Kobin
	Mystic Bottle: Recovers maximum MP
3E06: Mashou no Bottle
	Elixir: Recovers maximum HP/MP
3F06: Antidote
	Cures "Doku" (Poison) status. Duh.
4006: Hoshiniku
	Star Meat: Recovers 60 HP
4106: Kinoko
	Mushroom: Recovers 90 HP
4206: Brandy
	Recovers 100 HP
4306: Sandwich
	Recovers 20 HP
4406: Tsuno
	Unicorn Horn: Recovers 30 MP
4506: Kousui
	Perfume: Recovers 80 MP
4606: Monster Seed
	If you find out a use for this, e-mail Ragnarosen.
4706: Shinchuu no Kagi
	Some Kinda Key: If you find out a use for this, 
		e-mail Ragnarosen.
4806: Scroll
	If you find out a use for this, e-mail Ragnarosen.
4906: Megami no Namida
	Goddess Tear: Throw in the fireplace to get the Crystal
4A06: Houkokusho
	Spy Papers: Pink-Hat, in the Gumbo dungeon,
		gives this to you. Exchange this with
		Sixpack for the Reports (#0A05).
4B06: Sabita Kagi
	Rusty Key: Opens door in Casa Portal
5106: Mizu no Haitta Bin
	If you find out a use for this, e-mail Ragnarosen.
5206: Graham's Heart
	If you find out a use for this, e-mail Ragnarosen.
5306: Graham
	If you find out a use for this, e-mail Ragnarosen.
5406: Edison's Heart
	If you find out a use for this, e-mail Ragnarosen.
5506: Edison
	If you find out a use for this, e-mail Ragnarosen.
5606: Koganeiro no Wine
	If you find out a use for this, e-mail Ragnarosen.
5706: Rona's Heart
	If you find out a use for this, e-mail Ragnarosen.
5806: Rona
	If you find out a use for this, e-mail Ragnarosen.
5906: Tegami
	Letter: If you find out a use for this, e-mail
		Ragnarosen.
5A06: Buna no Jueki
	If you find out a use for this, e-mail Ragnarosen.
5B06: Matoya no Megane
	Matoya's Glasses: If you find out a use for this,
		e-mail Ragnarosen.
5C06: Kusatte Mitsu no Bin
	If you find out a use for this, e-mail Ragnarosen.
5D06: Kaifuku no Naegi
	Recovery Sapling: Found in Moss Cave. If you find out
		a use for this, e-mail Ragnarosen.
5E06: Keitaiyou Hook
	If you find out a use for this, e-mail Ragnarosen.
5F06: Kurogane
	If you find out a use for this, e-mail Ragnarosen.
6006: Ishi no Tsuki
	Moon Stone: Opens locked door in Mikazuki Shrine
6106: Shiwakucha no Fuku
	If you find out a use for this, e-mail Ragnarosen.
6206: Chess no Koma
	If you find out a use for this, e-mail Ragnarosen.
6306: Tamanegi
	Onion: Give this to Bragg in the Broadhook Prison
		to get a hint about how to enter Gumbo
6406: Nezumi no Shippo
	Rat Tail: Maybe if you give this to Bahamut, he'll
		upgrade your Job Class?

I think I passed the point with all the attack and recovery items.
	From here on in are probably the event items that are used in
	certain parts of the game, and since I can't seem to find my
	way out of the first part of the game, I'll leave the descrip-
	tions blank and translate any that I know. If you find out
	uses for any of these items, e-mail Ragnarosen.

6606: Hi no Scotch (Fire Whiskey)
6806: Matoya no Kusuri (Matoya's Medicine)
6906: Baraniku (Rose Fruit)
6A06: Bulfinch's Heart
6B06: Bulfinch
6C06: Deck Brush (I guess this isn't the same as Item #3701)
6D06: Tsuki no Hon (Moon Book)
6E06: Tokei no Hon (Time Book)
6F06: Chitei no Hon
7006: Shokubutsu no Hon (Plant Book)
7106: Milk Tea no Bin (Bottle of Milk Tea)
7206: Cocoa no Bin (Bottle of Cocoa)
7306: Kocha no Bin (Bottle of Tea)
7406: Milk no Bin (Bottle of Milk)
7506: Amedama no Bin (Candy Jar)
7606: Hiroba's Heart
7706: Hiroba
7806: Benjamin no Ha (Benjamin's Tooth)
7906: Benchera no Mi
7A06: Gin no Knife (Silver Knife)
7B06: Gin no Fork (Silver Fork)
7C06: Bera Light
7D06: Open Card
7E06: Ireba
7F06: Hon no Kirehashi
8206: Pine's Heart (Pine Cone)
8306: Budou's Heart (Grape)
8406: Abura Age (Deep Frying Oil)
8506: Pine no Tane (Pine Tree Seed)
8606: Budou no Tane (Grapevine Seed)
8706: Tsuba
8806: Tsumetai Mizu (Cold Water)
8906: Beatle no Kagi (Beatle's Key)
8A06: Hinadori's Heart (Chicken Meat)
8B06: Hinadori (Chick)
8C06: Aoi Hon (Blue Book)
8D06: Kuroi Hon (Black Book (1))
8E06: Kuroi Hon (Black Book (2))
8F06: He no Tsubari
9006: Glass Dama (Glass Sphere)
9106: Shiroi Dress (White Dress)
9206: Shokaijo
9306: Osama's Heart
9406: Gacho's Heart
9506: Akaboshi's Heart
9606: Troll no Tategoto (Troll's Harp)
9706: Cinderella's Heart
9806: Osama
9906: Cinderella
9A06: Akaboshi
9B06: Gacho
9C06: Kodai no Kagami (Ancient Mirror)
9D06: Dokuringo (Poison Apple)
9E06: Mojiban-4
9F06: Kibako no Kagi (Greenhouse Key)
A006: Tokage no Shippo (Lizard's Tail)
A106: Tansu no Kagi (Shelf Key)
A206: Wine Glass
A306: Tokei no Neji (Clock Screw)
A406: Shiro Wine (White Wine)
A506: Murasaki Suishou
A606: Etchi na Hon (This item was in "Dragon Quest III Reprise,"
		someone said it meant "Book of Pornography," but I
		didn't believe that)
A706: Glass no Kutsu #15 (Glass Slipper #15)
A806: Glass no Kutsu #19 (Glass Slipper #19)
A906: Glass no Kutsu #26 (Glass Slipper #26)
AA06: Murasaki Suishou (This may or may not be the same
		item as #A506)
AB06: Mezame no Kona ("Wake Up Powder," another item from
		DQ3)
BE06: Yakitori (Grilled Chicken)
	Recovers 40 HP
BF06: Slime Food
	Recovers 70 HP
C006: Fresh Food
	Recovers 140 HP
C106: ???? Food
	Recovers 180 HP
C206: Sky Food
	Recovers 220 HP
C306: Powerful Food
	Recovers maximum HP
C406: Vampire Pill
	Recovers 50 MP
C506: Termite Pill	Recovers 80 MP
C606: Medusa Pill
	Recovers 100 MP
C706: Glow Pill
	Recovers 150 MP
C806: Magic Pill
	Recovers 220 MP
C906: Powerful Pill
	Recovers maximum MP
CA06: HP Figure
	Same effect as "HP no Tane" (Item #2306)
CB06: MP Figure
	Same effect as "MP no Tane" (Item #2406)
CC06: Power Figure
	Same effect as "Chikara no Tane" (Item #2506)
CD06: Guard Figure
	Same effect as "Ishizue no Tane" (Item #2606)
CE06: Magic Figure
	Same effect as "Kashikosa no Tane" (Item #2806)
CF06: Speed Figure
	Same effect as "Subayasa no Tane" (Item #2706)
D006: Buchi Figure
	Sell for 200 G
D106: Stone Figure
	Sell for 500 G
D206: Metal Figure
	Sell for 1000 G
D306: Silver Figure
	Sell for 2000 G
D406: Golden Figure
	Sell for 4000 G
D506: Premium Figure
	Sell for 6000 G
D606: Special Figure
	Sell for 10000 G
===========================================================
Walkthrough
===========================================================

Goddess Temple:
		You start in an odd temple-like room with 7 statues, and you 
are the statue in the center.You start with two items: the Godess Tear 
and the leather armor, which you should EQUIP immediately. Go out of the 
temple room and throw the Godess Tear into the fireplace to turn it into 
the Crystal. Possession of the Crystal allows you to go through all the 
doors in the temple, including the one that leads outside. There are no 
monsters outside, just a statue of a goddess who says something in 
Japanese, a cave on the beach with a locked door, several houses with 
locked doors, an unlocked house with a broken switch and a broken music 
box, and an unreachable sword clearly visible from the north shore. Go 
back into the temple and go upstairs. On the second floor, there are 2 
doors. Go inside the left door, and search the ship in a bottle. You'll 
be transported to Casa Portal.

========
First World
========

The Rival Clans of Cat Pirates
		Be sure to grab all the treasure inside Casa Portal. One of 
the bottles
contains honey. Drink it to completely restore your HP and MP for free. 
EQUIP the sword you get from one of the boxes. Use the key you find in 
Casa Portal to unlock the exit door. Once outside, you'll be in the 
Overworld. Anyone who played "The 7th Saga" will instantly recognize the 
crystal ball with the moving dots in the upper left-hand corner of the 
screen. The only monsters you'll fight here are "Claws," which look like 
purple
wyverns. They may look intimidating, but can be defeated with a couple 
hits.
East of Casa Portal is the first town, which looks like a pink sailing 
ship on dry land. Once inside, two cats in pirate outfits greet you, and 
you find out the name of the town (Bloodhook). The main hallway in 
Bloodhook contains an up staircase and a down stair-
case, two rooms to the left of the stairs, and one room to the right. On 
the far right of the hallway are two treasure boxes.	Open 'em! The cat 
pirates won't mind. (You receive leather hat and extra mast) The room to 
the right of the staircase is the all-purpose store. It's got armor and 
item stores, but no weapon store yet. Inside the
store is a cat named Sixpack. Remember his name and location! And buy a 
Buckler, too. 
Of the two rooms to the left of the staircase, the right room is the 
Inn. Restore your HP/MP for 10 G. You can also save your progress for 
free there, but pressing F2 would be much more convenient. Once you stay 
at an Inn, you can use the item "Crystal" to warp
back to that same point. The left room contains two cats. Talk to the 
one on the top and answer "Yes" to his question. There's a hungry 
prisoner named Bragg in the jail, so this cat gives you an ONION to feed 
Bragg. Both staircases are blocked, but if you talk to the cat guarding 
the one leading down, he'll let you through. Downstairs is the prison. 
First, talk to the cat at the table. He'll challenge you to a game of 
chess. Beat him and he'll give you the ice claw. Bragg is in the prison 
cell on the right. When the "Search" menu opens, select "Use Item" and 
then select the Onion. Bragg loves Onions, so he tells you a secret 
about how to enter Ganbo. (Try to enter Ganbo, the Black Ship across the 
gorge from Bloodhook, and the cats will kick you out. There's a cave to 
the northwest of the black ship that leads to Ganbo's basement, but it's 
blocked off by a monster.) Go back upstairs and the cat who guards the 
staircase leading up will ask you to tell Sixpack to get back to work. 
Go to the store and talk to Sixpack. Sixpack will tell you to talk to 
his friend Pink-Hat, who is in the basement of Ganbo. Once you talk to 
him, the monster inside the cave disappears.

Cave:
		Go inside the cave, get the Torch from the treasure box, and 
slide down the sand falls. Fight Skeletons inside the cave until you get 
the Kyzoku Scimitar, which is twice as powerful as the Bronze Blade. 
Once at the bottom of the cave, you'll notice two more passages blocked 
off by rocks. (!!) Go through the door at the end and you'll find

Ganbo's Basement:	
		 yourself inside Ganbo's basement. Talk to Pink-Hat (He's 
the cat near the entrance with the pink hat. You can't miss him.) and 
he'll give you the Spy Papers. He also
tells you to go back to Bloodhook and show it to Sixpack. Even though 
you're in Ganbo's basement, you can't access the upper deck of the black 
ship because a cat is blocking the only staircase leading up. Exit the 
cave (it's kinda hard to get back up the sand falls) and return to 
Bloodhook. Show the Spy Papers to Sixpack (he's in the store) and he'll 
give you the Reports. Once you have this item in your possession, you 
can freely enter and exit Ganbo, the Black Ship.

Ganbo:
		Ganbo's weapon/armor/item store is located right next to the 
entrance.
Buy a suit of Chain Mail (and a Kyzoku Scimitar if you weren't lucky 
enough to steal it from a Skeleton). Once you enter Ganbo, you'll see 
two cats sitting at a table, a stairway
leading down, a (blocked) stairway leading up, the market, two rooms to 
your right, and one to your left. The room on the left is a bar. Talk to 
the bartender (the cat behind
the counter) and he'll give you a beer. This has no in-game effects, but 
it's nice to play a character who's old enough to get service in a bar. 
(Remember in "Paladin's Quest" when all the bartenders would ever say to 
you was, "Welcome, youngster. Want some milk?")
Of the two rooms to the right of the entrance, the left door leads to an 
Inn. Restore your HP and MP for 10 G. You can also save, and add Ganbo 
to your list of Warp Points.
Just for fun, press [Numeric Key 1] while in Ganbo's Inn. You'll see 
three cats hiding behind the beds! Talk to them and they'll tell you 
about using items, like Potion and Antidote, in battle. Go downstairs to 
find an *unblocked* stairway leading down, and two more rooms. However, 
both rooms are locked. You might as well go downstairs. You'll find 
yourself back in Ganbo's basement, a familiar spot. Nobody has anything 
new to say, except Pink-Hat, who gives a Kanji-filled speech ending with 
"Hee hee hee." Go back to the ground floor. The cat guarding the up 
stairway won't budge, so there's nothing more to do here. Go back to 
Bloodhook. 

Bloodhook:
		The first thing to do in Bloodhook is to talk to Sixpack. 
He'll tell
you that Alonso, the leader of Bloodhook, has something for you. The cat 
guarding the up stairway in Bloodhook's main hall will make you play 
another mini-game before he lets you up. To win, just remember the 
positions of the four coins with human heads on them, and point to those 
coins by pressing the A Button. Once on the second floor of Bloodhook, 
you'll see a whole lot of things. The up stairway across from the down 
stairway you came from leads to the Conference Room, with Alonso (the 
cat in the captain's uniform) supervising three cats sitting at a table 
with a green chart on it.
Alonso congratulates you on restoring peace between Bloodhook and Ganbo,
but you don't win any items from him. D'oh! Back in the main hallway on 
the second floor, you'll see (on the left) three cats waiting in line to 
use the bathroom. Due south of the
stairway to the first floor are three tables, and to the right of the 
tables is another stairway leading up. You'll emerge inside a library, 
with a whole bunch of bookcases, some cats reading at a table, and a 
door leading to the upper deck of the ship. Gee, these cats seem like 
they're navigating the ship over the ocean, even though they're really 
over dry land!
Back in the main hallway on the second floor, you'll see (on the right) 
three rooms. The room on the far right has an elaborate-looking door, 
which is locked. (It's probably Alonso's private cabin.) To the right of 
the three rooms is a free Potion and another stairway leading up! 
Upstairs, you'll see three more treasure boxes. You'll find an Antidote, 
a Taimatsu (Torch), and an Akibin (Empty Bottle) inside. Go upstairs
to find yourself on the ship's roof. Climb the ladder to find the crow's 
nest. The cat there says something about how his job is to tell the time 
by measuring the sun's current position. Gee, these cats really need 
Swatches! Of the three rooms on the second floor's main hallway, the two 
leftmost doors are open, and you can go inside. The room on the left has 
a cat, and a couple of drawers and jars with nothing inside. Now, the 
room on the RIGHT has a paranoid cat, who says something like

	"Oh, no, you won't find anything in my room. No, nothing at all."
On the contrary, you'll find a Potion in one of the jars, and in the 
shelf on the far right corner of the room, search the shelf. Select the 
first command, "Yoku Shiraberu" (Search) then the third, "Hikidashi wo 
Ageru" (Open the Drawer) then the third, "Toru"
(Take). You receive the "Ishi no Tsuki" (Moon Stone)! Leave Bloodhook 
and travel southeast, until you see a bridge at the edge of the gorge. 
Enter the bridge, then go inside the small hut to find a table with a 
crescent moon-shaped indention. Search the
table, then select the second command, "Item wo Tsukau" (Use Item), then 
select the Moon Stone from your Item List. The stone fits the moon-
shaped indention perfectly, the locked door opens, and you're free to 
travel south!

The South Country & The Cave of Moss
		Whoa! Finally out of the Bloodhook-Ganbo Region! Two new 
points of
interest: a city suspended on top of a stone column (You can't enter it 
now, no matter how hard you try) and a suspicious-looking patch of dark 
green moss on the ground. Enter the moss patch, and you'll find yourself 
inside a cave. The only enemies inside the Moss Cave are Green Slimes, 
which are only slightly more powerful than Skeletons. Sometimes you'll 
find items scattered on the ground. The nuts are "Kaifuku no Mi" 
(Recovery Nut) which restore 30 HP. The small tree branch is "Kaifuku no 
Naegi" (Recovery Sapling) which
does nothing when used as an item, but is probably where all those nuts 
came from. 
The total yield is five nuts and one branch, plus the first nut you find 
will completely restore your HP. Search that nut again to obtain 
"Kaifuku no Mi."

Back in Ganbo
		Go back to Ganbo (or, better yet, use the Crystal to warp 
back there)
with the Recovery Sapling in your bag and talk to the pink cat sitting 
at the table in the main hallway of the ground floor. All the cats in 
the first room will leave for the Moss Cave so they can synthesize a 
more powerful curative potion from the moss.
Once all the cats are gone, search the two treasure boxes behind the 
store's counter. They contain an "MP no Tane" (Mystic Acorns) and a 
"Tetsu Kabuto" (Iron Helmet). The Iron Helmet is an im-provement over 
the Leather Hat, so equip it immediately. You can now go upstairs! Woo 
hoo! The staircase you came from is on the left side of the room. To the 
right lies a door leading to the deck of the ship, where you can play a 
mini-game where you have to change the color of every square on the 
floor from light grey to dark grey. This is pretty easy, nothing like 
those damn "Brain Lord" puzzles, and you can hold the [~] button to make 
it go even faster. Once you win, you receive the "Deck Brush,"
a useless item. Go back down to the second-floor hallway. To the right 
of the door
leading to the deck is a stairway leading up, as well as three rooms. 
The room on the right has that same elaborate-looking locked door that 
Alonso's cabin in Bloodhook had.
The leader of Ganbo is either named "Chaves" or "Chavez." The two 
unlocked rooms have nothing of interest, except for a sleepy cat who 
gives a speech about how he can't wake up. It's hilarious, if you know 
Japanese. Upstairs you'll find the conference room, with Chavez (in the 
captain's uniform, he looks like a palette-swapped Alonso) supervising a 
bunch of cats sitting at a table with a green chart on it. To find out 
where all the cats from the first room went, you can find them all, 
camping out inside the Moss Cave. All the enemies will have cleared, and 
the cats are hanging by the spot where you first found the Recovery 
Sapling. The leader, a pink cat named Byron, will tell you that he and 
his crew can't make the potion because the tree is dead.

Bloodhook Bound
		Back to the good ol' pink ship! To go back to Bloodhook, you 
could use
your own two legs like a sucker, or you could just save time by warping 
there with the Crystal. Now goto the basement, and solve the easy 
puzzle. Talk to the cat and he will 
give you a hook, all you have to do is move all the rock in that huge 
room is the upper left corner, and the rocks has to be in a row. After 
that the rock in the next room will be moved away from the door. and 
enter it and go throug the dungeon. There is two treasure room, where 
when you enter it will give a clue on how to get the treasure chest. One 
room has two rocks, all you have to do is move one to the upper left 
corner and one to 
the lower right corner and vola it's all yours to grad, and the other 
treasure will tell you a clue, what the clue is saying that you have 
walk along the walls of the Room, and then the seal on the chest will 
break. I don't know if it matters if you go clockwise or counter- 
clockwise, but I went clockwise. Now go through the dungeon it's fairly 
straight foward.
	And eventually you will have to fight this huge worm boss. After 
you defeat the worm, you fall down the hole it leaves. In the next room 
is a strang looking mound which you search to get the item "kurogane" 
(iron). Continue through the cave to the end. You 
should come out by one of the cat guys. Talk to him and he will call all 
of the other guys over to look at the strange rock you've found. They 
decide to try to make some weapons out of it. (That's their problem. The 
guys in Bloodhook are low on weapons, and the guys in Ganbosu have no 
healing items). The last guy says he's going to go report to Sixpack, 
and says you should go talk to him too. When you talk to sixpack he 
tells you something's 
happened to the cook (named Buruminchi). Go upstairs to the kitchen (the 
room the guys were standing in the way of before). Inside is a glowing 
heart. The guy standing in front of it tells you that he heard a voice 
saying "Let's take this back to the hall of the temple!". At any rate, 
what you have to do is take the heart (called "Buruminchi no heart") 
back to the 
temple where you started the game. 
	
	Goddes Temple:
		Go back to the hut you warped into when you first came to 
the cat world and warp back using the pot. In the first  room of the 
temple are a few figures sitting on tables. The description of one of 
them when you look at it says it looks like a cat standing on two legs. 
Use the "Buruminchi no heart" item on this statue and you'll get the 
figure of Buruminchi. When you go back to the cat world the figure will 
automatically turn back into Buruminchi, who says he's going back to 
Bloodhook. 

	Ganbos
		Go back to Ganbos, and goto the basement, and all fire will 
be pershied, and go down somemore, you will see a strange creature; King 
Mole precisely.
and beat him. Afterwards you will a trail of thing, go check it out and 
go back up to the place and talk to the bunch of cats around the table, 
and they will go back to the bottom.
Go talk to them and they will go back into the dungeon, and follow them 
and you will that
the left patch that was blocked is now open (the south rock will also be 
moveable in a short time) Go through the dungeon which is fairly easy, 
and you will come to a room.
There, the three cats will be waiting. Talk to them and then go to room 
behind them
and you will a King Mole being caputred or whatever, and talk to them 
you will be kicked
and if you back in, you'll still get kicked out. Now talk to the three 
cats, and one of them will leave, and the other two will block the door 
way. so go back to the surface, and save if you like. Head to the Tower 
you originally couldn't enter, now the door will open for you(woohoo)
 
	The Tower:
		On the top of the tower say yes to the wicth's question, and 
she will ask you to find her cloth and put it in a box which is the one 
on the left if you search it. After that she will look for her Glass 
which is also in the same room I forgot where, but probabily near 
kitchen. After you find it she will ask you what you need with her, and 
after that she will tell you to find her five ingrendient, onion, fire 
scotch, chessboard, seed and soemthing else I can't remeber.
	
	The five ingredient:
		Now go back Ganbos, BloodHook, and the cave where seedling 
was found. Go back to all of them until find 5 items, 2 of them can be 
find in the kitchen of Ganbos(redship) and all others can be find else 
where. After you find five ingrendent go back to the tower it's pain in 
the ass but you got to do it. You will take the five ingredient, and 
make the potion you need, but she will trick you into falling into one 
of the pit traps on her floor, and make you crawl all the way back up, 
and then she will give you the potion now jump down and leave the tower 
for good(well sorta) Now head back to the King Mole Place, and you will 
give him the potion and calm him down, but then you will have to fight 
him, and beat him. Afterwards Water will burst out of where King mole 
was, and the cat world is restored. Now the two cat clan has made up and 
now the only place to go is the city that was high above.

	City in the Sky:
		City high above is actually a dungeon where the Ark is. It's 
fairly easy, when you get  to the bottom you will see four treasure 
chest but you can't open it....WHAT TO DO??? Well go up to the oblisk 
and search it. The oblisk will tell
bunch of crap and here is a translation of it 


"It will work according to the holder's heart.
You are free to use it for good or evil purposes


However
Men without wisdom may not use it
Men without strength may not use it

If you wish to continue
follow the Path of StrengthAhhhhh... Forgot about that


The Path of Strength is from this place
8 in the Yellow direction    7 in the Green direction
6 in the Blue direction       5 in the red direction


1 in the Yellow direction    2 in the Green direction
3 in the blue direction       4 in the Red direction
Then cast"
 
For those you who dosn't know that the color in the direction is color 
on the Jap
snes padds, and in jap snes padds Yellow points down, Green is left, 
Blue is up
and Red is right. So figure ut the rest, and if you are doing it right 
it will lead 
you right back to the oblisk, and search it again and you will obtain 
the Ark.
	Now open the treasure chest, and grad the goodies, now you cna get 
out of there by use warp gate spell to whereever you want, but I 
recommand the ships where you can rest, and save. Now that you are done, 
go back to the temple where you were released.

	Temple:
	   In the temple now all the statues can be obtained in the room 
where the huge silver and Gold Statue is. Now after all the statues are 
obtained, go out and goto this house with huge fan, and go search the 
switch, and use the ark on it, and it will enable the switch, now the 
fan will move and go back to the temple, and enter the door at the left 
and now the blue door will open, and there will be a huge sqaush there. 
Search the squash, and choose the second command when search it will 
transport you to this watermelon world.

=============
The Second World
============= 
	WaterMelon:
		Here you will be able to use the Ark, and switching partners 
on battle.
But go talk to the elder first, and then you will be free to leave the 
watermelon.
	Now you cna go around gain some level which I highly recommand 
that, and the party members gain level rapidly and fast. After several 
levels goto west until you came to this narrow path, and go down now go 
west some more and you will see a cucumber AKA Bridge.

	Bridge:
		In bridge no one will see you anything or let you rest.... 
hummm..
 What is going on? Well simple, none of those "people" are actually 
mortal.
 Now goto the room Norheast the one with the leaf covered in one of it's 
pannel.
 GO check the leaf and say yes, and it will be removed now go down, and 
you will see all the villages is locked up. Go checked the door and use 
the ark, and the door will disappear. And talk to all the people and one 
of them will give you a seed. Now go back up, and go search the Dog or 
Fox Statue, and use the seed, and see a really interesting scene. All 
the town "people" will come out and turn into fox, and they will move 
the statue back a stair case will show, and they will ran into their 
hideout. Follow them down.

	Fox's hideout:
		On the first three floor, and you will find treasure chest, 
but they will turn
 into those foxes, and battle them. On the forth floor and there is no 
enemy and so just go down and fight all the foxs. You will face the 
MetalFox at the end, he is pretty tough if you are not well built. After 
you defeat the metalfox, he will leave two heart item one is Pine and 
other is Budo. Now go back out, and the town people will return.

	Bridge, there is not alot going on, but there is a puzzle to 
solve, adn it's fairly easy
 and if you solve it, you will get Red cane which is fairly good weapon. 
Now head back to  the Watermelon.

	Watermelon: 
		In WaterMelon goto the blue orb, and search it and go back 
to the Temple.
 In the same room, search the seeds on the white plate, and use the Budo 
Heart, and search the other plate and use Budo heart and you will two 
seeds, now go back to the watermelon.
	
 	Watermelon:
		Opon your arrival you will get two message, now go talk to 
the elder, and he will tell you to plant the seed in two place. These 
two place is little square brown looking spot on the map there is only 
two, and you will automatically choose which seed to plan, now go back 
to Watermelon, and talk to the elder, and he will tell you something (I 
forgot what it is). But in anycase, head to the forest in the southeast, 
and enter it.

	Forest Dungeon:
		The first floor of dungeon is pretty stragiht foward, and on 
the second floor, go left first to click the switch, and go further. On 
the third floor, go right first and you will see three swiths, the flip 
the first 2 up, and check the third one, then flip the first switch up 
and then check the third switch, and it should say there is a distant 
sound of whatever.
*Note the switch order goes from left to right
Now go through, the first switch you see in the north activats a 
Treasure chest, go up some more and you will activates the road. Go 
through you will see two more switch, 
flip then both and then flip the second on up and go over the bridge and 
you will see a cross road one is down, one is up, and one is striaght.
Go down and flip that swith and road on the right of that wall will be 
accessible, now go up, and flip that switch and now you will be able to 
go through the dent in a later section of this dungeon, and go through 
it, and you will see a hole(humm.... whounder where that leads to??) 
well just jump down, and you will a treasure chest take it and jump 
futher, eventually you will stop on solid ground, and go left and you 
will see a door, don't bother trying to go through. Just go north and 
face the beatle boss, none treasure chest opens.
	Defeat the beatle, he has around 400 or more HPs, you have to be 
well built or you will be defeated in a minute. After you defeat 
him..... YEAH!!! treasures... WRONG....
He lives and took the treasure with him. And he will run away and you 
will follow him out the tree (thank god) And outside the tree you will 
see a bird and the Beatle having a fight of some sort and the beatle 
will chase after the bird. Now Go back to Watermelon.

	WaterMelon:
		Upon entering, you will see everyone left (including the 
shopowners) 
and talk to the Elder and he will leave too. Now save and rest then head 
to Bridge.

	Bridge:
		Nothing going on here, just head further out of here. Go to 
one of the plant group where you plant the seed, you will one has grown, 
and everyone from Watermelon will be there and talk to all of them then 
go north to the forest. (And incase you are woundering what happened to 
the other seed, will I think it either died or got stolen)

	North Forest:
		The forest is pretty tricky since some of the entrance is 
sorta like everything else, so you goto be carefull where to turn. But 
when you reach the end you will see the bird. Talk to it and it will fly 
on the tree. Search the tree and search the second option, and you will 
recieve a Hinadro Heart, and listen to all the other options as well to 
learn more. Now get out of the forest, and warp back to Watermelon.

	Watermelon:
		Just touch the Blue Orb and return to the temple.

	Goddess Temple:
		Go outside, and goto the left of the temple and search the 
bird and use Hinadro heart, and you will get the figure of Hinadro and 
now return to the Fruit world.
And goto bridge and save. And head back to the forest.

	North Forest:
		Go back to where the bird was and you will see a scene where 
two birds 
will rejoice together and will leave the forest. After that the huge 
Beatle will appear again, but he again will ran away. Go search the 
tree, and search the third option and you will get another seed of Budo 
(YEAH!!!!!!!!)

	Pinapple:
		Now goto that place where all the villager from watermelon 
is and you will see it has grown since the last time, and the elder will 
tell you that there isn't enough water and the source of water seems to 
be broken. 

	Cave
		Now go east to the cave, and it's very ticky in the cave 
since there is sliding rocks and all so be carefull, and time your moves 
right. When you get to the end you will find that the water isn't 
falling into the path but instead some big hole. Now talk to the two 
citizens and one of them will give you an urn,and go near the water 
anduse the urn, and you will get coldwater, go back to Watermelon.

	Watermelon:
		Talk to the fat guy at the INN section and say yes to his 
request, and he will follow you and go back to cave.

	Cave:
		Go back to the cave (oh man!) oh well .. you got to do what 
you got to do. After you got to the end the fat guy will go up alone, 
and now you upstair and he has already pushed  the rock down to the 
hole, and then talk to everyone they will leave. Go back to the 
Pineapple thing.

	Pineapple:
		Now it has grown into a city, now goto talk to everyone and 
talk to the mayor, and there will be a scene, now save the game and goto 
the east. East there is a 
grape thing grew out of the ground (phew)

	Grape:
		The Beatle guy will be there at the end. Beat him and you 
will get the Beetle Key (hummm wounder what it' for?)Well in anycase go 
back to Pineapple and save.
Well incase you haven't been exploring around, there is a tree north of 
Bridge. So go there now, and dave your game.

	Beetle Tree:
		This is one of the most vast dungeon so far, it's huge, but 
in terms of diffculty it's ok, just make sure you dont take a lot or 
wrong term that could cause you. When you get to top, you will find 
there is several patch to take, correct one is northwest, to climd the 
string thing, there is three of them on this level two of them lead to a 
treasure chest, one is northeast the other is southwest. Just keep 
climbing and eventually you will find a way to the Beetle boss, but this 
time he brought a friend a green beetle (Oh yeah)
It turns out that he is the King Beetle he has around 700HP or more. 
After you defeat him talk to the Red Beetle it turned out that he is 
Elder of the Pineapple and Watermelon also He is METALFOX (DUM DUM 
DUM!!!!!!) He is easy to beat, if you defeat King Beetle without alot fo 
trouble. Defeat him and you will recieved the Ark of Light. Now all the 
enemies in the Beetle tree will be gone, so feel free to explore (don't 
see the point unless you didn't get any of the treasures.) But if you 
payed attention you will noticed that the treasure chest is still there 
for some reason.(hummm????? and you can't open it either it will tell 
you "Êõ¤Ð¤³¤Ï¡¡¤«¤é¤Ã¤Ý¤À¤Ã¤¿") But for now I would go back to the 
Pineapple. 

	Pineapple:
		In Pineapple talk to the fat guy in Elder's room, and he 
will give you the Steel Sword, and talk to everyone and go back to 
Temple.( and I get the feeling that Elder is missing for some reason.)

	Goddess Temple:
		Go iutside to the house with the Fan, and go upstairs and 
use the Ark of Light on the Broken Music box, now it will work and has 
some really good music. Now goto the little cave with the fountain, and 
goto the fountain and use Ark of light on it, and it will activates the 
door that was locked. Go through the door and search the sword, and use 
read all the options and then use the ark of Strength on it and search 
it again and you will be able to enter the sword.  And if you goto the 
left of the Temple search the most nothern tree, and use Ark of Light 
and you will be able to enter the tree.
	Both place is like a gambling place, in the Tree World the Elder 
on the right let you play memory game, and Elder on the left let you 
play a game where you have to find the Devil amoung the numbers from 1-
15. Different combination of number let's say 2 and 5 will get an 
escape, and so on.
	In the Sword World, you have to have monsters in order to do 
anything. But it's best that you capture some Beetles from the Beetle 
forest, Red Jelly, and Gargoyles Which all has high levels. Goto the 
house on the right and choose which ever monster you wish(keep in mind 
your monster is a lowerleft corner of the screen.) Let them battle then 
you will recieve some silver Pts I think(assuming you win). Now after 
you had your fun goto the house with the music box, and eamine it and 
choose the third option, and while the music is playing examin it again 
and choose second option and you will be transported to this new 
world(Hurray ^_^ why didn't I say it first place..well I wanna have fun)

===========
The Fifth World		
===========
		
	Blind Alley:
		You will end up in a room which is locked, go through the 
back door, and upstairs, (the stair to the right lead to a goddess 
statue, but where is the INN?)search the Clock for Time book, and plant 
at the right side of the house for Plant book, and then go up stair 
seach closet and some stuff for an Oak Staff, and go out to the well and 
search for book of Blood, and go the house on the right and search for 
the book of Moon. and then go back to the locked room, nad search the 
two shelf, and I'm not sure if this is necessary but I put one of my 
topaz into one of the Jar, and it made a sound. But it dosen't matter. 
After you solve this little problem, go outside.The Lady in blue hat 
will talk to you and  make sure you explore the town or you might regret 
it cause it will be a pain in the ass to search for them. There is 
several house here, the one with the coffe table in front it is the INN, 
but there is no one there. Just goto the next room and talk to 
bookshelf(hummm??) and say yes then you will rest. and the room with all 
book we call it Library, and the house next to it is the toy house. Now 
that you done exploring, talk to them you will find out that this is a 
kid's town (so is the rest of the world actually) Go southern patrt of 
the town, and you will see a little girl's hat hanging on the tree, go 
talk to her and say yes to question, now search the tree, and use examin 
and choose the third option twice and you will get the hat for her 
(YAY!!!) But now they want to play Hide and Seek, the Lady in blue 
hat(not sure if she is old or young) will tell you the name of the kids 
that is hiding. Two of the kid is in the library, on is in a bottle to 
the left of the library, on is hiding behind the building, and the other 
is in INN (where this place has coffe table in front of it. you have to 
talk to her and talk to the bookshelf rest a night then she will go 
where the lady is. make sure you talk to her everytime you find a kid). 
After you found all of them they will goto their toy room, and talk to 
them and they will drag the girl with the black hair out and now goto 
the INN and go to the next room and talk to the Lady in blue and she 
will move over for you on her bed (hummmmmm...kidding!!!) Anyway when 
you get up, goto the souther part of the town and talk to the kidds that 
is north of Lady in blue, and say yes, he will go away. Now goto the 
INN, and there will be a dislogue box, search every inch of the counter 
and he will appear. Now go outside talk to the boy west of Lady in Blue, 
and he will go away. You don;t have go and chase after him, just goto 
the northern part of the town and enter the door that you weren't able 
to enter before and it leads outside (YES !!!!!!! no more games). Now go 
outside and there is no enemies 
YEAH!! go southeast and you will arrive at the KeesdoMansion:.

	KeesdomMansion::
		Everyone will be here, and there will be a heart floating, 
and talk to everyone search everything, and especaily the Library every 
bit of goodies is in here, including a free HP and MP refill and save 
spot, and several puzzle which is easy to solve.
After you are done talk to everyone go to the room in the first floor, 
and go in and talk to the lady, here is confusing part, when you exit 
the door it will be dark, and talk to the kids and the mother figure 
twice and then talk to the girl twice (I think, cause it took me a while 
to get out) Now go out the mension and talk to everyone and it will get 
real dark. Now goto the room which is let's you sleep(but I said no to 
it and talk to everyone ) and rest and head to the mountain the next 
day. Next day, goto the right side of the mansion and goto the first 
door on the right, and talk to the kid and he will run out the door, and 
rest fo the kids out there with him. Goto the mountain .

 	Candy Mountain:
		When you enter the mountain, you will hear kids talking. 
Goto the fountain to the right and talk to all of them and there will be 
a scene then they will all ran away. Now go back to the mansion.

	KeesdomMansion::
		Goto the house and check the center section of the bulletin 
board, and remeber it. Now head back to the mountain.

	Candy Mountain:
		Go to talk to the Statue, and answer their question.
		First answer: Third choice
		Seond answer: Second choice

	In the mountain there is a room with 5 cakes, move all the cakes 
to the southern wall line them up in a striaight line. Then go push the 
rocks on the wall they give you four choices. 	1) Tin-Arm
	  	2) Cotton cloth
	  	3) Tri-Hat
		4) Special Herd
	In the second part of the dungeon, just keep going and eventually 
you will come a room with green crystal tiles, and has fans on all of 
them, so them will pushes you away. Find your way to Chocolate Plate to 
the right side of the room, and talk to it, it will say:

	Chocolate plate 
	"I want to drink 
	some warm milk tea...." 
Hmmm??? mile tea? what hte heck is that? Ok here is what you do, go 
through the tile and go through the left side of the room, and leave and 
go out, you will see two pots filled with Tea and Milk (wo ho) Now first 
if you don't have any Jar in your inventory there is one in the treasure 
chest. Pick it up go check out the right pot first and you will get 
milk, then goto the left pot and searh it and use item the same Jar you 
filled with milk and you will get Milk Tea. Now goto the left room and 
pick up the Boomrang, and now use the magic to go out the cave and go 
back in again (DAMN). Now go back to the room and talk to the Chocolate 
plate, and say yes to both of his questions, and a door will be opened.

	For this thrid part of the dungeon, go onto the center track and 
it will transport you to the center of the room. Goto left track from 
where you stopped and you will be send to the room in the north left 
corner of the dungeon, talk to the chocolate plate at the right side of 
the door, and enter the room. Push one cake up, and then push all the  
cake down to the south side of the room. Now check the chocolate plate 
in the north side of the room, and it will transport you to a chocolate 
plate to the opposite side of the room that you were in. Talk to it and 
it will ask you a question about time.
	The correct choice: 2Hour 5Minutes (If you don't Kanji it's the 
second choice.)
	Now go back onto the center track again and go up on it again, let 
send you to the center of the room again. Goto the right track and get 
transported to the north right corner, and talk to the chocolate plate, 
and then go into the room. All you have to do here is move the cake to 
block the door you came in, and talk to the chocolate plate and it will 
transport you to the chocolate plate opposite the room you were in, and 
same thing here you will have to chose an answer to Chocolate Plate's 
question
	The correct choice is: The second choice. And I think it will tell 
you to get the Yellow Diamond(I think)
	Now go up the track it will return you to the center of the room, 
go up and search the center chocolate plate, and it will open a door for 
you(phew done)
	Now for this part of the dungeon, it's really werid. It's mirror 
dungeon for treasure chest, if you open left side of the treasure chest 
then the right side will also be opened, and vice versa. Now go up in 
the room you will two kidds in there and on the floor you will jewels 
(kidding, it's actually Candy) go up to it and search it, and you will 
get a candy, and now talk to the kids at the door, you will be 
transported to the exit of the room, and there will a scene, then you 
will be transported back to KeesdoMansion:.

	Keesdommansion:
		Upon entering there will be a scene, after that you are free 
to explore the mansion(what for) And the heart will not be guarded, but 
you still can't obtain it (DOH!!!)
Now goto the left side of the mansion, and talk to everyone, and go into 
the room which is the INN. Talk to everyone else before you talk to the 
girl with black hair. After you talked to eveyone, and then talk to her 
now and you will rest the next morning.
	Next Morning, go out talk to the girl at the heart, and say yes to 
her(note you must do this) and you will get the Heart of Hiroba (weird 
name) But in anycase, go back to the Goddess Temple.

	Goddess Temple: 
		Go back to the room with the pirate ship, and search the 
bookshelf, and use Hiroba heart and you will get Hiroba(what!!) Now go 
back to the Kids world, and go back to KeesdoMansion: (use crystal)

	KeesdoMansion:
		You will transported to the library, and go out the room, 
and something will happen. A light engulf the screen, and outside the 
gound that was empty, will be filled with toys (oh yay!!! fun) Now go 
talk to all the kidds and gather some info. Now you have talked to 
eveyone, goto the room on the first floor of the mansion. Go in and talk 
to the sister(I think) A devil like figure will appeare, and you will 
get pushed out of the room, and you will hear the conversation from 
inside, then the sister will be gone(Still neither of the room that was 
locked will be opened). 
	Now the mansion will be dark, go out and talk to all the kids, and 
go back inside.
Go to the right wing of the mansion enter the first door, and there will 
be a scene. Talk all the boys, and then go to the left wing of the 
mansion. At the left Wing if you went there earlier without talking to 
the boys it will be inaccessible to you. Now the room, if you want to 
talk to everybody then say no to the question, and talk and then reenter 
the room, and say yes to rest. 
	The next day, go talk to everyone before you talk to the boy in 
red robe(I think) in the center that is not moving around. Talk to 
everyone gather some info, and then talk to the Boy in red robe. He will 
tell you something and then went out the mansion. Follow him out the 
mansion. You will see him outside, now go talk to him. There will be a 
scene and the kids will leave the mansion (I don't what he told you 
sorry) But I think he said something about a map or whatever something 
to do with geography. Now go to the left wing of the house, and you talk 
to eveyone, one of the boys will ran away. For now go to the library and 
check all the book shelfs, and then warp to Blind Alley.

	Blind Alley:
		Go to the INN, and you will see the three kids here, and 
talk to them, now go back to KeesdomMansion.

	KeesdomMansion: 
		Go to the library of the Mansion and search the bookshelf in 
the center of the room serach the third one in the center (count it from 
left to right) And you will a map book, but the page you need is torned 
off by one of the kids, so now youg have to go and find him.
Go to Left wing of the mansion, you will see a kid ran out the door, and 
went to the forest. Well you can't goto the forest if you don't have the 
torned instruction, but where do I find it????? Well search the chest 
with toys in them in the upper right corner, and you will find it and if 
you don't know what the instuction is telling you then here is the 
translation of directions
			" Up, Right, Down, Up"
	Now goto the forest, and you will see the kid go into the forest, 
follow him.
Now don't use this instruction until you went to the right of the well, 
then use the instruction you got from the book. And if you did it right 
you will find yourself at a cross road, where you can go up or down a 
little and walk either left or Right, but you should go Up and you will 
find a Mountain Door (AKA the statue thing)(the stthis is forest not 
mountain, weird!!) Anyway talk to it. After you talk to it go to Blind 
Alley.

	Blind Alley:
		Goto the INN of Blind Alley, the three kids will be in the 
INN. There will be a scene, and say yes to their quetion and they will 
leave. Now go back to the Forest

	Forest:
		You know what to do, and find the Mountain Door again and 
talk to him.
He will tell you something about 3 person, and flying thing. Now go back 
to the mansion.

	KeesdomMansion:
		Goto the room with two doors on the first floor. Go search 
the Fire Place, and you will find a book and it will tell you something 
(don't remeber what) Now go back to forest.

	Forest:
		Find the Statue thing again. This time all three kids will 
be there. Talk to the kids, and then talk to Statue. He will ask you a 
question and give you four choice.
		The Answer is: The fourth Choice
	And you will end up in a cave I think, and the kids will go on 
ahead of you so follow them and you will hear some talking I think.

	Soda Hall:
		Ok this is one of the most vast dungeon (I really mean it) 
There is alot of twists and turns that leads to no where. In this first 
area there is a room in the soda rive I think, that leads to three 
chest, you can only take one
						Left Chest: Some Item (forgot the 
name)						Center Chest: A Hand for Lux
						Right Chest: I forgot, sorry
After you take which ever you want, you can take another one, you will 
lose HP after you try to open the other chest.. Go through the dungeon, 
I wont go into detail of the dungeon, but you will eventaully come this 
area where it leads up and down, up there is a empty room, and down you 
will find a room with the boss Hydra, and if you east somemore you will 
find a treasure chest. Now goto Hydra
	
Boss: Hydra 
HP: 1100 
MP: ???
You have to be at least around 20 or so to beat him. After his defeat he 
will ask you a question choose yes and the Hydra will turn into four 
child, and they will talk to you and they will ran away. Follow them out 
you will be out of the Soda Hall, now head to Blind Alley and talk to 
the kids in the INN. Afterwards head to KeesdomMansion.

	KeesdomMansion:
		Upon arrival (which I assume you use Crystal to do that) You 
will find that something Strange, aside the obvious: Music has changed. 
it appears that the whole mansion is manfested with monsters, first goto 
the kitchen and talk to the kids there, and now head to the Left Wing of 
the house in the second room, there will be the rest of the kids. They 
will ran from you, but then they will stop talk to them, and now go back 
to the right Wing of the Mansion. Talk to the kids again, now head to 
the room on the first floor.
Goto the right door and you will be able to enter it, and there is a 
girl there talk to her, and she will give you the brass key, which 
allows you to enter the third room at the left wing of the Mansion. With 
the key at hand goto Right wing.
	Lab: 
	Unlock the door with the brass key you got now head down to the 
dungeon, In the first room there isn't much but search around and I 
think you will find an item. In the second room, goto search the 
cabinet, and it give you choice on what to take, and if you don't know, 
and would like to figure out for yourself then skip ahead. But if you 
like to know what to do and the order to do it:
			Left Cabinet: 4 choice		Right Cabinet: 1 Choice
				         3				           2
				         2(see a pattern yet?)                   
3
				         1                                                
4		
			Each choice you get a Silver knife and Silver Fork 
(hmmm... dinner??) Well the Silver Knifes goes to the top Jar, and the 
Silver Fork goes to the Bottom Jar, and after you have done all that, a 
stair will appear.
	*Note, the third door has two books on the floor, and I read them 
but it didn't tell me much. and I played the piano too, nothign 
happened. The forth door won't open.*
	Go down the stairs, and search all the treasure chest some of them 
will tell you something, and go through it and you will end up in a 
room, just search everything and go through the door.(Be observant of 
this room, this will be usefull in the next puzzle)
	When you enter the room, a textbox will open, and it tells you 
something, and if you have been observant in the previous room then you 
should figure out the puzzle, if not here is a translation of how to 
solve it:
		The mistake-finding room

				"There are 7 differences between this
				room and the one to the south. Search
				the areas that are different in this room."
So go do it, so far I have the Jar on the bottom of the screen, the 
little table, the center table, the books, the bookshelf, and the 
Cabinet.......... what is the seventh mistake???
If you really want to know it's the door that is the seventh mistake 
(Alot of us overlook that little factor, since we enter the door, so it 
wasn't the big deal) Well after wards back to the dungeon again. This 
part is pretty straight foward, there is treasure chest to the left, and 
it tells you something and disappears(it will repear everytime you leave 
the screen, and disappear again) Now go right, and you will have to push 
a rock out of your way(don't worry it's nothing tricky.) Anyway head for 
the door, when you enter it you will see four doors.
	The first door(counting from left to right) leads to a tablet on 
the wall, and it tells one word (I think). The second door leads back to 
this room, same with the fourth door.
The third door leads to a hall where there is a pot of water (it heals 
you)and A Goddess Statue. Head toward the end of the hall, and enter the 
door you will find your self in a room with no doors, only two Wall 
Tablet. Hmmmmm... what to do? Even if you search it, it won't do 
anything and you can't get out. 
	Well here is what you do, go back to the spot where you are when 
you enter this room, if you don't remeber just reset the game. Now at 
the spot search the spot and you will get a question, say yes to it, and 
now go search the two tablets on the wall. Search the right one and you 
will get teleported to this room full of treasure chest (YES!!) If you 
think you hit mother load think again, all these treasrue chest moves 
except for one, and search the left cabinet and say yes to it, and 
something will happen. Afterwards go search the Right Tablet again(the 
left tablet will serves as an exit in both rooms) And you will get 
transported to this room full of stairs only two that actually works. 
And the one that leads to a new area is the third stair to right, and 
the one that takes you back to the room with treasure chest is second 
oneto the right. When you get to the new area, you can go door to door 
to search for goodies and solve mini games or just head to the door to 
southright corner and there will be a conversation which you will hear. 
	Now go in the door.... OH my GOD it's that evil looking thing, 
well acutally his name is Chimera, and you will see the girl there with 
him, he will sent a Mintour to battle you.
	Mini Boss: Minitour
	Max HP: 500 
	Max MP: ??
After the first mintour is defeated he will send two more after 
you(damn) Beat them up use diversified attacks. After the mintour is 
defeated, you will battle the Chimera. But before that, you will be 
healed (phew!!) 
	Boss: Chimera
	MAX HP: 1200
	MAX MP:??
The Chimera is a toughest boss so far in the game, he has high defense 
and he heals, the stratgy here is using the Ninja character Tokio, and 
use his Beserk attack to increase defense and Speed to dodge his 
attacks, and after you defeated him all the kids will get here (Oh yeah 
sure I do all the dirty work) And there will be a long conversation, and 
they will leave afterwards.
	Now go back up to civilization, and go talk to everyone just for 
the heck of it. Now head to the room that has two doors, enter the left 
door, and you will reciev the Ark of Wisdom, now get all the other 
chests. Now head back to the Goddess Temple.

	Goddess Temple:
		Now head to the temple. Inside the temple head upstair, and 
go to the room with the clock. Use the Ark of Wisdom on it, and the 
clock will starting to work, and search it again and select the first 
option and you will be transported to a new world.

	Well this is the end of part 1 of Mystic Ark, thank you for using 
this walkthrough. they will be part 2 soon
=============================================================
------------------------
     Special thanks to
------------------------
Ragnorason for writing the walkthrough for most of the first world. ^_^

Akujin who helped me out various times, with my stupid questions, and 
making the patch. ^_^
Xeur my friend who helped me out time after time with stupid questions. 
^_^
And thanks Enix for making this game.
And any question email me at qing@a-znet.com or pinkhammer@hotmail.com
But I don't take stupid question that nothing to do with how to proceed 
in the game.
---------------
Additional info
---------------
Check back for update for Mystic Ark at www.gamefaqs.com
Also please visit Ragnorason's Hacking page for some great games and 
easy kill.
http://members.xoom.com/Ragnarosen/emuhack.html
================================================================

-----------
Legal thing
-----------
1) You do not sell this walkthrough in in any way and form.
2) You do not change the content in any way.
3) You credit me
4) This section is included
5) You e-mail me your URL
6) You take the latest version of this FAQ which can be found at 
gamefaqs.com, 
8) Do not e-mail me asking for later versions. 

This document is copyrighted © 1999 Qing
All Rights Reserved



 

note from 7th Ark webmaster:  Don't email me about part 2.  You have to talk to Qing about that.  Of course, he just said not to...
 
 

Back to 7th Ark Home