Magic Light and Dark
Final Fantasy worlds have always divided magic into at least two categories. Black magic is the magic of
elemental forces and destructive powers, while white magic uses the powers of life and protection. Other types
of magic have included time magic, oracle magic, and blue magic. For simplicity's sake, I recommend narrowing
the field to black magic, white magic, and time magic, which manipulates time and space.
The dichotomy between black and white magic in particular may seem superfluous in the face of the
cleric/wizard distinction, but there are a few important differences in their relationship. White and black
magic are both arcane magic, practiced by people with the same inclinations toward scholarly and magical power
rather than faith. True clerics are exceedingly rare in Final Fantasy settings.
Wizardry and Sorcery
Much as standard wizards and sorcerers use the same spell list, a character who practices white, black or time
magic may do so as either a wizard or a sorcerer, representing the same contrast between careful study and
intuitive power. This results in the creation of six classes for these worlds; the white wizard, black wizard,
time wizard, white sorcerer, black sorcerer and time sorcerer.
These classes are all standard classes; they can be taken by a first-level character, and can multiclass
freely with other classes and with each other. They retain all the standard class features of the wizard and
sorcerer classes described in the Player's Handbook; that is, they differ from these classes only in their
spell lists.
White Magic
The white magic spell list contains spells of healing, growth and indirect assistance, as well as a small
selection of spells to ward of evil and undead.
- 0-level White spells
- Arcane Mark
- Bless Water
- Cure Minor Wounds
- Daze
- Detect Poison
- Disrupt Undead
- Light
- Mage Hand
- Resistance
- Virtue
- 1st-level White spells
- Bless
- Cure Light Wounds
- Detect Undead
- Endure Elements
- Mage Armor
- Magic Weapon
- Random Action
- Remove Fear
- Sanctuary
- Shield
- Sleep
- 2nd-level White spells
- Aid
- Blur
- Calm Emotions
- Consecrate
- Cure Moderate Wounds
- Delay Poison
- Endurance
- Gentle Repose
- Lesser Restoration
- Remove Paralysis
- Resist Elements
- Silence
- 3rd-level White spells
- Continual Flame
- Cure Serious Wounds
- Dispel Magic
- Greater Magic Weapon
- Halt Undead
- Negative Energy Protection
- Protection from Elements
- Remove Blindness/Deafness
- Remove Curse
- Remove Disease
- Searing Light
- 4th-level White spells
- Confusion
- Cure Critical Wounds
- Death Ward
- Divine Power
- Holy Smite
- Leomund's Secure Shelter
- Minor Globe of Invulnerability
- Neutralize Poison
- Restoration
- Spell Immunity
- 5th-level White spells
- Atonement
- Break Enchantment
- Greater Command
- Hallow
- Healing Circle
- Mark of Justice
- Raise Dead
- Spell Resistance
- True Seeing
- 6th-level White spells
- Blade Barrier
- Globe of Invulnerability
- Greater Dispelling
- Guards & Wards
- Heal
- Legend Lore
- Repulsion
- Stone to Flesh
- 7th-level White spells
- Destruction
- Forcecage
- Greater Restoration
- Regenerate
- Resurrection
- Spell Turning
- Statue
- 8th-level White spells
- Antimagic Field
- Clone
- Holy Aura
- Mass Heal
- Protection from Spells
- Word of Recall
- 9th-level White spells
- Binding
- Freedom
- Refuge
- Sunburst
- True Resurrection
Black Magic
The black magic spell list contains spells of elemental force and raw destruction, along with those spells that
deal with direct manipulation of life-force and undeath.
- 0th-level Black spells
- Arcane Mark
- Dancing Lights
- Detect Magic
- Flare
- Light
- Mage Hand
- Prestidigitation
- Ray of Frost
- Read Magic
- 1st-level Black spells
- Bane
- Burning Hands
- Cause Fear
- Change Self
- Chill Touch
- Color Spray
- Magic Missile
- Ray of Enfeeblement
- Shocking Grasp
- Tenser's Floating Disc
- 2nd-level Black spells
- Blindness/Deafness
- Bull's Strength
- Chill Metal
- Darkness
- Death Knell
- Flaming Sphere
- Heat Metal
- Melf's Acid Arrow
- Pyrotechnics
- Shatter
- Web
- 3rd-level Black spells
- Contagion
- Deeper Darkness
- Fireball
- Flame Arrow
- Gust of Wind
- Keen Edge
- Lightning Bolt
- Poison
- Sleet Storm
- Stinking Cloud
- Vampiric Touch
- Wind Wall
- 4th-level Black spells
- Bestow Curse
- Enervation
- Fear
- Fire Shield
- Fire Trap
- Ice Storm
- Polymorph Other
- Polymorph Self
- Rusting Grasp
- Wall of Fire
- Wall of Ice
- 5th-level Black spells
- Animate Dead
- Circle of Doom
- Cloudkill
- Cone of Cold
- Control Winds
- Feeblemind
- Flame Strike
- Nightmare
- Slay Living
- Telekinesis
- 6th-level Black spells
- Acid Fog
- Chain Lightning
- Circle of Death
- Control Water
- Eyebite
- Fire Seeds
- Flesh to Stone
- Harm
- Otiluke's Freezing Sphere
- 7th-level Black spells
- Control Undead
- Delayed Blast Fireball
- Finger of Death
- Fire Storm
- Mordenkainen's Sword
- Power Word, Stun
- Prismatic Spray
- Sunbeam
- 8th-level Black spells
- Destruction
- Earthquake
- Horrid Wilting
- Polymorph Any Object
- Power Word, Blind
- Prismatic Wall
- Whirlwind
- 9th-level Black spells
- Energy Drain
- Incendiary Cloud
- Prismatic Sphere
- Shapechange
- Storm of Vengeance
- Wail of the Banshee
Time Magic
Spells which manipulate duration and distance are the particular purview of the time mage, who commands many
spells of indirect support and attack.
- 0th-level Time spells
- Arcane Mark
- Detect Magic
- Guidance
- Know Direction
- Mage Hand
- Mending
- Prestidigitation
- Read Magic
- 1st-level Time spells
- Enlarge
- Erase
- Expeditious Retreat
- Feather Fall
- Hold Portal
- Message
- Reduce
- Shield
- Ventriloquism
- 2nd-level Time spells
- Arcane Lock
- Continual Flame
- Gentle Repose
- Hold Person
- Invisibility
- Knock
- Levitate
- Mirror Image
- Rope Trick
- See Invisibility
- 3rd-level Time spells
- Blink
- Clairvoyance/Clairaudience
- Displacement
- Fly
- Gravity Pulse
- Haste
- Invisibility Purge
- Invisibility Sphere
- Leomund's Tiny Hut
- Scrying
- Slow
- 4th-level Time spells
- Air Walk
- Arcane Eye
- Detect Scrying
- Dimensional Anchor
- Dimension Door
- Freedom of Movement
- Hold Monster
- Illusory Wall
- Improved Invisibility
- Minor Creation
- Otiluke's Resilient Sphere
- Shadow Conjuration
- 5th-level Time spells
- Contact Other Plane
- Dismissal
- Greater Shadow Conjuration
- Leomund's Secret Chest
- Lesser Planar Binding
- Major Creation
- Passwall
- Prying Eyes
- Shadow Evocation
- Teleport
- Wall of Force
- 6th-level Time spells
- Analyze Dweomer
- Contingency
- Disintegrate
- Gravity Flare
- Greater Shadow Evocation
- Mass Haste
- Mislead
- Planar Binding
- Project Image
- Shades
- 7th-level Time spells
- Banishment
- Drawmij's Instant Summons
- Ethereal Jaunt
- Mass Invisibility
- Phase Door
- Plane Shift
- Reverse Gravity
- Teleport Without Error
- Vanish
- 8th-level Time spells
- 9th-level Time spells
- Astral Projection
- Gate
- Implosion
- Imprisonment
- Meteor Swarm
- Temporal Stasis
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