Basics
General scheme settings
Teams
Basic field editing
Advanced field editing
Power ups
Miscellaneous
Back to the Abyss
To edit an existing scheme, select "Open" from the File menu and then choose the file you want to open.
To stop editing a scheme, select "Close" from the File menu.
To keep changes to a scheme, select "Save" from the File menu.
To change the filename or create a copy of a scheme, select "Save As" from the File menu.
To get a hard copy text representation of a scheme, select "Print" from the File menu.
To open any of the last four schemes edited, choose its scheme name from the "File" menu.
To end an editing session, select "Exit" from the File menu.
To increase or decrease the density of
"Destructible Brick" which is actually filled when the game is played,
click on the
"General"
tab. Drag the "Block Density" slider left or right. Right is
more dense, left is less dense. You can also type the percentage
directly into the text box which is next to the slider.
Player positions are changed by the use of drag and drop. Select
"Player Grab" in the toolbar. A player's position is then changed
by simply clicking on that player, dragging to the new position, and releasing.
To change blocks on the screen to
"Blank Field,"
"Destructible
Brick," or
"Indestructible
Block," first click on the
"Field Draw" tool. Click the desired field type on the toolbar and
then click on a field location to change. It is possible to click
and hold the mouse button and then drag to paint an area of the field with
the selected block.
To move the selection to a new location, simply click and hold the left mouse button on the it and drag to its new location. Note that the selection will be drawn on the field in its new location, so any field it covers will be lost.
To delete the selection, click
"Cut" in the toolbar. This will copy the selection to the clipboard
before it is erased. If there is no selection active, this command
is not available.
To copy the selection to the clipboard without erasing it, click
"Copy" in the toolbar. If there is no selection active, this command
is not available.
To insert a previously copied selection into a field, make sure the
"Field Select" tool is selected in the toolbar. Click the upper left
corner of where the selection will be placed and then click
"Paste" on the toolbar.
To flip the selection, click "Flip
Horizontal" or
"Flip Vertical"
on the toolbar. If there is no selection active, the "Flip" command
will flip the entire field.
To rotate the selection, click "Rotate
Left,"
"Rotate Right," or
"Rotate
Half" on the toolbar to rotate 90 degrees counterclockwise, 90 degrees
clockwise, or 180 degrees, respectively. If the selection is disproportional
in size, a "space" of
"Blank
Field" will be left behind. If there is no active selection, the
"Rotate" command rotates the entire field.
To fill the selection with a specific block type, click the block type
on the toolbar while the selection is active. The "Grid
Fill" puts
"Destructible
Brick" with
"Indestructible
Block" to form intersections. When a new scheme is created, the field
has
"Grid Fill" by default.
If there is no active selection, the "Fill" command must be selected from
the menu and fills the entire field. In this case, the block type
buttons will activate the
"Field Draw" tool.
If you make a mistake while editing the field, click "Undo"
on the toolbar. This undo command applies only to actions which are
performed on the
"Field"
tab, not other editable elements such as power ups and team assignments.
All of the advanced editing commands can also be accessed via the "Field" menu at the top or by clicking the right mouse button on the field.
To change how many of a power up the players start with, change the
value of the "Born with" field. Note that Atomic Bomberman sets internal
limits on how big these values can be, so extremely high values (say over
10 or so) may not have the desired effect. Note that a player can
never be born with "Disease,"
"Bad Disease," or
"Random,"
so the "Born with" fields for these items are disabled.
To change the probability that a power up will appear when a
"Destructible Brick" is destroyed, check the "Override" check box and enter
a value in the field. A positive value will distribute that number
of the power up randomly around the field. A negative value will
perform a random 1-in-n chance pick for the power up to appear. (For
example, setting the override value to "-3" gives a power up a 1 in 3 chance
of appearing.) Setting the override value to "0" will prevent the
power up from appearing.
To control whether a power up can be gotten from the "Random" power
up, click on the "Random" button next to the power up. If the button
is pressed in with a red slash
then the power up won't appear in a "Random." If the button is unpressed
then the power up can be gotten from the "Random."
To view program version information, go to the Help menu and select
"About."