An instructional website on Internet literacy for teachers

Why use the Internet in Education?

There are many advantages to using the services of the Internet, particularly the tools and resources on the Web, in education. Instruction materials such as syllabi, lecture notes, presentations assignments, and announcements could be made available online. 

The Internet puts the concept of "anytime, anywhere" into a higher level as far as learning is concerned. Students will be able to learn at their pace. The primary beneficiaries would be students and adult learners who are too far or too busy to attend classes. Even traditional students will benefit when instructional materials are available to support or complement classroom attendance. Students will be able to prepare for the next class if they are reminded of the assignments and topics of discussion. Those who missed class or missed the teacher's point can go over the lecture notes and presentation. 

Both teacher and student will also benefit from being able to research any topic from library catalogs, topical databases, and the World Wide Web. Anonymous FTP and Telnet will alow them to access public databases maintained by government institutions. Services like e-mail and mailing lists can support communication between teacher and student, and among peers (teacher to teacher, student to student). Using a combination of e-mail and the Web, teachers and students can collaborate on research and creative projects even with those who don't live in the same city or country.

The variety of information resources available in many educational websites is also growing. With streaming audio and video students can now look over archeologists' shoulders as they dig for Mayan artifacts in South America, observe animals in the zoo, interact with astronauts at NASA all in real time. The multimedia and interactive capabilities of the Internet and Web will make active learners out of students. This virtual learning environment can be reinforced by MUDs (Multi-User Dungeon or Dimension) where students can engage one another in adventure games that demand problem-solving skills and good imagination.


Recommended reading:

"Five Steps Forward: Technology & The Future of Education by Apple Computer, Inc.

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