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AH
Name: Arika (pronounced "A-rey-kah") Sumeragi
RL: NPC, usually played by Skribulous
E-mail: maramala@rocketmail.com
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RANK & TRAITS
Rank: 5
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Attributes:
Fast+
Impulsive
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Skills:
Martial Arts
Firearms+
Military Science- (includes Troop Leadership and Tactics)
Psi (Ki) Powers-
Streetwise (aka Urban Survival)
Pilfering
Monocycle Combat Riding
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ATTITUDE
Style:
Ah's style is a combination of Ware-Ryuu Kenka Karate and Gunfighting.
Ware-Ryuu Kenka Karate (Self-styled Fighting Bare Fist) - A weird
hodgepodge of brawling, infighting, streetfighting and some other martial
arts maneuvers picked up here and there. Clumsy and erratic-looking, the
seemingly chaotic moves of this strangely effective style are not to
be underestimated, as off-guarded opponents are most likely to end up
as defeated opponents.
Gunfighting - Practicing ridiculous amounts of time with any sort of
conceivable firearms usually results in the formation of a style that
revolves around doing trick shots and incredible maneuvers with guns.
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Methods:
Tends to rely mostly on her vast array of ranged weaponry at her disposal
-- all the better to keep 'em away. A team player, she fights best with
teammates, as she does all she can for the team to win and/or succeed in
their mission. After all, "the pay ain't so good if you ain't alive to
spend it".
Thus, Ah uses heavy weapons in extreme range, handguns in long to short
ranges, and fights in close-in melee situations with knives.
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SPECIALS
Advatages:
Standard martial arts abilities.
Psionic. (Currently manifesting as psychometabolism, although more powers
may be accesible to her later on.)
Has a (super)natural affinity for guns. She can use any kind of firearm,
even the occasional alien weapon, as long as it is classified as a gun.
Has a strange, unexplainable tendency to show up (or just be around
nearby) when someone says, "Ah."
Always has A Bag Full of Guns (tm) nearby, if not carrying it around.
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Disadvatages:
Gun Fetish. Will drop everything that she is currently doing (including
fighting) to admire a good piece.
Loses her cool and gets frantic without a gun (or three), or when she runs
out of bullets.
As a mercenary, she is obligated to fulfill any formal contract she accepts.
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Techniques (* - variants)
Psychometabolism
She has the psychic-based power to increase her own physical
capabilities beyond the norm and what she is naturally capable of
if she "puts her mind to it". She can run faster, jump higher,
see farther, shout louder, resist mental attacks with sheer force
of will, lift ATVs with one hand...
This requires conscious effort. She gets hungry and tired with
repeated use of this technique.
X-Fire
Blasts away with her guns, one on each hand, concentrating on one
target.
*X-Rain - she jumps up and makes an aerial X-Fire at her target.
X-Slash
Uses a bladed weapon to make an quick arcing "X" slash on one target.
*Rising X - she jumps up and makes an aerial X-Slash at her target.
Strafe
Dashes around, firing a spray of gunfire at her targets.
*X-Dance - advanced Strafe, "Dances" in the battle with her guns,
firing wildly at all targets in range, including allies, while
dashing and spinning around. Incredible waste of ammo.
Blade Rush
Dashes around, using bladed weapons to slash at her targets.
*Wild Dervish - a variant combo of both X-Dance and Blade Rush that
uses a knife in each hand.
Deflec-Throw
Whenever anything is thrown at her, she immediately catches it and
sends it back to its source on conditioned reflex. She could return
almost _anything_ solid without failure. The downside to this is
that she is immediately interrupted from performing her last action,
including specials.
Backstab
Do we need to explain this?
*Multi-stab - improved Backstab, with multiple sharp piercing
weapons.
*$0d0m!ze - an advanced form of Backstab, using a gun to...
well, you know... I don't think I should elaborate this further...
^_^;;;
Humiliation
Fires a water pistol at the target. Usually the target is really
embarrassed by the insult. ^_^;;;
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