Section 1: The Cards:
Aftermaths:
Renowned Victory
Total
# of aftermaths: 1
Agendas:
Imperialism, Finish The War
Total
# of agendas: 2
Characters:
Delenn, Warleader Shakiri, Kalain, Hedronn, Lennier, Neroon, Minbari Telepath,
Shakat, Marcus Cole, Mary Ann Cramer.
Total
# of Characters: 10
Diplomacy
Conflicts: Immortality Serum
Total
# of Diplomacy Conflicts: 1
Intrigue
Conflicts: Forced Impairment x2, Bio-Weapon Discovery
Total
# of Intrigue Conflicts: 3
Military
Conflicts: Border Raid x2, Gunboat Diplomacy
Total
# of Military Conflicts: 3
Enhancements:
Draft, Babylon 5 Unrest, Stealth Technology x3
Total
# of Enhancements: 5
Events:
Declaration of War, Affirm Alliance x3, Level the Playing Field x3,
Concentrated Effort x2
Total
# of Events: 9
Fleets:
Deep Space Fleet x3, Expeditionary Fleet, First Battle Fleet, Grey Council
Fleet, Homeworld Fleet, Second Battle Fleet, Third Battle Fleet, Warleader's
Fleet.
Total
# of Fleets: 10
Groups:
Wind Swords, Damage Control Team, Military Cadre, Warrior Caste.
Total
# of Groups: 4
Locations:
Minbar
Total
# of Locations: 1
Total # of cards in deck: 49
Section 2: Strategy
Opening Hand: Delenn, Warleader Shakiri, Wind Swords, Finish the War
Opening
Strategy:
What I try to do is get the Wind Swords onto the board ASAP, to Bring out
Shakiri whence you gain 10 influence. If the Warrior Caste appears
early, try not to put it out right away unless you are prepared to go to
WAR.
Midgame
Strategy:
Pummel the facist Earthers senseless and then pound them some more.
Get Mary Ann Cramer out and into the Inner Circle quickly so you and you
alone can threaten the other younger races with the threat of either WAR
or peace.
Endgame
Strategy:
Invade Earth and play Imperialism just before the conquest. Okay
if you haven't won by yet and Earth is begging for mercy, kick them one
more time then turn to Londo and G'Kar, grin impishly, and say "Who's Next".
A maniacle laugh would work good here too.
Weaknesses:
"The deck opens slow, but it's obvious where the deck is going w/ Wind Swords and Finish The War. I guess you could always feign ignorance, but not getting that second character out while building might hurt you soon on. The good part is that once you get Shakiri and Wind Swords out, you SHOULD have drawn at least one fleet, so it isn't that bad. Generally, all anti-war strategies apply, but this deck is particularly weak towards good Shadow decks which pop off your single fleets - they're gone forever." - Patrick Lacz
Section
3: Variations
"There wasn't anything
under this section. Please send me recommended variations if you
have an idea.. here's my initial one: instead of basing your opening
hand on getting Shakiri out, you can put a fleet and probably Lennier in
to get that second inner circle character and start attacking ASAP." -
Patrick Lacz