Player: Mark Ranel M. Lambo/Skribulous maramala@rocketmail.com
Human Form (Mouse Form)
Agility: | **1/2 | (*) |
Power: | *1/2 | (*) |
Endurance: | *** | (*) |
Speed: | *** | (******) |
Strategy: | ** | (**) |
Cunning: | *** | (***) |
Energy: | **** | (**) |
Martial Arts (Generic -- unnamed, includes weapon use): Apprentice
Mikan Kakuto Kami-jitsu (Unperfected God Skill Martial Art; chi, psi and magic): Novice
Ki/Chi: As God Skill (see below)
Psi: As God Skill (see below)
Weapons (other types, including exotic and odd forms): Novice
Avoids fighting, but not a pacifist in any sense. Will not hesitate in defending herself,
although she looks for any opportunity to break off the battle and flee to safety.
When in a fight, she keeps moving around and prevents herself from becoming a stationary
target. May even repeatedly shift to her cursed form and back (if a source of water is available)
in order to distract, confuse, and keep her opponent/s off-balance, and looks for an opening to
attack or escape.
Unfortunately, she is not an expert of strategy, so her moves tend to be chaotic, to say
the least...
Mikan Kakuto Kami-jitsu - The Unperfected God Style Martial Art. Similar to
Jingai's power (she picked it up from him). Strange thing though,
she does not share Jingai's chi-sensitivity weakness. She also occasionally manifests
previously-unknown plot-driven abilities.
Cursed Form - Nezumi has all the standard abilities of a cute little white mouse,
along with some (suspected) access to hammerspace (signs, notes, and what have you), and
a little access to Kami-jutsu techniques (mostly cantrips and the Chi shield).
Mikan Kakuto Kami-jitsu - similar to Jingai's power.
God Skill Techniques Nezumi knows (Note: Nezumi can perform any of the following techs as long as she is conscious and has enough power to generate them. So any attempts of immoblizing her will not stop Nezumi from using her techs, short of knocking her unconscious):
Cantrips - Nezumi generates a mixture of chi-and-psi-(and possibly magic)-based special effects like flashes, pops and little flames (non-deadly in any way, considered illusionary in nature and usually used for distraction). Makes a good parlor trick, if anything else.
Psi Blast - A generic short distance (about ten meters) telekinetic blast. Only stuns opponent at this stage, and strong-willed opponents can resist the attack. (Note: She hasn't have an opportunity or necessity to use this yet, though it is listed here for completeness.)
Chi Blast - (Hadou Ha) A generic long distance energy/force blast. Nezumi's version of this move is very weak but is very effective as a surprise move, as this attack can be executed really fast.
Chi Blade - (Ki Ken) Generic melee weapon. Approximately six in. long blade of force/energy. Can cut through industrial strength steel with ease. One use only before it dissipates. Nezumi can make another afterwards.
Chi Shield - (similar to Shi Jin) Approximately two ft. radius force/energy shield. Can repel most attacks (and its' size isn't much of a problem for her dimunitive form and becomes an asset in her cursed form, though she can still be pushed back by the strength/power of the attack...:).
NEZUMI RYUUSEI BAKUDAN - (Nezumi's Exploding Comet) A special one-shot move she developed by herself, she gathers all the energy that she can get, and releases it as a bright compact (2 ft.) ball of powerful intense energy. This could be an effective attack, but unfortunately she couldn't control the direction of the energy ball, only upwards and outwards. The result gives the appearance of a bright comet shooting out from where she is -- perfect as a signal flare, if anything else. Nezumi tires out after doing this move, and usually falls unconscious afterwards from the strain.
Basically an all-around novice. Has a really long way to go to be
really a threat to anyone else (other than Gokunsugi, Tsubasa, and the rest
of the wimp brigade).
Is terrified with cats and predatory animals (especially cats).