Background 
----------  

The world is actually being run by a coalition of secret societies and 
cabals, known (to a few) as the Global Conspiracy. This group long ago 
decided that certain knowledges and materials are too disruptive to be 
allowed to fall into subversive hands. These materials were also considered 
to be too potentially useful to be destroyed. Instead, a secret warehouse 
was established in which to store these dangerous items and a covert task 
force, known as the Collection Agency, was formed to oversee their 
procurement and storage. This task force has grown increasingly more 
conservative over the years, and as a result, many items have been stored 
away on the pretext that it is better to be safe than sorry.  If the 
Collection Agency determines that you have an object that would be better 
off in more responsible hands, then you would be well advised to simply 
give it up.  Remember, they have the full resources of the warehouse to 
back them up, should they become desperate.   

Notes: 
The Flux Field: This strange energy field transforms the Warehouse into a 
hypercube.  Unless a person remains in the Warehouse for more than a month, 
however, his mind is still locked into a 3-D reference.  He will 
undoubtably get blinding headaches, and become hopelessly lost, but the 
Staff are only too ready to help some errant soul find the door (where it 
is a _good_ door depends on how politely the petitioner asks).  The field 
also enhances the weirdness of the environment quite a bit.  Three 
dimensiosn are being stretched on a rack into four.  Time will dialate and 
contract.  Complex items will begin to malfunction.  The overall effect of 
this cube generates the first line of defense -- anyone smart enough to 
break in will want to leave after about four hours.  

The Warehouse 
-------------  

The Warehouse is a huge structure, divided into three major areas. Each 
area is used to hold items which present different storage problems. The 
first area is for items which require no special treatment, the second area 
is for items that need to be kept cold in order to be properly preserved, 
and the third area is for items which require a constant power supply. A 
simple ASCII map should give you a good idea:
+-----------------------------------------------------+----------------------+
|                                                     #                      |
| Area 'A' - Main Storage                             ! Area 'B'             |
|                                                     ! Refrigerated Storage |
|                                                     !                      |
| Assume a uniform ceiling height of 20m (60 ft)      !                      |
|                                                     !                      |
| Scale: 1 square = ~3m (10 ft)                       !                      |
|                                                     !                      |
| Legend:                                             !                      |
|   + Wall Intersection                               #                      |
|   - Horizontal, solid wall (armored)                +----------------------+
|   | Vertical, solid wall (armored)                  | Power Generators     |
|   O External security door (armored)                | and Refrigerators    |
|   = Huge external cargo door (armored)              +----------------------+
|   ! Mobile internal wall panel                      #                      |
|   # Human-sized door in a mobile wall panel         ! Area 'C'             |
|                                                     ! Powered Storage      |
|                                                     !                      |
|                                                     !                      |
|                                                     !                      |
|                                                     #                      |
+--============-----------------------============O---+----------------------+
   
Area 'A', the first area is, by far, the largest. It is maintained at a 
constant temperature of 15 C (60 F) and a constant humidity of 10%.  

Area 'B' is an enormous refrigerator. It is separated from the Area 'A' by 
a wall of insulated panels. The panels are mounted in tracks on the floor 
and ceiling, and are hinged where they join. They can be folded away so as 
to form a large opening for cargo to be moved in or out. There is a motor 
provided for this purpose, with controls on the only section of the right 
hand wall of Area 'A' that is not mobile. At each end of the refrigerator 
is a normal sized door to allow folks in or out without having to move the 
walls. The interior of the refrigerator is kept at a frigid -60 C (-76 F) 
at all times. 

Area 'C' is just slightly smaller than Area 'B'. It contains all of the 
items which require some form of active environmental protection. This 
includes all machinery which the collection agency could not (or dared not) 
turn off. This section also houses all of the equipment that is regularly 
used by the warehouse, or its staff. Like Area 'B', this area also has 
mobile walls, and a motor to move them.   

Staff 
----- 
    The head custodian is a redheaded forty- or fifty-year-old man, 
somewhat rotund and in the middle stages of male-pattern baldness, with a 
large moustache.  Speaks in a friendly and amiable manner, able to put 
anyone at ease, and makes a damn great Irish whisky.  If asked, he gives 
his name as "Mike." 
    Andy Warhol 
    Jimmy Hoffa 
    Elvis Presley 
    Santa Claus 
    Andy Kaufman 
    Amelia Earhart 
    Charles Lindbergh Jr. 
    Deep Throat  
    Ex-King Oberon of Amber. 
    H. P. Lovecraft 
    Dr. Benway.   
    Several Caroline clones 
    Samantha Mulder   

Packaging 
---------  

Any item in Area 'A' of the warehouse that is smaller than about 3m (10 
feet) on a side is sealed in a wooden crate. There are several huge crates 
in the area but most of the larger items are either laying exposed on 
pallets, or are covered by tarpaulins. No crate is smaller than 60 cm (2 
feet) on a side, regardless of the size of the contents. All crates are 
strongly reinforced, since they are stacked 20 deep in places.  

All of the items in the refrigerated section are sealed in crates to avoid 
ice evaporation. This is a storage regulation, so even articles which 
contain no ice, but need to be stored cold, will be in crates.  

There are far fewer items in section 'C', than in the other sections. Since 
the items in this section require some sort of constant upkeep, none of 
them are stored in crates. Instead, each item has a custom metal cabinet 
that folds aside to reveal the contents. All of the cabinets are locked, 
and only the custodian has the keys. (The cabinets would not be 
particularly difficult to break into). A few of the truely large items in 
this area are not fully enclosed, but merely have a cabinet built around 
their control sections.   


Markings 
--------  

Most crates and cabinets in the warehouse bare no markings other than a 
standard identification code. A few containers have warnings about fragile 
contents, or which end must be placed up. Workers in this warehouse have 
been thoroughly impressed by the dangers of ignoring these warnings. As a 
consequence, all warnings, no matter how strange, are rigidly followed. 
 
The identification codes that are used is a varient on the standard US 
military scheme. Each code is in the form: 
 
                XXX-NNNN-PP 
 
where XXX is a three letter code, NNNN is a item number within that 
three-letter code grouping, and PP is an optional part number for items 
which have been disassembled and stored in several crates. Most crates have 
a four digit item number, since less than 10,000 items were expected to be 
found in any one category. In the cases where this has proved false, extra 
digits have been added. 
 
The three letter codes are interpreted as follows: 
 
First letter - Purpose 
 
AAA  Analysis       Object analyzes or describes other objects 
BBB  Battle         Object is intended to be used in battle 
CCC  Communication  Object allows communication over a variety of media 
DDD  Data           Object contains or is a large collection of information 
EEE  Evidence       Object is evidence supporting a theory or claim 
FFF  Specimen       Object is to be subjected to further investigation later 
GGG  Generation     Object produces matter or energy 
HHH  Repair         Object maintains or repairs other objects 
III  Invocation     Object helps secure a supernatural being's favor or blessing 
JJJ  Enjoyment      Object is designed to bring pleasure or entertain. 
KKK  Transformation Object converts one thing into another 
LLL  Logic          Object performs calculations or computations. 
MMM  Model          Object is a (possibly working) scale model of something 
NNN  Nourishment    Object is intended to provide food 
OOO  Observation    Object gathers information via some sensing method 
PPP  Propulsion     Object is intended to move objects it is attached to 
QQQ  Duplication    Object is intended to replicate other objects 
RRR  Regulation     Object governs the actions of another object 
SSS  Summoning      Object produces the physical form of a supernatural being 
TTT  Transportation Object moves material, while remaining stationary 
UUU  Universal      Object is capable of an enormous range of operations 
VVV  Vehicle        Object's main purpose is transportation of people or cargo 
WWW  Misc           Any purpose not covered elsewhere. 
XXX  Unknown        No known purpose for this object 
YYY  Not applicable Concept of purpose is not compatible with this object 
ZZZ  Reflexive      Object provides purpose 
  
Second letter - Principal of Operation 
 
A    Atomic         Works by harnessing nuclear forces 
B    Biological     Object is biological, or has biological components 
C    Complex        Uses electronic, electric and mechanical principles 
D    Divine         Works due to intersession of a supernatural force 
E    E/M            Works due to electromagnetic principals 
F    Flow           Works by controlling flow of a substance 
G    Gravitic       Works by harnessing Gravitational forces 
H    Modifies Laws  Works by modifying physical laws 
I    Inert          Object is an inert substance with interesting properties 
J    Chemical       Object works by chemical reactions 
K    Kinetic        Works through manipulation of kinetic energy 
L    Logic Flaw     Object works despite the fact that it clearly cannot 
M    Magical        Object uses mystical forces 
N    Nanotechnology Object is constructed of billions of tiny robots 
O    Physical Law   Works by obeying simple laws of physics 
P    Psychic        Operates using mental energy 
Q    Quantum        Works at a sub-atomic level 
R    Recursive      Object works due to effects caused by its operation 
S    Simple Machine Works via cogs, levers, pulleys, springs, etc. 
T    Temporal       Object manipulates time 
U    Solid State    Object is a solid-state electronic device 
V    Environmental  Object interacts with its environment in unique ways 
W    Misc           Any operating principal not covered elsewhere 
X    Unknown        No known pricipal of operation 
Y    Not applicable Principal of operation is not an object-compatible concept 
Z    Reflexive      Object is acted upon, it does not act itself 
 
 
Third letter - Method of Use 
 
A    Autonomous     Object is self activated and self controlled 
B    Bi-state       Object is either OFF or ON, it has no other controls 
C    Consumed       Object must be consumed or injected to have effect 
D    Directed       Object accepts commands and attempts to carry them out 
E    Extension      Object behaves as an extension of the users body 
F    File           Object exists as a file or dossier 
H    Hand operated  Object's control surface is manipulated by hand 
I    Installed      Object must be installed or inserted in other equipment 
L    Logic Program  Object must be carefully programmed before use 
M    Material       Object is a raw material in some process 
P    Piloted        Object requires continuous operation of controls to function 
R    Ritualistic    Object is operated by ritual gestures, words or activities 
T    Telepathic     Object obeys thoughts or desires of user 
U    Uncontrolled   Object is in continuous operation, and cannot be turned off 
W    Misc           Methods of use not covered elsewhere 
X    Unknown        No method of use is known for this object 
Y    Not applicable Method of Use is not a concept compatible with this object 
Z    Reflexive      Object controls user 
 
[OOPS]    Acronym for "Out Of Place Specimen," an object discovered that 
  hints at the existence of technology not representative of the 
          era it has been carbon-dated to. 
 
Entry Format 
------------ 
 
The idividual entries that follow are all in the same form: 
 
XXX-NNNN-PP     Area AAA    CCCCC SSSxSSSxSSS 
WWWWWWWWWWWWWWWWWW 
BBBBBBBBBBBBBBBBBBBBBBB 
 
TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT 
TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT 
TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT 
TTTTTTTTTTTTTTTTTTTTT 
 
Where: 
 
    XXX-NNNN-PP     is the identification code 
    AAA             is the storage area, one of: 'A', 'B' or 'C' 
    CCCCC           is the container type, one of: Crate, Tarp, Pallet or Cabinet 
    SSS             is the size in centimeters (length, then width, then height) 
    WWWWWWWWWW  is any warning text that may be on the container 
    BBBBBBBBBB  is a brief summary of the item in question 
    TTTTTTTTTT  is detailed explanatory text on the object 



Home