Deck Name: Did Someone Say BOOM??

Race: Minbari
# of Players: 2-4 (w/ Humans)
Designer: Herbert Fogel
Email address: azfan1@worldnet.att.net
Brief Summary of deck: Goto War with Humans fairly quickly.. move on to other races.

Section 1: The Cards:

Aftermaths: Renowned Victory
Total # of aftermaths: 1

Agendas: Imperialism, Finish The War
Total # of agendas: 2

Characters: Delenn, Warleader Shakiri, Kalain, Hedronn, Lennier, Neroon, Minbari Telepath, Shakat, Marcus Cole, Mary Ann Cramer.
Total # of Characters:  10

Diplomacy Conflicts: Immortality Serum
Total # of Diplomacy Conflicts: 1

Intrigue Conflicts: Forced Impairment x2, Bio-Weapon Discovery
Total # of Intrigue Conflicts: 3

Military Conflicts: Border Raid x2, Gunboat Diplomacy
Total # of Military Conflicts: 3

Enhancements: Draft, Babylon 5 Unrest, Stealth Technology x3
Total # of Enhancements:  5

Events: Declaration of War, Affirm Alliance x3, Level the Playing Field x3,  Concentrated Effort x2
Total # of Events: 9

Fleets: Deep Space Fleet x3, Expeditionary Fleet, First Battle Fleet, Grey Council Fleet, Homeworld Fleet, Second Battle Fleet, Third Battle Fleet, Warleader's Fleet.
Total # of Fleets: 10

Groups: Wind Swords, Damage Control Team, Military Cadre, Warrior Caste.
Total # of Groups: 4

Locations: Minbar
Total # of Locations: 1

Total # of cards in deck: 49

Section 2: Strategy

Opening Hand: Delenn, Warleader Shakiri, Wind Swords, Finish the War

Opening Strategy:
       What I try to do is get the Wind Swords onto the board ASAP, to Bring out Shakiri whence you gain 10 influence.  If the Warrior Caste appears early, try not to put it out right away unless you are prepared to go to WAR.

Midgame Strategy:
        Pummel the facist Earthers senseless and then pound them some more.  Get Mary Ann Cramer out and into the Inner Circle quickly so you and you alone can threaten the other younger races with the threat of either WAR or peace.
 
Endgame Strategy:
        Invade Earth and play Imperialism just before the conquest.  Okay if you haven't won by yet and Earth is begging for mercy, kick them one more time then turn to Londo and G'Kar, grin impishly, and say "Who's Next". A maniacle laugh would work good here too.

Weaknesses:

"The deck opens slow, but it's obvious where the deck is going w/ Wind Swords and Finish The War.  I guess you could always feign ignorance, but not getting that second character out while building might hurt you soon on.  The good part is that once you get Shakiri and Wind Swords out, you SHOULD have drawn at least one fleet, so it isn't that bad.  Generally, all anti-war strategies apply, but this deck is particularly weak towards good Shadow decks which pop off your single fleets - they're gone forever." - Patrick Lacz

Section 3: Variations
 
"There wasn't anything under this section.  Please send me recommended variations if you have an idea.. here's my initial one:  instead of basing your opening hand on getting Shakiri out, you can put a fleet and probably Lennier in to get that second inner circle character and start attacking ASAP." - Patrick Lacz