Unit Name | Game Piece | Pt.Cost | Saving Roll | Special Capabilities
|
Infantry |  | 10 | 7 | Can cross streams.
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Combat Engineer |  | 15 | 5 | Build and destroy things. See each mission for details.
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Mobile Recon |  | 15 | 8 | Can not enter mountain or tree hex.
|
Mechanized Infantry |  | 22 | 7 | Can not enter mountain or tree hex.
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Tank |  | 30 | 9 | Can not move into mountains.
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Anti-Air |  | 13 | 5 | Can not enter mountain or tree hex. Must be revealed if firing.
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Commando/Airmobile |  | 30 | 8 | May move with transport helicopter and can cross streams.
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Artillery |  | 10 | 5 | Can fire a range of 2 hexes vs. land units. Must be revealed if firing.
|
Rocket Artillery |  | 6 | 5 | Firing range of 2 hexes vs. land units. Can not enter mountain or tree hex. Must be revealed if moved.
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Paratroop |  | 20 | 7 | May jump from air transport except into mountains/trees. Can cross streams.
|
Guerilla |  | 7 | 6 | Can cross streams.
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Police |  | 4 | 5 | May not move into mtns. or trees.
|
Transport Helicopter |  | 25 | 3 | May carry one airmobile unit.
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Air Recon |  | 10 | 3 |
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Air Transport |  | 30 | 5 | Can move with one ground unit.
|
Attack Helicopter |  | 35 | 5 |
|
Ground Attack |  | 55 | 6 |
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Fighter |  | 55 | 5 |
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Sea Transport |  | 50 | 7 | May move 3 ground units.
|
Frigate |  | 75 | 8 | Can attack units on waterfront.
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Submarine |  | 80 | 10 |
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