Custom Animations

Luck to thee, traveler. Supergeek hath crafted new Atomic Bomberman animations for your amusement. Thou mayest download all of them at once, or pick from the list below. But be wary, mortal. The conjurings necessary to unlock this magick are not for the faint of heart.

Animations
Basic Death/Corner Installation
Advanced Death/Corner Installation
Replacement Installation
Disclaimer


Animations

Download all animations

Type Num Name Description
Bomb Rep Lightning bombs (bomb/jelly) The bomb and jelly bomb graphics based on the lightning bomb from Bomberman 64 2. This is part of the lightning bomb set.
Bomb Rep Earth bombs (bomb/jelly) The bomb and jelly bomb graphics based on the earth bomb from Bomberman 64 2. This is part of the earth bomb set.
Conveyor Rep SBMAN Conveyor Belt For nostalgic value, the conveyor belt animation from Super Bomberman for the SNES.
Death 25 Oh no! Just like little Lemmings being nuked, our hero gets out a brief "Oh no!" before popping into bomber-confetti.
Death 26 Blown away Bomberman is blown right out of the arena. Luckily, the screen stops him.
Death 27 Knock 'em, Sock 'em He's hit so his head pops up like a knock 'em, sock 'em robot.
Death 28 Vaporized Bombdude disappears with a bright flash.
Duds Rep Lightning bombs (duds) The dud bomb graphics based on the lightning bomb from Bomberman 64 2. This is part of the lightning bomb set.
Duds Rep Earth bombs (duds) The dud bomb graphics based on the earth bomb from Bomberman 64 2. This is part of the earth bomb set.
Flame Rep Lightning bombs (flame) The flame graphics based on the lightning bomb from Bomberman 64 2. This is part of the lightning bomb set.
Flame Rep Earth bombs (flame) The flame graphics based on the earth bomb from Bomberman 64 2. This is part of the earth bomb set.
Power Rep Animated Power-ups The Atomic Bomberman power-up set with animated borders and other surprises.
Power Rep Traditional Triggers The Atomic Bomberman power-up set with the traditional remote bomb icon and other enhancements.
Power Rep Traditional Animated The traditional triggers power-up set with animated borders and other surprises.
Power Rep SBMAN Animated The power-up set from Super Bomberman, animated.
Power Rep SBMAN2 Animated The power-up set from Super Bomberman 2 for the SNES, animated.
Power Rep SBMAN Power-ups The power-up set from Super Bomberman.
Power Rep SBMAN2 Power-ups The power-up set from Super Bomberman 2.
Trigger Rep Lightning bombs (trigger) The remote bomb graphics based on the lightning bomb from Bomberman 64 2. This is part of the lightning bomb set.
Trigger Rep Earth bombs (trigger) The remote bomb graphics based on the earth bomb from Bomberman 64 2. This is part of the earth bomb set.
Trigger Rep SBMAN Remote Bombs The remote bomb graphics from Super Bomberman for the SNES.


Basic Installation

This section describes how to load all of the animations onto a Bomberman installation which has not previously been customized in this way. If you have already customized your Bomberman installation, or only want to install some of the new animations, see the advanced instructions.

First, decompress the ANI.ZIP file to the DATA/ANI subdirectory of your Bomberman installation.

In WordPad or another text editor, open DATA/ANI/MASTER.ALI in your Atomic Bomberman installation directory. Search the text for similarly named files. Death animations are named "xplode#.ani", cornered animations are named "corner#.ani". Add an entry for each new animation file.

Note: Multiple animations can be stored in a single ANI file. The number in the file name does not correspond to the animation number. Be sure to add the files exactly as they are named.

...
-xplode18.ani
-xplode19.ani
-xplode20.ani
-xplode21.ani
...

Save changes and open DATA/RES/VALUELST.RES. This file has comma-separated pairs of control values. The first number is the value number, the second is the data value. Increase the counter for the type of animation you are adding. Number of death animations is in value number 105. Number of cornered animations is in value 330.

...
105,28 ; xplode death animations
...
330,13 ; corner panic animations
...

Save changes to this file, and the animations should load and play the next time you play!

Note: If you play Bomberman over a network, the death and cornered animations should be configured identically on all participating computers.


Advanced Installation

If you want to add only some of the new animations, or you have already customized your Bomberman animations, then you must rename the files and renumber the animation sequences.

First, unpack the ZIP files to be installed to a temporary directory. Change the names of the ANI files so that they are in sequence with the files already in your DATA/ANI directory. For example, if your last death animation is "xplode18.ani", rename new files to "xplode19.ani", "xplode20.ani", etc. Similarly, cornered animations are named "corner#.ani"

Next, use the frame editor "Fredit" from the TOOLS subdirectory of your Bomberman installation to renumber the animation sequences. See the documentation files in the TOOLS directory for complete instructions on how to use this program. Change the sequence names so that they start after your last sequence (i.e., the last number referenced in your DATA/RES/VALUELST.RES file, as detailed in the basic instructions above). For example, if your last death animation number is 26, then the next one must be "die green 27", then "die green 28", etc. Similary, cornered animations are named "cornerhead #".

Move the modified ANI files to the DATA/ANI subdirectory and alter DATA/ANI/MASTER.ALI and DATA/RES/VALUELST.RES to accomodate the numbering of the new files, as detailed in the basic instructions above.


Replacement Installation

To install a replacement animation (numbered "Rep" in the table above), first unpack the ZIP files to be used to the DATA/ANI directory of your Bomberman installation. If you unpack ANI.ZIP to this location, you will get all of the replacement animations. Supergeek's replacement animations are named so that they do not conflict with those that come with Atomic Bomberman.

Next, open DATA/ANI/MASTER.ALI in WordPad, disable the default animation, and add an entry for the animation to be used. The default animation for game elements are as follows:

Element Default animation
Bombs bombs.ani
Conveyor belt conveyor.ani
Dud bombs duds.ani
Flame mflame.ani
Jelly bombs bombs.ani
Power-ups powers.ani
Trigger bombs triganim.ani

For example, to change trigger bombs to Super Bomberman trigger bombs, unpack "trig_sbm.zip" to DATA/ANI. Then, in DATA/ANI/MASTER.ALI, change the line

-triganim.ani

to the following:

;-triganim.ani
-trig_sbm.ani

Save changes to this file, and the animations should load and play the next time Atomic Bomberman is started!


Disclaimer

Supergeek assumes no responsibility for Atomic Bomberman crashing as a result of improperly attempting to add new animations. Before you start, back up any files you're going to change and make sure you understand everything you have to do to make the animations work. Happy hacking!


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