Mortal Kombat 4 Revision 3 Moves List
Compiled and confirmed by Jeff Greeson and TRMK Staff
*FINAL UPDATE* 5.16.98 - 22:43 CST
    [____D+RUN - Pick Up Weapon / Spiked Ball / Head / Rock From Floor____]
               [____ 3D Dodge Downwards - Hold D - RUN - RUN ____]
                     [____ 3D Dodge Upwards - RUN - RUN ____]

Liu Kang - Weapon: Jagged Sword (B-F-LK)      Jarek - Weapon: Scimitar (F - F - HP)
  Fireball: F - F - HP (can do in air)          Cannonball: B - F - LK
  Low Fireball: F - F - LP                      Upwards Cannonball: F - D - F - HP
  Flying Kick: F -  F - HK                      Fallback Bodyslam: B - D - B - HK
  Bicycle Kick: Hold LK, Release                TriBlade: D - B - LP
+Finishers+                                   +Finishers+
   Dragon: F - F - F - D - BL+HK+LK (sweep)      Heart Rip: F-B-F-F-LK (close)
   Throw + Shoot: F - D - D - U - HP (close)     Eye Lasers: U-U-F-F-BL (sweep+)
   Prison Stage: F - F - B - LP                  Prison Stage: F - D - F - HK
   Goro's Lair: F - F - B - HK                   Goro's Lair: B - F - F - LP

Quan Chi - Weapon: Spiked Club (QCB - HK)     Johnny Cage - Weapon: Sword(F-D-F-LK)
  Air Throw: BL (close, in air)                 Shadow Kick: B - F - LK 
  Green Skull: F - F - LP                       Nut Punch: BL+LP   
  Steal Weapon: F - B - HP                      Shadow Uppercut: B - D - B - HP
  Air Stomp: F - D - LK                         High Fireball: QCF - HP
  Slide: F - F - HK                             Low Fireball: QCB - LP
+Finishers+                                   +Finishers+
   Leg Beatup: (LK)5sec D-F-D-F-(LK) (close)     Torso: F - B - D - D - HK (close)
   Impersonator: U - U - D - D - LP (sweep+)     Decapitation: D-D-F-D-BL (close)
   Prison Stage: F - F - D - HP                  Prison Stage: D - F - F - HK 
   Goro's Lair: F - F - B - LK                   Goro's Lair: B - F - F - LK
                                                 
Reptile - Weapon: Axe (B - B - LK)            Tanya - Weapon: Boomerang (F-F-HK)
  Super Krawl Move: B - F - LK                  Fireball: QCF - HP
  Acid Spit: QCF - HP                           Splits Kick: HCB - LK
  Invisibility: BL+HK                           Downward Fireball: QCB - LP(in air)
  Dash Punch: B - F - LP                        Screw Kick: F - F - LK
+Finishers+                                   +Finishers+ 
   Face Chew: Hold HP+LP+HK+LK - U (close)       Kiss: D - D - U - D - HP+BL(close) 
   Acid Puke: U - D - D - D - HP (sweep+)        Neck Twist: D-F-D-F-HK (close)
   Prison Stage: D - F - F - LP                  Prison Stage: B - F - D - HP
   Goro's Lair: D - D - F - HK                   Goro's Lair: F - F - F - LP
                                                
Sub-Zero - Weapon: Ice Staff (QCF - HK)       Raiden - Weapon: Mallet (F - B - HP)
  Freeze: QCF - LP                              Torpedo Dive: F - F - LK (+ air)
  Slide: LP+BL+LK                               Lightning Bolt: QCB - LP 
  Ice Clone: QCB - LP (can do in air)           Teleport: D - U 
+Finishers+                                   +Finishers+ 
   Head Rip: F - B - F - D - HP+BL+RN (close)    Electrocute: (BL)F-B-U-U-HK(close)
   Uppercut: B - B - D - B+HP (sweep+)           Impale: D - U - U - U - HP (close)
   Prison Stage: D - U - U - U - HK (close)      Prison Stage: D - F - B - BL
   Goro's Lair: D - D - D - LK                   Goro's Lair: F - F - D - LP
                         
Scorpion - Weapon: Sword (F - F - HK)         Fujin - Weapon: Crossbow (B - B - LP)
  Spear: B - B - LP                             Levitate Opponent: F - D - F - HP
  Teleport Punch: QCB - HP (can do in air)       ^-Slam Opponent: B - F - D - LK 
  Air Throw: BL (close, in air)                 Spin throw: F - D - LP (hold LP)
  Flame Spit: QCF - LP                          Dive Kick: D+LK (in air)
+Finishers+                                     Flying knee: QCF - HK 
   Toasty: B - F - F - B - BL (sweep+)        +Finishers+ 
   Scorpion Sting: B - F - D - U - HP (close)    Tornado: RN+BL x5 or 6 (sweep) 
   Prison Stage: F - D - D - LK                  Wind Skinner: D-F-F-U-BL (sweep+)
   Goro's Lair: B - F - F - LK                   Prison Stage: D - D - D - HK
                                                 Goro's Lair: B - F - B - HP

Reiko - Weapon: Spiked Club (D, B, HP)        Jax - Weapon: Spiked Club (D-F-HP)  
  Teleport: D - U (BL to throw when close)      Ground Wave: F - F - D - LK
   ^- Throw: BL                                 Dashing Punch: QCB - LP
   ^- Punch (combo starter): HP/LP              Backbreaker: BL (in air) (close)
   ^- Kick (combo starter): HK/LK               Missile: QCF - LP
  Flip Kick: HCF - HK                           Quad Throw:  LP(close), RN+BL+HK, 
  Shurikens: QCF - LP                                        HP+LP+LK, HP+BL+LK, 
  Circular Teleport: D - B - F - LK                          HP+LP+HK+LK.
+Finishers+                                   +Finishers+  
   Torso Kick: F - D - F - LP+BL+HK+LK (close)   Arm Rip:(LK)3s F-F-D-F-(LK)(close)
   Multi-Shurikens: B - B - D - D - HK (sweep+)  Head Clap: B-F-F-D-BL (close)
   Prison Stage: D - D - B - LP                  Prison Stage: F - F - B - LK  
   Goro's Lair: F - F - D - LK                   Goro's Lair: F - F - B - HP

Sonya - Weapon: Spinning Blades (F - F - LK)  Kai - Weapon: Dagger (QCB - LP)
  Cartwheel: HCT - LK                           Hands Walking: BL+LK (BL to feet)
  Rings: QCF - LP                                ^- Spin: Hold LP
  Leg Throw: (D)LP+BL                            ^- Kicks: HK or LK
  Bicycle Kick: B - B - D - HK                  Air Fist: QCF - HP
  Square Wave: F - B - HP                       Above Fireball: B - B - HP
  Air Throw: BL (close, in air)                 Lunging boot kick: HCF+LK
+Finishers+                                     Below Fireball: F - F - LP (+ air)
   Death Kiss: D - D - D - U - RN (sweep)     +Finishers+  
   Leg Split: U - D - D - U - HK (sweep+)        Overhead Rip:(BL)U-F-U-B-HK(close)
   Prison Stage: D - B - B - HK                  Fireball Decap: U-U-U-D-BL(sweep+)
   Goro's Lair: F - D - F - HP                   Prison Stage: F - F - D - BL
                                                 Goro's Lair: B - F - D - HK
Shinnok - Weapon: Bladed Staff (B - F - LP)   
Impersonations: Fujin: F - F - B - HK         Raiden: D - F - F - HP
                Kai: F - F - F - LK           Cage: D - D - HP
                Reptile: B - B - F - BL       Reiko: B - B - B - BL
                Scorpion: F - B - LP          Jax: F - D - F - HK
                Liu Kang: B - B - F - HK      Sonya: F - D - F - HP
                Jarek: B - B - B - LK         Sub-Zero: D - B - LP
                Quan Chi: F - B - F - LK      Tanya: B - F - D - BL
+Finishers+
   The Grip: D - B - F - D - RN (close)
   Two Hand Smash: D - U - U - D - BL (close)
   Prison Stage: D - D - F - HK
   Goro's Lair: D - F - B - HP
------------------------------Alternate Color Changes------------------------------
        Fujin: Hold Start, LP+HP+HK         Raiden: Hold Start, LP+BL+HK 
        Kai: Hold Start, HP+BL+LK           Cage: Hold Start, RN+LP+LK 
        Reptile: Hold Start, LP+BL+LK       Reiko: Hold Start, RN+HP+LK 
        Scorpion: Hold Start, HP+HK+BL      Jax: Hold Start, RN+LP+BL 
        Liu Kang: Hold Start, HK+BL+LK      Sonya: Hold Start, LK+HP+RN 
        Jarek: Hold Start, HK+HP+RN         Sub-Zero: Hold Start, RN+BL+HP 
        Quan Chi: Hold Start, HP+RN+HK      Tanya: Hold Start, HK+LK+LP
        Shinnok: Hold Start - HP + BL + LP
---------------------------------Kombat Kodes-------------------------------------
           111-111: Free Weapon            123-123: No Power
           222-222: Random Weapon          012-012: Noob Saibot Mode
           333-333: Randper Kombat         020-020: Red Rain (on The Rain stage)
           444-444: Armed and Dangerous    050-050: Explosive Kombat
           555-555: Many Weapons           002-002: All time weapons
           666-666: Silent Kombat          100-100: Disable throws
           010-010: Diable Max Damage      001-001: Unlimited Run
           110-110: No Throws and Disable Max Damage 
---------------------------------Stage Select-------------------------------------
 011 011 - Goro's Lair      066 066 - Reptile's Lair       303 303 - The Prison
 022 022 - The Furnace      101 101 - The Shaolin Temple   044 044 - The Tomb
 033 033 - Elder Gods Stage 202 202 - The Living Forest    055 055 - The Mountains