>Mikos says, "Good evening. Sorry
for the delay. The crash wasn't my doing, though...I think."
>Mordiam exclaims, "Its all his fault!"
>Mordiam points at Mikos.
>Mikos says, "We'll give it another five
minutes for folks to log back in."
Mikos says, "Katrinia, I'm giving folks
a chance to log back in. We'll start in a couple minutes."
>Mikos calls the assembly to order.
After a moment the crowd quiets down.
s>Mikos says, "OK, let's get started."
s>Mikos says, "First off, my apologies
for my lateness. Thanks for sticking around."
s>Mikos says, "This forum is about forging,
which is a new skill and weapon creation system that will be available
in the game in the near future."
Mikos says, "During the course of the
forum I'll cover - 1) how the forging system works to create a new weapon,
2) what is needed in order to be able to forge a weapon, 3) what factors
are involved in learning the skill, 4) what factors influence successful
use of the skill, 5) what limits exist on forging, and 6) where forging
is at right now."
s>Mikos says, "1) How the forging system
works to create a new weapon -"
s>Mikos says, "First off, the forging
system is only capable of producing melee weapons. It is not set
up to produce armor, shields, or missile weapons of any sort. If
you like, you may want to consider it to be a weaponcrafting system rather
than simply a forge, since many things you could create with a forge, you
cannot create in this system."
A sudden bolt of lightning hurls down
from the sky and strikes the ground in front of you causing a deafening
BOOM of thunder! When the smoke clears you see Tigrayne standing
in front of you.
s>Mikos says, "In the forging process,
every weapon is built from two components: the head or blade, and the handle
or haft. These two components, after they've been crafted from their
respective raw materials, have to be assembled into a single weapon. "
s>Mikos says, "Within a two or three room
workshop area, the weaponcrafting PC will need to do the following: 1)
mark the raw material for the handle with the pattern of the weapon handle
desired, 2) grind the raw material to its rough shape on a grinding wheel,
3) polish the rough piece to its finished form on a polishing wheel. "
s>Mikos says, "Then 1) mark the raw material
for the blade with the pattern of the weapon blade desired, 2) fill the
tempering trough in the forge with an appropriate liquid, 3) forge the
raw material into its rough shape and dunk it in the tempering trough,
4) polish the rough piece to its finished form on the polishing wheel."
s>Mikos says, "Finally, the weaponcrafter
needs to assemble the two finished components in the vise in order to complete
the weapon. "
s>Mikos says, "2) What is needed in order
to be able to forge a weapon -"
s>Mikos says, "Presuming that a forging
workshop is available, the weaponcrafting PC will also need to have access
to: a crafter's apron, the glyphs or patterns for marking a piece of raw
material in order to be able to fashion it. The forging system has
to have some way of knowing which part of which weapon each piece is, so
this "tags" the piece of raw material."
s>Mikos says, "Raw materials to make the
components from..."
s>Mikos says, "Some type of liquid for
setting the weapon's temper."
s>Mikos says, "And a lot of time."
s>Mikos says, "The forging system is similar
to the Warrior's Guild skills. It takes time to practice in order
to improve."
s>Mikos says, "Right now the forging system
involves two different skills."
s>Mikos says, "Crafting skill requires
the crafter to possess and wear a crafter's apron, and is the skill involved
during grinding and assembling."
s>Mikos says, "Forging skill requires
that the crafter possess a forging-hammer, and the skill is used...when
forging. ;)"
s>Mikos says, "In order to work within
the system a crafter needs to first learn the crafting skill sufficiently
to be able to craft both components of a forging-hammer and assemble them."
s>Mikos says, "From that point on, the
crafter can begin to practice his or her forging skill."
s>Mikos says, "Both Crafting and Forging
skills are on roughly a 1-100 range."
s>Mikos says, "Both skills are improved
by use, regardless of success in the attempt."
s>Mikos says, "The max that can be achieved
in either skill is approximately 100."
s>A shaft of scintillating light suddenly
pierces the ceiling and strikes the ground next to you. The beam
of light then explodes in a shower of sparks and Ktrill is standing in
its place.
s>Mikos says, "The quality of the parts
that a crafter produces is dependant upon their skill."
s>Ktrill gestures and a shaft of scintillating
light from somewhere above pierces the ceiling and engulfs him. When
the light recedes Ktrill is no longer there.
s>Mikos says, "Factors involved in learning
the skills:"
s>Mikos says, "Each attempt to use the
skill counts. Every five attempts with Crafting skill, or ten attempts
with forging skill, is enough for a skill improvement check."
s>Mikos says, "Please understand, they
are two distinct skills and are tracked separately."
s>Mikos says, "Your chance to improve
your skill is a 1-100 roll and it must be above your current skill value
in order to increase your skill by 1."
s>Mikos says, "So as your skill improves,
your chance to improve grows smaller."
s>Mikos says, "Learning is easy when you
know very little, and it is very hard to learn the final ultimate bit of
skill."
s>Mikos says, "Please don't confuse learning
with experience gain. The system does provide some small experience
gain, but only when weapons are completed. Working on parts does
not gain any experience."
s>Mikos says, "Learning in the forging
system is strictly a matter of improving either the Crafting or the Forging
skills."
s>Mikos says, "There are Intelligence
modifiers in the learning process. Above average intelligence does
get a small add to the chance to learn each time."
s>Mikos says, "And unusually low Intelligence
will keep a person from every gaining 100 skill."
s>Mikos says, "As opposed to learning
the skills, successful use of the skills is governed by personal stats,
by profession, and by race."
s>Mikos says, "The primary factor in success
or failure when using Crafting or Forging skill is the skill itself."
s>Mikos says, "The second factor is an
average of applicable stat bonuses."
s>Mikos says, "For Crafting: (Dex bonus
+ Discipline bonus + Strength bonus) / 3 "
s>Mikos says, "This average is added to
your current skill."
s>Mikos says, "As are racial bonuses:
for Dwarves, Giantmen, Dark elves, and Elves."
s>Mikos says, "Sylvankind are the only
race to have a minus."
s>Mikos says, "Profession-wise: there
is a handicap. It is 0 for Warriors, and grows to its largest for
Sorcs and Wizards."
s>Mikos says, "So a Sylvankind Sorc will
be the most limited in what materials he can make weapons from."
s>Mikos says, "All characters, regardless
of race or profession can achieve a skill of 100 in both crafting and forging."
s>Mikos says, "Only Intelligence is a
factor in learning."
s>Mikos says, "The modifiers are to the
chance of success with the skill."
s>Mikos says, "If you figure it out, anyone
with 100 in crafting and above 0 stat bonuses can forge a weapon."
s>Mikos says, "The factors that make it
less than a sure thing are the size of the raw material you're working
with, and the magical plus inherent in the material."
s>Mikos says, "So the racial bonuses,
stat bonus averages, and professional handicap will effect how large and
how magical a material you can work with."
s>Mikos says, "Success in use of either
skill is broken down into Failure, Extraordinary Failure, Success, and
Extraordinary Success."
s>Mikos says, "Success or failure determines
whether you craft what you're trying to, have to try again, do the best
you're able to, or wreck the material you're working with."
s>Mikos says, "Really bad failures in
grinding are what resulted in the toothpicks that were seen back when the
testing players were getting started."
s>Mikos says, "Really bad failures in
forging will result in you shattering your raw material. If it was
a 25 lb ingot of glaes, it's just gone."
s>Romulus gestures and a shaft of scintillating
light from somewhere above pierces the ceiling and engulfs him. When
the light recedes Romulus is no longer there.
s>Mikos says, "Forging skill also has
a personal bonus. It's composed of (Constitution bonus + Discipline
bonus + Strength bonus) / 3"
s>Mikos says, "For forging, racial bonuses
and professional handicaps are the same as they are for Crafting."
s>Mikos says, "But material minuses for
magical plus are larger."
s>Mikos says, "As is the size minus."
s>Mikos says, "Once public forges open,
players will be able to purchase crafter's aprons at the forge workshops.
You have to have and be wearing a crafter's apron in order to grind, polish,
forge, or assemble."
Mikos says, "Right now each person's crafting
skill is stored in their apron, but that will change in the very near future.
You'll still have to be wearing an apron in order to work in a workshop,
but crashes won't wipe out skill records."
s>Mikos says, "Similar to crafting aprons,
a person who intends to forge will have to first make the parts of his
or her forging-hammer, assemble them, and then have the hammer in hand
whenever he or she intends to forge."
s>Mikos says, "Right now the forging-hammer
is the skill holder for forging skill, but that's changing too."
s>Mikos says, "However, you won't be able
to forge without your own forging-hammer. The system will check for
ownership, and if you're using someone else's hammer, you'll have to use
it enough to become attuned to it before it will function fully for you."
s>Mikos says, "Right now the only material
that is forgeable is the iron from the kobold mine near the Landing."
s>Mikos says, "At least initially, the
only source for other raw materials will be from GM merchants. If
a shop does sell raw materials, it will be infrequently."
s>Mikos says, "Each forge that is set
up and opened will also be limited by what patterns or glyphs are in it
for which weapons."
s>Mikos says, "Since the forging process
needs to know which weapon you're making the parts of, glyphs or patterns
for each part will be on shelves in the workshops."
s>Mikos says, "If you don't see a glyph
for the handle and the head of a weapon, you can't make one."
s>Mikos says, "At leat initially, glyphs
will only exist for base weapons, that is there will be no forging of renamed
weapons."
s>Mikos says, "Everything that players
forge will look like exactly what they are."
s>Mikos says, "Due to sytem limitations,
all that will be possible is a weapon that contains the name of the material
the blade is made from."
s>Mikos says, "Each weapon will need to
have a handle component made, and these can be made from any of the appropriate
materials, but only the blade material will show up in the final weapon
name."
s>Mikos says, "For instance, "a laen longsword"."
s>Mikos says, "Because of the variety
of weapon names there is currently no easy way to add colors or other description."
s>Mikos says, "EIther or both of those
options may be added to the system later, but for the time being you'll
have to look for the dyetent to get player forged weapons colored."
s>Mikos says, "On the plus side, any material
that is appropriate to weapons, and that has stats within the game, can
be forged by someone with high enough skill."
s>Mikos says, "Laje is a material that
does not currently have set stats. Another is Coraesine."
s>Mikos says, "Mithril, bronze, iron,
invar, ora, imflass, glaes, vultite, rolaren, golvern, veil iron, mithglin,
kelyn, krodera, vaalorn, eahnor, faenor, urnon, rhimar, zorchar, drakar,
gornar, razern, and urglaes will all be forgeable and craftable."
s>Mikos says, "With the normal expected
pluses that the materials are known for."
s>Mikos says, "And the normal flares or
other properties."
s>Mikos says, "The forging system also
allows for a +1, +2 or +3 skill plus that can become part of the weapon
when the weaponcrafter's skill is high enough, and when the components
are all crafted and assembled well."
s>Mikos says, "A weaponcrafter's skill
will also influence the strength and breakage factor of a weapon."
s>Mikos says, "The investment for anyone
choosing to craft weapons will be in the time spent learning the two skills."
s>Mikos says, "Actually making a weapon,
in total time will take from 3.5 to 11.5 minutes."
s>Mikos says, "That includes all steps
from start to finish."
s>Mikos says, "If you fail in any of those
steps, the total time including a second attempt where ever you failed,
will of course go up."
s>Mikos says, "So the final time to forge
a weapon will be unrealistically short, but there is a limit to how long
we want to run a process that will be adversely effected by a crash."
s>Mikos says, "And there is a limit to
how long you'll be willing to sit and watch the system messaging scroll
by."
s>Mikos winks.
s>Mikos says, "Right now the plans for
opening public forges placement-wise is: None in Wehnimer's Landing.
Several in Solhaven when that opens. One or two in Icemule Trace.
No idea on Teras Isle yet."
s>Mikos says, "None in Rivers Rest."
s>Mikos says, "WIth the only source for
raw materials being the mine in the Landing, we are expecting some importing
and exporting to go on amongst players."
s>Mikos says, "Other mines are being discussed,
but none are likely to open in the near future."
s>Mikos says, "Although there are plans
to double the size of the existing kob mine."
s>Mikos takes the lid off the question
box. Use ASK to submit a question.
s>Mikos says, "I'm about talked out."
s>Mikos says, "Vadric says, 'Mithos, will
the iron needed for forging have to be in the form of raw chunks, or slabs?'"
s>Mikos says, "It will have to be in slabs."
s>Mikos says, "The system will work with
slabs, blocks or ingots."
s>Mikos says, "That's metals. Woods
can be used for handles, and those can be boards, branches, etc.
The list is longer and I don't recall all the forms of woods that are acceptable."
s>Mikos says, "Vadric says, 'Mithos, will
the iron needed for forging have to be in the form of raw chunks, or slabs?'"
s>Mikos rolls his eyes.
s>Mikos says, "Dantrotic says, 'dose this
imply breakage returning? if so dose this imply being able to reforage
weapons? And how dose one get involved in testing new mechanics like this?'"
s>Mikos says, "I have heard that breakage
is returning. I don't know how soon. It will be up to whoever
builds the breakage system whether or not forging will interact with it."
s>Mikos says, "Right now the forging system
isn't capable of reforging."
s>Mikos says, "As far as testing the new
mechanics go, that will be up to the GM who works on it. I have no
idea right now."
s>Mikos says, "Kraldrac says, 'when crafting
with a metal that has flares and you have an extraordinary failure would
it release its energy (i.e. fire, lightning, ice, ect.) in some sort of
backlash upon the forger?'"
s>Mikos says, "It should, but right now
the system doesn't."
s>Mikos says, "Right now you simply wreck
your material. Somehow I thought that was severe enough."
s>Mikos winks.
s>Mikos says, "Tanzra says, 'if a weapon
breaks and we can fix it, will its AvD be affected?'"
s>Mikos says, "I doubt it, but that's
another system that's not built yet."
s>Mikos says, "Jafirnn says, 'Can you
list the stats for the uncommon metals? I've never heard of some
of those metals towards the end.'"
s>Mikos says, "No. I may post them
at some point, but I won't list the stats now. Most of the latter
ones are new names for ICE metals that never saw much use in the old days."
s>Mikos says, "I have a revamp of Shift
metals done. In the next few days you should be able to see it in
the game and you'll be able to see what got renamed to what."
s>Mikos says, "IT is not installed yet."
s>Mikos says, "Jecquelynn says, 'mikos
what raw materials will be available,and in what abundance? and what new
glyphs will be seenfirst?'"
s>Mikos says, "Beyond the iron from the
iron mine? Not much. You'll likely see bronze in a shop in
Solhaven. It's easier to work than iron and a good practice material."
s>Mikos says, "Beyond that, you're best
bet is watching for travelling merchants that will be selling raw materials."
s>Mikos says, "Lerys says, 'are there
plans to add more metals to the kob mines?'"
s>Mikos says, "Not at this point."
s>Mikos says, "Any new materials that
show up in mines will more likely show up elsewhere, just to avoid cramming
more players into the kob mines."
s>Mikos says, "Loklor says, 'just to clarify..the
+1, +2 added will be in addition to say vultites natural +20 correct? if
so will there be a cap to extra bonuses?'"
s>Mikos says, "Yes, the skill bonus plus
is in addition to any materials natural plus. Will there be a cap?
Yes, in that any weapon can only gain a crafter's bonus plus once.
Beyond that you should see the existing limits extended by the +1-+3 of
weaponcrafting players."
s>Mikos says, "So if merchants will enchant
to +40 or 8x now, you should see merchants willing to enchant to 8x +3,
assuming the +3 is already there."
s>Mikos says, "Stillggar says, 'what about
adding the race of the maker into the name of the waepon?'"
s>Mikos says, "It's not in the system
now. Given the length of some of the race names, it's unlikely to
be added."
s>Mikos says, "I should mention that the
quality of forged weapons is somewhat apparent in the adjectives produced.
Weapons will show up as "a superior laen longsword" for instance, or "a
flimsy little dagger"."
s>Mikos says, "I forgot to mention the
quality tag words early when I was talking about the final weapon's appearance."
s>Mikos says, "Every weapon will have
a quality tag word, even if it's just "plain"."
s>Mikos says, "Xathar says, 'Mithos, thee
stated that there will be several dif'rent types of handles, will the type
of handle determine the strength of the weapon?'"
s>Mikos says, "No, it won't."
s>Mikos says, "Unless we can build some
greater diversity into the system, you'll be best off making handles out
of the cheapest most plentiful material you can find."
s>Mikos says, "Sorry, I just realized
I left part of Jecquelynn's question unanswered. As far as new glyphs
go, expect to see the basics in the public forges with some of the better
weapons' glyphs scattered and only in one forge or another."
s>Mikos says, "Blaqtar says, "mikos 'Is
it possible, of course with high enough skills, to produce a vultite claid
with this process?""
s>Mikos says, "I haven't cleared with
the powers that be whether glyphs for claidhs will be allowed in the game
or not. I suspect now, however."
Mikos says, "I also know that bastard
swords cannot be player forged due to system limitations. Their switchable
ability makes them unreproduceable by a system. They can only be
made by hand by GMs."
s>Mikos says, "Galliphile says, 'Will
we be able to mine glaes out of the kiramon mine in Teras? After
all, the glaes veins already exist and the mine is already there.
Seems like a limitless source of large chunks of glaes to me.'"
s>Mikos says, "Very true, but it's in
the interests of not making glaes weapons as common as dirt, that that
may not come to pass."
s>Mikos says, "It is a likely spot for
mining, but if it does become a working mine, expect some kind of limiting
mechanism."
s>Mikos says, "Sintalis says, 'Will any
form of sanctified weaponry be forgable? Also, will you be releasing the
actual descriptions of metals (not bonuses)?'"
s>Mikos says, "The forge is capable of
producing holy weapons. That is different from permablessed weapons.
The exact method is know public knowledge yet, though."
s>Mikos says, "Sorry, is not public knowledge
yet."
s>Mikos says, "A description of all the
metals is something I expect to be posting in the next few weeks.
If you don't see it posted by the time forges open, look for lists in the
forges."
s>Mikos says, "Kythyn says, 'how long
in elapsed hours do you think it will take to achieve 100 in both forging
and crafting?'"
s>Mikos says, "There are members of the
testing group that can tell you. Frankly, I've never done the math.
To a degree I didn't want to know."
s>Mikos asks, "I do know it should take
a person 1,000 attempts to get the final 1% of forging skill. With
iron that's 1,000 * 2.5 minutes?"
s>Mikos says, "Apandaa says, 'So there
are no plans to provide a way for mein shards to be made forgeable?'"
s>Mikos says, "Right now mein shards are
not forgeable. That may change once mining of other materials is
decided upon."
s>Mikos says, "Right now, the fact that
mein shards are as unique as they are - that is they have other capabilities
- keeps them from being forgeable. Right now all raw materials that
are workable are simply raw materials with no other capabilities."
s>Mikos says, "Kaag says, 'What will be
the person capacity of the public forges, and the cost of aprons and possibily
using the forges. And finally when can we expect to see forges opening'"
s>Mikos says, "The capacity of the forge/workshop
is one person per piece of equipment at a time. Each workshop has
a grinder, a polisher, a forge, and a vise. The different pieces
of equipment all have differing elapsed times for use, with the forge being
the longest."
s>Mikos says, "Right now I am expecting
aprons to cost between 5,000 and 10,000 silvers each."
s>Suddenly, there is a puff of smoke and
a blinding flash of light as Criteriun arrives to answer Matubaa's assist.
s>Mikos says, "There is no plan to charge
for using a forge, although it is likely that the local weaponcrafters
guild will simply "accept" your donation of every third completed item."
s>Criteriun slowly begins to fade, then
suddenedly disappears all together.
* Criteriun has disconnected.
s>Mikos says, "That's not for certain
though. If time doesn't permit, you're likely to see the forges usable
for free at least in the beginning."
s>Mikos says, "As to when forges will
open...expect them to be there when Solhaven opens. If they're not,
it's my fault, and you can bet I'll be working late to get them open.
In Icemule, they may show up before Solhaven opens. Depending on
how long Solhaven takes to finish."
s>Mikos says, "There'll be a period during
final testing when there may be some slack time prior to Solhaven opening.
If that happens, we'll try to open Icemule's forges at that time."
s>Mikos says, "Danalan says, 'will we
be able to add weighting to weapons(ie: damage, crit) and will we be able
to shape the hilt or embed a design in it and third will we be able to
embed gems into the weapon?'"
s>Mikos says, "Nope, nope, and nope."
s>Mikos asks, "Weighting may be added
later. Adding gems will at least require use of gemcrafting skill.
Can you say "next system?"
s>Mikos winks.
s>Mikos says, "Amoret says, 'Do you have
plans to actually release all those weapons materials for forging, by merchant
or auction and such? Including the extremely rare ones such as veil
iron and urglaes?'"
s>Mikos says, "In answer to the first
question, yes. In answer to the second, I've already seen a forgeable
block of veil iron in the game, and it was ungodly large to boot.
But don't expect to see the high end materials often or in large amounts."
s>Mikos says, "Realize that it's in no
one's best interest for us to make really nice weapons commonplace.
So how plentiful raw materials are is a primary control mechanism."
s>Mikos says, "If everyone is running
around with veil iron weapons, we've just made the game more fantastic
and less fun. No one really wins if powerful items become too frequent."
s>Mikos says, "Merlock says, 'Forgive
me, but this sounds much to easy -- and it only takes 12 minutes?
Also, what will be done to prevent people from scripting commands for forging,
and virtually "forging while not forging". Finally, what do you expect
a merchant to charge for a slab of a rare metal, and will things be sold
(rare things, possibly at auctions) which would improve chances greatly,
or allow people to create different weapons?'"
s>Mikos says, "Several questions...First,
once you've accrued the skills it will be relatively easy. It's the
long hours of practice that will be a real drag. Second, I expect
folks will script their skill practicing. I would. But we do
have a policy against disruptive scripting, and it will be enforced.
I expect the forges to be major scripting-complaint centers."
s>Mikos says, "I don't know right now
how much a merchant will charge for a slab of material. It depends on the
material, the size of the slab, and the merchant. As far as things
to improve chances, the system is built to recognize skill-adders and success-guarantors,
both kinds of items that players may come into the possesion of.
Creating different weapons? A particular set of glyphs may be sold
by a merchant for personal ownership. That's certainly possible."
s>A shaft of scintillating light suddenly
pierces the ceiling and strikes the ground next to you. The beam
of light then explodes in a shower of sparks and Aredan is standing in
its place.
s>Mikos says, "Tsoran says, 'Mikos, how
is a 'superior' weapon better than a 'flimsy' weapon? More restant
to breakage, hits harder, etc?'"
s>Mikos says, "Primarily more resistant
to breakage, but if the quality is high enough, then the +1 to +3 that
we've mentioned."