Race: Elf (grey)
Class: Battlemage
Level: 13
Name: Vithal (the mad)
Homeworld:AlQuiam
Place of birth: Elmeet
Age: 152
STR: 9 (89)
DEX: 17 (64)
CON: 12 (10)
INT: 20 (99)
WIS: 14 (47)
CHA: 18
(64)
COM: 17 (39)
AC:
HP:
Honor: 6! (much a want to be thief)
Quirks & Flaws
Sadist
Pyromaniac
Tone Deaf
Greedy
Chronic Liar
Enmity toward race: (halflings)
Psychotic aversion to race: (half
ogres)
(he was very unlucky rolling quirks and flaws,
getting a few multiple re-rolls)
Talents:
Photographic Memory
Spell like abilities
Acrobatic skill suite
Skills:
Dagger
Short sword
Riding land based 89%
Riding (air) 65%
ArcaneLore: 74%
Spell craft: 69%
Reading/writing: 95%
Langs: Ancient/Dead 57%
Langs: Undead 49%
Langs: Dragon speak 89%
Liar Skilled: 75%
Map sense: 46%
Intimidation: 51%
Equiptment:
5 Daggers of embedding (+4)
Long Sword of searing (+6)
Bracers (AC3)
Wand of lightning (5 charges left)
Wand of magic missiles (? charges)
Wand of fireballs (? charges)
Ring of spell turning (pocketed before the loot was
divided among the party!)
Ring of regeneration (pocketed before the loot was
divided among the party!)
Ring of protection +3 (stolen during a battle where
the party thief was knocked unconcious, the thief believed the grell who escaped
stolen his ring along with his money)
BACKGROUND:
Vithal is the illegitamte son of an elven noble
familly in the city of Elmeet, Vithal has always been an embarrisment to the
familly stealing items for fun and generally casuing trouble. Vithal was
banished from Elmeet at the age of 125 after stealing some valuable gems from
the famillys fortune for gambling with.
Vithal spent many years
wandering the lands of AlQiam before coming across a wizards tower where he
found his talents in the field of magic. He spent the next 20 years being taught
the ways of magic from the ancient human wizard called Marketh.
Vithal meet his end after
becoming involved with a group of adventures in the city of AlQiam. After
enraging an red wyrm (again stealing treaure).
Spells: First level
Magic missile
Chromatic Orb
Identify
Read Magic
Fog vision
Affect normal fires
Burning hands
Fireball barrage
Firewater
Jump
Light
Phantasmal force
Melt
Sleep
Level 2:
Chain of fire
Alter self
ESP
Fasinate
Flaming sphere
Fire telekinesis
Levitiate
Mirror image
Web
Invisibility
Level 3
Blink
Fireball
Fireball scatter blast
Feign death
Fly
Lightning bolt
Windwall
Spectral Force
Vampiric touch
Water breathing
Wraith form
Level 4:
Dimension Door
Fireball land scraper
Fireball sidewinder factor 4
Fireball volley
Fire shield
Ice storm
Magic mirror
Massmorph
Minot globe of invulnerability
Stoneskin
Wall of fice
Wall of acid
Wizard eye
Level 5:
Domination
Fireball torrential
STtoneshape
Mahic jar
Teleport
Wall of force
Wall passage
Level 6:
Disintegrate
Fireball show no mercy
Fireball promimity fused
Veil
Level 7:
Transmute tock to lava
Mikeeze Wurld is © 2001 by Michael S. Hensley.
HackMaster is a trademark of Kenzer and Company.
Any use of trademarks is in no way to be considered
a challenge to such trademark or copyright by its rightful owner.
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