Phedre was left in the care of a former master spy when she was 10.  She
has been trained to become a seductress and a spy and to use these skills
to secure that what she believes in and what she stands for.  

She heals not the flesh but the soul, by giving both man and woman what
they long for, knowing their desires and fantasies.  She gives them what
they need but not love, never love.  Her heart and soul she saves for
someone special...  
 
Phedre is a lv 81 Cle/ran/mag/war/thi Dkelf.  A common activity for her
to be in is either seducing people, being mixed up in political issues or
just having fun ;) 



The White Mare's Room 26 (Helm's Deep)
  This room occupies the east corner of this floor.  This allows it a
window out over the eastern outer court and the rear gate of the Deep.  The
room contains the usual furnishings, but the window causes travelers to
value this room more highly than the others.  A door leads back out to the
hallway south.  

[Exits: none]
     A moderately comfortable chair sits here. [excellent]
     A moderately comfortable bed rests here comfortably. [excellent]
[...T......S..] Phedre no Delaunay is here.

You are waiting for your latest "aquaintance" here in the room.

This man could be a valuable asset later in your life, and now is the time to gain his favor.

Phedre rests comfortably in a chair, straigthening her dress.

you here his footsteps in the hall, and make final preperations

Phedre brushes her cheek to create a red glow among them.

the doorknob starts to turn, and . . . .

You feel a sudden jerk, and your surroundings blur.

The Torture Chamber
  Ack!  You've wound up in the Torture Chamber!  You are surely doomed
now... For there is no escape.  And with a pale face and a beating heart, you
watch as the big, burly jailer grab you and begin to take you towards one of
his sickening devices.  
     A mouldering corpse is here.  It is black and covered with maggots. [excellent]
An evil looking wraith hovers threateningly.

Phedre arrives from a puff of smoke.

You land with a *thud* on a table filled with objects.  

A hard piece of something pokes you in the thigh, and papers and books go everywhere.

Phedre gasps at the sudden shock.

As you collect yourself, you realize that you are in a terrifying room filled with smoke and screaming.

The smoke prevents you from seeing the source of the screaming, but you do see a tall figure before you.

It is a large wraith.  He appears to be the one who has brought you here.

He speaks to you in a hoarse whisper.

'Greetings mortal' the wraith says.  'I am Agragag, and YOU will obey me.'

Phedre , being quite used to frigthful situations, feels the chills running down her spine as the wraith talks to here.

Agragag says 'Let us discuss your mission.'

Agragag says 'There is a certain item that I require.  You will retrieve it for me.'

Phedre says 'Yes my master, I am here to please you.'

Agragag says 'It is a small dagger.  You will know it by the green rune on the hilt, like this.'

Agragag draws a green symbol in the air with his finger: $

Phedre says 'I understand.'

Agragag says 'You will find it somewhere in the eastern hills of Emyn Muil.'

Agragag says 'Once you have the dagger, use this scroll to notify me.'

Agragag gives A runed scroll of notify to Phedre.

Phedre carefully looks at the scroll.

Phedre says 'I understand.'

Agragag says 'If you return with the dagger, you will be . . . rewarded.'

There is something ominous about his tone.

Agragag says 'But, if you return without it, your doom will be terrible indeed.'

Phedre shudders at the horror and represses tears. 

Agragag pauses, and touches the corpse while uttering an incantation in a strange language.

The corpse explodes with fire, showering you with burning, rotted flesh.

Agragag says 'You have one week, if you fail to return before then, your life is over.'

Phedre , fighting back the tears of her fright, nods.

Agragag says 'now GO!'

Phedre vanishes!

Bywater Road (Shire)
  You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east.  A small hill lies to the west while you can see a
watermill to the far south.  You catch a glimpse of the Brandywine River to
the north.
[...T......S..] Phedre no Delaunay is here.

The blurring of your surroundings are no more pleasant than the first time, and you land hard on the ground.

You feel the sharp pain in your side, worse this time, as if something in your cloak is poking you.

Phedre removes her cloak and rubs the painful spot, and remembers the whip that landed there three days ago.

A halfling youth walks in from the south.

as you remove the cloak, a small piece of crsytal falls to the ground

Phedre bows gracefully and gets the crystal from the ground.

A halfling youth walks south.

Phedre examines the crystal carefully.

it is small and oddly shaped, made of quartz.

Phedre ponders about the strangeness of the crystal but can not seem to find out what it is for at this time.

Phedre decided to put the crystal in her cloak, at a more comfortable place this time, and to explore the area she landed 
in some more.

Phedre walks east.
Bywater Road (Shire)
  You stand on Bywater Road, the busiest street in all of Shiredom.  The
road continues to the east and west.  To the south you spy the Grocer's
Delight, the premium grocer's shop in the entire realm, while to the north
lies Brandywine Bridge.  
Phedre no Delaunay is here.

Phedre walks east.
Bywater Road (Shire)
  You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east and west.  A large, imposing building lies to the south.
You catch a glimpse of the Brandywine River to the north.
Phedre no Delaunay is here.
A shirriff of the Shire looks for signs of trouble.

Phedre shyly looks at the shirrif through her dark eyelashes and asks 'Sir, can you tell me where I am?'

A shirriff walks in from the south.

a shirriff says 'Welcome miss, this is bywater road, can I help you find something?'

Phedre scuffs her foot in the dirt, looking very sheepish.

Phedre says 'well, if you may, I am looking for a place to spend the night here..do you have any advice of an inn I can st
ay? Perhaps with some nice people to talk to? '

a shirriff says 'Well, the ivy bush is over to the south east, and the Green dragon is over to the north west, both are fi
ne establishments.  Can I lead you to one?'

Phedre says 'Ah well the Green Dragon sounds like a nice place, so yes please.'

A shirriff walks west.
Phedre walks west.
Bywater Road (Shire)
  You stand on Bywater Road, the busiest street in all of Shiredom.  The
road continues to the east and west.  To the south you spy the Grocer's
Delight, the premium grocer's shop in the entire realm, while to the north
lies Brandywine Bridge.  
Phedre no Delaunay is here.
A shirriff of the Shire looks for signs of trouble.

the shirrif gives you a running commentary on happenings in the shire, and the places that you pass

The Miller walks in from the west.

A shirriff walks north.
Phedre walks north.
Brandywine Bridge (Shire)
  You stand on a solidly built bridge.  As you look down you spy gaily
colored fish swimming with the current of Brandywine River.  The cool water
looks invitingly refreshing and you get a sudden urge to strip and bathe in
the river, but you hear the laughter of women nearby and so resist the urge.
Delving Lane extends to the north while Bywater Road can be seen to the south.
Phedre no Delaunay is here.
A shirriff of the Shire looks for signs of trouble.

A shirriff walks north.
Phedre walks north.
Delving Lane (Shire)
  Delving Lane runs north and south in this small borough of the Shire.  To 
the south stands Brandywine Bridge.  The Green Dragon, the undisputed leader
in the art of innkeeping, offers rest and comfort to the east.  You hear the
bray of horses from the west.
Phedre no Delaunay is here.
A shirriff of the Shire looks for signs of trouble.
A halfling youth stands here, waiting for nothing in particular.
An aging halfling is resting here.

A shirriff walks east.
Phedre walks east.
The Green Dragon (Shire)
  Welcome to the Green Dragon, the undisputed leader in the art of
innkeeping.  A rather charming and friendly hostess stands to the side,
ready to offer you food and drink.  While most of the patrons are halfling
locals, you spy an occasional human or two.  As you listen more closely
to the conversations that fill the inn, you hear the tales of great and
seasoned adventurers as well as the usual gossip.  You feel as if you've
found your second home in the Green Dragon.  You see a stairway leading
upwards.
Phedre no Delaunay is here.
A shirriff of the Shire looks for signs of trouble.
A seasoned adventurer sits here, telling tales of fame and fortune.
A seasoned adventurer sits here, telling tales of fame and fortune.
A seasoned adventurer sits here, telling tales of fame and fortune.
[..........S..] The Innkeeper stands here awaiting your order.

a shirriff says 'Ho, inkeeper!  Take good care of this guest!'

the Innkeeper says 'welcome, can I help you?'

Phedre smiles carefully, showing herself off as very vulnerable.

Phedre looks up at the Innkeeper with her head bowed and says 'Yes sir, I would like a room for the night if you please'.

the Innkeeper says 'certainly, I will prepare our finest room!'

Phedre beams a smile at the Innkeeper and says 'Thank you very much, it really means the world to me'.

the Innkeeper says 'I assume you can pay our small fee?'

Phedre nods.

Phedre says 'My services have left me not unwealthy, so you will be rewarded of course.'

a shirriff says 'anything else i can do for you miss . . . .?'

Phedre gives the Innkeeper some money.

Phedre says 'No thank you, kind man. You have helped me greatly and I appreciate it.'

Phedre says 'And it is Phedre, dear sir.'

Phedre dazzles a shirriff with a smile.

a shirriff says 'Welcome to the shire miss Phedre, enjoy your stay'

A shirriff walks west.

Phedre looks around, examining the room and its inhabitants.

Phedre spots a cloaked Man in the corner of the room, his handsome face showing beneath his cloak in the candlelight.

Phedre approaches the man and sits at the table next to him.

The cloaked man raises his eyebrows at you.

The cloaked man says 'welcome, can I buy you a drink?'

Phedre eyes the man through her long dark hair, smiling.

A halfling youth walks in from the west.

Phedre says 'Well yes stranger, I am weary from the travelling and a drink would be most welcome.'

The cloaked man calls a barmaid, who asks for your order and goes to get it.  The man orders Ale for himself.

Phedre says 'Unlike the other men here, you look more ragged and travelled but have a smaller audience for your tales..'

The cloaked man chuckles politely.

The Innkeeper returns and drops off your key, then leaves.

Phedre says 'Have you not been to interesting places? Faced dragons, dwarves and wraiths?'

Phedre says 'Or would you claim your ragged look to be from playing in Bywater lake too much'

Phedre winks at the man and giggles.

The cloaked man says 'I have had some adventures, but i prefer not to advertising them unless i find a . . . worthwhile au
dience'

the barmaid returns, and serves you both.

Phedre seductively smiles at the man, looking him in the eyes, and sips her drink.

Phedre says 'I think you will find me a good listener, and I may have something interesting to tell you as well...'

The cloaked man says 'I'm sure you would, would you like to discuss things upstairs?'

Phedre says 'Yes, I think you will find me a very worthwile audience..'

Phedre winks at the man and beckons for him to follow.

The cloaked man stands, and offers you his arm.

Phedre takes the cloaked man's arm and goes upstairs.

Phedre walks up.
The Inn of the Green Dragon (Shire)
  You are standing in the lobby of the Green Dragon Inn.  Large paintings
of halflings at work, and halflings at play adorn the walls.  Comfortable
benches and seats line the walls, while a big desk is along the northern
wall.  A stairway leads down, while a door is to your east.  
Phedre no Delaunay is here.
The receptionist sits here, signing forms.
The cloaked man walks in from the below.

Phedre walks east.
The cloaked man walks east.
A Hallway Inside the Green Dragon (Shire)
  This is a grand hallway with red carpets.  It seems like no price was
too high when decorating this room.  A beautiful painting of the Old Took
hangs on the wall here.  Guest rooms are to your north and south.  The
hallway continues east while, the lobby is off to the west.  
The cloaked man is here.
Phedre no Delaunay is here.
A young lady stands here looking attractive.

Phedre walks east.
A Hallway Inside the Green Dragon (Shire)
  The grand hallway ends here with the red carpet leading south.  Hanging
on the wall there is another painting of the Old Took.  A door to your
north opens up into a guest room.  To the south is the banquet room.  
Phedre no Delaunay is here.
A young lady stands here looking attractive.
The cloaked man walks in from the west.

Phedre opens the door.

Phedre walks north.
The cloaked man walks north.
A Guest Room in the Green Dragon (Shire)
  This is a rather elegant room.  The walls are white with a floral
pattern.  There is gold trim around the base of the wall.  Although the
room is bigger than the other guest rooms, it still has the same charm and
beauty.  The hallway is to the south.  
     A wood table is here, next to the bed. [excellent]
     A dresser with dragons engraved on it, is here below the window. [excellent]
     A purple bed with floral sheets, is along the wall. [excellent]
The cloaked man is here.
Phedre no Delaunay is here.

Phedre sits down on the bed and gets the piece of crystal from her cloak

The cloaked man sits next to you on the bed and takes your hand.

Phedre fingers the piece of crystal and looks the man into his eyes.

Phedre looks away from him, staring at the floor, giving a small sob.

Phedre says 'I need help..'

The cloaked man says 'Don't cry, I'll help you!'

Phedre puts the piece of crystal in his hand and asks 'Have you ever seen anything like this?'

The cloaked man looks at the bit of crystal carefully.

The cloaked man says 'no . . .where did you get it?'

Phedre says 'I can not tell you, involving you too much may be dangerous.'

The cloaked man mutters a spell over the crystal.

Phedre says 'But I honestly do not know anything about its origin or what it may mean.'

The cloaked man says 'it is magical but I don't know what it does.  I've never seen a spell like that before.'

Phedre looks at the man, her lip trembling slightly and says 'Thank you for helping me though'.

The cloaked man says 'Anything for a cutie like you :p'

The cloaked man squeezes your hand.

The cloaked man hands the crystal back to you.

Phedre smiles at the man, putting the crystal away safely, and lies down on the bed, dragging the man down with her.

- - - - - - - - - - - - - - - - - - -

The night passes, and morning comes.

Phedre gets up very carefully, planting a small kiss on the brow of the man, dresses quietly and leaves the room.

Phedre unlocks the door.

Phedre opens the door.

You follow Phedre.
A Hallway Inside the Green Dragon (Shire)
  The grand hallway ends here with the red carpet leading south.  Hanging
on the wall there is another painting of the Old Took.  A door to your
north opens up into a guest room.  To the south is the banquet room.  
Phedre no Delaunay is here.
A plump halfling is here looking for food.
A young lady stands here looking attractive.

Phedre walks west.
A Hallway Inside the Green Dragon (Shire)
  This is a grand hallway with red carpets.  It seems like no price was
too high when decorating this room.  A beautiful painting of the Old Took
hangs on the wall here.  Guest rooms are to your north and south.  The
hallway continues east while, the lobby is off to the west.  
Phedre no Delaunay is here.
A young lady stands here looking attractive.

Phedre walks west.
The Inn of the Green Dragon (Shire)
  You are standing in the lobby of the Green Dragon Inn.  Large paintings
of halflings at work, and halflings at play adorn the walls.  Comfortable
benches and seats line the walls, while a big desk is along the northern
wall.  A stairway leads down, while a door is to your east.  
Phedre no Delaunay is here.
A halfling youth stands here, waiting for nothing in particular.
The receptionist sits here, signing forms.

Phedre walks down.
The Green Dragon (Shire)
  Welcome to the Green Dragon, the undisputed leader in the art of
innkeeping.  A rather charming and friendly hostess stands to the side,
ready to offer you food and drink.  While most of the patrons are halfling
locals, you spy an occasional human or two.  As you listen more closely
to the conversations that fill the inn, you hear the tales of great and
seasoned adventurers as well as the usual gossip.  You feel as if you've
found your second home in the Green Dragon.  You see a stairway leading
upwards.
Phedre no Delaunay is here.
A seasoned adventurer sits here, telling tales of fame and fortune.
A seasoned adventurer sits here, telling tales of fame and fortune.
[..........S..] The Innkeeper stands here awaiting your order.

Phedre curtseys gracefully to the Innkeeper.

the Innkeeper says 'welcome, lady.  Thanks for staying!'

Phedre says 'No thank you! It has done me good, and you have a lovely inn.'

The Innkeeper beams broadly at nothing in particular.

Phedre smiles at the Innkeeper and gives him a little extra for his good services.

The Innkeeper thanks Phedre heartily.

Phedre walks west.
Delving Lane (Shire)
  Delving Lane runs north and south in this small borough of the Shire.  To 
the south stands Brandywine Bridge.  The Green Dragon, the undisputed leader
in the art of innkeeping, offers rest and comfort to the east.  You hear the
bray of horses from the west.

[Exits: north east south]
Phedre no Delaunay is here.
An aging halfling is resting here.

Phedre walks south.
Brandywine Bridge (Shire)
  You stand on a solidly built bridge.  As you look down you spy gaily
colored fish swimming with the current of Brandywine River.  The cool water
looks invitingly refreshing and you get a sudden urge to strip and bathe in
the river, but you hear the laughter of women nearby and so resist the urge.
Delving Lane extends to the north while Bywater Road can be seen to the south.
Phedre no Delaunay is here.

Phedre walks south.
Bywater Road (Shire)
  You stand on Bywater Road, the busiest street in all of Shiredom.  The
road continues to the east and west.  To the south you spy the Grocer's
Delight, the premium grocer's shop in the entire realm, while to the north
lies Brandywine Bridge.  
Phedre no Delaunay is here.
A halfling youth stands here, waiting for nothing in particular.

Phedre walks south.
The Grocer's Delight (Shire)
  You tremble with ecstasy as the tempting odors of freshly made pipeweed
bread fill your lungs.  Rumor has it that the pipeweed bread sold here can
restore vitality.  You look around but find no one to take your order.  
You then peep over the counter and discover a friendly grocer who is too 
short to be seen over the counter.  The only exit is to the north.
Phedre no Delaunay is here.
The Miller is here, overseeing his busy mill workers.
[..........S..] The grocer offers you the finest breads in all the land.

Phedre walks north.
Bywater Road (Shire)
  You stand on Bywater Road, the busiest street in all of Shiredom.  The
road continues to the east and west.  To the south you spy the Grocer's
Delight, the premium grocer's shop in the entire realm, while to the north
lies Brandywine Bridge.  
Phedre no Delaunay is here.
A halfling youth stands here, waiting for nothing in particular.

Phedre walks east.
Bywater Road (Shire)
  You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east and west.  A large, imposing building lies to the south.
You catch a glimpse of the Brandywine River to the north.
Phedre no Delaunay is here.


Phedre walks east.
Entrance to the Shire (Shire)
  Welcome to Shire, home of the halflings or hobbits as they like to call
themselves.  A peaceful place of a peaceful race, try not to cause too much
trouble.  Bywater Road leads east and west from here.  
     A sign demands your attention. [excellent]
Phedre no Delaunay is here.
A shirriff of the Shire looks for signs of trouble.

Phedre walks east.
Bywater Road (Shire)
  Travelling along Bywater Road, you sense that this place can get busy at
times.  The road continues east and west.  A small store is to the north,
it appears to be a general store.  
Phedre no Delaunay is here.

Phedre walks west.
Entrance to the Shire (Shire)
  Welcome to Shire, home of the halflings or hobbits as they like to call
themselves.  A peaceful place of a peaceful race, try not to cause too much
trouble.  Bywater Road leads east and west from here.  
     A sign demands your attention. [excellent]
Phedre no Delaunay is here.
A shirriff of the Shire looks for signs of trouble.

Phedre walks west.
Bywater Road (Shire)
  You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east and west.  A large, imposing building lies to the south.
You catch a glimpse of the Brandywine River to the north.
Phedre no Delaunay is here.

Phedre walks south.
Shirriff Post on the Bridge (Shire)
  You are in the Shirriff Post which acts as the nucleus for the three
shirriffs of the Bridge.  As you examine the shirriffs on duty, you come to
realize that the halflings of the Shire are not a force to trifle with. 
You cower with awe.  The only exit is to the north.  
Phedre no Delaunay is here.
A shirriff of the Shire looks for signs of trouble.
A shirriff of the Shire looks for signs of trouble.
A shirriff of the Shire looks for signs of trouble.

Phedre walks north.
Bywater Road (Shire)
  You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east and west.  A large, imposing building lies to the south.
You catch a glimpse of the Brandywine River to the north.
Phedre no Delaunay is here.

Phedre walks east.
Entrance to the Shire (Shire)
  Welcome to Shire, home of the halflings or hobbits as they like to call
themselves.  A peaceful place of a peaceful race, try not to cause too much
trouble.  Bywater Road leads east and west from here.  
     A sign demands your attention. [excellent]
Phedre no Delaunay is here.
A shirriff of the Shire looks for signs of trouble.

Phedre walks south.
A Dimly Lit Path (Shire)
  The forest starts to thin here, no longer does this dark wood seem to
loom over the path.  The laughter of young children drifts lightly in the
air.  The path continues north as the village comes into view.  
Phedre no Delaunay is here.

Phedre walks south.
A Dimly Lit Path (Shire)
  Looking down at the path you are surprised by the fact it looks well
kept.  Northward you can hear the sounds of a village, you wonder if the
townspeople keep the path cleared of leaves and tree limbs.  
Phedre no Delaunay is here.

Phedre walks south.
A Dimly Lit Path (Shire)
    ========================================
                   The Shire
    ========================================

You come across a dimly lit path, leading into a dark forest.  Sounds
of forest animals quiet as you approach.  If it wasn't for a faint 
outline of a village to the north, there would be no reason to travel
the path.
Phedre no Delaunay is here.

Phedre walks south.
East Farthing
  North leads to the rural region of Eriador, populated by hobbits, the
Shire.
Phedre no Delaunay is here.

Phedre looks around, trying to find her way.

Phedre walks east.
Brandywine Bridge
  The Brandywine River is crossed here by the Brandywine Bridge on the
Great East Road.  When this land was part of the kingdom of Arnor it was
known as the Bridge of Stonebows.  It marks the eastern boundary of the
shire country.  The Great East Road continues in both directions.  
Phedre no Delaunay is here.

Phedre walks east.
Passing the Old Forest
Phedre no Delaunay is here.

Phedre walks east.
Great East Road at Greenway Crossing
  The green road continues into the North Downs to what was once Fornost
Erain, Norbury of the Kings.  After Fornost fell during the great King
wars, that area became known as Deadman's Dike, a haunted ground.  The
great road was no longer used and became grass-grown, now known as the
Greenway.  It passes south through Barrow Downs, past Swanfleet and through
Dunland, Enedwaith and Rohan to Gondor.  
Phedre no Delaunay is here.

Phedre walks east.
Great East Road near Greenway
  Beyond a field of ripening grain to the north rise the dike and hedges
that enclose the old settlement, and the entrance to southern Bree lies
just to the east.  The Great East Road angles northward to where it meets
the Greenway.  
Phedre no Delaunay is here.


Phedre walks east.
You follow Phedre.
Great East Road Turnoff to Bree
  Cultivated fields and orchards dress the lower skirts of Bree Hill which
looms to the north, and the busy village of Bree is snuggled up against its
western flanks.  This section of the East Road is much used, and the grass
is worn away between the stones by the passing of many feet.  
Phedre no Delaunay is here.

Phedre walks east.
Great East Road through the Weather Hills
  The old road is cracked and has many of its slap-stones out of place,
but it is still very serviceable, a testament to the dwarfs who built it
all those years ago.  Slowly the road climbs through the small range of
foothills called the Weather Hills.  Visible to the north is the lonely
hill called Weathertop, where once the ancient fortress of Amon Sul stood. 
A small muddy path leads down into a marshy area.  The road continues west
to Bree and east towards the Misty Mountains.  
Phedre no Delaunay is here.

Phedre walks west.
Great East Road Turnoff to Bree
  Cultivated fields and orchards dress the lower skirts of Bree Hill which
looms to the north, and the busy village of Bree is snuggled up against its
western flanks.  This section of the East Road is much used, and the grass
is worn away between the stones by the passing of many feet.  
Phedre no Delaunay is here.

Phedre walks north.
South of Bree (Bree)
  A few tall trees follow the edge of the road and offer islands of shade
in which to rest.  Wide fields of grain spread out to the east and west,
and will be harvested to fill the needs of the people of Bree.  The road to
Bree-land swings to the east, and the Great East Road is just to the south.
Phedre no Delaunay is here.

Phedre walks north.
South of Bree (Bree)
  The bustling town of Bree stands to the north, protected by a deep dike
and a thick hedge of needlethorn.  Great wooden gates stand open through
the day.  The massive bulk of Bree hill stands to the north-east, and the
road continues south and eastward, to avoid its steep slopes.  
Phedre no Delaunay is here.

Phedre walks south.
South of Bree (Bree)
  A few tall trees follow the edge of the road and offer islands of shade
in which to rest.  Wide fields of grain spread out to the east and west,
and will be harvested to fill the needs of the people of Bree.  The road to
Bree-land swings to the east, and the Great East Road is just to the south.
Phedre no Delaunay is here.

Phedre walks east.
Bree-land Road (Bree-land)
  The road east skirts the lower slopes of Bree Hill which marks the
southern tip of the Chetwoods, and gently turns north westward toward the
South Gates of Bree.  Planted fields of grain line both sides of the road. 
Phedre no Delaunay is here.

Phedre walks east.
Bree-land Road (Bree-land)
  The great bulk of Bree Hill frowns over the road from the north where
some of the houses and hobbit mounds of Staddle are visible on the
south-eastern slopes; down deep in a hollow away north the rising chimney
smoke shows where Combe lay; Archet is hidden in the trees beyond.  
Phedre no Delaunay is here.

Phedre walks west.
Bree-land Road (Bree-land)
  The road east skirts the lower slopes of Bree Hill which marks the
southern tip of the Chetwoods, and gently turns north westward toward the
South Gates of Bree.  Planted fields of grain line both sides of the road. 
Phedre no Delaunay is here.

Phedre walks west.
South of Bree (Bree)
  A few tall trees follow the edge of the road and offer islands of shade
in which to rest.  Wide fields of grain spread out to the east and west,
and will be harvested to fill the needs of the people of Bree.  The road to
Bree-land swings to the east, and the Great East Road is just to the south.
Phedre no Delaunay is here.

Phedre walks south.
Great East Road Turnoff to Bree
  Cultivated fields and orchards dress the lower skirts of Bree Hill which
looms to the north, and the busy village of Bree is snuggled up against its
western flanks.  This section of the East Road is much used, and the grass
is worn away between the stones by the passing of many feet.  
Phedre no Delaunay is here.

Phedre walks east.
Great East Road through the Weather Hills
  The old road is cracked and has many of its slap-stones out of place,
but it is still very serviceable, a testament to the dwarfs who built it
all those years ago.  Slowly the road climbs through the small range of
foothills called the Weather Hills.  Visible to the north is the lonely
hill called Weathertop, where once the ancient fortress of Amon Sul stood. 
A small muddy path leads down into a marshy area.  The road continues west
to Bree and east towards the Misty Mountains.  
Phedre no Delaunay is here.

Phedre walks east.
Great East Road
  The old road is cracked and has many of its slap-stones out of place,
but it is still very serviceable, a testament to the dwarfs who built it
all those years ago.  Here the road passes between the Weather Hills to the
west and the Trollshaw forest to the east.  Nearby a small river flows from
an expanse of swampland.  You can follow the river north into Ettermoor
where lies the Troll's Den.  
Phedre no Delaunay is here.

Phedre walks east.
Passing Rivendell
  All round the green forest of the Trollshaws spreads out.  The soft
warmth of the summer evening and the faint song of elven song give this
small forest an almost sylvan tranquility.  To the west the Great East Road
continues with the west leading back up into the High Pass.  A valley
entrance lies to the south.  
Phedre no Delaunay is here.

Phedre walks east.
Great East Road (Anduin River)
  You are clearly on the brink of Rivendell as you continue on westward. 
The green forest blinds your view in most of the directions, leaving you
with the impression of gazing into nothingness.  Off towards the east lies
the snow-capped peaks of Misty Mountains.  
Phedre no Delaunay is here.

Phedre walks east.
Trail to the High Pass (Anduin River)
  A large valley opens southward into the entrance of the Misty Mountains.
To go neither over nor around the mountains, but to go under the mountains,
follow the path to the east to the great Mines of Moria.  
Phedre no Delaunay is here.

Phedre walks up.
High in the Misty Mountains (Anduin River)
  The mountains are in clear view to the south with a strong mist ever
present in your view.  
Phedre no Delaunay is here.

Phedre walks east.
High in the Misty Mountains (Anduin River)
  The trail is becoming very difficult to follow, you could fall off the
face of the mountain at any time!  Make sure you have a bright light, to
lead your way.
Phedre no Delaunay is here.

Phedre walks east.
Trail to the High Pass (Anduin River)
  The trails of the high pass, extend as far as the eye can see.  Off
towards the north you see what seems to be a cave.  The trail continues
westward, leading you further up the Misty Mountains.
Phedre no Delaunay is here.

Phedre walks down.
Foothills of the Misty Mountains (Anduin River)
  The enormous Misty Mountains rise into the sky as far as the eye can
see, with an enormous mist covering their peeks.  A stream lazily flows
past you just ahead.  
Phedre no Delaunay is here.

Phedre walks south.
High Pass Crossroads (Anduin River)
  The hills roll along in the distance as the Anduin river lazily flows
branching off eastward.  Towards the north you see the snow-capped peak of
Misty Mountains.  Towards the east, the soft sounds of a small village can
be heard.  
Phedre no Delaunay is here.

Phedre walks east.
Dwarven Road (Anduin River)
  The river continues to flow westward lazily along Dwarven Road from its
source in the east.  The soft sounds of a small village comes from the south
as the snow-peeked capped Misty Mountains come closer into view over the
northern horizon.  
Phedre no Delaunay is here.

Phedre walks east.
Passing the Gladden River (Anduin River)
  The river continues to flow westward lazily along Dwarven Road from its
source in the east.  Towards the south you see Gladden Fields, while the
snow-capped peaks of Misty Mountains start to rise over the northern
horizon.  
Phedre no Delaunay is here.

Phedre walks east.
Dwarven Road (Anduin River)
  The west expands deep into the Dwarven Road, following along flowing
Anduin River.  Further into the northwest you see the snow-capped peaks of
Misty Mountains.  The soft sounds of a nearby village come from the
south.  
Phedre no Delaunay is here.

Phedre walks east.
Old Ford (Anduin River)
  The old ford expands into view, reaching the far extensions of the
horizon.  Sounds of rapidly running water can be heard from the south as the
Anduin continues to flow from its source in the north.  On the east bank the
dark eaves of Southern Mirkwood follow your course.  Towards the west
the Dwarven Road runs parallel to the river, with snow-capped peaks of the
Misty Mountains, visible in the far distance.  
Phedre no Delaunay is here.

Phedre walks south.
Anduin River (Anduin River)
  The waters churn still, swaying here and there, but for the most part
remains relatively calm.  Sounds of rapidly running water can be heard from
the south as the Anduin continues to flow from its source in the north.
Phedre no Delaunay is here.

Phedre walks south.
Anduin River (Anduin River)
  The sounds of the Anduin river become almost deafening.  Rapids crash
against the rocks as the waters churn, moving rapidly southward from their
source far to the north.  The feeling of being watched cannot be overcome,
as the cold, powerful waters continue to pass on.  A faint path lies to the
west.  
Phedre no Delaunay is here.

Phedre walks south.
Anduin River (Anduin River)
  The sounds of the Anduin river become almost deafening.  Rapids crash
against the rocks as the waters churn, moving rapidly southward from their
source far to the north.  A fork in the Anduin lead toward Lothlorien to
the west.  
Phedre no Delaunay is here.

Phedre walks south.
Anduin River (Anduin River)
  The river meanders along, slowly sweeping past rock outcrops and fallen
trees.  Here and there in the water you spot fish swimming about, and
sometimes raiding the surface to snack on an insect or two.  The river
continues towards the south, with a landing point off to the west.
Phedre no Delaunay is here.

Phedre walks south.
Anduin River (Anduin River)
  The river meanders along, slowly sweeping past rock outcrops and fallen
trees.  Here and there in the water you spot fish swimming about, and
sometimes raiding the surface to snack on a insect or two.  From all around
the forest seems to be closing in on you, its scent heavy on the summer
wind.  The river continues to the north and south.  
Phedre no Delaunay is here.

Phedre walks south.
Anduin River (Anduin River)
  The river meanders along, slowly sweeping past rock outcrops and fallen
trees.  Here and there in the water you spot fish swimming about, and
sometimes raiding the surface to snack on a insect or two.  The east bank
has some rolling hills, but is mainly open plains, while on the west bank
you see the plains of the Wold.  Mirkwood is visible towards the north. 
Phedre no Delaunay is here.

Phedre walks south.
Rapids through the Brownlands (Anduin River)
  The river flow starts to change as it moves towards dark rolling hills,
becoming more swift and dangerous here.  The waters are white with foam as
it splashes against submerged rocks.  All around the Brownlands are visable,
while towards the north the southern eaves of Mirkwood can finally be
seen.  The river continues north and south.  
Phedre no Delaunay is here.

Phedre walks south.
Anduin River (Anduin River)
  The river meanders along, slowly sweeping past rock outcrops and fallen
trees.  Here and there in the water you spot fish swimming about, and
sometimes raiding the surface to snack on an insect or two.  On both sides
of the bank, the dark rolling hills slowly become the Brownlands.  The river
continues north and south.  
Phedre no Delaunay is here.

Phedre walks south.
Above Sarn Gebir (Anduin River)
  You are near rapids which form up and become the Falls of Rauros, but
here the river is still relatively safe and the waters are not yet too swift
to land your craft.  All around dark rolling hills squeeze the river,
causing it to increase in speed and strength.  Towards the east the entrance
of a canal with a lock system becomes visible.  The Anduin continues on
northward.  
Phedre no Delaunay is here.

Phedre walks east.
Portage Canal (Anduin River)
  The canal's lock system is very easy to operate, helping you make very
good time while moving through them.  Towards the west lies Sarn Gerbir, an
area of turbulant rapids and whirlpools.  The canal continues on southward. 
Phedre no Delaunay is here.

Phedre takes a moment to look at the canal.

Phedre walks south.
Portage Canal (Anduin River)
  The canal's lock system is very easy to operate, helping you make very
good time while moving through them.  The base of the Falls of Rauros is
towards the west, while towards the north lies the Sarn Gebir.  
Phedre no Delaunay is here.

Phedre walks west.
Below the Falls of Rauros (Anduin River)
  The mighty roar of the Falls of Rauros thunders all around you.  The
splash and foam from the backwash nearly swamps your little boat.  As you
become more accustomed to the spray and noise of the fall, you begin to see
a canal with a lock system on the east bank.  It seems to be in good enough
repair to take you easily through the thunderous falls.  A small footpath
leading to a wide forest lies north of here.  
Phedre no Delaunay is here.

Phedre walks north.
A Footpath into the Hills (Emyn Muil)
      =======================================
                      Emyn Muil
      =======================================
      This area is for VERY HIGH players only
                 Please use Caution!!!
 
The hills on the eastern side of the Anduin lay up ahead in the
distance.  The rushing of the river, along with the crash of the Falls of
Rauros makes it very noisy.  A dense forest can be seen beyond the hills.
A small footpath leads north into the hills.
Phedre no Delaunay is here.

Phedre walks north.
A Footpath into the Hills (Emyn Muil)
  The path is starting to narrow as the hills roll off further to the
north.  The sound of a strong river can be heard from a distance.  Far
away to the west, the Anduin can be seen.  
Phedre no Delaunay is here.

Phedre falls silent as she meditates.
Phedre utters the words, 'uizuguburuhl'.

Phedre falls silent as she meditates.
Phedre utters the words, 'uizuguburuhl'.
Phedre fades out of existence.

Phedre falls silent as she meditates.
Phedre utters the words, 'gaiqhjabral'.
Phedre is surrounded by a white aura.

A Footpath into the Hills (Emyn Muil)
  The path narrows slightly here, to squeeze in between two large mounds. 
The hills are just to the north now, rolling off into the distance.  The
river is still quite loud and still inaccessible from this point.  
[V.........S..] Phedre no Delaunay is here.

In the Eastern Hills (Emyn Muil)
  The hills roll out to the north and west.  Their rounded green peaks
bring a sense of quiet and peace in a time of such discomfort and war. 
Animals can be seen scurrying about the hills and down towards the river. 
A path can be seen leading west towards the Anduin.  
[V.........S..] Phedre no Delaunay is here.
A white coyote is here, looking for prey.
In the Eastern Hills (Emyn Muil)
  The hills roll out to the north and west.  Their rounded green peaks
bring a sense of quiet and peace in a time of such discomfort and war. 
Animals can be seen scurrying about the hills and down towards the river. 
A path can be seen leading west towards the Anduin.  
[V.........S..] Phedre no Delaunay is here.
A white coyote is here, looking for prey.

In the Eastern Hills (Emyn Muil)
  The hills continue here, the lush green grass lends a sense of peace to
the surroundings.  The occasional forest creature can be seen, and a deer
can be seen grazing upon some grass not too far off.  More hills can be
seen north, west as well as south.  
[V.........S..] Phedre no Delaunay is here.
A deer is here, grazing on the grass.

In the Eastern Hills (Emyn Muil)
  The lush green hills continue here, a sense of peace and tranquility
comes over you and the surroundings, only in your dreams have you seen such
a wonderful place.  Forest creatures are in abundance here, searching for a
meal.  The hills continue north, south, and west.  
[V.........S..] Phedre no Delaunay is here.

Phedre looks at the hills, pondering at where the dagger might be.

In the Eastern Hills (Emyn Muil)
  Continuing along the hills, this point is one of the highest among the
other hills.  A coyote is here, looking for any animals grazing on the
grass.  The hills continue east, west and north.  
     A broad-headed sword lays here, ready to deal some death. [excellent]
     A vest made of human skin lies here. [excellent]
     A large wooden club lies here. [excellent]
[V.........S..] Phedre no Delaunay is here.
A silent fox is looking for food.
A white coyote is here, looking for prey.

Phedre examines the junk on the ground, and thinks of the corpse she saw at the wraith's place.

In the Eastern Hills (Emyn Muil)
  The hills roll out to the north and west.  Their rounded green peaks
bring a sense of quiet and peace in a time of such discomfort and war. 
Animals can be seen scurrying about the hills and down towards the river. 
A path can be seen leading west towards the Anduin.  
[V.........S..] Phedre no Delaunay is here.
A white coyote is here, looking for prey.

In the Eastern Hills (Emyn Muil)
  The hills continue here, the lush green grass lends a sense of peace to
the surroundings.  The occasional forest creature can be seen, and a deer
can be seen grazing upon some grass not too far off.  More hills can be
seen north, west as well as south.  
[V.........S..] Phedre no Delaunay is here.
A deer is here, grazing on the grass.

In the Eastern Hills (Emyn Muil)
  The lush green hills continue here, a sense of peace and tranquility
comes over you and the surroundings, only in your dreams have you seen such
a wonderful place.  Forest creatures are in abundance here, searching for a
meal.  The hills continue north, south, and west.  
[V.........S..] Phedre no Delaunay is here.

In the Eastern Hills (Emyn Muil)
  Continuing along the hills, this point is one of the highest among the
other hills.  A coyote is here, looking for any animals grazing on the
grass.  The hills continue east, west and north.  
     A broad-headed sword lays here, ready to deal some death. [excellent]
     A vest made of human skin lies here. [excellent]
     A large wooden club lies here. [excellent]
[V.........S..] Phedre no Delaunay is here.
A silent fox is looking for food.
A white coyote is here, looking for prey.

In the Eastern Hills (Emyn Muil)
  The eastern hills are covered in emerald green grass.  The occasional
tree can be seen growing on the hills, offering some shade from the hot
sun.  Forest creatures run about here, without a care in the world.  The
hills continue north and east, while a trail can be seen to the west.  
[V.........S..] Phedre no Delaunay is here.
A silent fox is looking for food.

A Misty Trail (Emyn Muil)
  The hills turn to a small dirt trail which leads down towards the falls.
A light mist rises from the falls and covers the trail and the
surroundings.  The trail continues below while the hills lie back to the
east.  
[V.........S..] Phedre no Delaunay is here.
A wary adventurer is here, treading softly.

In the Eastern Hills (Emyn Muil)
  The eastern hills are covered in emerald green grass.  The occasional
tree can be seen growing on the hills, offering some shade from the hot
sun.  Forest creatures run about here, without a care in the world.  The
hills continue north and east, while a trail can be seen to the west.  
[V.........S..] Phedre no Delaunay is here.
A silent fox is looking for food.

In the Eastern Hills (Emyn Muil)
  The green hills of Emyn Muil continue here.  A pack of wolves is
crouching in the tall grass, scanning the horizon for any prey or
predators.  The hills continue towards the north, east and south.  
[V.........S..] Phedre no Delaunay is here.
[.H...........] A white wolf is here, ready to attack.
[.H...........] A white wolf is here, ready to attack.

In the Eastern Hills (Emyn Muil)
  Now on the eastern side of the Anduin, tall hills, covered in lush green
grass stand before you.  A deer can be seen grazing on the grass as well as
the occasional bird, busily singing a melody.  The hills continue south and
east.  A large forest is to the north.  
[V.........S..] Phedre no Delaunay is here.
A bird is here, singing a merry tune.
A deer is here, grazing on the grass.

The Eastern Forest (Emyn Muil) 
  The forest casts an eerie glow upon the surroundings.  The green trees
here prevent much sunlight from shining through them.  As a result, very
little grass grows at the base of most of the tress.  A clearing can be
seen to the north, while the forest continues west.  
     A body lies here with a dagger in its chest. [excellent]
[V.........S..] Phedre no Delaunay is here.

the body of a man lies on the forest floor.

There is a dagger in his chest, and both his hands are wrapped around the hilt.

Phedre looks away from the corpse at first sight but forces herself to examine the body.

He hasn't been dead for more than a few days.

Phedre gives a small shudder but decides to take the dagger from his corpse.

Phedre touches the dagger but the man's hand hold it closely, unmovable.

Phedre suddenly spots a journal in his belongings, and decides to read that first.

Phedre gets A journal from A corpse.

Phedre opens the journal.

its to thick to read it all, so you page through it:

(journal) While I possess the dagger I am safe, but he never leaves me alone.  He hates the dagger, yet he is drawn
 to it.

(journal) He slays those around me, I cannot protect them.  I flee to save them, or they drive me away, and always 
he follows.

This page of the journal contains a detailed drawing of a dagger, with a ruby hilt and an onyx blade.

In the diagram the blade is labeled power, the hilt is labeled bane.

(journal) He would have me destroy the dagger in his hatred of it, but destroying the object of his desire would dr
ive him insane.  He would slay me in his anger.

(journal) There is power in the blade to destroy him, yet while the hilt is there he will never approach.  There is
 no solution.

the journal entries have become more and more scrawled, this last entry is almost impossible to read:

(journal) Doom, doom take us both but he will not go.  I must break it but it is one.  I must break us before we ar
e one.

Phedre thinks of the piece of crystal in her pouch and closes the journal, putting it in her bag.

Phedre looks at the dagger once more and considers her options.

Phedre thinks 'Either I get the dagger, give it to the wraith, but then I will risk doom upon the earth , or let it be and
 will face certain death'.

Phedre , though not trusting the wraith's word that this is the best thing to do, decides to take the dagger at least for 
herself, and pries it loose from the man's hands.

Phedre gets A Runed Dagger from A corpse.

the hilt is made of a large ruby, and has a small rune: $

the blade is black onyx, and bloody.

You also notice a small, oddly shaped slot between the hilt and the blade.  It looks somehow familiar . . . 

Phedre get the crystal from her pouch, laying it next to the dagger.

They appear to be a perfect match.

Phedre considers the journal entries of the man, and thinks 'If this crystal could split the dagger into two parts, would 
it destroy the wraith? Or is it a trick, giving it even more power'

Phedre ponders the dagger and the crystal, thinking of how it can kill the wraith.

Phedre says 'If I would only know the power of the crystal..'

Phedre brings the crystal close to the slot in the dagger, feeling the weapon and the stone vibrate as they come nearer, a
nd she knows for sure that they are a match.

Phedre , still not knowing what to do, thinks of a man, old and wise, that may be able to help her.

In the Eastern Hills (Emyn Muil)
  Now on the eastern side of the Anduin, tall hills, covered in lush green
grass stand before you.  A deer can be seen grazing on the grass as well as
the occasional bird, busily singing a melody.  The hills continue south and
east.  A large forest is to the north.  
[V............] Phedre no Delaunay is here.
A silent fox is looking for food.
A silent fox is looking for food.
A bird is here, singing a merry tune.
A deer is here, grazing on the grass.

In the Eastern Hills (Emyn Muil)
  The green hills of Emyn Muil continue here.  A pack of wolves is
crouching in the tall grass, scanning the horizon for any prey or
predators.  The hills continue towards the north, east and south.  
[V............] Phedre no Delaunay is here.
[.H...........] A white wolf is here, ready to attack.
[.H...........] A white wolf is here, ready to attack.

In the Eastern Hills (Emyn Muil)
  The eastern hills are covered in emerald green grass.  The occasional
tree can be seen growing on the hills, offering some shade from the hot
sun.  Forest creatures run about here, without a care in the world.  The
hills continue north and east, while a trail can be seen to the west.  
[V............] Phedre no Delaunay is here.
A silent fox is looking for food.

In the Eastern Hills (Emyn Muil)
  Continuing along the hills, this point is one of the highest among the
other hills.  A coyote is here, looking for any animals grazing on the
grass.  The hills continue east, west and north.  
     A broad-headed sword lays here, ready to deal some death. [excellent]
     A vest made of human skin lies here. [excellent]
     A large wooden club lies here. [excellent]
[V............] Phedre no Delaunay is here.
A white coyote is here, looking for prey.

In the Eastern Hills (Emyn Muil)
  The eastern hills are covered in emerald green grass.  The occasional
tree can be seen growing on the hills, offering some shade from the hot
sun.  Forest creatures run about here, without a care in the world.  The
hills continue north and east, while a trail can be seen to the west.  
[V............] Phedre no Delaunay is here.
A silent fox is looking for food.

A Misty Trail (Emyn Muil)
  The hills turn to a small dirt trail which leads down towards the falls.
A light mist rises from the falls and covers the trail and the
surroundings.  The trail continues below while the hills lie back to the
east.  
[V............] Phedre no Delaunay is here.
A wary adventurer is here, treading softly.

In the Eastern Hills (Emyn Muil)
  The eastern hills are covered in emerald green grass.  The occasional
tree can be seen growing on the hills, offering some shade from the hot
sun.  Forest creatures run about here, without a care in the world.  The
hills continue north and east, while a trail can be seen to the west.  
[V............] Phedre no Delaunay is here.
A silent fox is looking for food.

In the Eastern Hills (Emyn Muil)
  Continuing along the hills, this point is one of the highest among the
other hills.  A coyote is here, looking for any animals grazing on the
grass.  The hills continue east, west and north.  
     A broad-headed sword lays here, ready to deal some death. [excellent]
     A vest made of human skin lies here. [excellent]
     A large wooden club lies here. [excellent]
[V............] Phedre no Delaunay is here.
A white coyote is here, looking for prey.

In the Eastern Hills (Emyn Muil)
  The hills roll out to the north and west.  Their rounded green peaks
bring a sense of quiet and peace in a time of such discomfort and war. 
Animals can be seen scurrying about the hills and down towards the river. 
A path can be seen leading west towards the Anduin.  
[V............] Phedre no Delaunay is here.
A white coyote is here, looking for prey.

A Footpath into the Hills (Emyn Muil)
  The path narrows slightly here, to squeeze in between two large mounds. 
The hills are just to the north now, rolling off into the distance.  The
river is still quite loud and still inaccessible from this point.  
[V............] Phedre no Delaunay is here.

A Footpath into the Hills (Emyn Muil)
  The path is starting to narrow as the hills roll off further to the
north.  The sound of a strong river can be heard from a distance.  Far
away to the west, the Anduin can be seen.  
[V............] Phedre no Delaunay is here.

A Footpath into the Hills (Emyn Muil)
      =======================================
                      Emyn Muil
      =======================================
      This area is for VERY HIGH players only
                 Please use Caution!!!
 
The hills on the eastern side of the Anduin lay up ahead in the
distance.  The rushing of the river, along with the crash of the Falls of
Rauros makes it very noisy.  A dense forest can be seen beyond the hills.
A small footpath leads north into the hills.
[V............] Phedre no Delaunay is here.

Below the Falls of Rauros (Anduin River)
  The mighty roar of the Falls of Rauros thunders all around you.  The
splash and foam from the backwash nearly swamps your little boat.  As you
become more accustomed to the spray and noise of the fall, you begin to see
a canal with a lock system on the east bank.  It seems to be in good enough
repair to take you easily through the thunderous falls.  A small footpath
leading to a wide forest lies north of here.  
[V............] Phedre no Delaunay is here.

Portage Canal (Anduin River)
  The canal's lock system is very easy to operate, helping you make very
good time while moving through them.  The base of the Falls of Rauros is
towards the west, while towards the north lies the Sarn Gebir.  
[V............] Phedre no Delaunay is here.

Portage Canal (Anduin River)
  The canal's lock system is very easy to operate, helping you make very
good time while moving through them.  Towards the west lies Sarn Gerbir, an
area of turbulant rapids and whirlpools.  The canal continues on southward. 
[V............] Phedre no Delaunay is here.

Above Sarn Gebir (Anduin River)
  You are near rapids which form up and become the Falls of Rauros, but
here the river is still relatively safe and the waters are not yet too swift
to land your craft.  All around dark rolling hills squeeze the river,
causing it to increase in speed and strength.  Towards the east the entrance
of a canal with a lock system becomes visible.  The Anduin continues on
northward.  
[V............] Phedre no Delaunay is here.

Anduin River (Anduin River)
  The river meanders along, slowly sweeping past rock outcrops and fallen
trees.  Here and there in the water you spot fish swimming about, and
sometimes raiding the surface to snack on an insect or two.  On both sides
of the bank, the dark rolling hills slowly become the Brownlands.  The river
continues north and south.  
[V............] Phedre no Delaunay is here.

Rapids through the Brownlands (Anduin River)
  The river flow starts to change as it moves towards dark rolling hills,
becoming more swift and dangerous here.  The waters are white with foam as
it splashes against submerged rocks.  All around the Brownlands are visable,
while towards the north the southern eaves of Mirkwood can finally be
seen.  The river continues north and south.  
[V............] Phedre no Delaunay is here.

Anduin River (Anduin River)
  The river meanders along, slowly sweeping past rock outcrops and fallen
trees.  Here and there in the water you spot fish swimming about, and
sometimes raiding the surface to snack on a insect or two.  The east bank
has some rolling hills, but is mainly open plains, while on the west bank
you see the plains of the Wold.  Mirkwood is visible towards the north. 
[V............] Phedre no Delaunay is here.

Anduin River (Anduin River)
  The river meanders along, slowly sweeping past rock outcrops and fallen
trees.  Here and there in the water you spot fish swimming about, and
sometimes raiding the surface to snack on a insect or two.  From all around
the forest seems to be closing in on you, its scent heavy on the summer
wind.  The river continues to the north and south.  
[V............] Phedre no Delaunay is here.

Anduin River (Anduin River)
  The river meanders along, slowly sweeping past rock outcrops and fallen
trees.  Here and there in the water you spot fish swimming about, and
sometimes raiding the surface to snack on an insect or two.  The river
continues towards the south, with a landing point off to the west.
[V............] Phedre no Delaunay is here.

Anduin River (Anduin River)
  The sounds of the Anduin river become almost deafening.  Rapids crash
against the rocks as the waters churn, moving rapidly southward from their
source far to the north.  A fork in the Anduin lead toward Lothlorien to
the west.  
[V............] Phedre no Delaunay is here.

Anduin River (Anduin River)
  The sounds of the Anduin river become almost deafening.  Rapids crash
against the rocks as the waters churn, moving rapidly southward from their
source far to the north.  The feeling of being watched cannot be overcome,
as the cold, powerful waters continue to pass on.  A faint path lies to the
west.  
[V............] Phedre no Delaunay is here.

Anduin River (Anduin River)
  The waters churn still, swaying here and there, but for the most part
remains relatively calm.  Sounds of rapidly running water can be heard from
the south as the Anduin continues to flow from its source in the north.
[V............] Phedre no Delaunay is here.

Old Ford (Anduin River)
  The old ford expands into view, reaching the far extensions of the
horizon.  Sounds of rapidly running water can be heard from the south as the
Anduin continues to flow from its source in the north.  On the east bank the
dark eaves of Southern Mirkwood follow your course.  Towards the west
the Dwarven Road runs parallel to the river, with snow-capped peaks of the
Misty Mountains, visible in the far distance.  
[V............] Phedre no Delaunay is here.

Dwarven Road (Anduin River)
  The west expands deep into the Dwarven Road, following along flowing
Anduin River.  Further into the northwest you see the snow-capped peaks of
Misty Mountains.  The soft sounds of a nearby village come from the
south.  
[V............] Phedre no Delaunay is here.

Passing the Gladden River (Anduin River)
  The river continues to flow westward lazily along Dwarven Road from its
source in the east.  Towards the south you see Gladden Fields, while the
snow-capped peaks of Misty Mountains start to rise over the northern
horizon.  
[V............] Phedre no Delaunay is here.

Dwarven Road (Anduin River)
  The river continues to flow westward lazily along Dwarven Road from its
source in the east.  The soft sounds of a small village comes from the south
as the snow-peeked capped Misty Mountains come closer into view over the
northern horizon.  
[V............] Phedre no Delaunay is here.

High Pass Crossroads (Anduin River)
  The hills roll along in the distance as the Anduin river lazily flows
branching off eastward.  Towards the north you see the snow-capped peak of
Misty Mountains.  Towards the east, the soft sounds of a small village can
be heard.  
[V............] Phedre no Delaunay is here.

Foothills of the Misty Mountains (Anduin River)
  The enormous Misty Mountains rise into the sky as far as the eye can
see, with an enormous mist covering their peeks.  A stream lazily flows
past you just ahead.  
[V............] Phedre no Delaunay is here.

Trail to the High Pass (Anduin River)
  The trails of the high pass, extend as far as the eye can see.  Off
towards the north you see what seems to be a cave.  The trail continues
westward, leading you further up the Misty Mountains.
[V............] Phedre no Delaunay is here.

High in the Misty Mountains (Anduin River)
  The trail is becoming very difficult to follow, you could fall off the
face of the mountain at any time!  Make sure you have a bright light, to
lead your way.
[V............] Phedre no Delaunay is here.

High in the Misty Mountains (Anduin River)
  The mountains are in clear view to the south with a strong mist ever
present in your view.  
[V............] Phedre no Delaunay is here.

Trail to the High Pass (Anduin River)
  A large valley opens southward into the entrance of the Misty Mountains.
To go neither over nor around the mountains, but to go under the mountains,
follow the path to the east to the great Mines of Moria.  
[V............] Phedre no Delaunay is here.

Great East Road (Anduin River)
  You are clearly on the brink of Rivendell as you continue on westward. 
The green forest blinds your view in most of the directions, leaving you
with the impression of gazing into nothingness.  Off towards the east lies
the snow-capped peaks of Misty Mountains.  
[V............] Phedre no Delaunay is here.

Passing Rivendell
  All round the green forest of the Trollshaws spreads out.  The soft
warmth of the summer evening and the faint song of elven song give this
small forest an almost sylvan tranquility.  To the west the Great East Road
continues with the west leading back up into the High Pass.  A valley
entrance lies to the south.  
[V............] Phedre no Delaunay is here.

Hidden Valley of Angle
  The soft warm of the summer evening peaks through for forest canape and
in the distance the faint sounds of elven songs fills the air.  A forest
path leads down to the rumoured Rivendell home of the elves.  
[V............] Phedre no Delaunay is here.

The Forest Road (Rivendell)
  This broad road meanders to the north through what looks like fairly
dense forest.  Wood that could be used for firewood lines the sides of the
road.  
[V............] Phedre no Delaunay is here.

The Forest Road (Rivendell)
  This well-used road winds to the north through a forest of oak, ash,
rowan, and birch trees.  Small wildflowers grow by the roadside and
birdsong fills the air.  
[V............] Phedre no Delaunay is here.
An elvish minstrel hums and smiles to himself.
[..........S..] The shadows seem to shift slightly.
[..........S..] The shadows seem to shift slightly.

Before a Shallow Ford (Rivendell)
  The great roar of the River Bruinen can be heard from the north, and the
riverbank can be glimpsed through the trees.  There appears to be a shallow
ford that will allow passage to the other side of the river.  
[V............] Phedre no Delaunay is here.
A tired dusty traveller hopes to find lodging soon.

A Shallow Ford on the River Bruinen (Rivendell)
  Dark waters swirl on either side of this shallow ford.  To the north, a
forest trail lined with rowan and ash trees leads toward a beautiful
valley.  
[V............] Phedre no Delaunay is here.

Beyond the Ford (Rivendell)
  The trail continues to the north, leading down the sides of a forested
valley. The sound of birdsong fills the air, and the rushing waters of
the River Bruinen can be heard to the south.
[V............] Phedre no Delaunay is here.
[..........S..] The shadows seem to shift slightly.
[..........S..] The shadows seem to shift slightly.

A Trail into the Valley (Rivendell)
  The trail winds gently to the north into a forested valley.  The track
appears to be well-used by someone with a light step, for the grass still
grows underfoot.  
[V............] Phedre no Delaunay is here.
An elvish minstrel hums and smiles to himself.

A Trail into the Valley (Rivendell)
  The air begins to become warmer further down the winding path.  Wild
mushrooms grow in the grass by the side of the trail, and the woods are
dense and dark.  The strong scent of pine could make any wandering
adventurer drowsy.  
[V............] Phedre no Delaunay is here.
[..........S..] The shadows seem to shift slightly.
[..........S..] The shadows seem to shift slightly.
You sense something watching you in the shadows.

A Trail into the Valley (Rivendell)
  The trail has widened out a little, and stones have been carefully set
on either side marking the way more clearly.  The trail continues to the
north, meandering among beech and oak trees.
[V............] Phedre no Delaunay is here.
An elvish minstrel hums and smiles to himself.

A Trail into the Valley (Rivendell)
  The trail inclines toward the lowest part of the valley where the forest
is dark and dense.  Light voices ring out in the distance and there is a
warm, gentle breeze. 
[V............] Phedre no Delaunay is here.
[..........S..] The shadows seem to shift slightly.

The Bottom of the Valley (Rivendell)
  The trail passes over a narrow stone bridge, and a crystal clear stream
runs to the west.  There is a huge gnarled old willow tree here, and many
wild plants and herbs grow in the shade.  
[V............] Phedre no Delaunay is here.
A tired dusty traveller hopes to find lodging soon.
[..........S..] The shadows seem to shift slightly.

A Stone Pathway (Rivendell)
  This narrow bridge is wide enough to allow only one person to pass at a
time.  It is paved with roughly-hewn flagstones leading north among the
trees, deeper into the valley.  
[V............] Phedre no Delaunay is here.

A Stone Pathway (Rivendell)
  This narrow bridge is wide enough to allow only one person to pass at a
time.  It is paved with roughly-hewn flagstones leading north towards a
large dwelling that can be seen beyond the trees.  
[V............] Phedre no Delaunay is here.

A Stone Pathway (Rivendell)
  This narrow bridge is wide enough to allow only one person to pass at a
time.  It is paved with roughly-hewn flagstones leading north towards a
large dwelling that can be seen beyond the trees.  Clear sounding voices
call out to one another, and the atmosphere is calm and welcoming.  
[V............] Phedre no Delaunay is here.

A Stone Pathway (Rivendell)
  This narrow bridge is wide enough to allow only one person to pass at a
time.  It is paved with roughly-hewn flagstones leading north towards a
large dwelling that can be seen beyond the trees.  A foot path winds east
into Rivendell.  
[V............] Phedre no Delaunay is here.

Approaching the Entrance to Rivendell (Rivendell)
  The path leads east towards an enormous arch formed by two great oaks,
which mark the entrance to Rivendell.  Small lanterns hang from the
branches to guide weary travellers.  An elven dwelling can be glimpsed
among the trees.  
[V............] Phedre no Delaunay is here.

The Entrance to Rivendell (Rivendell)
  Two ancient oaks meet overhead to form an enormous archway.  A small
cobbled street leads to a large elven dwelling that can be seen ahead. 
There is a sound of laughter, and sweet voices are raised in a lilting
elven song.  
[V............] Phedre no Delaunay is here.
[..........S..] This Elven Guard watches your every move.
[..........S..] This Elven Guard watches your every move.

Phedre says 'Hail guardians of Rivendell! I come to see a friend, your Lord Elrond.'

Phedre says 'Can you tell him that I have arrived?'

Elven Guard says 'hail, visitor, I will tell him.'

Phedre says 'Thank you.'

Elven Guard walks up.

a few moments pass, and the guard returns

Phedre smiles.

Elven Guard says 'You believe your business is worth of Elrond's time?'

Phedre says 'Yes, and so will he once he hears my story.'

Elven Guard says 'very well.'

The guard leads you to Elrond.

Phedre curtseys gracefully to Elven Guard.

The Hallway (Rivendell)
  This hallway is tall and wide to allow comfortable passage for those
with baggage.  The polished flagstones are covered with a soft woven rug
and a tapestry depicting a banquet scene adorns the wall.  

[Exits: north south]
[.H........S..] A tall kingly elf is preparing to address the council.
An elven citizen of Rivendell is standing here.
[.H...........] An elven child plays here with some rune stones.
[V............] Phedre no Delaunay is here.

The guard bows and takes his leave.

Phedre curtseys deeply and says 'My Lord'

Elrond, Lord of Rivendell looks at you intently.

Phedre says 'I have come here before you with a mystery'

Elrond, Lord of Rivendell says 'Very well, I will do what I can to help.'

Phedre says 'Thank you.'

Phedre gets the dagger, the crystal and the journal from her bag and lays them down.

Elrond, Lord of Rivendell looks over the items, and reaches for the journal.

Phedre says 'I have been given a task by an evil force, and though this quest itself is not the mystery, the objects which
 it involves are.'

Elrond, Lord of Rivendell pages through the journal with a furrowed brow.

Phedre says 'This journal was found in the corpse of a man, laying with a dagger in his chest, his face looking desperate.'

Elrond, Lord of Rivendell examines the dagger and crystal in silence.

Elrond, Lord of Rivendell says 'Well, you find yourself in a bad situation indeed.'

Phedre forces a smile and says "I agree', followed by a sigh.

Elrond, Lord of Rivendell says 'Can you describe the being whom you speak of?'

Phedre says 'Yes, his touch was like a whip, forcing me into the right direction. His voice was like icy cold, making my w
hole body shiver. His sight was unbearably yet he forced it upon me. Though if you want me to tell you about his appearanc
e, I am afraid I will fail.'

Elrond, Lord of Rivendell says 'he sounds terrifying indeed.  He was undead then?'

Phedre says 'I believe it to be so.'

Phedre says 'He spoke as one who has seen the grave but not yet touched it.'

Elrond, Lord of Rivendell picks up the crystal, and casually inserts it in the dagger.

Phedre gasps in astonishment.

it slides in with a click, and the blade slips out of the hilt.

Phedre says 'You dare what I did not dare, yet I trust you'

Elrond, Lord of Rivendell says 'The pieces are bound together with a binding spell.  The crystal is the key, it was part o
f the spell and has the power to seperate them.'

Elrond, Lord of Rivendell slides the blade back into the hilt, and the piece of crystal pops out with another click.

Elrond, Lord of Rivendell says 'both the hilt and blade are enchanted, but differently.'

Elrond, Lord of Rivendell says 'the hilt is imbued with powerful spells to repel a single being. '

Elrond, Lord of Rivendell says 'the blade appears have been made seperately, probably before the hilt, and by a different 
magician.'

Phedre says 'What powers does the blade hold?'

Elrond, Lord of Rivendell says 'It's spells are powerful, but I don't know exactly what they do.  They are keyed to work o
nly when in contact with its maker.'

Phedre sits down and ponders deeply.

Elrond, Lord of Rivendell says 'However, these enchantments are old.  The spells does not specify that it can only be USED
 by the maker, but only when in contact with his essence.'

Phedre nods.

Phedre says 'Do you believe the maker would still be alive these days?'

Elrond, Lord of Rivendell says 'It's impossible to tell exactly, but based on the age of the enchantments, he would be lon
g dead'

Phedre sighs.

Elrond, Lord of Rivendell says 'or, long undead.'

Phedre says 'I understand.'

Phedre says 'Do you have any more advice for me as to how to proceede next?'

You say 'if we could determine the identity of any of these people, it would help us to identify the exact spells.'

Phedre says 'Do you suppose the Wraith could have been the one creating the blade?'

Phedre says 'and, could it indeed destroy him?'

Elrond, Lord of Rivendell says 'perhaps . . . do you know his name?'

Phedre says 'Yes, his name is Agragag.'

Elrond, Lord of Rivendell says 'ahhh, well that helps indeed!'

Phedre says 'Do you know this being then?'

Elrond, Lord of Rivendell says 'I have heard of him.  Let us consult the records.'

Phedre nods.

Elrond, Lord of Rivendell leads you to the Library.

Phedre looks through the many books.

Elrond, Lord of Rivendell walks directly to a shelf, and picks out a volume title "A history of Emyn Beraid".

Elrond, Lord of Rivendell pages through it to the spot that interests him.

Phedre moves closer to the Elven Lord and peeks into the book.

Phedre says 'What have you found?'

Elrond, Lord of Rivendell says 'the blade was indeed made by agragag.'

Elrond, Lord of Rivendell reads to you from the book:

'The Ruby hilt was created and joined to the blade by Agragag's enemy, 

'a rival mage named Smook.  He stole the blade, and joined it to the hilt to prevent Agragag from ever regaining th
e

power he poured into the blade.

'No ones knows the fate of the two mages, it is rumored that they went into the wilderness to settle there differen
ces, and neither returned.

Elrond, Lord of Rivendell skims ahead to the details of the spells used on the hilt.

'Smook enchanted the hilt with a powerful and specific spell, that will repel only Agragag.  The spell will termina
te when Agragag meets his end, or when the hilt itself is destroyed.

"the hilt is protected by powerful enchantments however, and a means to destroy it is unknown.

"however, many have theorized that if enough heat were apllied it would overload the spell, and release the power o
f the spell in a single powerful burst"

Elrond, Lord of Rivendell says 'there is nothing here about the blade, but the journal certainly indicates that it could d
estroy agragag.'

Elrond, Lord of Rivendell says 'that is consistent with the spells places upon it as well.'

Phedre says 'But it seems to me that the only way to get it near Agragag is to remove the hilt, or at least its repelling 
power.'

Elrond, Lord of Rivendell says 'Indeed.  With the crystal you have the power to seperate them.  If its former owner had do
ne that, his end might not have been so desperate.'

Phedre says 'It seems to me though that the man who possesed the dagger did not know of the existence of this crystal, or 
at least he did not have it.'

Elrond, Lord of Rivendell nods.

Elrond, Lord of Rivendell says 'If the hilt were to be destroyed, the spell on it would release in a sudden burst, stunnin
g agragag temporarily.'

Phedre says 'Well there is only one place that would be able to destroy anything with its awesome fires'

Elrond, Lord of Rivendell says 'I assume you mean the first of mount doom.'

Phedre nods.

Elrond, Lord of Rivendell says 'I wonder why agragag sent you to fetch the dagger, when he knows that he cannot wield it, 
or even approach it.'

Phedre says 'He also gave me the crystal to split the dagger into two'

Elrond, Lord of Rivendell says 'although, the journal did mention that he was planning on having it destroyed . . . .  Tha
t would be very bad for you indeed.'

Elrond, Lord of Rivendell says 'he GAVE it to you??'

Phedre says 'Well, I do not think it was intentional per se'

Phedre says 'Yet after our encounter I found it in my cloak'

Elrond, Lord of Rivendell says 'Hmmmm.  The undead are difficult to fathom.'

Phedre says 'Perhaps he counted on my foolishness to hand the dagger to him in two parts'

Phedre says 'Or he would summon me at the moment the dagger had split'

Phedre says 'That is why I came to you.'

Elrond, Lord of Rivendell says 'Perhaps.  But even seperate, he is unable to approach or harm you while you hold the hilt.'

Elrond, Lord of Rivendell says 'Of course, you cannot approach or harm him either.'

Phedre says 'So what are my chances of destroying him? I can not hold the hilt but destroying the hilt makes me vulnerable'

Phedre says 'I can destroy the hilt and stun him'

Phedre says 'but if it faills, He will take the blade and regain power.'

Phedre says 'Yet I fear that that is my best option'

Phedre sighs.

Phedre says 'I do not know why I was burdened with this.'

Elrond, Lord of Rivendell says 'Yes, I think your best chance is to destroy the hilt and attack him with the blade immedia
tely.'

Phedre says 'That means I should get him to Mount Doom right before I destroy the dagger.'

Elrond, Lord of Rivendell says 'yes . . . . somehow.'

Phedre says 'Yes I believe I can use this scroll he gave me.'

Phedre says 'It is a scroll of notify, I believe it will summon him'

Elrond, Lord of Rivendell raises an eyebrow.

Phedre gives the scroll to Elrond.

Elrond, Lord of Rivendell examines the scroll.

Elrond, Lord of Rivendell says 'It will not summon him, but it will give him a link to your essence, and allow him to spea
k to you.'

Phedre says 'Do you believe that if I could send the power of the blade through this connection, it could destroy him?'

Elrond, Lord of Rivendell returns the scroll to you.

Elrond, Lord of Rivendell says 'no, it is not a physical connection unfortunately.'

Phedre frowns deeply.

Phedre says 'I shall have to convince him when we speak to come to me'

Phedre says 'Then once he arrives, I shall destroy the hilt, stun the wraith and destroy him.'

An elven messenger enters from below.

the messenger says 'Lord Elrond, your daughter is injured, you must come to her at once.'

Elrond, Lord of Rivendell says 'Oh no!'

Elrond, Lord of Rivendell rushes off, waving goodbye and wishing you well.

Phedre ponders her conversation with Lord Elrond and decides to travel to Mount Doom.

Phedre drops a Mystic Portal and steps into it.

East*West Crossroads (Minas Morgul)
  This is where the various traders of Middle-earth gathered in ancient
times.  Now they gather in Market Square to sell their goods to any travel
willing to spend thier money.  Below the tower, and north of the Guild
Square, you see the enormous East*West road expand in all its glory, for
this is a beginning -- an outlet to Middle-earth.  Please read the note
'look note'.  
[V............] Phedre no Delaunay is here.

Crossroads East*West (Minas Morgul)
  You are heading east on a well traveled road, rivets from many wagons
have been left in the road.  Further to the east lies the gate leading out
of Minas Morgul and into the unknown, west back to the center of town.  
[V............] Phedre no Delaunay is here.

Crossroads East*West (Minas Morgul)
  Traveling further east you start to hear the sounds of wildlife as you
get closer to the edge of town.  The road you're on is still easily
traveled but further on past the gate it breaks a little.  
[V............] Phedre no Delaunay is here.

Inside the East Gate (Minas Morgul)
  You are standing before the east gate leading out of town.  As soon as
you cross over into the wilderness, you know not what you will encounter.  
[V............] Phedre no Delaunay is here.

Outside the East Gate (Minas Morgul)
  You are now on the outskirts of town heading east into the wild and
unknown.  You hope you are prepared for the journey ahead of you and have
evereything you'll need.  Remember don't trust anyone, the golden rule is to
watch your back and keep a good eye open at all times.  
[V............] Phedre no Delaunay is here.

The Blackened Trail
  There you stand upon the begining of a path trailing out far to the
east.  To the west lies the Eastern Gates of Minas Morgul, and to the east
The infamous Towers of the Teeth.  The path, worn out by ancient times, has
blackened by dried blood spilled upon it.  Yet for now, it is safe to pass,
yet, all around you, the stench of orcs and trolls fill your senses filling
you with a sense of dread, and vileness.  
[V............] Phedre no Delaunay is here.

The Blackened Trail
  The blackened path continues on.  The smell of monsters vile, but
tolerable...  Up to a point.  Shadows of a cliff high above looms over the
blood-stained path, creating a sense of dispair for those good of heart. 
For those evil, they found a sense of wonder...  The lidless eye shines high
above, watching all that travels this path.  To the west lies Minus Morgul,
to the west, the trail continues.  
[V............] Phedre no Delaunay is here.

Under the Pass
  There, below the high pass, the shadows shelter you, though it feels
like something else takes shelter here.  High above, the Eye casts it's red
beam upon the ground, however, it cannot find this place.  The one place
where all are safe from Sauron.  Far to the west, the bustling of some kind
of city can be heard in the distance, yet, the Towers...  To the east, the
battle cries of orc hordes can be heard, warning all they approach their
Towers, into the Tempest.  The trail winds upwards, up into the High Pass,
allowing travels to continue.  
[V............] Phedre no Delaunay is here.

The High Pass
  The songs of the orc begin to be heard in the distance.  You stand upon
the edge of a cliff, the light breeze washing away the stench that haunted
you below.  Here the blackened path continues.  The lidless eye, casting a
deep red beam elsewhere.  As you look up, you notice far to the west, the
lights of a bustling city rise into the air.  To the east, the appears to be
the source of sound, what could it be?
[V............] Phedre no Delaunay is here.

The High Pass
  The path becomes wider now, in the distance you can see the peek of the
mountains.  And so, you wonder, what was this country like before Sauron
turned it into a black realm?  The Eye of Sauron stares down upon you, but
it doesn't matter anymore.  You are already deep inside the path, and now,
there is no turning back.  
[V............] Phedre no Delaunay is here.

The High Pass
  Here the stench of death rises high into the air.  The blackened path
begins to widen as the sound of Orcs singing their horrid songs rising into
the air, their voices directed towards you.  The message is clear.  You are
standing upon the Eye of the Storm.  You notice farther ahead, a great pass
rises high into the air, beckoning you to approach.  
[V............] Phedre no Delaunay is here.

The Gates of the Towers of the Teeth
  Here the source of the sounds are heard, two towers rise high to either
side of you, protecting a massive gate that leads down the pass into the
country known as MORDOR.  The Orcs singing ring clear, never ending, jeering
and jaunting you for no end to come.  South leads to the tower of Carchost.
The Eye of Sauron burns still, it's lidless gaze boring down upon you.  They 
know you are here...  
[V............] Phedre no Delaunay is here.

Under the Towers of the Teeth
  You are now under the gates of the Towers of the Teeth.  A light breeze
passes through as you gaze upon the grassy fields.  It almost seems
peaceful, but yet...  Further on..  The horrors of evil unmask themselves. 
To the south you notice the sounds of human voices, far away yet distinct. 
The plains extend further south, as a crudely cut road continues on north
and east.
[V............] Phedre no Delaunay is here.

The Orc Road
  The crudely dug road becomes a little smoother, but all around you, you
see that the grass has started to die, and the putrid smell of monsters have
become stronger than ever before.  Further on to the east is the source of
that smell.  Ugh, you just hope it doesn't look as bad as it smells.  
[V............] Phedre no Delaunay is here.

The Orc Road
  Here the grass is now dead.  A barren wasteland stretches out as far as
the eye can see.  The wind blows only weakly, brushing along bits of dust as
you continue on the trail that has been made.  The path has now begun to
black, marked by the blood of those who dug up the road and those who faught
on it.  The blackened trail continues on to the east and to the west.  
[V............] Phedre no Delaunay is here.

The Orc Road
  The smell of death wafts into the air again.  The path has totally been
stained black now, and there is a faint, ugly smell that rises into the air.
Though, it is impossible to tell what.  Further on to the west, the back of
the Towers of the Teeth are seen, and heading on to the east, is the Ogre
Pit.  
[V............] Phedre no Delaunay is here.

Near the Ogre Pit
  The smell has become even worse!  Here the crudely dug trail begins to
smooth out, now turning into a well worn path.  The barren ground stretches
out far, and a huge, gaping hole can be noted up ahead to the east. 
Thankfully, the pass is relatively safe, and extends to the east and west.  
[V............] Phedre no Delaunay is here.

The Edge of the Ogre Pit
  This is the edge of the ogre pit.  The smell has become almost
unbearable.  Down below, you see the bones of those who have fallen in and
met their demise.  A few glints of metal can be seen here and there,
possibly treasure.  The blackened trail still stretches across the
wastelands; west back to Minus Morgul and east toward the glowing, blood
red, sky.  
[V............] Phedre no Delaunay is here.

Sauron's Road
  The blackened path stretches through the barren wasteland.  A few dying
shrubs can be seen here and there.  To the west lies an ugly smell, the
smell of ogres.  Further to the east, a large mountain looms, giving off a
blood red glow.  High above to the west, the lidless eye watches, never
tiring as it gazes upon you.  
[V............] Phedre no Delaunay is here.

Sauron's Road
  The path, stained black with blood, continues to the east and west.  The
rancid smell of ogres wafts in from the west.  The sky is a blood red,
coloured by the volcano rising from the barren land to the east.  A sense
of dread falls over you.  
[V............] Phedre no Delaunay is here.

Sauron's Road
  The road continues along the barren landscape.  A volcano looms to the
northeast, emitting a deep rumble that can be felt in your bones.  A city
lies far to the east, a tower rising from its centre.  To the west are the
Mountains of Shadow and Minas Morgul.  
[V............] Phedre no Delaunay is here.

Crossroads
  The road splits here, leading in all cardinal directions.  To the north,
the sweltering heat of Mount Doom's volcanic eruptions can be felt.  To the
east lies a city with a tall tower, an unblinking eye watching your every
move.  To the south lies a great sea.  To the west, Ephel Duath blocking
all passage.  
[V............] Phedre no Delaunay is here.

The Black Path
  A huge mountain rises up into the sky to the north.  Smoke and ash
billow out from its mouth, turning the sky a dark grey.  It is the famed
Mount Doom, said to be the source of Sauron's powers on Middle Earth.  It
it said that whenever the mountain erupts, Sauron has returned to Middle
Earth to wreak havoc on its people.  This land is under the control of
Sauron.  That means only trouble can lie ahead.  
[V............] Phedre no Delaunay is here.

Approaching Mount Doom (Mount Doom)
       =======================================
                     Mount Doom
       =======================================
             Warning! Warning! Warning!
      This zone is for high level players ONLY!!
                Enter at your own risk.
 
The trail ends abruptly and empties onto a stony plain.  The winds blow
harshly across this desolate place, seeming almost like howling cries. 
Mount Doom looms in the distance not too far off. 
[V............] Phedre no Delaunay is here.

Phedre stares at the great mountain in the distance.

A Stony Plain (Mount Doom)
  The soft, muddy plains stretch out as far as the eye can see.  Enormous
fissures cover the landscape and small groupings of rocks surround them. 
Danger could be lurking in any of those holes, better watch your step.  
[V............] Phedre no Delaunay is here.
An orc scout is here patrolling for danger.
An orc scout is here patrolling for danger.

A Small Hill (Mount Doom)
  The terrain rises here and gives you a good view of the surrounding
landscape.  The ground to the north is charred black from the fire
mountain.  The plains continue in all directions.  
[V............] Phedre no Delaunay is here.
A vulture is scavenging for a free meal.

Scorched Plains (Mount Doom)
  The plains have been charred and blackened from the lava pouring down
the side of Mount Doom.  To the south lies a barren wasteland.  Blackened
plains continue east and west.  
[V............] Phedre no Delaunay is here.

Scorched Plains (Mount Doom)
  The rumbling noise has increased in intensity and has become a dull
roar.  Hot lava is visible coursing down the mountain edge, incinerating
anything in its path.  Orodruin looms closer and closer to the east.  
[V............] Phedre no Delaunay is here.
A vulture is scavenging for a free meal.
An escaped prisoner is here trying to avoid his captors.

Pools of Lava (Mount Doom)
  Now closer to the mountain itself, you can hear the rumbling noise far
more clearly.  What could it be?  Pools of hot lava have formed and burned
large holes in the plains.  Better not get too close!  
[V............] Phedre no Delaunay is here.

Scorched Plains (Mount Doom)
  The plains have been badly burnt in this section and faint footprints
can be seen heading eastward.  The pounding noise has increased in volume
and you can make out the sound of metal hitting metal.  Mount Doom is
before you.  
[V............] Phedre no Delaunay is here.

At the Base of Mount Doom (Mount Doom)
  Mount Doom stands before you in all its glory.  Footprints are visible
heading north.  The hammering noise is coming from the same direction. 
Smoke is pouring out the top of the mountain as well as hot lava pouring
down the sides.  This truly is a fire mountain.  
     A bright ball of light shimmers in the air. [G]
[V............] Phedre no Delaunay is here.
A hideous orc is here wandering about.

The Tunnel Mouth (Mount Doom)
  The base of Mount Doom stretches up before you.  The dark rock protrudes
from the earth like a jagged tooth.  Up will lead along the spiraling rim
of the mountain, while a dark tunnel can be seen to the north.  
[V............] Phedre no Delaunay is here.

A Dark Tunnel (Mount Doom)
  This tunnel is completely dark save for a soft red glow.  The heat from
the inside of the mountain pours through the tunnel, making it seem like a
portal into the centre of Middle-Earth itself.  
[V............] Phedre no Delaunay is here.
An orc is here busily moving through the forge.
An orc sentry guards for trespassers.
An orc sentry guards for trespassers.

The Tunnel Mouth (Mount Doom)
  The base of Mount Doom stretches up before you.  The dark rock protrudes
from the earth like a jagged tooth.  Up will lead along the spiraling rim
of the mountain, while a dark tunnel can be seen to the north.  
[V............] Phedre no Delaunay is here.

Up the Mountain (Mount Doom)
  A small trail leads from the mouth of the tunnel and begins to ascend
the mountain.  The wind is stronger because of the elevation, and it howls
as it swirls inside some of the mountain caves.  Legend speaks of creatures
that dwell in the caves, and they are said to be some of the fiercest in
the land.  
[V............] Phedre no Delaunay is here.

Along the Rim (Mount Doom)
  The path winds itself along an outer rim of the mountain.  Sections of
the path look to have broken away and fallen down onto the plains.  The
howling of the wind in the caves grows eerier with each step.  
[V............] Phedre no Delaunay is here.

Along the Rim (Mount Doom)
  A stream of molten lava has pooled along the path.  The stream can be
traced all the way up to the very top of the mountain, where it disappears
down into its heart.  The heat of the lava is reduced slightly by the chill
of the wind, but it is still quite hot.  The path winds up to the west, and
down to the east.  
     Red hot lava covers the ground. [F][excellent]
[V............] Phedre no Delaunay is here.

A Steep Incline (Mount Doom)
  The path here is on a steep slope, linking it to a ridge that runs
higher on the mountain.  Caves can be seen jutting off of the upper ridge,
and fierce howls can be heard coming from within.  
[V............] Phedre no Delaunay is here.

The Upper Ridge (Mount Doom)
  The upper ridge is more exposed, leaving a feeling of openness.  The
wind is much stronger at this elevation and has become much colder.  The
lava gives off a comfortable heat and offsets the cold wind.  The ridge
runs to the east, while an incline drops down to the lower rim.  
[V............] Phedre no Delaunay is here.

On the Ridge (Mount Doom)
  This ridge is wider than the one below and makes walking along it much
safer.  Caves can be seen cutting into the mountain and fierce howls and
cries are heard coming from within.  A stream of hot lava flows past here,
making it difficult to cross.  
     Red hot lava covers the ground. [F][excellent]
[V............] Phedre no Delaunay is here.

On the Ridge (Mount Doom)
  A large cave opens onto the ridge here.  No light can be seen coming
from within, however the sounds are quite audible.  A high pitched
shrieking slices through the air, piercing your soul.  The wind could never
make such a noise.  
[V............] Phedre no Delaunay is here.

A Set of Steps (Mount Doom)
  Some steps have been carved into the mountain.  A plateau is at the top
of the stairs, with a trail leading away from it.  A cave can be seen dug
in behind the stairs.  The cave looks ominous, however no sound can be
heard from within.  
[V............] Phedre no Delaunay is here.

A Plateau (Mount Doom)
  This plateau is quite wide, however, due to your elevation it is shorter
than the rims and ridges below it.  A large crack in the mountain can be
seen just to the west, with a soft red glow coming from within.  
[V............] Phedre no Delaunay is here.

A Plateau (Mount Doom)
  The crack in the mountain is now to the north.  Red hot lava is seeping
through the crack, like blind fingers groping into the outside world.  The
plateau is still wide, however the seeping lava makes for an interesting
pass.  
[V............] Phedre no Delaunay is here.

A Plateau (Mount Doom)
  A small ladder has been left leaning against the rock.  At the top of
the ladder, the plateau continues.  The ladder must have been placed here
to facilitate travel up and down the mountain, but by who?  
[V............] Phedre no Delaunay is here.

A Plateau (Mount Doom)
  The top of a ladder pokes over the lip of the plateau, to facilitate
travel up and down mountain.  A particularly large boulder looks to be out
of place on the wall of the mountain.  The plateau continues to the east.  
[V............] Phedre no Delaunay is here.

A Plateau (Mount Doom)
  The plateau is quite wide here.  There are no gaps or caves to be seen
in the wall of the mountain either.  The plain nature of this section of
the plateau is intriguing.  
[V............] Phedre no Delaunay is here.

A Plateau (Mount Doom)
  The plateau is significantly narrower here than it is to the west.  As
it constricts, the plateau winds up the side of the mountain to a higher
plateau.  The peak of Mount Doom is more visible from this point than from
anywhere below, and gives you a great view of the furious lava.  
[V............] Phedre no Delaunay is here.

A Plateau (Mount Doom)
  This is the highest plateau on the mountain.  Higher up the mountain the
paths constricts drastically, and below more plateaus wind up the mountain.
One very large cave is just to the west, and a faint drumming noise can be
heard.  
[V............] Phedre no Delaunay is here.

A Plateau (Mount Doom)
  There is a distinct drumming noise coming from a very large cave in the
mountain face.  The drumming sounds to be in a specific, consistant beat. 
How would drums get all the way up here?  
[V............] Phedre no Delaunay is here.

Phedre looks all around.

Phedre falls silent as she meditates.
Phedre utters the words, 'yabraguoph'.

A Plateau (Mount Doom)
  The spewing of the lava has launched ash into the air, which is now
settling on the ground.  The gray soot blankets a small spiraling path that
leads up to the upper shelf of the mountain.  Scuffled footsteps can be
seen in the ash, but their direction is unknown to you.  
[V............] Phedre no Delaunay is here.

The Upper Shelf (Mount Doom)
  The spraying lava is just a few feet above you.  Little droplets of
molten rock fall on the shelf, fusing themselves to the actual mountain. 
There is a distinct roaring noise to the lava, taunting whoever may be
climbing this mountain to dare to set foot on the peak.  
[V............] Phedre no Delaunay is here.

The Upper Shelf (Mount Doom)
  Ever closer burns the eternal fire of Orodruin.  Droplets of lava land
at your feet, searing the very mountain from which they came.  The lava
roars louder still, in a taunting tone, testing all who may venture the
full way up the mountain.  
[V............] Phedre no Delaunay is here.

The Summit (Mount Doom)
  Lava sprays about, landing everywhere, crackling as it lands on the
rock.  The mountain itself rumbles with fury as it spills lava out of its
peak and down its sides.  The source of the spray seems to be to the
northwest.  
[V............] Phedre no Delaunay is here.

Phedre looks all around.

Nearing the Source (Mount Doom)
  Directly to the west, the lava which is the very soul of the mountain
cascades into the air and crashes down around it.  Only the most daring
adventurers could possibly hope to survive the heat of the lava.  
[V............] Phedre no Delaunay is here.

Phedre looks all around.

A Barrage of Lava (Mount Doom)
  The lava leaps out of the mountain, attacking everything around it.  No
part of the mountain for a large radius around the source is uncovered. 
Survival at this point seems bleak.  Nothing escapes the wrath of the Fire
Mountain.  
     Red hot lava covers the ground. [F][excellent]
[V............] Phedre no Delaunay is here.
[......F...S..] The fire of Mount Doom leaps forth and surrounds you.

Phedre has reached the top of Mount Doom, its fires raging and surrounding her with warmth.

Phedre gazes into the hot lava.

Phedre gets the crystal from her pouch, clicks it into the dagger and seperates the hilt from the blade.

Phedre moves close to the lava's edge, preparing herself.

Phedre recites the scroll that the wraith had given her.

You hear agragag's voice 'Do you have the dagger?'

Phedre says 'Yes My Lord, but there is a small problem. Maybe you can come to 'remove' this problem in order to fully obta
in the object?'

the voice says 'A problem?  But you DO have the dagger, right?'

Phedre says 'Yes I do have the dagger my Lord'

the voice says 'EXCELLENT!'

the you feel the now familiar jerk and blurred surroundings.

and you arrive . . . . exactly where you were.

Agragag arrives from a puff of smoke.

Agragag says 'I sense it's presence.  Well done, your "reward" is near.'

Agragag is acting oddly, edging closer to you, then jumping back again, but always staying several yards away from 
you.

Agragag says 'Th-T-Throw it into the lava.'

Phedre says 'WHy would I?'

Phedre fumbles the two pieces of the dagger under her cloak.

Agragag says 'In order to obtain your reward of course . . .'

Phedre says 'But why would I want the reward if you can not harm me whilst I carry it?'

Agragag frowns.

Phedre says 'You must understand that I do not trust you'

Agragag drops all pretense of friendliness.

Agragag says 'very well then, do it because if you do not, I will follow you until your life is of no value to you.  I wil
l slay those you love, and make your life hell.'

Phedre shuffles somewhat beneath her cloak, fumbling the hilt into one hand, still unseen from the wraiths eyes.

Agragag says 'now THROW IT IN!'

Phedre frowns

Phedre says 'Love, I have been loved yes, once. And I shall love again, once. But I do not know love at this time, only pl
easure and pain. If you add to that pain, I shall divert it to pleasure. If you take away my pleasure, I will cherish the 
pain. But it will not destroy me.'

Agragag lunges at you, put hisses with pain and jumps away.

Phedre says 'You see, Wraith, you can not harm me.'

Agragag says 'Do what you think best.  But remember, many have held the dagger that you possess, and I have survived them 
all.'

Phedre says 'And this time it will be different'

Agragag says 'do you truly wish to be harrassed by me the rest of your life?  Throw the dagger, and it will all be over.'

Agragag says 'I will depart, and you may enjoy your life.'

Phedre says 'Wraith, tell me this'

Phedre says 'What would it do to you if I would throw in the dagger?'

Phedre says 'What is your benefit?'

Phedre says 'Give me one good reason and I shall do it'

Agragag says 'It would free me.  The dagger draws me, I think of it night and day and can concentrate on nothing else.  It
s destruction will leave me free to pursue . . . . other interests.'

Phedre says 'I see'

Phedre says 'I do believe in the freedom of all beings'

Agragag says 'and I have given you many reasons!  Your reward if you do it, your doom if you do not!'

Phedre says 'Well I must say that I am quite curious to my reward...very well.'

Agragag grumbles 'finally'

Phedre says 'wraith, am I one of your 'other interests'?'

Phedre flutters her eyes at the wraith, eyeing him sensually through her dark long hair.

Agragag rolls his eyes impatiently.  'No mortal, you are NOTHING to me once the dagger is destroyed.

Agragag says 'except to give you your reward of course.'

Phedre says 'Very well, I shall await this reward then, hoping to be able to come near your overwhelming presence'

Phedre turns around, getting the hilt from her sleeve.

Phedre says 'I shall do as you want me to.'

Phedre throws the hilt into the boiling lava.

As the gem dissolves in the lava, Agragag seems puzzled and confused, and his eyes glaze.

He walks towards you as those drawn by a leash, but staggers as if in a daze.

Phedre moves towards the wraith, the blade ready in her hand, and stabs it in his chest.

Agragag releases a shriek of pain, as fire and black blood pours from the wound.

Phedre says 'And this, this is what it is like to know no love, only pain.'

The tear in the wraith's essence grows longer and deeper, until in a flash of light, he is gone.

Phedre sighs deeply and falls down on her knees.