The Knight
Circles 9-15
Ninth Circle
-Increase initiative step by 1. Increase Social Defense by 1.
Defense
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Critical Hit
Tenth Circle
-May spend a karma point on a recovery test. Gain an additional 2 recovery test per day.
Resist Taunt
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Steel Thought
Eleventh Circle
-Increase maximum karma points by 20. Gain an additional recovery test per day.
Shield Beater
Knightly Pride*
Twelfth Circle
-Increase Physical and Social defense by 1.
Shadow Armor*
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Body Blade
Thirteenth Circle
-Gleaming Armor:For a permanent cost of 3 points of damage, the Knight can use blood magic to increase the armor rating of a particular suit of armor by 5. In the event that the armor is lost or destroyed, the Knight regains the lost damage points after a year and a day.
Knight's Challenge*
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Spirit Strike
Fourteenth Circle
-Increase Spell Defense by 2.
Stone Skin
Multi-Strike
Fifteenth Circle
-Increase Physical Defense by 2, Social by 1, and gain additional recovery test per day.
Ethereal Weapon
Aura Armor
New Talents
Knightly Pride
Step Number=Rank + Charisma
Action:Yes Skill Use:No
Requires Karma:No Strain:1
Knightly Pride makes an opponent think twice before attacking. The character makes a Knightly Pride test against the opponents Social Defense. A success will keep the opponent unsure of his own skill and decide not to attack for rank in rounds. This talent can be used for up to the character's rank in number of targets.
Shadow Armor
Step Number:Rank + Toughness
Action:Yes Skill Use:No
Requires Karma:Yes Strain:4
The Knight must have ranks in Armored Skin to use this talent. Shadow Armor uses a Recovery Test each time it is used and can only be used once per day. The character makes a Shadow Armor test, and records the result. A barely noticeable shadow cloaks the armor or body of the Knight. Damage tests made against the protected Knight must surpass the result of the Shadow Armor test in order to inflict damage, then normal armor applies.
Knight's Challenge
Knight's Challenge works in the same way as Champion Challenge, except that the Knight must perform a ritual salute with his sword, and then call out his name and rank to the challenged.
Author's Note
There are circles nine thru fifteen for the Knight discipline. Again, feel free to make changes, just don't take credit for my work.