Here is a Complete Walkthrough Of Disk Two
D I S C 2 W A L K T H R O U G H
1 The Cave
2 Icicle Lodge
3 Lost in the Snow
4 The Crater / Tornado Labyrinth
5 Junon Town Attacked!
6 Where's Cloud? / North Corel Express
8 Fort Condor
9 Inside Cloud's Head
10 100 Leagues Under the Sea
11 Underwater Adventure
12 Cid's Rocket
13 Return to the Ancient City / Midgar City Under Siege
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1 T h e C a v e
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ITEMS IN THIS AREA: Viper Halberd, Bolt Armlet, HypnoCrown, Megalixir,
Magic Plus materia, Power Source.
You'll start off outside of one of the shell-shaped buildings on the east
side of the Ancient City. If you walk to the left, Cloud will have another
attack and you'll see the ghostly form of Sephiroth leaving the Ancient
City. Once Cloud has recovered, follow Sephiroth by heading north, then
east along the path you couldn't take before. Note that you're free to go
back through the Forest and return to the World Map, but there's no point
in doing so unless you wanted to buy some items or find Vincent or Yuffie
(unless you already have them). Although you're now on Disc 2, none of the
other events that occur in this disc will actually happen until you get the
Highwind in section 4e (meaning that if you were to return to the World
Map, you couldn't go on the Huge materia quests yet, dig up the Gate 5 Key,
or bring Buugen Haagen back to the Ancient City). In the next area, ignore
the white, spiked object for a moment. Instead, walk behind it (look for a
path to your left). This will allow you to reach a chest containing a Viper
Halberd (a weapon for Cid). Once you've gotten it, climb up the spiky
object. It's a little tricky to navigate due to it's spiraling shape, but
you'll eventually reach a cave entrace after making your way to the top.
Inside, walk to the left and press against the second cleft in the wall.
You'll climb to the top and be given two options (Right or Left). Pick the
bottom option (Left). Walk over to the next cleft and climb up it, then
choose the bottom option when you reach the top to land on a little ledge
with a chest above it. You can open the chest from where you are; there's a
Bolt Armlet inside. Face the cleft and choose the bottom choice, then the
top one to jump to the other side. Now, go to the right and when two
options appear, pick the bottom one. This lets you climb down to where the
first chest is; there's a HypnoCrown inside of it. Climb back up to the top
of the cleft, pick the bottom option, then press against it to try and get
back on. When two options appear, choose the top one. Then, make your way
up to the ledge with the chest, and pick the top option. You can now take
the Megalixir from inside the chest. Get back into the cleft and choose the
bottom option to jump to the west side of the path. Work your way to the
left, climb up the cleft, and head left a second time to reach a long
ladder. Selecting the bottom option will left you climb down to the bottom
of the ladder. If you search using the O button, you'll find a purple
materia (Magic Plus) near the lower-left corner of the screen. When you
approach the ladder, you'll automatically climb up to the ledge you were
at. Now pick the top option after nearing the ladder and climb all the way
to the top. Once you're off the ladder, run to the right and go through the
opening on the north wall. In the next room, take the contents of the
treasure chest (Power Source) before exiting through the far opening to the
northwest. Once outside, keep to the east. After heading along the
coastline for a while, you'll come across a sharp curve that turns to the
west. Just beyond it is a village and a deep valley, which you can't enter
without exploring the village (Icicle Lodge) first.
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2 I c i c l e L o d g e
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ITEMS IN THIS AREA: X Potion, Hero Drink, Vaccine, Turbo Ether. Go to the
far end of town and talk to the man in purple standing near the trees. Pick
the top option. Two Shinra members will show up, along with Elena (a Turk).
After confronting Cloud, she will try to knock him out. To avoid her
strike, press left just after you see the transparent message box. If she
does hit you, you'll wake up in one of the houses, but if she doesn't, then
she'll roll right out of the town. It doesn't make a difference whether you
get hit or not. After that's done with, go to town entrance and check out
the house that's just to your right. In the back room, there's a boy, a
cat, and a snowboard. Talk to the boy and the cat will leave the room,
enabling you to take the snowboard by examining it. You'll need it for the
upcoming event. Now, go to the inn, head to the upper floor, and examine
the window in the lower left-hand corner to get an X Potion. Leave and
enter the house on the far right (near the snowman). Take the items in the
back room (an Hero Drink and a Vaccine), then examine the map on the wall
in the main room. You can examine it by choosing the top option, but before
you leave, you'll want to choose the bottom option to take it. Finally, go
into the house on the left side of town, just to the right of the weapons
shop. If Elena KO'd you, this is where you'll wake up :) If you go down the
stairs and look by the windowsill, you can get another item (Turbo Ether).
You can also take a look at the machinery on the ground floor to see a
series of prerecorded videos dating back many years ago; they show Aeris'
mother (Ifaruna, a Setora just like Aeris) and her father, a 'renegade'
Shinra scientist named Gasuto (Gast). There are several videos, but
watching them has no effect on the game itself, aside from cluing you in to
Aeris's past (providing you can read it :)) There's a device to the left
that will allow more light into the room, but it doesn't seem to have any
purpose (NSS). Before you leave the town, you may want to buy weapons,
Hi-Potions and Tents at the shop. When you're ready to go, simply walk past
the man in the back of town (the one near the trees), and the snowboard
sequence will start up:
Your controls while using the snowboard are:
S Brake
X Jump
Pad Move left or right, down to brake
Start Pause/unpause
L1/R1 Quick turn to the left or right when used with control pad
Basically, you want to make your way through the mountains. You can collect
balloons along the way, but I don't know what they do for you. There are
also obstacles to crash into, like dead wood, pine trees, igloos, moogles,
snowmen, rocks, ice boulders, and chocobos. I believe there are four
different 'exit' paths; I'll take the left path twice and go from there in
this FAQ. My characters came to in a white forest. Did yours? From this
point onward, you can press S to look at the map you took (but not in some
screens), which shows where you need to go but not where you are. I spent
hours trying to map this place out, only to discover that there's almost
nothing of interest in this area. So, I've simply described each location
and where it is on the map; getting there isn't much of a problem. Your
ultimate goal, BTW, is to make it to the red check mark shown on the map.
The locations are:
ENTRANCE (looks like a square at the bottom-center of the screen) Heading
south from this area takes you back out to the World Map. If you return to
Icicle Lodge to heal yourself, you'll have to snowboard in here again.
MOUNTAIN CAVE (small opening just to the right of the ENTRANCE) You can hop
across the ledges to the top of the screen, but in the next room, there's
nothing to do but choose to fall/not fall down an icy chute that has no
effect aside from ejecting you back into the world map. The entrance to
this cave is hard to see; it's in the lower-right area of the T-junction
screen. You can also get here by going right from the LAKE CAVE area.
FOREST (forest divided by Y-shaped paths) In the main forest screen,
there's an item (Mind Source) at the foot of a tree near the upper left
part of the screen. If this is where you landed after the snowboarding
event, then it's just up and to the right of where you crashed.
BURIED AIRPLANE (tail of plane sticking out to left of forest) Nothing
here.
LAKE CAVE (cave in the middle of the central lake) On the surface of the
frozen lake, near the shore, there is a green item (a Potion). Be sure to
get it. Then head to the left to reach a screen full of ice floes. Here,
you'll have to jump on the floating ice chunks to get across, but the
chunks surrounding the one you're currently standing on will submerge or
raise depending on how they looked when you arrived there. If you mess up
and they are all submerged, you'll have to start all over. The key is to
make sure that you're not jumping onto a floe when the ones surrounding it
are all raised, or else they'll all submerge and you'll fall into the
water. To get on the ice floats, choose the top option, then use the O
button and the controller to jump around. Enter the cave in the next area,
grab the item bag (it contains a Safety Bit accessory), and leave.
LONE TREE (pine tree up and right from the LAKE CAVE) Nothing here, either.
ICE BOULDERS (northwest corner, left and below the STONE FACE) Go into the
small cave entrance and grab the item in the northwest corner of the cavern
(an Elixir), then go out the other entrance.
RIVER LOG (above central lake, at mouth of river) There's nothing here.
STONE FACE (left of the red check mark) Nothing here. Seem familiar? The
stone face has also appeared in Secret of Mana and FF5j.
STEAMING LAKES (south and east of the check mark) You can touch the water
on the lefthand bank if you want. In fact, you should, since you can't get
the Alexander Materia any other way. (Keep reading for details.) Just
maneuver yourself as close to the shore of the left lake as you can, and
when an option appears, pick the top one.
MOUNTAIN CROSSROADS (top of mountain east of the STEAMING LAKES) Once you
reach the crossroads (da dum da da :)) head to the upper right corner of
the screen to go off the map. In the next area, work your way up and to the
left. When this screen repeats a second time, look for a Blue Materia
(Added Cut) near the beginning of the screen, in the upper-right part of
the path. This road takes you to the Steaming Lakes area, but if you try to
back the way you came, you'll see that the screen has changed. Put another
way, you couldn't have gotten the Materia unless you took this path since
the 'switching' road isn't marked on the map.
If you're fast, you can reach the 'lost in the snowfield' section (the red
checkmark) before anything bad happens. But if you waste your time in this
area, you'll pass out. (This will still happen to you even if you reached
the snowfield, but then returned to any part of the 'first area'. If that
happens, go to the next section. If you made it to the snowfield area, then
skip the first paragraph to find out where you are. Personally, my
suggestion is that you follow the example in the FAQ and take the left path
twice so that you land in the Forest. From there, you can go right to the
Lake Cave area, then continue right past the Mountain Cave area (the
T-junction), and up into the Mountain Crossroads, where you can take the
switching path to the Steaming Lakes, and then head left into the
snowfield. Not only is this a fast way to get through this area, but it
also lets you pick up all the items along the way and get the Alexander
Materia later on (since you touched the lake on your way out). Also, you'll
start off at the bottom end of the snowfield when you first get there, so
you can just head up to the cave to get the Blue Materia, then keep heading
north to reach the old man's shack (if you're in need of healing and a Save
Point). After talking with him, you can go to the Stone Face Area, head
south to the Ice Boulders area where an Elixir is, then backtrack to the
snowfield and go to the right in order to get the Alexander Materia before
returning to the shack. Voila! You've just cleared out this _entire_ area
in only a few minutes! Remember, you _will_ pass out eventually if you
return to the first area--there's nothing you can do about it, even if
you've already gone to Horuzofu's shack. If you don't want to waste too
much time backtracking just run around in the same few areas until it
happens, then leave the old man's shack and continue exploring. Why this
still happens to you after clearing out this area doesn't seem to make much
sense, as it's more of a nuisance than anything else, but there's not much
you can do about it. If you return to the first area after falling
unconscious and wait around there again, you'll pass out a second time. In
fact, this will always happen to you, so get moving!
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3 L o s t i n t h e S n o w
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ITEMS IN THIS AREA: All Materia, Circlet, Alexander Materia.
You'll awake in the house of an old man (Horuzofu). Go up the stairs and
let the old man talk to you; choose the bottom option twice when he asks
you two questions. When you wake up the next morning, check out the Save
Point (since you probably haven't saved prior to entering the Icicle
Lodge). If you want to spend the night again, talk to the old man in the
first room and choose the top choice. When you leave the shack, your
friends will be waiting outside. Make a new party if you wish, (see below
for directions) then head south. You may have noticed that you can talk to
the man from the ground floor even though he is above you :) If you
_didn't_ pass out, then go directly to the shack so that you won't pass
out. There, you'll meet an old hermit named Horuzofu. Talk to him, and when
he asks you a question, answer any way you like. The second time he asks
you a question, choose the bottom reply. You'll spend the night at his
shack, and when you leave the next morning, your allies will be standing
around outside. Choose either choice when an option appears. Then talk to
any member and pick the top option to accept a party change or the bottom
option to decline, if you want to change your members. If you don't want to
explore the snowfield any more, skip to section d. After all, you can
return here at any future point in the game, providing you have the
Highwind. Outside, you'll be in a large snowfield. Use the O button to set
down spikes that you can use to track your location (since your direction
changes when the wind picks up). If you want to explore the rest of that
first area that you left/passed out in, head south. When you leave the
first area from the Steaming Lakes exit, you'll see a rock formation with a
cave entrance if you keep walking north. Inside, a Blue Materia (All) is
lying near the tent. What's odd is that you seem to always run into this on
your way back from the first area instead of on the way to it (i.e. from
the old man's shack). If you head east, you'll go through some snowy areas,
then arrive at a cave entrance. Talk to the purple fellow inside to enter a
battle, but only if you touched the water back at the Steaming Lakes.
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BOSS TIPS: Snow LV: 32 HP: 4000 MP: 160 (weak against Fire)
You can't Control or Morph her, but you can steal a Circlet during the
battle. Her cold-based attacks (Cold Breath and Blizzard 2) are nothing to
worry about, but be careful if she Amulets one of your own members.
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If you are victorious, she'll disappear and a Summon Materia (Alexander)
will drop to the floor, so don't miss it. While you can use the map here,
you can't reach this place normally from the first area. If you go right,
then down the snowy path, you'll end up at the 'switching' crossroads in
the first area, though (sort of like a one-way path). Going west from the
snowfield takes you to an alternate entrance to the first area. There's not
that much to do there, anyway, unless you want a shortcut to the ICE
BOULDERS area where an item is lying in a cave (refer to the previous
section for more information). So no matter how far you are along a
boundary, you'll still enter that area when you hit it. The same applies to
the corners -- you'll hit one boundary or the other, so going in a diagonal
direction won't get you to a new place. Don't worry about finding an
'exact' spot to enter an area, just head in that direction. The only real
landmark is the cave with the All materia, but if you head north from the
Steaming Lakes exit, you're bound to spot it.
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4 T h e C r a t e r / T o r n a d o L a b y r i n t h
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ITEMS IN THIS AREA: Ribbon, Javelin, Elixir, Fire Armlet, Megalixir, Speed
Source, Enhance Sword, Fang of Dragon Pair, Neo Bahamut, Ether, Hi-Potion,
Kaiser Knuckle, Reflect Ring, MP Turbo materia, Poison Ring.
Once you've had your fun in the snowfield, return to the old man's house
and heal up or save your game if you need to. Then, go north from the shack
to arrive at the slopes of a icy mountain. Keep in mind that you can't
explore this area at any time other than right now in Disc 2, so make sure
to get all the items and other stuff. Now, get ready for some
finger-smashing fun! the meter that appears on screen when you're outside
is your body temperature (the kanji you see by the numbers, 'do' actually
means 'degrees'): it goes down because of the cold climate. To keep your
temperature up, you need to rapidly hit the S button. The highest
temperature you can get to is 38, while the lowest is 27. Any less than
that (26), and you pass out and find yourself back in the old man's house.
It sounds like keeping your heat up is easy, but you can only increase it
when you're on one of the ledges, not while you're climbing up the rock
face. So for those long climbs, you have to max out your heat and climb as
quickly as you can. Luckily, your heat doesn't go down during a battle.
Remember, it's not how hard you press the S button, but how fast you press
it, so try to get in as many presses as you can to max out your
temperature. If you'd rather cheat, refer to the Game Shark code section in
the second part of this FAQ--one of my 'fix-all' codes is in there that
will give you a high body heat no matter how long you stand around. In this
area, there's nowhere else to go but up, so climb along the rock face until
you arrive at the cave entrance, pausing at each ledge to restore your body
heat. Always keep an eye out for the red flags; they indicate which part of
the wall you can climb. Inside, go through the two archways into the next
cavern. Here, climb up the stairs and go through the south exit. In the
adjoining area, walk all the way to the right to find a hidden chamber with
a chest; inside it is a Ribbon. Then return to the main path and head
north, then west, through the entrance. Cross the icy bridge in the third
cavern and press the SELECT button to bring up the cursor; it'll help you
navigate through the twisting passage before you. Once you reach the top,
examine the boulder and choose the top option when it presents itself. This
will make you push the boulder and free up the blocked passage beneath you.
You can still move while the boulder is rolling--notice that you can stand
right where it falls and you will recieve no damage (then again, Cloud is
the same guy who can run around in the cold wearing a sleeveless shirt and
not die of hypothermia...must be those corn flakes). Go back to the other
room (where you got the Ribbon), and open the purple chest to the
northeast; there's a Javelin lying inside it. Now, return to the room that
you exited from the south (the one with the formerly blocked passage), and
go north along the passage until you reach another exit. This leads to the
upper path above the chest with the Javelin--keep following it and you'll
find yourself outside. Build up your temperature, then climb up the wall.
After going a short distance, you're given a choice (up, down, or right).
Pick the top option (up), and head up until you reach a ledge. Keep
climbing upward, and you'll be prompted with another choice (right or
down). Pick the top option and head right to arrive at another ledge. Then
climb up until you reach the next ledge; it has a path going left and an
unmarked path that goes to the right (i.e. there's no flag by it). The
right path is a dead end, so take the left path and keep climbing up along
the wall (you'll find another ledge on the way) until you reach a second
cave entrace. This large cavern is pocked with holes. There's an exit and a
treasure chest, but they are too high to reach, at the moment. Don't miss
the Save Point between the chest and the exit. Nab the other chest in the
lower right corner of the room (there's an Elixir inside of it), then go
north from the chest to find a passage that leads outside. Once you're out
in the open again, head north, then go around the bend and head south and
east. In the next room, examine the area immediately to the right to find a
chest with an Fire Armlet inside. There are four huge icicles here that you
need to knock into the holes in the lower cavern. This is done by
'fighting' them. Each icicle is guarded by several yellow bats.
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TIPS: Icicle LEVEL: 30 HP: 3000 MP: 300 (weak against Fire, Earth, and
Demi)
IBIRUHEDDO Ibil Head LEVEL: 28 HP: 740 MP: 45
The icicle can counter with (Icicle Drop). It will do this to any person
who attacks it, tries to steal from it, or the like. You don't have to kill
the bats in order to win the battle (all you have to do is 'kill' the
icicle), but since they can Silence your characters and recover HP when
they attack you, you may want to get them out of the way before attacking
the icicle. Killing the icicle is worth 500 exp, 0 AP, and 0 gil, so if you
want some AP and gil, you may want to kill the Ibiruheddos (which,
incidentally, you can Morph into Holy Torches.
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Each time you win a battle, you'll be given an option. If you pick the
bottom choice, you'll drop down to the room below, while picking the top
choice lets you stay where you are (so you can continue to 'fight' the
other icicles. After knocking down the last icicle, choose to stay where
you are so that you can get the chest on the far left (it has a Megalixir
inside). Then, go back along the path. Just before you reach the door, an
option appears; pick the bottom choice to jump down to the room below. When
the icicles drop down here, the floor of the cavern is 'raised'. After
knocking down 3 of them, you can reach the exit, knock down all 4 and you
can get the chest on the ledge in the upper left corner of the room (which
contains a Speed Source). When you're ready, go through the now-avalible
exit by hopping across the stones. This leads to the left side of the outer
path. Be sure to examine the chest that's here to get an Enhance Sword,
then follow the path as it curves back on itself and leads to the lower
passage in the icicle room. Keep following the path, and you'll find
yourself on the side of the mountain yet again. Grab the rock face and
climb to the right. After a while, three options will appear (up, left, or
right). Pick the bottom choice and keep holding right to make Cloud ascend
the side of the mountain. When you reach the next ledge, raise your
temperature and take the path that leads to the left. As you're climbing,
another set of options will appear (up, down, or right). Choose the top
option and keep climbing up. Once you've made it beyond the second ledge,
you'll find a final cave entrance. This area has a hard-to-miss Save Point
in it, and if you examine the nearby pool of light, your HP and MP will be
completely restored, and all dead characters will be revived. Now is a
perfect time to stock up on goodies--you can use the pool to stay healthy
while fighting the enemies for exp, AP, and gil, and you can learn Smelly
Breath from the Molbols just outside (be sure to wear a Ribbon!) Plus, you
can win Dragon Armlets from the Blue Dragons in this cave, which will halve
damage taken from Fire, Cold, or Lightning attacks, and win Molbol
Tentacles from defeated Molbols. There's a boss encounter coming your way,
so make sure you're ready to do battle, then exit the chamber by going to
the far right. In the adjoining hallway, you'll see one of those shrouded
creatures (similar to the ones in Nivelheim be thrown to the floor. Before
you have a chance to examine it, you'll be attacked by a two-headed boss.
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BOSS TIPS: TwinHead: Right Neck LV: 43 HP: 18000 MP: 350
TwinHead: Left Neck LV: 43 HP: 18000 MP: 350
In case you're confused, the 'right head' is the scaly one, and the 'left
head' is the one with horns. Anyway, you should have the Aurora, Dragon,
and Fire Armlets equipped on your members to reduce damage from the scaly
head's Fire breath and the horned head's ice breath. Use Mabarrier to up
your defense, then Haste yourselves. Try using Earth and Comet spells, as
well and summonings, like Alexander, Leviathan, and Bahamut to soften the
boss up. However, don't use Poison (which does no damage) or the Kjata
summon spell (which will heal both heads). Ice works well on the scaly
head, and Fire works well on the horned head, but don't confuse the two
since you will heal a head instead of hurt it. You may also want to use
Tsuika Kouka and attack a Fire or Cold materia in order to attack with that
sort of element (but don't attack the other head, for the same reason). In
addition to breath attacks, the boss can also use a dual cold/Fire breath
attack, it can cast Quega, and has an explosion type attack that will
inflict around 1400 damage to all members. It will use this attack when
each head is killed (so you will have to deal with it twice during the
battle, once when you kill one head, and then again when you kill the
other). I highly advise that you concentrate on one head at first instead
of trying to kill them both at the same time because this attack _will_
kill your pary if it happens in succession (which means you lose). When
it's defeated, you'll get a Dragon Fang from the boss.
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If you were badly beaten during the fight, you can always return to the
room with the pool to heal yourselves. Otherwise, continue down the
passage; it leads outside (Cloud sure moves slow out here, doesn't he?)
Then climb the icy wall up to the top, where an automatic sequence will
play. After it finishes, head along the side of the inner crater. In the
next area, Tifa will talk with you if she's in your party; if she isn't,
she'll promptly appear and insist on coming with you, which means you'll
have to kick a member out of your current group. Head to the left. In the
next area, climb down to the lower path and look for a red materia (Neo
Bahamut) near the bottom edge of the screen. You can't do anything about
the shrouded guy leaping off-screen, so ignore him. After getting the
materia, you can hop up to a small island of rock where there is a Save
Point. When you're done there, jump again to return to the top path, and
walk to the left. You'll see a short intermission with the three heads of
Shinra and several scientists heading towards the Crater in the Highwind,
the airship you saw back in Junon Town. Once the intermission is over, walk
left and you'll reach the first of three 'shield' screens. Talk to the two
shrouded men, and they'll each leave behind an item when they die (an Ether
and a Hi-Potion). To get past the flickering shield that's in front of you,
stand as close to it as you can, then wait until the green aura is almost
gone. Now, quickly run through it or you'll be knocked back when the
shield's aura grows stronger. If you mess up, you'll be repelled by the
shield and will be attacked by a monster:
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TIPS: Wind Wing LV: 36 HP: 1900 MP: 350
For starters, you can steal a Hi-Potion from the Wind Wing, and you can
transform it into a Phoenix Down. Even better, you can control it using a
Manipulate materia and make it attack itself! In other words, this is an
easy battle.
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If you happen to touch the shield from the other side, you'll get knocked
back to the beginning, so be careful. In the next screen, more of those
shrouded creatures are running around and dying. Ignore them, but don't
miss the chest near the first left turn of the path; there's a Kaiser
Knuckle inside it. Follow the path until you reach the next screen. The
second shield is here, but unlike the first one, there's a surge of energy
traveling along the shield that will knock you back even if the shield's
aura is almost gone. So, wait until the energy surge has passed _and_ the
aura is nearly invisible, then dash across. If either defense knocks you
back, you'll have to fight a second Wind Wing (see the above strategy).
Beyond the shield, Sephiroth awaits. He'll cut down two more of those black
creatures before turning invisible and toying around with Cloud. After he
attacks the party, he'll summon a second version of Jenova to kill Cloud
and his friends.
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BOSS TIPS: Jenova*Death LV: 55 HP: 25000 MP:800
Jenova will try to Silence your members from time to time, and uses a Red
Light attack often (usually after being attacked with magic). It causes
little damage, but too many of these will really mess up your party.
Jenova's last form of attack is a spurt of fire bubbles (even weaker than
the Red Light attack). As you can see, this battle is not hard at all; just
hack away with physical attacks, or if you think you have enough HPs, use
Comet and cast Bahamut, Neo Bahamut, and Alexander. It's advisable that you
wear the Fire Armlet or Dragon Armlet, since Jenova's attacks all cause
Fire-based damage. Give the Fire Armlet to your best spell caster, and you
can knock out Jenova and gain life back at the same time :) You'll win a
Reflect Ring when the battle's over.
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After the boss is killed, you'll get the Black Materia back (and it's
actually black this time :)) Once you're back in control of Cloud, he
confesses that since Sephiroth was able to manipulate him last time, he
might try it again. Therefore, someone else should hold the Black Materia
and stay here while Cloud and the others follow after Sephiroth. The first
time I got here, only Red 13 would take the Black Materia. This time, only
Barret would. No matter what character you get, simply choose the top
option when it is available (you won't get an option if that character
refuses to take it). Finally, talk to Tifa. When you're in control of Cloud
again, head north. There's a materia here (MP Turbo, but notice that it's
yellow when you pick it up!), as well as a Save Point and a chest
containing a Poison Ring. If you go north from here, you'll run into the
third and final shield. In addition to having all the defenses of the
previous shield (the glowing aura and the moving energy surge), bolts of
lightning will strike the ground repeatedly. Since the lightning strikes in
short bursts with long pauses in between, wait for the shield's aura to
fade, the energy surge to pass, _and_ wait for a pause in the lightning
strikes before attempting to pass through the shield. If you're hit by any
one of those defenses, you'll have to fight a Wind Wing again (refer to the
strategy section above). Once you're past the shield, head along the path.
It leads to an exact replicate of Nivelheim. This next scene is sorta like
a 'semi-interactive' flashback. You get to see Sephiroth run around in
Nivelheim, but this time, there's another guy following him (Zekkusu, the
guy you heard about in Gongaga Village). Talk to your other party member,
then to Tifa. In the next scene, Zekkusu will look around Nivelheim (which
has been reduced to smoldering rubble), and chat with Zangan (sp?), who I
think was Tifa's mentor. (BTW, you can go to the Main Menu while Zekkusu is
running around. It's pointless, but I thought it was sort of amusing :))
Then, your party appears in a flaming building, and Sephiroth appears.
Instead of attacking, he talks to the party. When you can move, talk to
Sephiroth and he'll teleport around the room. When you're in control of
Cloud once more, talk to Tifa twice. Sephiroth warps around some more, then
shows Cloud a picture of him, Tifa, and Zekkusu. After that, Cloud has
another fit, and the screen fades out. In the next scene, Rufus, Scarlet,
and Hojo (the scientist) arrive at the crater. Before them is a monster
encased in ice. It's one of the three 'Weapons', which awakens and watches
them, then starts moving. Following that, Sephiroth appears in the guise of
Tifa and knocks out the other characters, then tricks whoever is guarding
the Black Materia to go to the center of the crater. Your party will appear
in the area where the Shinra members are at, and the person with the Black
Materia gives it to Cloud, who then flies to the structure where Sephiroth
is at (while you can move around up here, the game takes over your controls
in a few seconds anyway). Once Cloud's given the Black Materia to
Sephiroth, the whole crater starts to break apart and your party (sans
Cloud) escape on the Highwind along with the rest of the Shinra crew.
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5 J u n o n T o w n A t t a c k e d !
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ITEMS IN THIS AREA: Enemy Skill materia, Chocobo Attract Materia, Fourth
Bracelet, Yoshiyuki (if you didn't get it the first time). Note that none
of these items are actually found in Junon Town, but since I talk about
them in this section, they're listed here.
When you come to, you'll find yourself incarcerated back in Junon Town.
Without Cloud, you'll be taking control of Barret and Tifa for most of this
section. As Tifa, talk to Barret. Rufus and Heidegger will show up. Now
that you're in control of Barret, follow Tifa as the guards take her away
(don't miss the Save Point), and prepare to execute her. Once Junon Town is
attacked by the freed Weapon, one of the Shinra officials knocks out
Scarlet. It's turns out to be none other than Cait Sith, who helps Barret
fight the two soldiers who are guarding him.
_________________________________________________________________________
TIPS: xxxx LV: 34 HP: 1300 MP: 100
xxxx LV: 34 HP: 1300 MP: 100
Physical attacks will do the trick here, although you can control them if
you want. If this battle gives you trouble, you need to gain some levels at
some point in the game.
_________________________________________________________________________
Notice how the guard will run away and disappear after the battle? I guess
that glitch went unnoticed...anyway, examine the door in the lower right
corner of the screen and use the controller or the O button to make Barret
try to pull it open. An FMV sequence follows in which the Sister Ray is
readied and Junon Town prepares to engage the approaching Weapon. When it
collides with the city, gas starts pumping into the chamber Tifa is trapped
in. When you're in control of Barret, go and talk to Cait Sith. Then go out
the door and when it closes, head right, then out the door. Outside, head
down the road. If you got Yuffie, she'll be here masquerading as a
newscaster; talk to her and continue to your left. Once the Weapon has rose
out of the water, continue to the left until you arrive at the Airport.
Then, run to the center platform and examine the yellow box to be lifted to
the upper level. From there, continue towards the airship by heading right.
When you're in control of Tifa again, you have to pick up the key on the
ground so you can free yourself from the gas chamber. Your controls are:
S Move right arm
X Move feet
O Move left arm
T Move Tifa's head
You'll need to press the buttons in this order: X, X, T, X+T, T+O, O. (Or,
press X, X, T, X+T, T+S, S if you want to free her other hand instead...it
makes no difference).
Pressing them has the following effect:
When you press X, Tifa will stretch out her legs. Pressing X a second time
makes her drag the key towards her. Then press T to sit back in the chair.
Then press T and X at the same time (you don't need to hold them, just
press them), and she'll lift the key up with her feet and take hold of it
with her teeth at the same time. After that, T+O together will make her
free her arm using the key. Finally, press O so that she can grab the key
and use it to release her other arm. Feel free to take your time doing this
since waiting around won't do anything to you (Tifa's invincible! Mwa, ha
ha!!) Examine the back of the room by the left side of the chair to shut
off the gas, then examine the door. After the monster provides you with an
exit, climb outside and work your way down the front of the tower (don't
worry about the guards). When you reach the bottom, head toward the upper
left corner of the screen (the cursor will appear to help you keep track of
your location, but you can disable it if you want). In the next screen,
make your way down to the frontmost cylinder of the cannon, then press up
to go along the front of it and end up on the cannon barrel itself (this
can be a little tricky). Just as you reach the edge of the cannon, Scarlet.
She'll start slapping you, so press the O button to slap back (go Tifa,
go)! If you're fast enough, you'll slap her to the floor after 5-6 good
hits. If she gets in more slaps, you get knocked over. Despite the outcome
of the 'fight', Tifa will still be rescued by Barret in the Highwind. Once
in the airship, head to the cockpit where you'll talk with Cid. When he
finishes, talk to Red 13 and Cid again, then chat with the man piloting the
airship. After that, go to the room marked 'Operations' and talk to the man
there. He will let you assemble a new group with Tifa as the leader. From
this point onward, you can return to this room and talk with the man to
activate PHS, restore your HP and MP, or save your game. Now that you have
a party, return to the cockpit and talk to the man again. Choose the top
option, and you can control the Highwind! To pilot it, use these controls:
S When held, you can use the Pad to fly without changing the direction
you're facing
X Press to land
O Move the Highwind in the direction you're facing
T Takes you inside the Highwind
Pad Press left/right to turn, up/down to rise or descend
Start Reveals/enlarges/hides the map
Select Same as Start
Notice that your other vehicles (the Gold Saucer vehicle and Cid's
airplane) are gone for good. BTW, you enter the Highwind by pressing O when
you're close to it (like other vehicles). To gain control of it again, just
talk to the man at the wheel and pick the top option. At this point, you'll
probably want to look around and go to various places. However, you can
only land on _green, grassy_ ground, and nowhere else, which limits the
areas you can explore (this doesn't include the canyon floor on the
Northern Continent). There are two areas you can now reach with the
Highwind. The first one is a cave with a sleeping man that's just beyond
the mountain range near Midgar City (you can go here with the Buggy, but
since you no longer have it, you'll have to use the Highwind). Also,
there's a house to the right of Icicle Lodge, you can talk to the green
Chocobo inside to get a free Enemy Skill Materia, and the purple geezer who
lives here will sell you various chocobo foods. Finally, if you return to
the Chocobo Farm, you'll find a purple materia (Chocobo Attract) near the
edge of the now-empty Chocobo pen. From now on, you can breed Chocobos here
(refer to the 'Secrets and Strategies' section for details. If you look,
there's a lake near Junon now (I thought this didn't appear until Disc 3
*sheepish grin*) There's also a barrier surrounding the Crater, and of
course, a huge meteor is hanging in the sky (the result of Sephiroth
casting Meteo via the Black Materia). A lot of places now sell different
items, among them Junon Town*, Fort Condor, Costa Del Sol, and Rocket Town,
for example. There's also some new treasure to be found in Rocket Town:
there's a chest with a Fourth Bracelet in the store that sells accessories,
in the back of the adjoining room. And if you didn't get the Yoshiyuki from
the old man in Disc 1, you can get it now.
* In very last area of Junon, there's a man standing out in the middle of
the road. If you talk to him and choose the bottom option, nothing happens.
But if you choose the top option, the Shinra helicopter lands and you're
given another choice. Pick the top option and you can ride it back to the
first area of Junon Town! If you choose the bottom option, you'll be flown
back out to the World Map. Finally, keep in mind that there are some things
that Tifa can't do, like enter the Gold Saucer or play the piano in her
house in Nivelheim. Ditto with Cid, who becomes the leader during the next
section (keep reading).
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6 W h e r e ' s C l o u d ? / N o r t h C o r e l E x p r e s s
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Curse Ring, Elixir.
Get in the Highwind and fly to the Southern Continent. Look around until
you spot a forest with a small village nearby. Land in the grass, and enter
the village, Mideel. Look around, and be sure to do some shopping; the
items here are expensive, but well worth your money. When you're done, go
to the weapon shop and examine the door in the back of the room. You will
try to knock on it. Go outside and climb up the stairs, then walk along the
floorboards behind the house where you can buy accessories. You should hear
a sound. If you press O to examine the floor, you'll receive a message.
Return to the weapon shop and examine the door in the back again. When an
option appears, select the top choice. You'll mess around with the door.
When the shopkeeper asks what's going on, pick the bottom option, and he'll
give you the Cursed Ring accessory. (If you want to see your character act
funny, pick the top option instead--works better with Tifa than with anyone
else, IMO. Of course, you'll have to reset and try again if you want the
Cursed Ring.) When you try to explore the north end of the town, Tifa
automatically goes over to the cat in the middle of the screen. While
playing with it she hears that a strange man has been brought to the
hospital--inside is none other than Cloud, who survived the blast of energy
back at the Crater. However, he's nothing more than a vegetable now. Tifa
insists on staying by his side. Back at the Highwind, Cait Sith reveals
that the Shinra are hunting for the four Huge Materia, which they plan to
use in order to destroy the Meteo before it crashes into the Earth. Barret
gets distressed when he learns that the Shinra plan to destroy North Corel
in order to get the Huge Materia, then Cid declares himself the new party
leader! Despite his dorky running style, Cid makes a good front man. Once
you're able to control him, go to the Operations room and make a new team.
Before you go anywhere else, land and return to Mideel. You can now check
out the house in the middle of the town, where an old man sits betting his
cat. There's a large green item on the man's bed (an Elixir). If you try to
leave, the cat turns out to be a ferocious dog! When an option appears,
pick the top one to admit that you took the Elixir. However, the man will
let you keep it. On the other hand, if you pick the bottom option, Cid will
feign innocence, until the old man tells him that he took his Elixir.
Either way, you still get the item. There's nothing else to do here (at
least for now, anyways), so leave the town behind and board the Highwind
(notice how Cid mentions the Fort Condor). At this point in the game, two
of the four Huge Materia sub-quests are available to you: you can either
get the Huge Materia in North Corel, or get the one at Fort Condor. The
choice is yours. If you want the one in North Corel first, keep reading. If
you'd rather pick up the one at Fort Condor first, skip to section 4g
below. Remember, you DON'T have to succeed at Huge Materia Quests; in fact,
you can lose all four and still proceed with the game (if you decide to do
this, just ignore any mention of Huge Materia for the remainder of the
FAQ). Ready to go? The next thing you have to do is stop a train from
smashing into the town of North Corel. You can pilot the Highwind to two
places; North Corel, and then work your way back through the old train
tracks to the Makoro furnace, or you can land at the nearby cave-like
entrance that leads to the furnace and take the train from there. Either
way, you'll still have to do a bit of walking, so it's up to you (check out
sections 3n and 3o if you don't remember what I'm talking about). Anyway,
once you reach the furnace, head to the center and you'll be attacked by
some Shinra guards (easy to defeat). After you do them in, a train will
leave the furnace. What you have to do is catch up with it before it rams
into North Corel. The next scene finds you and your companions on a train
trying to catch up to the Shinra train. Remember the digit-damaging fun you
had back at the Frozen Mountain? Well, this time, it's worse. You have to
press Up and the T button in a steady, yet _extremely_ fast motion to make
Cid pull the levers of the train so that you can catch up to the Shinra
train. Even worse, there's a time limit--you have to reach the train, board
it, kill the enemies on board, and stop it all within 10 minutes. If you
practice, you should be able to catch up to the train in about 23-30
seconds, but remember that you'll need about 4 minutes, at best, to beat
the enemies on board, so work quickly. You fight monsters each time you
leap to a new train car, (five battles in all) and while they're relatively
easy to win, they do take up your time. If you have learned it by now,
Degeon can be used in the first two battles for a quick win. If you're low
on time, don't use Summon Materia because the counter still decreases
during the casting (which usually takes some time). Assuming you get to the
locomotive with time remaining, wait for the conversation between Cid and
your other characters to stop. You can now do the following; press up + T
to slow the train, or down + X to Speed Plus it up. Once Cid grabs the
controls, press:
Up + Triangle, Down + X, Down + X
or: Down + X, Down + X, Down + X
(if there are more commands then these, let me know, pls) You can't enter
either command while your buddies are talking to you, so skip through the
conversations when they occur. The train will speed up, but will slow just
as it reaches the town, if you've done it correctly. If you stop the train
in time, you get a Key Item (the Huge Materia), and a little boy gives you
a green materia (Ultima). The next morning, go to the house below the inn
and a lady in a hat will give you Barret's Level 4 Limit Break Manual. If
you messed up, then the train runs straight through North Corel. You don't
get the Huge Materia, and if you want the Ultima materia, you'll have to
buy it from the same kid for 50,000 gil. However, you can still get the
manual from the lady in the hat and spend some free time at the inn ;P. So,
it's really in your best interest to save the town. If you really want to
keep playing after losing the Huge Materia, then continue on to section 3g,
or if this is your second attempted quest, go to section 3h.
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7 C o n d o r F o r t
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(Remember, you can do this before or after the North Corel Huge Materia
quest; it's your choice). Pop into the Highwind and fly back to the blue
tower with the big gold bird on it (read section 3l if you don't remember
where it was). Enter it, and climb to the top of the tower. Talk to the man
in the room with the locked door. Choose the middle option, and you'll get
to play a mini-game. For instructions/strategies, please refer to the
'Having Fun' bit in section 7. When you win, you can open the sealed door.
On the rooftop is a red materia (Summon Phoenix), and if you talk to the
man in white wearing the large hat in the lower room, you get a Huge
Materia. For a condor's baby, that bird sure looks like a Chocobo if you
ask me....
-------------------------------------------------------------------------
8 I n s i d e C l o u d ' s H e a d
-------------------------------------------------------------------------
Head back to the village on the Southern Continent where you left Tifa and
Cloud behind. When you talk to Tifa, the screen will start to shake. Go
outside, and you'll be attacked by a huge black dragon.
_________________________________________________________________________
BOSS TIPS: Ultima Weapon (you can't see his stats.)
This boss has only two attacks, Quega, and the Ultima Beam. He's pretty
easy to beat, so just keep summoning your best monsters and use physical
attacks to deal out damage. After you've injured it enough, it will fly
away.
_________________________________________________________________________
The next scene with Tifa and Cloud is so funny! They're puffy and
superdeformed, and well let's just say any sense of danger or surprise at
this sudden attack is forgotten once you see their wide- eyed faces as they
escape the crumbling village. After Tifa and Cloud take a dive, you'll find
yourself playing with Tifa, who's in a strange world filled with Cloud's
memories. First, talk to the northmost Cloud. You'll head into his memories
of the trip he took to that one town near the Jenova plant with Sephiroth.
When Cloud shows up, speak to him again. When you reach the 'center' of
Cloud's mind again, speak to the Cloud on the left. Once you're in control
of Tifa, converse with the Cloud sitting on the steps to the right (near
the 'kid' Cloud). Then talk to the 'kid' Cloud and look in the window. When
you can move Tifa, talk to the 'shadow' Cloud. Once you're back in Cloud's
mind talk to the 'real' Cloud and go back to the town area again.
Everything else unfolds by itself (you can go to the Main Menu during the
burning of Nivelheim--again!) At the end, speak with Cloud one last time,
and you'll return to the 'real' world.
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9 1 0 0 L e a g u e s U n d e r T h e S e a
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ITEMS IN THIS AREA: Contain materia, God's Hand, Battle Trumpet, x ryuu x
getsutou, Suishin x no Uroko (it's a Key Item, but since you don't have to
get it, I'm listing it up here.)
Back at the airship, prepare a new team and take control of the Highwind.
You can buy goods that weren't available before back in Mideel, and you'll
want to get the Contain materia orb at some point. To get it, climb up the
slope on the west side of town to where the hyperactive kid is running
around (remember him?) Talk to his White Chocobo and pick the first option
(make sure you have at least one Mimetto Greens on you). When a list of six
options appear, pick the fifth one from the top. The chocobo will then
reveal the Contain materia, which you can take. Furthermore, if you went
into each store in Mideel and talked to the hyperactive kid in each one, he
will now be selling all the items that you could normally buy there!
However, if you didn't go into any of the shops, or only talked to him in
one shop or two shops, then he will only be selling items from those stores
or will be selling nothing at all. Also, at this point in the game, the man
who lost his keys will appear outside Midgar City, enabling you to get the
Key to Midgar City, among other things. You might want to take some time
now to breed Chocobos, do some shopping, or maybe have some fun at the Gold
Saucer (since you can now get in with Cloud in your party). Whenever you're
ready to proceed with the game, head to Junon Town for the third Huge
Materia quest (you can't do the fourth one until later). Head into the
center of Junon, and go down the main road (you'll see a scene with Cloud
inspecting the damage that the Weapon inflicted on the town earlier). Keep
walking until you arrive at the gray underpassage where a commander is
drilling his men. He will order his men to run away when he sees you.
Continue down the passage until you see a door labeled '1' against the left
wall. Enter it, and you'll find yourself in an elevator. Two guards in here
will attack you; dispatch them and let the lady take you down to the bottom
of the elevator shaft. When you step out, you'll be attacked by more Shinra
soldiers. Ignore the dog and go down the slope, then through the door. In
the next room, head down the set of stairs until you reach another door.
Past it is yet another set of stairs, and at the bottom is a Save Point. Go
through the door here to reach a second lift which takes you to the bottom
of the sea floor. Head north until you reach the underwater tunnel, and
follow it until you arrive at the Makoro plant. Inside, examine the red
light on the far wall to pump water out of the chamber. Step outside and
you'll find yourself in a huge undersea dock where several submarines are
sitting. Go along the walkway--it leads to a hall with a Save Point. Walk
north from here to arrive at a room filled with guards. If you talk to the
guard who's walking around, he'll attack you. You'll then fight the two
other guards by the opening in a second battle. If you don't talk to the
walking guard, then all three will ambush you. However, if you let yourself
get ambushed, you won't have to fight the second set of soldiers by the
other opening. Decide what you want to do (fun, isn't it?) and fight the
guards accordingly. Then go through the opening to your right to find a
chamber full of machinery. Cloud will automatically stop in front of one of
the machines as you walk past it. When you can control him again, head to
the right to see the Red Huge Materia being loaded onto a Shinra submarine.
Reno of the Turks is here, and he'll summon a mechanical freak to take you
out while he makes a hasty retreat.
_________________________________________________________________________
BOSS TIPS: Carry Armor LV: 45 HP: 24000 MP: 200
Right Arm LV: 45 HP: 10000 MP: 100
Left Arm LV: 45 HP: 10000 MP: 200 (all weak vs. lightning)
This boss is composed of three parts. It can imprison two of your
characters in his arms, and they recieve 1/3 the amount of damage that it
receives from your attacks. However, since it has three parts, if you're
making an attack that hits more than once, your ally gets struck twice or
even three times! Furthermore, if the third character is killed while the
other two are imprisoned, the battle is instantly lost. Destroying it's
arms should be your top priority, but the arms rotate and switch sides when
they are hit, so adjust your attacks accordingly. Summoning spells and
enemy skills work well here. The boss' attacks are not so strong, but they
come quickly. The worst one is the Lapis Laser that strikes all members for
+1600 damage. BTW, the only way to free a character is to destroy the arm
that's holding them, or have him or her die. This makes the Phoenix summon
very useful if you just freed a friend and want to revive and attack at the
same time. You'll get the God's Hand weapon when you kill it and both arms.
_________________________________________________________________________
With the Carry Armor out of the way, head to the left to find a chest with
the Battle Trumpet inside it. Then go back to the right and run along the
pier until you reach gray submarine. Open the chest by the stairs to get
the Scimitar. To the left of that chest is a chest holding a Key Item: the
Suishin x no Uroko (Fire Extinguisher). You'll need it later so be sure to
pick it up. Go up the stairs to find a bunch of soldiers running around in
place (ha!) who will fight you. Cloud will then enter the submarine and be
ambushed by three soldiers. You may win a set of 'Shinra Relaxed Form
Defense Tool' armor from the guards, but it's not that great. Anyway,
there's a Save Point here, and when you're done using it, head through the
northern door to reach the bridge of the submarine. Here, you'll meet two
guards and their scared-as-hell commander. You can either choose the bottom
option and let them live, or you can pick the top option and kill them. You
can steal the 'Shinra Armor Type Defend Tool Reform' (_very_ strong armor)
from the captain if you choose to fight. Whatever your choice, examine the
captain's seat when you're able to and you'll be given three options. Pick
the second one to climb into the chair. From there, pick the top option to
see a description of the sub controls, or the bottom option to start up the
sub and enter the submarine mini-game (explained below). Your controls on
the submarine are:
S Shoot torpedoes (only when you're near an enemy craft)
X Backward thrust
T Forward thrust
Pad Move left/right or descend/raise
R1 Switch between close-up or bird's eye view
R2 Switch between near, overhead, or cockpit view
Start Pause; show control screen
The walls of the ocean floor are shown in blue, and there are diamond-
shaped mines that are invisible until you get close. You can tell how far
they are from the floor by the red columns beneath them. The purpose of
this 'mini-game' is to destroy the the main Shinra sub (red) in the time
allotted, although you can kill some of the ten yellow submarines if you
want to. During the mission, the following warnings will appear:
WARNING When an enemy sub is approaching
ALERT When an enemy sub is firing
MINE You are about to run into a mine
CONFLICT The sub cannot move because you are steering it against/along a
rock face
You lose the game if one of two things happen; time runs out (you have 10
minutes to destroy the submarine), or if your life bar (which is
represented by the red/green bar at the bottom of the screen) is depleted
as a result of being hit by missiles, crashing into the walls or floor once
too often, or ramming another sub. If you win, then the submarine you're in
is automatically piloted to shore. If you mess up, your characters will
jettison themselves from the sub. Either way, you'll learn that a Huge
Materia is being transported from the Junon Airport. You can go there (it's
the same place where the Highwind was docked) to see some FMV of the plane
taking off, or not (it's optional). At this point in the game, you have two
options available to you. You can either sneak back into Junon and get
yourself another submarine, or you can go to Rocket Town and do the fourth
and final Huge Materia quest. If you already have a submarine, then you can
do some underwater exploring or do the last Huge Materia quest (refer to
section 3j for the former and section 3k for the latter). If you need to
get a second submarine, then keep reading. Go back into the main part of
Junon Town and work your way back to the gray hallway, down the elevator
with the woman, and to the room with the guards, a dog, and the sloping
floor. Beat the guards and examine the dog. When he moves aside, follow him
and examine him again. Choose the top option, and you'll enter the red
Shinra submarine. When the guards show up, choose the top option to let
them go, or the bottom option to fight them. In the cockpit room, choose
the top option to save the commander, or the bottom option to fight him and
his men. Either way, you still get to pilot the sub. Note that if you got
the gray sub, you can't go through here and get the red sub.
-------------------------------------------------------------------------
1 0 U n d e r w a t e r A d v e n t u r e
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Red Huge Materia (listed here because you don't have to
get it), Heaven's Cloud, Escort Guard, Conformer, Continuous Slice,
Megalixir x2, Elixir, Spirit Lance, Outsider, Highwind Manual, 'Summon
Hades' materia, Old x x no Key (listed here because you don't have to get
it just yet), Oritsuru, Steal as well materia.
This section outlines a series of side-quests and optional events. While
some have to be done at a certain point, the others are listed here only
because you now have a submarine and can explore the ocean. You can skip
this section and go on to 3k for the final Huge Materia Quest if you'd
rather do the things in here at a later point. The controls for either
submarine (gray or red) are as follows:
X Submerge/Ascend
O Propel forward - (doesn't work in overhead view)
Pad Move in any direction - (raise or lower while underwater)
L1/R1 Turn to the left or right
L2/R2 Switch from side/overhead view - (doesn't work while underwater)
Start Show/enlarge/hide map - (cannot enlarge map while underwater)
Select Same as Start
The submarine can cross deep water, but not shallows. If you can't get by
an area while skimming the sea, try submerging and looking for a passage.
If you can't get over a rock wall while submerged, try ascending and
looking for another way around. Also, the sub can only land at docks such
as the one near Junon Town. BTW, the mini-game at the Gold Saucer also
becomes available once you have a submarine. If you sunk the red submarine,
then get in your submarine and look at the map. Head to the chain of small
islands southeast from the weaponsmith's house (the guy who lived near the
Gold Saucer). Submerge and you'll find the red submarine. Should you touch
it, Cloud will retrieve the Red Huge Materia from the wrecked submarine. If
you failed to sink it earlier, then it won't be here. Note that you can
wait and pick up the Red Huge Materia in Disc 3 if you'd rather not get it
right now. Next, return to the Junon Town dock and go west until you reach
a jutting peninsula (or go north from where the red submarine was, assuming
you sunk it). Go around the penninsula and head south until you reach land
(you'll be in a little bay, near a dock, and you should be able to see the
Golden Saucer from where you are). Descend and you'll find a wrecked plane
lying on the sea floor. Touch it to board the sunken plane. Inside the
plane, go down the ladder. Run to the left to find a Save Point and a
treasure chest (inside is the Heaven's Cloud sword). Enter the northern
door (the one with the Shinra emblem on it) and head east along the
walkway. There's a green chest here with an Escort Guard in it. Go down the
incline to the lowest level of this room and head to the upper-left corner.
Hidden by a pipe is another green chest; inside it is Yuffie's Ultimate
Weapon, the Conformer (in English, it means 'Conformer'). Now to all the
way to the upper-right corner and search the wall for a hard to see yellow
materia (Continuous Slice). Finally, return to the entrance and go north
and then east across the beams. This leads to the final chest which has a
Megalixir inside of it. Return to the main room and go through the door on
the left wall. In the adjoining chamber are Reno and Rude of the Turks, who
will talk to you briefly before attacking your party.
_________________________________________________________________________
BOSS TIPS: RENO LV: 42 HP: 15000 MP: 230
Rude LV: 49 HP: 20000 MP: 280
Rude (the bald guy) can cast Ice 2 and Fire 2, while Reno will attack you
with his Neo Turks' Light Ray attack. They also have the nasty ability to
confuse you, which can be a serious problem if the confused member has a
Continuous Slice or Slice Everybody materia equipped. Once you inflict
enough damage on one of them, that person will leave. If you kill Reno,
then Rude will simply stand around until you lower his HP to zero. Since
this battle is tougher than it might seem, Haste your characters and use
your best attacking and summon spells. If he's learned it, Cloud's B3/1
should be used whenever possible. You'll get an Elixir when the battle is
concluded.
_________________________________________________________________________
With the Turks out of the way, go through the northern door. A chest
sitting near the entrance contains a Megalixir, and if you continue along
the walkway and go all the way to the right, you'll find another chest with
a Spirit Lance inside. Go down the stairs to the lower area; near the
bottom of the screen are two chests; one to the left and one to the right.
The left one has an Outsider gun in it, and the right one contains Cid's
Level 4 Limit Break Manual (Highwind). Before leaving, look by the wrecked
helicopter for a shimmering red sphere (it's lying between the body of the
helicopter and one of the broken, detached parts next to it). It's the
'Summon Hades' materia, so pick it up and then head back to your submarine.
You don't need to return to the wrecked plane again, although you can fight
the monsters here and transform them into various '-Up' items (you can also
do this to several of the monsters in the Mideel Area). Considering this
game's difficulty (the lack of, that is), you shouldn't have to do this,
though. Once you're in the submarine, look at your map. Just south and east
of the southeastern tip of the Northern Continent are three islands in a
sort of a curving pattern. If you can't quite tell where you are, just go
along the coast of the Northern Continent until you reach an area
surrounded by shallows where there are three islands (you should be near
snowy ground with patches of grass, in addition to a large mountain).
Submerge the submarine and look for an underwater tunnel around here (guide
the submarine into the dead-end and turn around; you should see it as
you're moving). The short tunnel leads to a twisted, spiky object which you
will take (it's called the Old x x no Key; Buugen Haagen asks you to find
it later on when you return to the Ancient City in section 3l). Finally,
get back in your airship and fly to Uutai on the Westernmost Continent. Go
up into the Dachao Statue area, and head along the path until you reach the
path that heads north. Follow it past the statue's head until you reach
another crossroads with a cave entrance nearby. Enter the cave. Try to walk
into the first fire-pit twice and Cloud will use the Suishin x no Uroko on
the Fires each time, exposing a green chest which contains a Oritsuru (a
shuriken for Yuffie). Explore the rest of the cave until you find a second
fire-pit. Press against it to douse it with the Suishin x no Uroko. This
allows you to take the blue materia lying on the floor (Steal as well).
-------------------------------------------------------------------------
1 1 C i d ' s R o c k e t
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Nothing!
Return to Rocket Town (it's beyond the mountains near the Gold Saucer). Go
to the launch pad. It's swarming with Shinra soldiers! Make your way to the
stairs leading up to the rocket and you'll be attacked by two soldiers.
Deal with them and you'll be attacked by another pair of soldiers. At the
top of the stairs, you'll fight two more soldiers and their captain. After
killing them, Cid will show up and insist on joining if he's not already
with you. After you've made a party, press X to continue playing, T to go
to the Main Menu, or O to change your party's configuration (but Cloud and
Cid cannot be removed from the current party). After you choose to continue
playing, climb up the ladder and you'll face off with two Shinra soldiers
and Rude of the Turks.
_________________________________________________________________________
BOSS TIPS: Rude LV: 42 HP: 9000 MP: 240
xxxx LV: 34 HP: 1300 MP: 100
xxxx LV: 34 HP: 1300 MP: 100
Use physical attacks to kill the soldiers and injure Rude, especially if
you've got the Continuous Slice and Slice Everybody materia equipped. Rude
can use a jumping wave attack, but it only causes about 500 points of
damage. He can also create a Mabarrier which he usually casts when one or
both of the soldiers are killed, and he can cast Bolt 2 and heal himself
for about 1100 hit points. Despite all his powers, he's still easily
beaten. If you kill Rude before finishing off the guards, you'll
automatically win the battle. You may win an S-mine once you win the
battle.
_________________________________________________________________________
Go inside the rocket ship--you'll have to fight another battle, but it's
easily won. Press O to open the northern door, then go into the main room,
where Cid will talk to the workers. After the rocket lifts off, go to the
right into the next room and climb up the ladder. Examine the Huge Materia
in the next room and choose the top option. Cid will chat with Cloud and
several numbered boxes will appear. When they do, punch in the following
code, one press per message box:
First Message (1): O
Second Message (2): S
Third Message (3): X
Fourth Message (4): X
If you did it correctly, the glass tube will open and you can take the Huge
Materia. If you mess up, you'll have 3 minutes to get the code right, and
Cid will try to clue you in to the correct code. Should the timer reach
zero, the Huge Materia is lowered into the ground. Whether you got the Huge
Materia or not, return to the entry room and climb down the ladder; when
you get near the sparking tanks, they will explode. With a little help from
Shiera, you'll free Cid from under a piece of metal. Follow Shiera into the
next room (which turns out to be an escape capsule). After a lengthy FMV
sequence, you'll find yourself back in Highwind, and the Meteor hanging in
the sky will now be much closer than it was before. Alternately, you can do
this part (see the tanks explode) and then go back and get/not get the Huge
Materia, or you can even do this part and then take the escape pod without
even attempting to free the Huge Materia (which means you obviously won't
get it).
-------------------------------------------------------------------------
1 2 R e t u r n t o t h e A n c i e n t C i t y / M i d g a r C i t y U n d
e r S i e g e
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Ultima Weapon, Elixir x3, Megalixir, Aegis Bracelet,
Starlight Horn, Max Ray, Power Source x2, Guard Source, Magic Source, Mind
Source, W-Item materia, Master Fist, Pile Banger, HP Shout, Ragnarok,
Missing Score.
Get in the Highwind and return to Cosmo Canyon. Make your way up to the
observatory and talk to Buugen Haagen. Cloud will use the PHS system to
call the rest of his friends up to Buugen Haagen's home. They'll all talk
about Sephiroth and Aeris, and then leave Cloud alone with Buugen Haagen,
who offers to keep the Huge Materia at his observatory for safekeeping.
Touch any of the Huge Materia you have and pick the bottom option to return
to the Highwind. Buugen Haagen will accompany you. Pilot the Highwind back
to the Northern Continent and land in the canyon where the Ancient City is
located. At the crossroads, take the left path and follow it into the
chamber with the blue crystal that you couldn't do anything to earlier.
Head right along the upper path and take the stairs up to the crystal.
Buugen Haagen will talk to Cloud and his friends. If you already got the
Old x x no Key, Buugen Haagen uses it to create a waterfall. If you didn't
get it yet, he'll remain here in the Ancient City until you find it and
return to him with it. Once the waterfall has been activated, walk towards
the crystal a second time. Pictures of Aeris will be shown in the falling
water while Buugen talks to your party. Now, leave the Ancient City. As you
do, Cait Sith calls on Cloud's phone and tells him that the Sister Ray in
Junon Town has been reinstalled in Midgar City, and that it's going to be
used to destroy the barrier around the crater (where Sephiroth's at). After
seeing some more FMV, return to the Highwind. Just as you're about to board
it, another Weapon monster shows up and starts advancing towards Midgar
City. Since you can't attack it while in the Highwind, and you can't reach
it using the submarine, wait until it reaches dry land, then try and touch
it in order to see another FMV sequence in which the Sister Ray is used to
kill the Weapon and break the shield at the same time. At this point in the
game, if you return to the lake near Junon Town, the Ultima Weapon will be
hovering over the lake. You can battle the Ultima Weapon by ramming into it
while aboard the Highwind. However, it will fly away after fighting with
you for awhile. From this point on, it will fly around the sky and make
it's way to various random locations. It might seem as if you could just
wait around for the Ultima Weapon to show up here and there, but the beast
will fly in circles unless you find it and ram into it repeatedly. After 4
or 5 tries, it will then head towards a new location and sit there until
you attack again. After escaping a few more times, it will make a final
stop at Cosmo Canyon. You can fight it to the death here (it's a pushover,
so don't expect too much of a challenge), and when it dies, you get Cloud's
Ultimate Weapon (the Ultima Weapon). Furthermore, it will create a crater
when it crashes into the ground, wiping out several of the rock formations
around Cosmo Canyon. However, you can now walk across the crater and go
into the Old Forest! Normally, you can't reach this place unless you're
using a colored Chocobo. If you don't want to fight the Ultima Weapon now,
you still fight it during Disc 3. Anyway, pilot the Highwind back to the
crater when you're ready. Before you can explore it further, Reeve (y'know,
the guy who controls Cait Sith) reveals that Hojo (one of the members of
the Jenova Project) is planning to use the Sister Ray again, even though
the results could be catastrophic considering how much energy it used up
last time. So you have to get back into Midgar City and stop Hojo
beforehand. When you're ready to raid Midgar City, fly the Highwind
straight towards it, as if you were going to ram into it. Cloud and his
allies will gather together on the airship's deck. You can now choose the
top option to assemble a new party, or the bottom option to leap off the
ship and parachute into the city. When you can move, follow your friend to
an alleyway where your pals are waiting. There's also a Save Point here.
Talk to whoever is by the wooden panel and they'll open it to reveal a
ladder leading down into the depths of Midgar City. At the bottom of the
ladder, go along the metal passage and down the slope. Go up the the next
slope and when you reach the wall, head right to find a chest containing an
Elixir, and then run to the left to find a chest with a Megalixir inside of
it. Make your way back to the area with the ladder and take the stairs down
to an area with a ladder. If you climb down the ladder, you'll reach a long
walkway; head east and then go north to arrive at another ladder. Climb up
it and you'll have access to the green chest you saw earlier; it contains
an Aegis Bracelet. Climb back down to the long walkway and run to the
right. The floor will give way and you'll be deposited on a lower walkway.
Head left, jump on top of the pipe, and then ascend the ladder. When you
arrive at another ladder, climb up it, too. Eventually you'll arrive at a
path just below the one you were walking around on earlier. Walk along it
until you reach a chute; walk into it and you'll be deposited in a new
area. Check out the green chest to the left (there's a Starlight Horn
inside it). Then go to the right and open the chest that's near the ladder
(it contains an Elixir). Climb down the ladder and press against the right
lip of the platform in order to jump down to the chute labled '42'. Enter
the chute, and when you arrive at the other end, head left and then go up
the ladder. At the top, you'll find a chest to the left; there's a Max Ray
inside it. Retrace your steps until you're back at the other area, press
left to jump off the chute and back onto the platform, and then climb up
the ladder and go up the stairs to your left (it's right next to the chute
labled '12'). At the top of the stairs is a Save Point. To the right of it
is a crawlway. Make you way along it and you'll arrive in an underground
tunnel system. Climb down to the floor and head south. While many of the
passages here split off in two directions, one direction will always end in
a blocked door, so keep going south. As you keep going, you'll run into
your friends (remember, who you meet up with depends on who is and isn't in
your group). After heading south for a couple of screens, you'll find a
treasure chest lying against the left wall of one of those 'split-passage'
areas I mentioned earlier. Inside it is a Power Source. At the next
split-passage area that you come across, there is a treasure chest in the
area between the doorways. There's a Guard Source inside it. Keep going
south, and when you reach the next split-passage area, there will be two
chests lying in the area between the doorways. The one to the left has a
Magic Source inside it, and the one to the right contains a Mind Source. If
you go south from here, you'll arrive at a dead end. In the left corner of
this area is a Save Point, and in the right corner there is a yellow
materia (W-Item). If you press against the wall, you'll discover that you
can't go any further. So, go all the way back to the first area (where the
ladder was). Try to head to the north and guess who shows up! It's the
remaining Turks, and they're here for a final showdown with Cloud and his
friends. I could swear that the first time I came through here, they asked
if I wanted to fight or not...but I guess not, since nothing like that
happened this time around. Perhaps it has something to do with completing
Yuffie's sub-quest before coming here?
_________________________________________________________________________
BOSS TIPS: Elena (can't see her stats.)
RENO LV: 50 HP: 25000 MP: 200
Rude LV: 51 HP: 28000 MP: 250
Elena is healed by lightning attacks, Reno by ice attacks, and Rude by fire
attacks. Rude has a punch attack that hits one character for 2000 points of
damage, Elena can throw a firebomb that inflicts 500 to 600 points of
damage (in addition to a Amulet attack), and Reno uses a spark attack which
will cause 800 HPs worth of damage. They all have more attacks than these;
but I'm listing the ones the seem to use most often. Alone, they aren't
much, but with all three of them fighting together, this becomes one of the
toughest battles in game. Barrier and Haste your allies, then use spells
like Ultima and Tornado to soften the Turks up in addition to Limit Breaks.
Try to save Phoenix until you really need it, since it will revive your
members but heal Rude. All three Turks will escape once you've defeated
them in battle. You'll get an Elixir when the battle is over.
_________________________________________________________________________
After the battle, go north. When you reach the split passage area, go north
again. If Cid isn't in your party, he'll show up here. Take the right path
and at the next split passage, take the left path. You'll arrive at a
blocked passage, but there's a ladder against the left wall that leads to
the Shinra Building. If Cait Sith is in your party, he'll talk to you.
Otherwise, you'll see him hop out of the building. If you didn't read
Turtle's Paradise Flyer No. 2 the first time around, you can check out the
billboard at the back end of the first floor to read it now. Go up the
stairs near the front and look for a door marked 'Accessories' near the
other end of this floor. In the adjoining room, you can open two chests
that a Shinra employee wouldn't let you examine earlier. The one to the
right contains a Master Fist and the left one has a Pile Banger inside of
it. Before leaving, go up to the 64th floor and look for the lockers (go
north from the elevators). If you examine the left end of the row of
lockers against the wall, you'll find the HP Shout (Cait Sith's Ultimate
Weapon that you couldn't take earlier). Return to the underground passages
again. Go south past one split- passage room, and when you reach the second
room, take the left path. You'll go outside. Walk towards the lefthand red
beam to climb up it and jump onto the main street. Head north and a huge
mechanical monster will appear from behind you; it's being controlled by
Heidegger and Scarlet. After laughing in your face, they'll attack you.
_________________________________________________________________________
BOSS TIPS: Proud Cloud (can't see it's stats.)
Jammer Armor LV: 62 HP: 20000 MP: 300
This mechanical monstrosity has two parts; a head and a chest area that you
can aim your attacks at. The boss can only cause around 500-800 points of
damage, but it can kneel and fire a ray from it's back (the Beam Cannon
attack) that causes 1100 damage to all members. Even after disabling the
Jammer Armor (it can use it's Materia Jammer attack to disable your
Materia), you'll still have to keep attacking the main part if you want to
kill it. Spells and summonings work nicely, and you shouldn't worry about
your HP until the boss kneels and readies it's laser attack. You'll get the
Ragnarok sword once the fight is over.
_________________________________________________________________________
Once the machine explodes, it starts to rain. Head north. There are two
chests near the entrance. The one closest to you has an Elixir in it, while
the one that's further away contains a Mystile. Use the Save Point that's
nearby if you want to, then climb up the ladders. If he's not in your
party, Vincent will be on the lower landing. The second landing is normally
empty, but if Barret is in your party, you will see a green chest there.
Open it to get Barret's Ultimate Weapon, the Missing Score. If Barret's not
in you party, you won't find anything on the landing, even if you search it
thoroughly. Once you've climbed all the way to the top, run to the right.
Sitting at the Mako Cannon's (Sister Ray's) controls is Hojo, who will
attack your party when you talk to him.
_________________________________________________________________________
BOSS TIPS: Hojo LV: 50 HP: 13000 MP: 250
Pudurea Sample LV: 42 HP: 10000 MP: 200
Ibirurappu S LV: 34 HP: 11000 MP: 120
Heretic Hojo LV: 55 HP: 26000 MP: 200
Right Arm LV: 55 HP: 5000 MP: 300
Left Arm LV: 55 HP: 24000 MP: 400
Hojo NA (can't see his stats.)
Hojo can use his 'Capsule' power to summon the two 'Sample' monsters every
time you kill them. So, concentrate on defeating Hojo instead of the lesser
monsters. He'll then reappear as a huge monster with two independent arms
(Heretic Hojo). Since Hojo can bring the arms back to life, aim your
attacks at the main body of the boss. He may cast Confuse or Silence on
you, so I hope you have some Ribbons equipped. The right arm will also
inflict a lot of damage, so cast Barrier beforehand. In his final form,
Hojo can cast Slow and employ a multiple-hit attack (Combo), which will
poison whoever is hit by it. As long as you keep your HPs up, this battle
is a cinch. You'll receive a Power Source once you've killed Hojo.
_________________________________________________________________________
You'll return to the Highwind after killing the boss. There's a short
sequence with Tifa and Cloud afterward, then the Highwind blasts off into
the sky. Well, that's the end of this disc! My time...17:25 the first time
around, and 14:24 for the rewrite.
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