Lady Merridina's Guide To The Signs Of The Council Of Light

 

The following guide is a table of CoL signs and their uses. Should you have any additional information on the signs, please send me a scroll at kelly4me@aol.com.

 

Sign Effect Duration Cost When Cost is Paid Notes
Recognition See others in CoL Instant None N/A View ranks in CoL vs. your own.
Signal Talk to others in CoL Instant None N/A Good for Pooh-bah bashing.
Warding +5 to DS 10 seconds/level 1 Mana When Invoked  
Striking +5 to AS 10 seconds/level 1 Mana When Invoked  
Clotting Stops All Bleeding 10 seconds/level 1 Mana When Invoked  
Thought Access Amunet 1 minute/level 1 Mana When Invoked Removing your amulet will stop it.
Defending +10 to DS 10 seconds/level 2 Mana When Invoked  
Smiting +10 to AS 10 seconds/level 2 Mana When Invoked  
Staunching Stops All Bleeding 20 seconds/level 2 Mana When Invoked  
Deflection +20 to DS* 10 seconds/level 3 Mana When Invoked *vs. Elemental Spells, like lightning
Hypnosis Calm short 1 Spirit When Invoked One critter only, subject to warding
Swords +20 to AS 10 seconds/level 1 Spirit After Sign Runs Out  
Shields +20 to DS 10 seconds/level 1 Spirit After Sign Runs Out  
Dissipation +20 to TD 10 seconds/level 1 Spirit After Sign Runs Out  
Healing Regen all HPs Instant 2 Spirit When Invoked  
Madness +50 AS/-50 DS 10 seconds 3 Spirit After Sign Runs Out  
Possession Mass Calm short 4 Spirit When Invoked All critters, subject to warding
Wracking Regen all Mana Instant 5 Spirit When Invoked Must hide if non-CoL present.
Darkness Return to CoL1 Instant 6 Spirit When Invoked Can not use if any non-CoL present, even if hidden or invisible.
Hopelessness Kills you dead..... Didn't Test....... N/A Permanent! Don't Use IT!

Where sign of darkness takes you depends on where you are in the lands. Normally, you end up in Council Chambers in the bathhouse. On Teras Isle, you're returned to the old manor on the west side of town. In Shadow Valley, you're returned to the ledge at the crevice. In IceMule, you're sent to the southeast of town on GiantMan Road. In River's Rest, you're returned to the dark alley just northeast of the bank. I'm not sure if it works in Pinefar, yet.

1Please note that you run the risk of being punished, i.e. losing your powers for a length of time (usually 20, 30 or 60 minutes) if you let any non-CoL members see your spirit drain below half of what you normally have. It's important to remember what signs you are running at all times. If you wrack, then your sign of swords runs out later, you have a chance of someone seeing that shouldn't, or killing yourself all together if you drain to zero spirit. Spirit death is costly, usually you'll insta-decay and it will cost you two deeds as well.


Don't Look..the answers

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