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Game for
drilling - 1st, 2nd or 3rd years.
Grammar:
Adaptable for any grammar structure that involves a question with a yes or no answer,
as long as the question contains two switchable sections - e.g. "Have you ever (watched)
(a horror movie)?".
Materials:
Worksheet handouts - one per student (see right, or other examples at bottom of page).
Two large copies of the grid/whole worksheet.
Time:
20-50 minutes, depending on how much Japanese is used in the activity
explanation, whether the grammar is new, and also how fast students catch on to the
demonstration game.
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Explanation: (taken from Gunma Prefecture's Copy & Go)
This game is simply a variation on the alphabet/number version most of us know from
childhood - the goal of the game is to sink your partner's ships before yours are sunk.
Battleships is a little hard to understand, so try playing a short demonstration with
the JTE. Hand out one worksheet to each student and split them into pairs. Students
secretly draw in 4 boats (not overlapping, in a straight horizontal, vertical or
diagonal line) on the main grid of their worksheet:
one 4-square boat: [X][X][X][X]
two 3-square boats: [X][X][X]
one 2-square boat: [X][X]
Now it's time to bomb each other. Students take turns firing a bomb by forming sentences
with the entries on the X and Y-axes. The coordinates are checked by the partner. The
partner answers with a "Yes, I have" if there is a boat in that square, and "No,
I haven't" if there isn't. Both students should note the answer; the bomber on the
small X and O map at the top, and the bombed with an exploded boat on their main grid.
If all the squares of a ship are hit, the ship is sunk and must be announced "Sunk!"
(or alternatively "Titanic"!).
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