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THE COTBS SYSTEM
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Don't use dice, don't use calculators. Just let the game co-ordinator
determine the outcome of any tasks performed. All he has to do is not to
allow a player be too successful or fail too much, and the game will
balance itself naturally.
Leonard Tai (vtky@pc.jaring.my)
(Grading System)
Grade Equivalent Task Difficulty Player Skill
A 100-76% Impossible Amazing
B 75-51% Difficult Competent
C 50-26% Mundane Sub-Standard
D 25-0% Cinch Bad
(Solving Tasks)
*Pit Task Difficulty against Player Skill:
Task Difficulty:Player Skill:
Chances Of Success:
A...............A 50%= may do it, may fail
B 70%= can do it most of the time
C 80%= very rarely fails
D 100%= can always do, with a flair
B...............A 70%= can do it most of the time
B 50%= may do it, may fail
C 30%= cannot do it most of the time
D 20%= very rarely succeeds
C...............A 20%= very rarely succeeds
B 30%= cannot do it most of the time
C 50%= may do it, may fail
D 80%= can do it most of the time
D...............A 0%= can never do it, the attempt often backfiring
B 20%= very rarely succeeds
C 30%= cannot do it most of the time
D 50%= may do it, may fail
*No matter how powerful the player's skills are, they must role-play well
or be imaginative in order to succeed.
Overall Difficulty Of Quest / Combat Opponent:
Requirements:
A...............must role-play and be imaginative all of the time
B...............must succeed mostly by role-play and imagination
C...............must role-play and be imaginative sometimes
D...............only role-plays and does imaginative actions
once in a while.
*Combat is resolved as a series of tasks.
i.e. In attacking a 2 headed monster, a player may have to complete 4 tasks,
first getting close enough to the monster, then another task to avoid
getting bitten, and the 3rd and 4th task for chopping off one of the
beast's individual heads.
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