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Cruiser/Transport cheat
&
Minelayer/Tank cheat |
Cruisers and other naval
units can move at the same speed as a transport if grouped together and
then placed in formation (press 'F' while grouped). Westwood acknowledged
this and then told everyone that there is the same problem with the Minelayer
and ground vehicles, although this is not as noticeable because the minelayer
isn't particularly fast. Most players generally agree not to use this cheat,
but you never know... |
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No need to store ore |
Whenever you start building
a structure or unit the money for it comes from any stored ore before draining
your cash resources. However, if you cancel the building you will be refunded
the cost so far in cash no matter what was used to pay for it. So there
is no real need for silos. |
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Reversed sounds |
When a tank or other tracked
vehicle drives over sandbags or wire fences you'll notice that the sounds
are wrong. They are in fact the wrong way round. I once heard there was
a patch to fix it, but I'm not sure. If you know please email me. |
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Stuck infantry |
When you sell a structure
you sometimes get infantry for free. These men walk out of the building
as it is sold, but sometimes walk out of the top of the building and stand
on top of a wall. At this point the wall cannot be sold and the infantry
cannot be moved. |
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Aftrmath.ini |
The aftrmath.ini file is
similar to rules.ini for aftermath, but it's use often causes problems
with Chronotanks which is why I have stopped using it now. |
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Anti-aircraft Turret |
If you select a group of
infantry and tell them to walk to a square just above where they are standing
you can build a turret or similar structure on the same square if you time
it correctly. The infantry then don't seem to get hurt very much until
the structure is destroyed, so it's quite possible to make a turret appear
to fire anti-aircraft rockets! |
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Too many aircraft |
It's quite possible to build
more aircraft than you have airfields. If you start building an airfield
you can start building a Mig aswell. If the Mig is ready before the airfield
(including if the airfield construction is cancelled after Mig construction
started) you then pay for the Mig. Click the Mig icon when it is ready
and either you won't get a Mig (if all the airfields are full) or if an
airfield is empty it will appear there but a Mig currently in the air will
fly off the map! |
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Remote naval repair |
A naval unit can be repaired
by telling it to return to a naval yard or subpen. While it is docked for
repair, if you order it to attack a spot out of range it will move to get
in range but will continue repairing on the way!
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