Red Alert Bug List

Every game has bugs of some kinds. Perhaps surprisingly, Red Alert has loads of minor bugs, despite being one of the most popular computer games of all time. Some bugs can be used to cheat in the game and some of these are outlined here. HOWEVER, I would like to point out that I DO NOT condone cheating of any kind. If you do it against the computer in a Skirmish or mission game then the only person you are cheating is yourself. If you cheat in a multiplayer game against another human then you will probably become one of the most hated people around. The only time these cheats should be used if you agree with all your opponents BEFORE the game starts that they can be used.

If you know of any bugs in Red Alert then please email me with a description of it. Thanks.

Cruiser/Transport cheat
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Minelayer/Tank cheat
Cruisers and other naval units can move at the same speed as a transport if grouped together and then placed in formation (press 'F' while grouped). Westwood acknowledged this and then told everyone that there is the same problem with the Minelayer and ground vehicles, although this is not as noticeable because the minelayer isn't particularly fast. Most players generally agree not to use this cheat, but you never know...
No need to store ore Whenever you start building a structure or unit the money for it comes from any stored ore before draining your cash resources. However, if you cancel the building you will be refunded the cost so far in cash no matter what was used to pay for it. So there is no real need for silos.
Reversed sounds When a tank or other tracked vehicle drives over sandbags or wire fences you'll notice that the sounds are wrong. They are in fact the wrong way round. I once heard there was a patch to fix it, but I'm not sure. If you know please email me.
Stuck infantry When you sell a structure you sometimes get infantry for free. These men walk out of the building as it is sold, but sometimes walk out of the top of the building and stand on top of a wall. At this point the wall cannot be sold and the infantry cannot be moved.
Massive throwing range If you select a grenadier and tell him to force fire on somewhere nearby he will start the throwing sequence. Just as he is about to let go of the grenade force fire on something a long way away. The grenade will land at the new position.
Free Sonar Pulse Well, sort of sonar pulse. you can find enemy subs by selecting a naval unit such as a transport and moving the cursor over the water areas on the map (not the main screen). If you get an 'I can't move here' icon then there is a submarine there.
Wrong sound effects When building a structure it is possible to get the wrong sound effect.
Dangerous driving When an ore silo is built, ore trucks can run over it when as it is being constructed, but other vehicles cannot.
Cruisers can fire at subs It is possible to make a cruiser defend against submarines by telling it to force fire at a square near to the enemy sub. Since the Cruiser shells are inaccurate they can often 'accidentally' hit the nearby submarine and destroy it! Also putting a cruiser in guard mode can make a cruiser fire at subs and other enemy naval units automatically.
'Q' Trick
Free Soviet Tech Centre When you have built a Soviet tech centre you can sell it and still keep all the extras it brings (such as Mammoth tanks). However, if all your weapons factories get destroyed then you will need to build a new tech centre before you can build Mammoth tanks. This trick also works for Allies but they lose the GPS.
England/France bug England and France have a disadvantage rather than an advantage in Multiplayer games. England is supposed to have an armour increase but in fact they have a 10% armour decrease. Similarly France has a 10% decrease in their Rate Of Fire.
Aftrmath.ini The aftrmath.ini file is similar to rules.ini for aftermath, but it's use often causes problems with Chronotanks which is why I have stopped using it now.
Anti-aircraft Turret If you select a group of infantry and tell them to walk to a square just above where they are standing you can build a turret or similar structure on the same square if you time it correctly. The infantry then don't seem to get hurt very much until the structure is destroyed, so it's quite possible to make a turret appear to fire anti-aircraft rockets!
Too many aircraft It's quite possible to build more aircraft than you have airfields. If you start building an airfield you can start building a Mig aswell. If the Mig is ready before the airfield (including if the airfield construction is cancelled after Mig construction started) you then pay for the Mig. Click the Mig icon when it is ready and either you won't get a Mig (if all the airfields are full) or if an airfield is empty it will appear there but a Mig currently in the air will fly off the map!
Remote naval repair A naval unit can be repaired by telling it to return to a naval yard or subpen. While it is docked for repair, if you order it to attack a spot out of range it will move to get in range but will continue repairing on the way!