How A Character Is Generated In The Guild Of Adventurers

The method used to generate a character in The Guild of Adventurers involves simply completing a form. This form is then used by the Games Master to generate your character.
The form consists of a number of categories or characteristics, the categories define the physical make up of the character and the characters reactions to particular circumstances.

The Characteristics of a Character

Name: This is simply the name that the character will go under within the game. The Games Master generates e-mail addresses for each player within the game this means that the players will not be aware of the other players real names, therefore the only identity a player has within the game is his characters name.

Race: This defines the racial make up of a character, each race has it’s advantages and it’s disadvantages.
The Races available are: -

Dwarves: Dwarves are usually stronger than the other player races, have a higher endurance factor, greater willpower and higher perception. They suffer from normally being less agile and have a lower magical capability.
Elves: Elves are normally weaker physically and have a lower endurance factor. They normally have a greater agility, higher magical ability, greater willpower and improved perception.
Halflings: Halflings are normally more dextrous than other races, have good agility and increased willpower. Because of their size they tend to be weaker physically with a lower endurance and magical aptitude.
Human: Humans are the Mr Average of this world, neither gaining any advantages or any disadvantages.

Sex – This is simply either male or female, it may have an effect on how other characters react to the character.

Physical And Mental Characteristics.
There are six physical and mental characteristics that appear on the form these are: -

Physical Strength: This characteristic represents the brute force a character can exert.
Manual Dexterity: This represents the characters hand-to-eye co-ordination, the speed at which he can perform a complex task and his ability to manipulate his hands.
Agility: This is a measure of a characters ability to manoeuvre his body and the speed at which he moves.
Endurance: This is a measure of the punishment a character’s body can absorb before he becomes unconscious, sustains mortal wounds or dies.
Magic Aptitude: This is a measure of a characters ability to harness and direct magical energies.
Willpower: This is a measure of a character’s control of his mind and body, especially in a stress situation.

Combat Reactions

The final part of the form deals with the characters initial reaction to combat situations.
These are broken into Four categories.
For each of these categories the player must choose one of the allowed options.
These responses determine the character’s initial reaction to a combat situation.

The categories are: -
The character is not engaged and the party has initiative.
The character is not engaged and the party does not have initiative.
The character is engaged.
The character is engaged and in close combat.

Options when not engaged

Options when engaged
A character that is engaged is defined as one who is adjacent to a hostile figure. This results in a restriction of movement and actions.

Options when in close combat

The Final box is for any notes the player wishes to make none to the GM about his character.
It could be spells that the character uses, what weapons he will use and when, anything at all.

Return To Introduction
How The Game Is Played
Joining The Game
Fill in the Character Generation Form