To make your own submissions to the Warehouse, or if you have a claim
to the info contained herein and would like me to further recognize you,
email me at Roysterz@gmail.com
Editorial Policy
----------------
The vast majority of items described below were copied directly over
from the old Warehouse. As a consequence, I've had to
either research the details, or make them up out of whole cloth. In some
of the entries I am likely to have made mistakes. If you think you've found
an error, or just have something to add, don't hesitate to let me know.
If you want to make an addition, then please try to give more explanation
than a single line (although I'll take that as well). I may not have seen
the movie, or read the book that you are refering to, and I want the final
list to give enough information on each item for a GM to be able to
adjudicate the uses of things *he* has never heard of. At the end of this
file is a list of suggested items that I could not figure out. Any help
with them is also welcome. I should also mention that this list is being
cross-posted to a fair number of newsgroups, and I am not a member of all
of them. If you wish to insure that I see your replies, then either
cross-post them to rec.games.frp.misc or send me e-mail. Oh, and please
don't include the full text of this document in your replies to me, as I
already have a copy.
Not all items suggested will be included in this list, or unchanged if they
are. Sometimes I will get several similar suggestions and will combine them
into a single entry. Also, I will sometimes modify entries in an
(ultimately futile) attempt at some sort of consistancy. Finally, not all
items are suitable for inclusion in the warehouse. The following criteria
have been been used to determine what belongs and what doesn't:
A) The object must have some interest value, either as a curiosity, or
as something that a bunch of role-players could have fun
experimenting with. We want the role players who stumble upon this
place to start opening boxes like a 5 year-old at Christmas.
B) It has to be something that a Government Agency could get their hands
on. This means that items that were created, used, and destroyed
without any Government Agent ever hearing about it, won't be in the
warehouse. This does not necessarily refer to the U.S. Government.
The Global Conspiracy has its tentacles in all Governments, and the
warehouse can be potentially anywhere on the planet.
C) If the item is known to have been destroyed then the warehouse will
only contain the remnants, photographs, eye witness accounts, or
other surviving remnants. In some cases it will contain a working
model, plans, or a successful attempt to duplicate the item in
question.
D) The item must be something that the Government would want to hide
away in the warehouse. Simply being rare and valuable is not
sufficient. The classes of items that are collected are:
1) Things that would be dangerous in the hands of the general
public. This includes most James Bond type miniature weapons
systems, Telepathic helmets, Teleportation beams, and the like.
2) Things that would embarrass the government if they were known.
This is why most of the conspiracy stuff is in the warehouse.
Things like the missing parts of the Nixon tapes, the details
on the October Surprise, the failed assasination attempt on
Santa Claus, and other Bloopers, Blunders and Government
gaffes.
3) Things that weaken the Government's control on the people.
Things falling in this category are cold fusion devices,
perpetual motion machines, cars that don't need gasoline and
food plants that can grow anywhere without tending.
4) Things that the scientists haven't figured out yet.
This includes most futuristic and alien stuff. The fully
detailed photographs of "the face on Mars", showing laser burns
and such, the notes of the doctors who examined ET, a
near-complete copy of "The Red Book of Westmarch"
5) Surprises for other countries, in case of attack.
Here we have the assorted treaty-violating weapons, such as the
speaker stacks from a Disaster Area concert, orbital
mind-control lasers, prototype phaser weapons, and details on
various Doomsday Machines.
In general, you should assume that if the warehouse's doors were thrown
open, whoever isn't vaporized or eaten would:
1) Tear down all authority with their bare hands.
2) Be forced to reevaluate everything they know about Life, the
Universe and Everything
3) Be scared witless
Since this list is far from complete, it contains various editorial notes;
mainly pleas for approval or cries for extra detail. These notes will be
set aside from the main text, by being enclosed in double square brackets,
[[ like the note just above ]].
One final note for the humor impaired: What follows is all a joke. No one
is expected to take any of this seriously. No bias, either for or against
any particular group should be infered from an object's inclusion in this
list. The only criteria used for deciding which things will be found in
the warehouse are those posted above.
The bottom part of the list consist of One-liners (theoretically
humorous items) and Stumpers, which are usually more fun to figure out on
your own. If you do find that you know the source of something listed as
unknown, don't hesitate to let me know.