Teleport Block
Abjuration
Level: Clr 8, Sor/Wiz 6
Components: V, S/ DF
Casting Time: 1 action
Range: Up to 10 ft./level
Area: Up to 10 ft. radius/level emanation centered on you
Duration: 1 round/level
Saving Throw: None
Spell Resistance: None

An invisible, mobile field surrounds the caster around which blocks bodily extradimensional travel into, or out of the field. Forms of movement barred by a teleport block include astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like or psionic abilities. It prevents use of a gate or telepotation circle for the duration of the spell. Creatures summoned with monster summoning or conjuring spells targeted within the field will not appear though existing summoned creatures may walk into the field, and dissappear at the end of the summoning spell normally. A character entering the field may sense something is wrong even though she was not present when the spell was cast; Spellcraft check DC 30. Divination spells will always reveal the Teleport Block spell for what it is, otherwise no one will know it is there until they try to bodily extradimensional travel within they area of effect.

Once identified or detected, the teleport block spell may be brought down by dispel magic, ect. at normal chances.

Originally created by: Kevin Ewing
Modified by: Mat Wuchevich
Converted to 3rd Edition by Rob Jarrell
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