Goldeneye 007
GoldenEye 007 has a built-in Cheat Options menu with nearly two dozen codes that are automatically activated when you meet certain objectives. These codes can only be accessed by meeting the correct requirements; there are no controller codes for this game.
The following codes are enabled in the Cheat Options menu by completing the appropriate level on the specified difficulty level in the time allowed:
Level | Cheat | Difficulty | Time |
Level 1 - Dam | Paintball Mode | Secret Agent | 2:40 |
Level 2 - Facility | Invincibility | 00 Agent | 2:05 |
Level 3 - Runway | (Big Head) DK Mode | Agent | 5:00 |
Level 4 - Surface | 2x Grenade Launcher | Secret Agent | 3:30 |
Level 5 - Bunker | 2x Rocket Launcher | 00 Agent | 4:00 |
Level 6 - Silo | Turbo Mode | Agent | 3:00 |
Level 7 - Frigate | No Radar (Multi) | Secret Agent | 4:30 |
Level 8 - Surface2 | Tiny Bond | 00 Agent | 4:15 |
Level 9 - Bunker2 | 2x Throwing Knives | Agent | 1:30 |
Level 10 - Statue | Fast Animation | Secret Agent | 3:15 |
Level 11 - Archives | Invisibility | 00 Agent | 1:20 |
Level 12 - Streets | Enemy Rockets | Agent | 1:45 |
Level 13 - Depot | Slow Animation | Secret Agent | 1:30 |
Level 14 - Train | Silver PP7 | 00 Agent | 5:25 |
Level 15 - Jungle | 2x Hunting Knives | Agent | 3:45 |
Level 16 - Control | Infinite Ammo | Secret Agent | 10:00 |
Level 17 - Caverns | 2x RC-P90s | 00 Agent | 9:30 |
Level 18 - Cradle | Gold PP7 | Agent | 2:15 |
Level 19 - Aztec | 2x Lasers | Secret Agent | 9:00 |
Level 20 - Egyptian | All Guns | 00 Agent | 6:00 |
After you beat every single level, including the hidden Aztec and Egyptian stages, on the
"00 Agent" difficulty setting, a special "007 mode" opens up. The 007
mode is a level editor where you can configure options such as enemy health, reaction
time, accuracy, and more.
Now you can be both James Bond and Dirty Harry. Choose this mode after you've beaten the
game as an agent, and you'll have a Magnum with you for every open stage.
Method:
Set "# of players" to 4, enter Character Selection,
and pick whichever character you want for the 4th player (players 1-3 don't matter). Set "# of players" to 3, enter Character Selection, and pick whichever character you want for the 3rd player (players 1-2 don't matter). Set "# of players" to 2, enter Character Selection, and pick whichever character you want for the 1st and 2nd players. Now set "# of players" to 4 and start the game! (You can also do this in the 3-player mode.) The only limitation is that players one and two can never be the same character. Aside from that, anything works. Example: You want player 1 to be Bond, and players 2, 3, and 4 to be Trevelyan in a 4-player game. 1.You set "# of players" to 4, and set player 4 to be
Trevelyan. Example: You want players 1 and 3 to be Jaws in a 3-player game, and player 2 to be Bond. 1.You set "# of players" to 3, and set player 3 to be
Jaws. Example: You want players 1 and 4 to be Xenia, and players 2 and 3 to be Mayday in a 4-player game. (This makes for a really cool team game!) 1.You set "# of players" to 4, and set player 4 to
Xenia. (Actually, you can combine steps 1 and 2 here, but it's easier to remember this way.) Example: You want players 1, 2, 3, and 4 to be Bond in a 4-player game. Tough. Players 1 and 2 must be different. :) |
After beating the second Severnaya bunker, the military archive, and the water cavern
stages in agent mode, the areas open up for multi-player play for two to three people.
After beating the game on agent mode, gamers can deathmatch play as famous Bond film
villians like Mayday, Oddjob, Jaws, and Baron Samedi, in addition to every single enemy
character in the game.
If you beat the game on the secret agent difficulty setting, this extra stage opens up.
Once you've beaten the Aztec stage on the 00 agent difficulty setting, the laser mode
opens up as a cheat option. Remember Moonraker? Yep. This gun is just about the best
weapon in the game.
If you beat the game on the 00 agent difficulty setting, this extra stage opens up.
Once you've beaten the Egyptian stage on the 00 agent difficulty setting, the golden gun
mode opens up as a cheat option. This gun is a one-shot one-kill weapon.
After you beat every single level, including the hidden Aztec and Egyptian stages, on the
"00 Agent" difficulty setting, a special "007 mode" opens up. The 007
mode is a level editor where you can configure options such as enemy health, reaction
time, accuracy, and more.
In some GoldenEye levels, you can find some weapons that can be "paired," so
Bond can hold one in each hand. In most places, the game limits you to two of the same
weapon. To a limited extent, you can use the following trick to mix the types of weapons
you have paired.
To do this trick, you must have two sets of paired weapons that appear next to each other in your weapon list and some ammo for each gun. One example of this is the Military Archives, where you can have two Dostoveis and two Klobbs. If you can open the All Weapons cheat (see "Cheat Options" above), nearly all of your weapons will be paired. You'll also need to use a trick that lets you cycle backwards through your weapons -- if you press and hold A, then tap the Z button, you can cycle through your weapons in reverse order.
Once you're ready to try the trick, cycle through your weapons until you have two of the second set of weapons ready. (For example, in the Archive, have your two Klobbs selected.) You'll need to do the following steps fairly quickly:
1.Press and hold the A button.
2.Before you cycle forward, press Z twice.
3.Release the A button.
4.Press A once.
5.Press Z to fire two or three times to fire while you are changing weapons.
NOTE: These are the buttons you press for the default controller configuration. If you use a different configuration, you'll have to find out which buttons correspond with one another.
If done correctly, firing the weapon will lock one of the weapons on screen in the middle of changing weapons, leaving you with a mixed pair.
There you have it! Shootin' in style. One of our more favorite combos is the golden PP7 and the Moonraker laser. Have fun.
Scientists with Grenades
You already know that GoldenEye's scientists aren't too friendly when you shoot them (they
pull a gun). But if you wait a bit and dodge their shots, you will eventually see them
pull out a grenade and throw it at you. Pick any mode and go to the facility
level. On any mode except agent, get to that bit after you enter the laboratory area and
you get to those three different rooms with lots of scientists in them. There is always
one scientist in one of the rooms who will throw grenades at you if you shoot him once
with a DD44. Make sure you shoot him while outside the room, i.e. through the glass.
This code allows you to float mines anywhere! First go to the bunker in battle mode, make
sure you have remote mines as your weapon. Plant eight mines on the TVs that hang from the
ceiling. After every TV has a mine on it go to the detonator and blow them all up. Now
refill on mines and toss one. Nothing happens, but if you back up you will see a mine
floating! You can plant mines anywhere in the Bunker after the code has been done.
In the caverns there is a way to get two assault rifles. Find the radio room. There are
many boxes scattered about, but only one of them is a "magic box." Shoot it and
smaller boxes and computer monitors will keep flying out. Now shoot the monitors. You
should now be able to get a second Assault Rifle.
Having trouble with Jaws in the Aztec level? Rather than sniping Jaws with a rifle, take
the pugilistic pathway. After taking out the three guards close to Jaws, attack him armed
only with your fists. It takes juevos to lay kung fu on the big guy, but since 007 is
close in, Jaws will be unable to get any shots off.
Surprise your buddies by lurking in a spot that renders you invisible. Play the
multi-plauyer mode in the Archives levels (without the radar). Choose Odd Job as your
character, go into the basement, destroy one of the metal crates (make sure the top is
still on), then go into the crate, duck, put your head down, and voila: No one can see
you!
Try this wicked trick on your unsuspecting buddies. On any multiplayer level, stick a
remote or proximity mine on a box of ammo or a weapon, then pick it up. Even the mine
seems to have disappeared, it's still there. Remember, you can either trigger it by
bringing up the watch or simply press A & B at the same time to detonate it.
Kill another player. Now place a mine on a weapon that the defeated player lost, then pick
it up. The mines will be invisible forever. Since no power-up will reappear in that spot,
it will look like there is nothing there. Use this trick for a nice proximity mine
surprise.
This trick allows you to pair up more weapons (not only the ones you can pick up twice).
First of all, you must have two sets of paired weapons that appear next to each other in
your weapon list as well as ammo. One example of this is the Military Archives, where you
can have two Dostoveis and two Klobbs. Now cycle through your weapons backwards (press and
hold A, then tap the Z button) until you have two of the second set of weapons ready.
1. Press and hold A
2. Press Z twice before cycling forward
3. Release A
4. Press A once.
5. Press Z to fire two or three times to fire while the weapons are changing .
If you did it right, firing the weapon will result in a glitch that leaves a second weapon up as well. If you have the All Weapons Cheat enabled, you can virtually do any combination
Blow up Remote Mines without Watch
You can actually blow up remote mines without using the detonator. First, toss the mine as
usual but instead of going to the detonator watch, press A and B at the same time. The
mine automatically blows up and you still stay on the mine weapons screen.
Wanna see a floating mine? First plant a mine on a glass panel (found e.g. in the bunker
on battle mode) than blow up the glass that the mine is sitting on. Instead of falling to
the ground the mine floats in mid-air and you can still blow it up!
There is more: Blow up a mainframe computer (it works with other objects too), then throw a mine at about half the height of what you blew up. For some reasons, the mine will turn black and just float there.