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SONIC THE HEDGEHOG 2 
FAQ's and Strategy Guides 
Bonus Points 
For extra points, pass any zone in a certain amount of time. For the best bonus, enter the Debug Mode code. The clock will freeze and you'll always score a 50,000 bonus! 
Time  Points
0:30  50,000
0:45  10,000
1:00  5,000
1:30  4,000
2:00  3,000
3:00  2,000
4:00  1,000
5:00  500

Submitted by John Isles, IV 
Debug Mode 
To enter Debug Mode, play these sounds from the level select screen: 1, 9, 9, 2, 1, 1, 2, 4. Press Start and hold A. 
To start debugging, press B, then you can select any sprite in that level and put it on the screen. To select a different sprite, press A, and to place it on the screen, press C. Note that sprite selection is different from Zone to Zone. Also, instead of displaying the time elapsed, it displays the number of sprites currently on the screen. 
Easy Chaos Emeralds 
Start the game as you normally would. Get a Chaos Emerald, reset the game, and start the game from the options menu. You will keep the emeralds you have gained so far each time you start from the options menu. 
Emerald Hill Shortcut 
To breeze through Emerald Hill 1 and 2, connect Sonic & Knuckles with Sonic 2 and play as Knuckles. Climb as high as you can and glide to the right. You'll reach the end of the level in seconds! 
Extra Lives in the Chemical Plant 
If you have Sonic & Knuckles, hook it onto Sonic 2. Play until Chemical Plant Act 1. When you get to the wall with the Spiny badnik and the warp tube on the floor. Break open the tube and go through it. When you come out you will see a Ring Box next to a tower. Climb up the tower and on the top you will find one 1-up. Glide left and you will find another 1-up. Glide to the left one more time and you will find yet one more 1-up. Since you won't want to go through the level again just glide to the right until you get to the tower you started from. Get on that first tower and glide to the right. The Act will be over and you will have 3 lives more that how much you started the act with. 
Submitted by Reptile Raptor (mturza@ix.netcom.com) 
Game Genie Codes 
There are two versions of this game. If one set of codes doesn't work then try the other. 
SAST-DJ1A / SATA-DJTJ	Rings worth 2--player 1
SAST-DN1A / SATA-DNTJ	Rings worth 3--player 1
SAST-DT1A / SATA-DTTJ	Rings worth 4--player 1
SAST-DY1A / SATA-DYTJ	Rings worth 5--player 1
SAST-D21A / SATA-D2TJ	Rings worth 6--player 1
SAST-D61A / SATA-D6TJ	Rings worth 7--player 1
SAST-DA1A / SATA-DATJ	Rings worth 8--player 1
AE8A-AAD2 / AE8A-AADN	Start with 1 life instead of 3--player 1
AY8A-AAD2 / AY8A-AADN	Start with 5 lives--player 1
A68A-AAD2 / A68A-AADN	Start with 7 lives--player 1
BE8A-AAD2 / BE8A-AADN	Start with 9 lives--player 1
DE8A-AAD2 / DE8A-AADN	Start with 25 lives--player 1
GJ8A-AAD2 / GJ8A-AADN	Start with 50 lives--player 1
KN8A-AAD2 / KN8A-AADN	Start with 75 lives--player 1
NN8A-AAD2 / NN8A-AADN	Start with 99 lives--player 1
JW3A-CA4J / JW3A-CA4Y	Infinite lives--player 1
SATA-DJVW / SATA-DJW8	Rings worth 2--player 2
SATA-DNVW / SATA-DNW8	Rings worth 3--player 2
SATA-DTVW / SATA-DTW8	Rings worth 4--player 2
SATA-DYVW / SATA-DYW8	Rings worth 5--player 2
SATA-D2VW / SATA-D2W8	Rings worth 6--player 2
SATA-D6VW / SATA-D6W8	Rings worth 7--player 2
SATA-DAVW / SATA-DAW8	Rings worth 8--player 2
AE8A-AAD8 / AE8A-AADW	Start with 1 life instead of 3--player 2
AY8A-AAD8 / AY8A-AADW	Start with 5 lives--player 2
A68A-AAD8 / A68A-AADW	Start with 7 lives--player 2
BE8A-AAD8 / BE8A-AADW	Start with 9 lives--player 2
DE8A-AAD8 / DE8A-AADW	Start with 25 lives--player 2
GJ8A-AAD8 / GJ8A-AADW	Start with 50 lives--player 2
KN8A-AAD8 / KN8A-AADW	Start with 75 lives--player 2
NN8A-AAD8 / NN8A-AADW	Start with 99 lives--player 2
JXGA-CA7G / JXGA-CA7W	Infinite lives--player 2
KBVT-CAE2 / KBVT-CAE2	Jump lower
FVVT-CAE2 / FVVT-CAE2	Jump a little higher

   FOR CODES 35 AND 36, SWITCH OFF IF YOU GET
   STUCK SOMEWHERE OR WANT TO SINK IN WATER

EBVT-CAE2 / EBVT-CAE2	Jump a lot higher
CBVT-CAE2 / CBVT-CAE2	Jump really high
A02T-CAF8 / A02T-CAGL	Sonic stays invincible for
  a shorter time after getting hit
982T-CAF8 / 982T-CAGL	Sonic stays invincible for a
  longer time after getting hit
ALTA-CA8N / ALTA-CA82	Sonic becomes invisible and
  invincible for the rest of the level after
  getting hit--must have at least one ring
  (switch off and then on to make Sonic visible)
ALTA-CA9J / ALTA-CA9Y	Once invincible (stars),
  Sonic stays Invincible for the rest of the level
ATTT-CA4W / ATTT-CA58	Sonic doesn't lose rings
  when hit
ATTT-CA5G / ATTT-CA6W	Tails doesn't lose rings when hit
AH2T-CAH6/AH2T-CAHN	Sonic needs only 1 ring instead
  of 50 to enter special stage after touching a
  star post

  WITH CODES 44 THRU 57, THE COUNTER DOESN'T
  SHOW THE EXTRA RINGS, BUT YOU DO GET THEM

SBJA-HJWJ/SBJA-HJV2	Rings worth 2 in special stages--Sonic
SBJA-HNWJ/SBJA-HNV2	Rings worth 3 in special stages--Sonic
SBJA-HTWJ/SBJA-HTV2	Rings worth 4 in special stages--Sonic
SBJA-HYWJ/SBJA-HYV2	Rings worth 5 in special stages--Sonic
SBJA-H2WJ/SBJA-H2V2	Rings worth 6 in special stages--Sonic
SBJA-H6WJ/SBJA-H6V2	Rings worth 7 in special stages--Sonic
SBJA-HAWJ/SBJA-HAV2	Rings worth 8 in special stages--Sonic
SBJA-HJWR/SBJA-HJV8	Rings worth 2 in special stages--Tails
SBJA-HNWR/SBJA-HNV8	Rings worth 3 in special stages--Tails
SBJA-HTWR/SBJA-HTV8	Rings worth 4 in special stages--Tails
SBJA-HYWR/SBJA-HYV8	Rings worth 5 in special stages--Tails
SBJA-H2WR/SBJA-H2V8	Rings worth 6 in special stages--Tails
SBJA-H6WR/SBJA-H6V8	Rings worth 7 in special stages--Tails
SBJA-HAWR/SBJA-HAV8	Rings worth 8 in special stages--Tails
Codes 1 THRU 16 also work for Tails in a one-player game. There is only one total for Sonic's rings in a one-player game. Normally, you have to grab all seven chaos emeralds, get at least 50 rings, and jump to turn into Super Sonic (and be invincible). But by choosing from among Codes 58 thru 64 and 65 thru 69, you can reduce the number of emeralds and rings you have to get. With Code 70, you won't lose your rings with time and drop back down to regular Sonic. 
To help you become Super Sonic on the last level, where there are normally no rings, Codes 58, 65 and 72 will do the trick--just jump. Finally, access the level select menu with Code 71. 
Green Sonic Glitch 
To get green sonic you must enter the level select and debug code. Then you must choose one of the emerald hill zone levels because the code only works in emerald hill zone (1 or 2.) When you start the level press B, you will be a ring,then press a four times,you will be four rings in a row going up or down,you then hold c and right for about 5 seconds,then you go back to the begining, keep pressing a until your the top of a waterfall. You may not see yourself but you're there. Now do the same thing as before, hold c and right for about five seconds. Then press b and you'll be green. 
Submitted by chris m.t. (ytrp@hotmail.com)
Level Select 
From the main screen, select Options. Select Sound Select and play sounds 19, 65, 9, 17, then push C. Press Start to return to the main screen, and when Sonic and Tails appear, hold A and press Start. 
More Continues 
First enable the level select. Then, at the options screen, play these sounds in this order: 1, 1, 2, 4. Now move the highlight to the "Player Select" field of the options screen and press Start. 
Oil Ocean Music 
Here's a way to play the Oil Ocean music through the whole game. Go to the OPTIONS screen and enter sounds 1, 9, 9, 2, 1, 1, 2, 4. You should hear the Oil Ocean music. Next, hold A + Start and you should return to the SEGA screen with the Oil Ocean music still playing. 
Submitted by Roadkill! (roadkill6@hotmail.com) 
Play at Night 
To play at night, enter the Debug code, then hold C and press Start to begin a level. 
Shielded Tails 
To give tails a sheild, enter debug mode and hit a shield. Then place a teleport box down and hit that. Now tails has a permenant sheild. 
Submitted by The Code Wizard (the_code_wizard@hotmail.com) 
Slow Motion 
First enable Level Select. While playing, you can pause the game and use A to restart, B for slow motion, and C for frame advance. 
Super Sonic 
To become Super Sonic without getting all the Chaos Emeralds, first enable the level select. At the level select menu, go to the sound test item, and play sounds in this order: 4, 1, 2, 6. You should hear the music you get when you win a chaos emerald. Now select any level, get 50 rings, and jump. 
Super Tails 
While in Debug Mode, create and position a "Transfer Box" monitor. When you hit it and you are Super Sonic, you lose all your powers but stay yellow. Tails looks the same but has invincibility (little stars flashing around him.) 
To regain Super Sonic, let yourself get hit, then turn into a ring (press B) and place at least 50 rings on Tails. Exit debug mode (press B) and jump to become Super Sonic with Super Tails as a follower. 
Tails/Miles Mode 
At the title screen press Up, Up, Up, Down, Down, Down, Up or Up, Up, Down, Down, Up, Up, Up, Up. A chime will sound and Tails will be called Miles or vice versa. 
Submitted by Bo Bayles and sybrgoku@rocketmail.com 
Two Tails 
Enter the level select and debug codes, then go to the Sky Chase level. Using debug mode, create a transfer box and break it open. When you hear Sonic die press B to enter debug mode again. Move the cursor up until you see Tails and exit debug mode. To finish, jump and you'll have two Tails. 
Submitted by Bo Bayles (bbayles@geocities.com)
Wing Fortress Shortcut 
In Wing Fortress, go as far as you can to the right without climbing. Make sure you have some rings. When you see blades blocking your way, go ahead and hit them. As soon as you are invincible, walk through them. Jump on the platforms to the right and half the level will be finished. 

Text file Source (historic): geocities.com/timessquare/zone/1423/sg

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