"Mitzu", Human Samurai
Written by Handle (Name) (E-Mail Address)
Level: 6
Total XP: 7,500

 STR: 06/23
 VIT: 08/22
 AGI: 12/20 (13/21)
 SPD: 08/20
 MAG: 08/20 (09/21)
 SPR: 03/15

 HP: 93 / 93 (d10)
 MP: N / A
 Attack%: Weapon Skill + 30 + LVL + (AGI x 2) = 120% 
 Magic%: 100 + LVL + (MAG x 2) = 122% (124%)
 DEF: (SPD + AGI) =       20
 ARM: (Armour + Bonus) =  31
 MDEF: (MAG + SPR) =      11 (12)
 MARM: (Armour + Bonus) = 18
 Attack Damage:
 L HAND: 4 x AGI + 1d10 = 52+1d10

Equipment (5000 Agt) 

Weapon: Moutsurugi         (4xAGI+d10)          (+1 MAG)       1100 Agt
Body:   Plate Mail         (16 ARM 11 MARM)    (No Effect)     1550 Agt
Arms:   Ninja Gloves       (05 ARM 02 MARM)     (+1 AGI)        580 Agt
Head:   Bronze Helm        (05 ARM 04 MARM)    (No Effect)      450 Agt

Items 
 _________________________________ 
|                                 | 
| Oborotsuki      Moutsurugi      | 
| Plate Mail      Ninja Gloves    | 
| Bronze Helm     Potion          | 
| Potion          Potion          | 
| --------------- --------------- | 
| --------------- --------------- | 
|_________________________________|

Abilities and Effects 

DRAW OUT
Ashura          Slow (2)   1       Group
 A series of ghostly swords materialize, slashing at all enemies for (2 x MAG) + 2d6, M. Armor Non-Elemental Damage.
 Oborotsuki      Slow (2)   1       Single
 The world seems to darken as the Samurai propels a glowing silver sphere of energy at the target for (4 x MAG) + 2d6, M. Armor Non-Elemental damage & has a 30% flat chance to cause the status condition Blind (4).
 Kotetsu         Slow (4)   5       Group
 A chilling banshee-howl penetrates all enemies for (4 x MAG) + 3d6, M. Armor Non-Elemental Damage.
 Moutsurugi      Slow (4)   5       Single
 A series of ghost strike out at the enemy to form the kanji for the word "Fuin" (Seal). The Samurai has a [50+LVL+(MAGx2), MDEF]% chance to inflict Magic Break (6).
 Namakura        Slow (6)   10      Single
 A warm, calm wind begins to blow, granting the Regen Status Condition (6).
 Mukademeru      Slow (6)   10      Single
 The area is lit green as strings of light assault the target for (8 x MAG) + 4d6, M. Armor damage and form a spider's web. There is also a 30% chance to cause the status condition Poison (U).
 Ichimonji       Slow (8)   18      Group
 An unearthly whisper removes (12 x MAG) + 4d6, M. Armor MP from all opponents.
 Raikoumaru      Slow (8)   18      Group
 Potent lightning bolts strike the enemies for (12 x MAG) + 4d6, M. Armor Lightning damage.
 Bizen's Pride   Slow (10)  24      Single
 A ethereal crane takes flight, inflicting the Haste Status Condition (6).
 Onikiri         Slow (10)  24      Single
 An ethereal lion charges from the blade, causing (15 x MAG) + 5d6, M. Armor non-elemental damage.
 Murasame        Slow (12)  35      Party
 A weeping spirit appears, restoring (15 x MAG) + 5d6 HP to all allies.
 Ikuzatachi      Slow (12)  35      Group
 An angry swarm of red and blue emerge from the Katana, ripping into the enemies for (16 x MAG) + 5d6, M. Armor Non-Elemental damage.
 Kiyomori        Slow (14)  44      Party
 An army of spectral soldiers appears, granting the Shell (6) and Protect (6) Status Conditions to all allies.
 Jyurokusakura   Slow (14)  44      Single
 Blackness surrounds the target as Death appears. The target has a 30% chance to be reduced to zero HP. If unsuccessful, the Draw Out causes (19 x MAG) + 4d8, M. Armor Non-Elemental damage.
 Heaven's Cloud  Slow (16)  50      Group
 A screaming spirit charges at the enemy for (24 x MAG) + 4d8, M. Armor Non-Elemental Damage.
 Kageshibari     Slow (16)  50      Single
 Five ghosts circle the enemy with ethereal fire causing (27 x MAG) + 4d10, M. Armor Non-Elemental damage and has a 30% chance to cause Stop (4).
 Shiranui        Slow (18)  55      Single
 Intangible cherry-blossoms swirl around the target, draining out (30 x MAG) + 4d10, M. Armor Non-Elemental damage.
 Chaos Blade     Slow (18)  55      Group
 A tempest of ghosts emerge from the Katana with a 30% chance of causing each of the following status conditions: Blind (6), Poison (U), Confusion (6), and Slow (6). Roll separately for each condition.
 Masamune        Slow (20)  60      Group
 A conflagration of blue flames blazes the enemy for (35 x MAG) + 4d10, M. Armor Non-Elemental Damage.
 Genji Blade     Slow (20)  60      Party
 Gold light surrounds the party, granting the status conditions Haste (6) and Regen (6).

SOUL BLADE
Ashura           Slow (2)   1        Berserk (6)
 Oborotsuki       Slow (2)   1        Blind (6)
 Kotetsu          Slow (3)   5        Confusion (6)
 Moutsurugi       Slow (3)   5        Spirit Down (6)
 Namakura         Slow (5)   10       Sleep (6)
 Mukademeru       Slow (5)   10       Poison (U)
 Ichimonji        Slow (7)   18       Silence (6)
 Raikoumaru       Slow (7)   18       Weakness: Lightning (4)
 Bizen's Pride    Slow (8)   24       Slow (6)
 Onikiri          Slow (8)   24       Disable (6)
 Murasame         Slow (9)   35       Time Slip (6)
 Ikuzatachi       Slow (9)   35       Armor Break (4)
 Kiyomori         Slow (10)  44       Dispel - all statuses are cancelled.
 Jyurokusakura    Slow (10)  44       Condemned (4)
 Heaven's Cloud   Slow (11)  50       Curse (4)
 Kageshibari      Slow (11)  50       Stop (4)
 Shiranui         Slow (12)  55       Meltdown (2)
 Chaos Blade      Slow (12)  55       Charm (4)
 Masamune         Slow (14)  60       Slow (6) + Agility Break (6)
 Genji Blade      Slow (14)  60       Power Break (6) + Magic Break (6)

Skills 

Skill points: 0
 Skill              Pts/XX%
                           
 Swords              30/60% *
 Awareness           60/60%
 Stealth             52/52%
 Singing             30/30%
 Perception          33/33%
 Command             30/30%
 Intimidation        30/30%
 Ettiquette          25/25%

Lore Points: 0

 Language: Common    02/52% 
 Lore: Merc Work     32/32%
 Lore: Honor         32/32%
 Lore: Depths        28/28%
 Lore: Weaponry      28/28%
 Lore: Armor         28/28%


Skill Aptitude: Weapon

                     Advantages / Disadvantages 
             Adroit: Katana (4) / (3) Jinx (once per 4 rounds)
                                / (1) Crippled (will only use one hand by choice)

Appearance: 



Background:

    Source: geocities.com/tokyo/courtyard/Courtyard/4917/terranotos

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