Rank 6
- Call Great Fenris - (GF6)
The Get may summon a spirit avatar of Fenris Wolf. The avatar will assist
in combat, slaying all who are not Get of Fenris or under their
protection. There is always a sacrifice demanded in return, traditionally
the right hand of the summoner. Once Fenris has claimed the hand, it does
not regenerate. If there is not a good reason for calling the avatar, or
the summoner will be devoured whole. This Gift is taught by a wolf spirit.
System: The Garou spends one Gnosis point and rolls Stamina + Occult
(difficulty 6). The summoner permanently loses one Health Level as his
right hand is bitten off by Fenris in return for daring to summon him.
See the sidebar for the Fenris avatar's Traits.
The Spirit Avatar of Fenris Wolf
The avatar of Great Fenris appears as an enormous wolf, 10 feet tall
at the shoulder. His eyes burn with rage and his jaws drip with the
blood of countless enemies. His fur is brown with red and and black
markings. The avatar of Fenris can run at up to 100 miles per hour, and
never seems to tire.
Willpower 10, Rage 10, Gnosis 8, Power 75
Charms: Airt Sense, Materialize (Power cost 40; Strength 10, Dexterity 7,
Stamina 10, Brawl 5, Dodge 3, Claws: Str + 3, Fangs: Str + 4, Health 15),
Reform, Tracking.
- Renew the Cycle - (SF6)
One of the most potent powers available to the Garou, this Gift allows
the correction of a grievous wrong to the natural cycle of Gaia. The
undead, whose very existence is an affront to the natural order of
things, wither and crumble to dust when struck by the power of this
Gift. Whether the undead is a shambling, month-old animated corpse
or an ancient vampire, the Fang can destroy it with but a glance.
Only an avatar of Helios or Gaia Herself can teach this Gift.
System: The Garou and the victim enter a resisted contest of Gnosis
versus Willpower (both difficulty 8). The Garou must then spend three
Gnosis to activate the wrath of Gaia. If the Garou wins the contest,
the vampire (or other undead) is reduced to its natural state:
Elder vampires turn to dust, whereas freshly exhumed corpses simply
lose their animation. This Gift forces mummies into a dead season of
sleep but does not destroy them.
- Sleep of the Hero - (Fi6)
This powerful Gift has been invoked many times in Fianna history. When a
great hero (Rank 5 or higher) dies in battle, the Fianna take the body
and dedicate it to the land. This Gift forms a bond between the Fianna
and the land and the spirit of the hero. The champion's life returns, but
he remains in a deep sleep, not to awaken until the Apocalypse. The target
must be place somewhere in the earth, such as a cave, or within a burial
mound. During this sleep, the hero is unaffected by the elements and
does not need to breathe. This Gift is taught by Fianna ancestor spirits.
System: The Garou spends two points of Gnosis and rolls Intelligences +
Rituals against a difficulty of 9. If she succeeds, the life comes back
into the hero and he falls into deep sleep, usually after having a chance
to say a few last words. If the wielder of this Gift receives five or
more successes, then the hero may awaken and return to the caern at any
time of great crisis, at the Storyteller's option.