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Nadira
(played by Cathy Radtke)


Description:
None at the moment (don’t believe the miniature)

Background:
Raised near Lodestone.

Tips and Special Rules to Take Note of:
Spell Recovery
Animal Companions
Tips and Notes on Wild Shape

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Spell Recovery

To recover spells, you need to meditate at midnight for 1 hour (some part of which must include exactly midnight) in a non-building type environment. If in a building type environment, it requires 2 hours of meditation. If you are prevented from performing your meditation at the required time, you must take the first available opportunity to do so.
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Animal Companions

As you go up in levels, your wolf companions will increase in abilities. See House Rules for additional info (if I put additional info....).
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Tips and Notes on Wild Shaping

You can change into an animal a certain number of times a day. The size is limited and they must be “normal” animals. Giant Lizards, for example, are ok (as long as they’re within the allowed size) but Dinosaurs (considered Beasts) are not. Insects are not considered Animals but are considered Vermin. When you transform, you heal 1 hp per level. You also keep your regular hitpoint total. All other physical characteristics (Str, Dex, etc) conform to the animal. You can fight as the animal. You can only make animal noises and you cannot talk to animals (unless you cast the appropriate spell before changing).

The primary consideration in selecting an animal form is what you want it for. Here are some ideas depending on the purpose.

Detecting: Because the druid can use the extraordinary abilities of the form chosen, she can gain blindsight as a dire bat or a porpoise. Most animals have low-light vision, and a few (such as the snake and the owl) also have racial Spot or Listen bonuses.

Escaping: One of the best ways to escape is to take wing as a hawk or an eagle. The fly speeds of those creatures are 80 and 60 feet respectively, and that's usually fast enough to escape from any land based threat. The owl, despite its popularity, doesn't fly especially fast (only 40 feet). In a dungeon, or against some airborne foes, the cheetah or horse may be a more appropriate choice. A light horse has a respectable land speed of 60 feet; the cheetah moves only 50 feet normally but can also travel 500 feet in a sprint. Escape doesn't always require fast movement, though -- a high-level druid can use wild shape to take the form of a Tiny animal and use the Hide skill to avoid enemies.

Fighting: Wild shape can make the druid a formidable opponent. Until 8th level, when she can use wild shape to become a Large animal, her best choices are the wolverine, black bear, or leopard, with three attacks each. Of these, the black bear offers the highest Strength score and the leopard the highest AC. The wolverine's rage ability grants it the same Strength bonus as the black bear, plus a few additional hit points. The form of a constrictor snake might also prove very useful.

For an 8th-level druid, the polar bear reigns supreme with its Strength score of 27. The heavy horse is weaker in combat but a lot less conspicuous, if that's a concern. The only other options worth considering are the big cats -- lions and tigers -- whose pounce and rake abilities are a fair trade for the polar bear's higher strength. The tiger is uniformly tougher than the lion, but both can hold their own in combat. Finally, reach provides a significant advantage in a fight, and the druid can gain that in the form of a Large viper.

Impressing Foes: Bears, lions, and other large animals impress the local populace and frighten even veteran mercenaries. A DM may allow a +2 circumstance bonus on Intimidate checks for a druid using an impressive form.

Impressing Other Animals: The druid usually relies on her Animal Empathy skill to calm hostile or hungry animals and reassure them that violence is not necessary. The druid who takes the time to use wild shape to assume the target animal's form often has an easier time in this negotiation, even though she doesn't gain the ability to speak with the creature directly. To represent this advantage, the DM may allow the druid a +4 circumstance bonus on Animal Empathy checks made against an animal whose form she has assumed.

Scouting: Bird forms are good for scouting, but don't overlook subterfuge as an option. An old story tells of a druid who learned all her enemies' plans when she assumed the form of a heavy horse and served a day as the steed for the commander of the evil army. Most people pay little attention to horses, livestock, or passing frogs, and the druid can profit from that.

Training Animals: The training process becomes much easier if the druid can simply assume the animal's form and demonstrate the behavior or action she wants. The DM may allow the druid a +4 circumstance bonus on her Handle Animal checks when she uses wild shape in this fashion.
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