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Introduction

Welcome to Lara's newest adventure. If you thought her first adventure was
exciting, wait until you see what she has planned for you this time. There
are 16 massive levels and a final battle what you won't believe.

As you might expect, there are plenty of puzzles to solve and SECRET AREAS
to find during your adventure. All of them are explained in the following
text. For those of you playing the Playstation version, you will be glad to
know that you can now save your game whenever you want - a much needed
improvement over those Save Gems from the first game.

Finally; we aren't going to explain how to play the game or control Lara.
That is what your manual and the excellent tutorial back at Lara's mansion
is for. By the way; her mansion is incredible in this sequel. The obstacle
course (now with stopwatch timer) has been moved outside and there is now
gardens and an orchard to explore. Many new rooms are available to explore
inside the main house including her Bedroom, Kitchen, Bathroom, and all the
old favorites from the first game. She's even added a diving platform to
her swimming pool so you can practice her swan dive.

Combat Tips

There are now lots more human enemies in Tomb Raider. These guys fight back
and sometimes with some pretty impressive firepower. While it is important
to save your more powerful weapons for the more powerful enemies, always
use the best weapon to take out a given enemy in the least amount of time.
Watch out for those Rig Workers (the guys with wrenches) as they can climb
just like Lara and follow you almost anywhere.

Save the Big Guns (M-16's and Uzi's) for the Big Bad Guys. When firing at
groups of enemies, always make sure to release the action button after each
kill so you can acquire a new target; otherwise you will continue to pump
lead into the fallen corpse. Watch for the shadows of enemies who attack
from the air.

Lara's adventure now includes many underwater areas to explore. Of course
these areas are populated with underwater enemies. While Lara has some
underwater combat ability, it is always best to fight from dry land. Use
the harpoon to slow down your enemies while you retreat to dry land, then
break out the serious hardware. It takes time for Lara to reload her
harpoon gun, so if you are being attacked by a group of enemies it is often
better to retreat than persist in a losing battle.

Hardware List

        Stopwatch
        Lara has traded in her compass for a stopwatch. This allows you to
check your level completion time and find out if you've missed any secrets.
It also makes it impossible for me to use directions like N,S,E, & W in
this solve.

Flares
You can't do any damage with these handy items, but they will be invaluable
as they illuminate your surrounding area, revealing traps, switches and
Core's new dynamic lighting engine.

Pistols
These are Lara's trusty sidearms she brought with her from the first game.
Use them "John Woo-style" to take out your basic baddies. They will
auto-aim each time you press the fire button.

Shotgun
Another trusty weapon from the first game; use it on groups of enemies for
wide spread damage or when at close range to inflict serious damage on a
single opponent.

Auto-Mags
More powerful than the pistols; these auto-firing weapons are great for
long range targets and groups of enemies.

Harpoon Gun
The reload time on this weapon makes it good for usually one a single shot.
Use it to stall your enemy so you can swim to the safety of dry land. Ammo
is also hard to find so conserve every harpoon you find until you
absolutely need it.

Uzi's
Another favorite from the first game; this weapon is very powerful and
should be saved for the bigger enemies and bosses.

Grenade Launcher
This weapon provides some serious destruction. Grenades will explode only
after they are armed and they must travel about 50 feet before they arm.
This makes this weapons a range weapon which is good because you don't want
to get caught in your own blast. Do not fire then run forward until after
the explosion and resulting deaths.

M-16
The M-16 is to Tomb Raider 2 as the Uzi's were to the original Tomb Raider.
This is the most powerful weapon you can get. It is so powerful that you
will be tempted to use it early on, but DON'T! Save it for the final levels
and the larger enemies you encounter there.

So if we are finished with all the preliminary info; let's get on with the
game....

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The Great Wall

Our journey begins in a valley very near the Great Wall. Enter the water
and go to the left of the big rock. A Tiger should appear so get on the
rock and kill the Tiger then jump forward to continue down the path. When
you reach the gap, pull up, pivot, then jump and grab and pull up.

Kill the Tiger that is approaching then jump the gap and take the path to
the Stone Dragon which is also Secret #1. Continue the climb by climbing up
twice then pulling up to the ledge. Turn and jump to the left and grab and
pull up to get across another gap then pull up again to reach the building.

Enter the guardhouse and drop through the grate in the upper area to fall
into the water. Then run forward and jump and pull up to access the switch.
Flip the switch and proceed to the Great Wall.

A threesome of crows attack when you reach the top of the wall. Kill them
with your guns, taking evasive action if necessary. Proceed to the gap in
the wall. The guardhouse on the other side is locked so drop to the water
below to obtain the key for the guardhouse. Kill the Tiger who is arriving
as you exit the pool. A green section of the ground will get you high
enough so you can jump and pull up to the top of the wall. Continue to the
guardhouse and open the door

        Kill the spiders that swarm out the door then enter. A single
        spider remains to guard the Rusty Key above that ladder. Kill the
spider and take the key and use it on the lock next to the door. Continue
forward until you reach a room with a skeleton. Shotgun shells and a medkit
are here as well as another swarm of spider plus a big spider coming in
from behind. Take out the big one first then finish off the swarm before
collecting your items. Pull out the block and slide down the slope to
arrive at a pool of water.

Jump in and head left to the wall. Jump up and grab and shimmy to the right
avoiding the darts. Swim underwater to the exit and surface in the corner
avoiding even more darts. Climb up and exit into the hallway.

This hall has a collapsing floor with spikes beneath. Run across and
through the door which shuts behind you. Two boulders start rolling towards
you from the left. Turn and run to the right. As the passage narrows, jump
the spikes and land on the ramp. Slide down into the wall then jump to the
left and get some ammo. Run forward and pull up to the ledge to avoid the
spiked walls closing in.

This next hall has more collapsing floors and sharp swinging blades. Run
down the hall and jump the blades. As you approach the final blade jump and
turn to the left in midair. You should land right next to Secret #2; the
Jade Dragon. Pick it up and move into the hall before the spiked walls
close in on you. Cross the collapsing floor while staying to the right. The
left wall will stop before it can hurt you.

At the end of the hall, stop at the top of the ramp and turn so you can
slide down backwards. Hang from the bottom and drop then jump to the right
to land on another collapsing floor which you fall through as more spikes
close in above. Enter the cavern and continue forward. Take the medkit then
head to the left and run past the blades.

There is a rope slide and lots of spiders in this next room. Kill all of
the spiders then go get Secret #3 which is located below the rope slide. To
get the Gold Dragon you need to look down into the canyon and locate the
tan rock with the moss. Stand above the tan rock and with your back to the
canyon, drop off, hang then drop. Jump and grab the ledge and shimmy right
until you can pull up. Continue along the path and collect some flares
along the way. Take the ladder down and continue until you reach the canyon
floor.

Those tremors you should now be feeling are the early warning signs of an
advancing T-Rex. Return to the hall and kill the T-Rex from the safety of
the passage. When he is dead, you can cross the canyon and get the Gold
Dragon. This causes a second T-Rex to appear so kill him then make your way
back to the top of the canyon. Use the rope to slide across the canyon and
land on the ledge on the opposite side. Kill the 2 Tigers which are waiting
for you, then proceed to the exit.

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Venice

Lara arrives in Venice and finds herself in a dead end alley. Exit to the
courtyard and take out the Doberman as he charges. You will need to do some
side-jumping and shooting to take out the guard on the balcony who will
drop a key after you kill him. Continue down the alley until you hear
approaching footsteps then start firing and backflipping back down the
alley to take out more dogs and henchmen.

When all is safe, exit the alley and you will be next to the canal. Dive
into the canal and swim under the large door to get inside the boathouse.
Checkout your cool new ride then flip the switch to open a door somewhere
else. Return to the dock and enter the hut. Grab the flares from the table
then start climbing the ladders.

Climb each of the ladders after pressing the appropriate switch to open the
trapdoor. When you reach the roof, shoot out the windows then drop into the
hall. Climb through the second window you just shot out and jump over to
the awning. Then make another jump to the balcony and retrieve the
Boathouse Key from the dead guard you shot earlier. Return to the hall and
head right to the door you opened from the Boathouse.

Kill the attacking Doberman then continue across hall and flip the switch
to open a door high on the wall on the opposite side of the canal. Head
back to the dead Doberman and shoot out the window. Run and jump and grab
the awning. Pull up and then start jumping from awning to awning until you
reach the ledge near the door. Jump inside and flip the switch at the end
to open a canal door.

Dive back into the canal and return to the Boathouse and unlock the door.
Swim back out and make your way to the ledge by the hut. Climb out and kill
the henchman. Take his Auto-Mags before you return to the Boathouse. Climb
in the boat and head for the now-open canal door. When you pass through the
door, stop the boat and light a flare to reveal a passage to the right.
Secret #1 is waiting for you at the end of this passage. Take the Stone
Dragon then jump down and kill some rats below you. Turn and face the
ladder then turn and head right. Turn right at the end and jump in the
water. Continue on past the left channel until you reach some Uzi Ammo.
Grab it, then retrace your steps back to your speedboat.

Light another flare and continue down the dark canal. At the bottom of the
falls you can dive into the pool and retrieve Secret #2; the Gold Dragon.

Continue on until you reach a large underground chamber with lots of
columns. Keep the boat over towards the left until you see a ledge. Hop out
and kill the rat nearby then shoot out the window and finally kill the
henchmen who arrives to investigate all the noise. Grab the ammo then get
back in your boat and head through the large metal doors and stop.

Jump out of the boat and swim back to the dock and go through the broken
window. Enter the room and flip the switch and take the shotgun shells.
Return to the dock and climb the ladder making a mental note of the doors
which are now closed. The water level and your boat have risen to the top
so dive in and flip the underwater switch to open the next set of doors
then get in your boat and continue.

Keep to your left to avoid the enemy gunfire and bring your boat to a stop
by the gondolas. Exit the boat and get on the dock. Climb on the box then
jump and grab to reach the awning and pull yourself up. Walk to the right
edge of the awning and jump to the walkway above. A Doberman and a henchman
come running at you so backflip off the ledge and kill them both before
jumping backup. Retrieve the medkit. Another guy is guarding another
speedboat further down the canal. You can kill him from up here then turn
right and head for the courtyard.

A gun crazed baddie comes running at you so kill him with your
guns, taking evasive action when necessary. Retrieve the Steel Key
from his fallen corpse and unlock the courtyard door. Go through the door
and drop into a hole to flip a switch. A gate opens somewhere else in this
level and you hear approaching footsteps. Climb out of the hole and kill
the henchman and take his ammo. Return to your speedboat and use it to ram
the gondolas.

Underwater mines hinder your progress. These mines can only be triggered by
a boat. Lucky for you, you have two at your disposal. Line your current
boat up with the mines and build up some speed. Jump out of the boat at the
last minute and swim to the dock as your boat continue down the canal and
sweeps the mines for you. Grab the M-16 ammo from the fallen guard. The
Iron Door is locked so we need to find a key. Get in your new speedboat and
return to the section of the canal that raised your boat to this level.

A bad guy is waiting around the left corner, so hop out of the boat and
kill him when you get on the dock. Grab all his ammo. Get back in the boat
and continue along the canal until you reach a clothesline on the right and
a smaller canal on the left. Ram the two gondolas tied up at the dock and
exit your boat. A henchman with a bat come out of a door but you can kill
him before he even gets close. Enter the dark room and kill some rats and
flip the switch to open a door somewhere else in this level. Return to your
dock.

Before getting in the boat look up. There are some windows above. Jump and
grab the ledge and pull up so you can shoot out the windows. Climb through
and take Secret #3; the Jade Dragon from the bed. Now you can get in the
boat, turn around and take the narrow canal you passed earlier. Keep to the
left and the canal will intersect with a larger canal and you will find the
door you opened a few minutes ago with that switch.

Enter the door which shuts promptly behind you. Take the Iron Key from the
pool of water and climb the ladder to go up and kill a Doberman and his
master. Take the medkit and flip the switch. A really nasty guard arrives
on the scene and is blocking your escape to the boat. You can either kill
him by shooting through the gap between the door and the wall or if you
want to impress your friends, try doing a backflip from the ledge and
killing him before you splash into the canal.

Either way, when he is dead, get back in the boat and retrace you path back
to where you got your second speedboat. You now have the key to open that
door and kill another nasty badguy. Flip the switch by the window to open
the second gate which is blocking your exit. Return to the boat and head
back up the canal going under that walkway where you snipered the guy who
was guarding this boat earlier in the game. Keep to the left until you
reach an open door on the right. Go just past this door then back the boat
up to the door so that it is lined up with the ramp to the left.

Jump out of the boat and enter the door until you can stand. Shoot the
henchman and grab his ammo when he is dead. Flip the switch to open the
final obstacle in your escape of this level. This is a timed sequence of
events and the clock starts ticking once you get back in your boat.
Anything less than a perfect performance and you will be redoing this
segment so save your game. Ready.....set......GO!

Accelerate your boat and jump the ramp, braking immediately when you land
so you can make the sharp turn at the second left into the large canal,
then make a sharp right into the smaller canal with the open gates. Make
another right at the intersection and speed down the canal to the exit...

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Bartoli's Hideout

Exit at the dock and kill some rats. Go around the building to the left,
killing the guard and his rats before flipping the switch. Another guard
arrive so kill him too, taking the medkits from both your victims. Enter
the now open front door and kill the guard on the balcony and his friend
who appears on the ground floor. Grab the shells from your second kill then
shoot out the window and kill the Dobermans who jump through when you get
too close. Go to the back of the courtyard and take the medkit, flares and
ammo.

Now you need to proceed down the heavily guarded hallway. Several statues
will begin hacking at you with huge blades when you get too close. Keep to
the right and time your short running bursts so you pass by when their
blades are in the upright position. Don't overshoot and run into the next
blade. When you get to the dark end of the passage, light a flare to reveal
a switch which opens a door back out by the canal.

Run past the guards in a single continuous run this time. They will swing
but they will be too late. Back out in the big room find the sloped wooden
box. Stand with your back to the slope then jump back and then forward and
grab the ledge and pull up. Walk around to the left and pull the block then
drop down to the floor. Get below the ledge to the left of the block you
just pulled and jump and pull up. You can now turn and do a running leap to
the opposite balcony where you killed that first henchman. Take his ammo
then move to the textured wall and climb on and across to the window.

Climb out onto the ledge and turn to the right and dispatch the gunman on
the balcony across from you. Now you can turn and do a running jump off the
end of the balcony over to an awning. You'll start sliding backward so grab
as you fall then shimmy to the left and pull up and do a backflip to a
ledge across the canal. Turn left and do another running jump, grab and
pull up maneuver. You should now be standing on a rather small ledge. Turn
and do an angled jump to the awning across the canal. You can stand on this
awning so turn and face that open door and do a standing jump and press the
grab while in midair so you enter the door instead of hitting the wall
above it.

A pair of Dobermans should charge you when you land so take them out before
they even get close. Make sure you don't back up or backflip out of the
door into the canal or you will be doing that last paragraph all over
again. Head upstair and take out the first of many attacking gunmen.

Enter the room where the first henchman came from and look in the left
corner for a switch hidden in the wall. Flip it to open a door in the
previous room which leads to that outside balcony where you killed that one
guy. He dropped some shells and Secret #1; the Stone Dragon when he died.
After you collect all of this, return to the room with the switch and shoot
out the window.

A guard patrols the landing outside this window. You can probably kill him
as he passes or you can climb out and do the deed face-to-face. Continue
down the landing and shoot out the next window and climb in. The door opens
and a guy with a bat enters along with his dog and another guy shows up
behind you on the ledge. These guys are pretty slow so as long as you keep
moving and firing you should be okay. The dog is faster to take him out
first if possible. Do a lot of flipping and use the larger room on the
other side of those doors if you need space to maneuver. You can even
retreat back to the stairs if necessary. When everyone is dead, return to
the last room and push the back of the fireplace twice to access a
concealed passage.

Kill the rat after you climb up then proceed to the slope. Blades start
slicing at you as you approach so stand back and jump out and turn to the
right and drop into the water. Climb out to the safety of the wooden ledge
in the corner to survey the next deadly trap.

You need to make a quick series of jumps and the flames are on a timer.
They will go out when you jump off the ledge you are standing on, so when
ready, get your back to the wall and start running. Jump from the edge and
land on the next platform. Do two STANDING jump for the next two ledges to
arrive at the other end of this trap. If you miss a ledge or catch on fire
you will land (or can jump) in the water and try again.

The door open as you approach and a gunman and his dogs attack. Kill them
all then jump to the slope box and jump and grab and pull up onto the
lowest chandelier. Do a running jump to the right to grab the ledge. Pull
up and flip the switch to open a door behind the fire in the fireplace.
Jump back to the chandelier then turn and jump to the next highest
chandelier. Do another running jump to the ledge on the right to flip
another switch which opens a painting on the wall which conceals the
Library Key.

Return to the chandelier then turn right and jump to the next highest light
and finally to the ledge above. Kill the approaching rats then continue in
their direction and jump and grab and shimmy to the right until you can
pull up. You should now be on the highest rafter so run and jump to the
wood floor by some bricks. Kill the henchman behind the bricks and take the
medkit. Be careful not to fall off as any fall from this height is instant
death.

Climb on the bricks and head left and jump to reach another switch. Flip it
to adjust the chandelier height so you can access the Library Key. Jump
back to the bricks then go down to the chandelier and jump until you reach
the light next to the Library Key. Do a running jump to grab and pull up
and get the key then repeat to get back out on the chandelier. Jump all the
chandeliers until you are on the other side then do a running jump and grab
to the ledge. You won't grab but you will land on the ledge and this saves
you from having to return to that last switch to adjust the chandelier
heights.

Exit to the window sill and go right. You should see the fire below, so
hang and drop down to land in the water and not the fire. You should now be
outside the Library door. Flip the underwater switch and swim through the
door that opens as a result. Head to the right and surface. You should see
a gap in the floor to your left. It's dark down there so light a flare and
head into the opening. This turns into a maze rather quickly so follow
these directions.

As you swim into the hole turn to the right and go around the corner. Swim
into the large opening then go through the smaller opening near the top of
the wall. Turn right after entering the smaller passage then find the small
opening to the lower-bottom-left of the wall. Enter and immediately turn
left to find some grenades before continuing back to the right to find
Secret #2; the Gold Dragon. Flip the nearby switch then head straight up to
the newly opened door where you can finally take a breath. Do NOT climb out
here or you will burn to death. Instead, retrace your path through the maze
back to the library door.

Enter the Library and kill the gunman across the room. Go through the large
doors and climb up the bookcase on the left. You can kill a pair of rats
from the small area above before jumping over to flip the switch which
opens another guarded doorway.

        After you kill this guard, go through the door and climb the books
        on the left. Jump towards the window then turn left and climb up.
Shoot the window then jump to the sill. Turn and exit the window backwards
so you slide down the awning. Grab the end the pull up so you backflip to a
ledge behind you. Run and jump to the roof across from your new position,
then turn left and jump to the TOP of the brick wall.

This next sequence is extremely difficult (at least it was for me) so SAVE
frequently.

While standing ON the wall, walk to the end to the top of the slope. Turn
so you are facing the building across the canal and do a running jump to
grab the lowest section of the roof. Pull yourself up and head for the
smoke stack. Stand a few steps back from the edge of the roof and jump
toward the ledge. Grab on and shimmy left until you can pull up. Go behind
the wall to find a pool of water and a pair of Uzi's.

Drop down next to the shack and kill the henchman, taking the ammo he
leaves behind. Take the Detonator Key from the table then step towards the
door and it will automatically open. Kill the gunman on the other side,
taking evasive action if necessary. Take his medkit before returning to the
main room of the Library. There is a switch on the wall so flip it to open
the door. Enter and kill 2 more gunmen who approach from the left. Relieve
them of their shells and Uzi ammo before continuing.

Don't use the key in the Detonator box just yet. Instead, climb to the top
of the brick wall and go to the left end of the wall. Pull up twice so that
you are now standing on the sloped roof. Shoot out the glass and take
Secret #3; the Jade Dragon from the table. Jump into the water and swim
over to the low brick wall with the Detonator Box. Use the key to blow up
the building, then kill that gunman that is above and behind you.

Climb onto the brick wall to gain access to the demolished building. Begin
the long ascent to the top of the rubble. After much jumping, grabbing and
pulling up, you will reach the top and can take the path which leads to a
dark hall and the end of this level.

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Opera House

This level starts off with a rather challenging gunfight. You can run
around taking random shots at the gunman on the platform below until he
finally dies. Then take his ammo and jump into the water from where he was
standing moments ago. Swim left around the building and climb the ladder,
getting off on the small ledge. Walk to the edge of the landing and while
facing the canal, jump and grab so you can pull up to the top. Flip the
switch to open a door in the roof then continue climbing the ladder to the
ledge above. Run and jump to the ledge across the canal then turn to the
left and do a running jump to the ledge with the swinging box. Pull up and
continue along the canal performing a running jump to the slanted rooftop.
Grab onto the edge and shimmy to the left until you reach a small ledge.

Do a running jump and a grab in midair so you arc through the opening in
the roof. Draw your guns in midair to take out the guard, then take the
Ornate Key. Start up the stairs and kill the gunman when he comes through
the door. Take his medkit and go to the top of the stairs. Make your way
back to the previous ledge with the swinging box and position yourself so
you are looking at a ledge with a small building to the left. Do NOT try to
jump through the opening in the center of that building. The floor below
the opening in the roof is lined with broken glass and you will die.

Instead, do a running jump to land on the slope next to the right wall.
Grab and shimmy to the left until you are at the flat section in the
corner. Standing with your back to the wall, jump to the slanted roof and
slide down and grab. You should be hanging in front of the window. Drop and
instantly grab again to catch the edge of the sill. Now pull up and shoot
out the glass and carefully enter the room. The glass is just like the
spikes in the original Tomb Raider so simply WALK to pass by unharmed.
Cross the room and climb the ladder and use the Ornate Key to unlock the
door at the end of the hall.

Now we have a very unstable roof to deal with. Position Lara so she is at
the edge of a solid piece of roof and facing the wall on the other side of
the three collapsing pieces. Do a Standing Jump and begin running when you
hit the first panel. When you cross the 3rd panel do a running jump, and
when you finally cross the last set of collapsing panels do a running jump
to grab and pull up onto the ledge. Draw your guns and proceed to the top
of the Opera House.

Shoot the guard patrolling the roof then turn and lower down. While hanging
onto the edge, quickly pull back up and draw your weapons again. Your short
dangle off the edge should have attracted the attention of another guard
and a couple of Dobermans. Kill them all, then do a running jump to the
roof and continue left to kill four more guards below. Take the medkits,
shells and ammo from the dead guards then return to your previous location
to check out the swinging box.

Do a running jump and grab and pull up to a small area to the right of the
swinging box and light a flare. Drop down and flip the switch to the left
of the box. Three rooftop doors open and two gunmen show up looking for
trouble. Climb up and kill these guys then drop through the newly opened
door in the roof.

A pair of switches awaits you below. The right switch is useless for now so
flip the left one to open a grate, then exit through that grate. Run by the
hall to trigger a boulder. Stand by the wall switch to avoid the deadly
rock then flip the switch to close the grate and climb up the ladder.
Continue climbing up the grate until you are across from an opening which
would have been blocked if you hadn't so cleverly lowered the grate before
climbing up.

Drop down to the floor and kill the gunman to the left making a special
effort NOT to go underneath the sandbag. Take his medkit then head towards
the doors to the right. Making extra sure to stay out from underneath that
sandbag, kill the advancing Doberman and henchman. Turn back towards the
first gunman and continue until you reach another pair of Dobermans which
you can feel free to kill. There is a switch here which is missing a Relay
Box so make a note of its position - you will be back later.

Head around the upper walkway towards the open doors. A sandbag will smash
through the floor allowing you to look down into the hole. Take a few steps
back and do a running jump so you reach the small ledge below. Two
Dobermans and a gunman appear on the ground floor, so kill them before
dropping to the floor below. Kill the gunman hiding in the dark on the
second level from the top so he won't snipe you when you reach the floor.
Make your way to the floor and climb onto the box near the wall opposite
the stage. Jump and pull up to the walkway. Get past the broken floor until
you reach the wall with the curtains.

Go to the edge and jump forward and pull up to kill another gunman and
relieve him of his ammo. Return to the ground floor and run along the back
wall to trigger two rolling boulders. Take the medkit from the gunman you
killed from above then go into the water. Another gunman comes out on stage
and his performance is less than acceptable. Kill him and take his Uzi ammo
after you kill the Doberman coming in from the left and another gunman
sneaking in from behind. Off to the side where the Doberman originated is a
small alcove with a switch. Flip the switch to open a grate at the other
end of the stage.

As you approach the grate some more bad guys arrive for target practice.
After you have killed them and taken the medkit, jump and pull up to the
ledge where the grating was. Walk - do not run - through the glass then
turn left and do a running jump and grab onto the crevice in the wall so
you can shimmy to the left until you can pull up and flip the switch which
lowers the plank.

Run and jump back to the previous walkway and stop before your momentum
takes you into the deadly glass. Continue down the walkway and do a running
jump to grab and pull up to the ledge on the left. Jump and pull up once
more then turn and run and jump and pull up again to continue your upward
journey. Kill the rat then get the timing down on the swinging sandbag. Do
a standing jump when the first sandbag is at the end of its swing. Jump
past the second one to the ledge and flip the switch to send another
sandbag hurtling through the stage floor.

Walk carefully towards the sloped ledge then turn around and slide down
backwards, grabbing on to the edge when you fall. Pull up and backflip
through the hole in the floor and light one of your flares. Follow the
passage to the left staying along the left wall. You will enter a larger
room with a ledge and a switch to your left.

To your right is a tiny underwater passage. Swim into this passage to find
Secret #1; the Stone Dragon, then return to the ledge and flip the switch
to open a door back up above the right side of the stage. No go back so you
are once again under the hole in the stage and take the large passage at
the end of the room. Swim up and keep to the right and you will find the
missing Relay Box. Climb the ladder up through the door you recently
opened. Return to the top floor of the Opera House and kill two more
Dobermans as you make your way back to the switch where you needed the
Relay Box. Insert the box and flip the switch to activate the elevator.

This is a tricky secret. Do not get in the elevator. Instead, wait for it
to go down then get ON the elevator and quickly jump to the ladder and
climb up into the hidden opening. WALK through the deadly glass and pick up
Secret #2; the Gold Dragon, then flip the switch to your left. Continue
through the glass making sure to grab that Uzi ammo in the second alcove to
the left before entering the door you just opened with the switch. Return
to the elevator switch and flip it so you can take the elevator down.

Two gunman are waiting as the elevator doors open so kill them quickly and
add their shells to your ammo collection. Flip the switch to send the
elevator back up and to also give you access to a hidden pool of water
which the elevator was concealing. Jump in and head for the grating then
turn left and follow some stairs to an underwater area. Take the Circuit
Board which is lying in the corner of this room then return to the grating
you swam past a minute ago.

Go to the left and around the grate to find and flip a switch which opens a
side of the cage letting Lara surface and catch her breath. Climb out and
kill some rats then turn and jump to grab and pull up to the next level.
Kill the quickly advancing gunman then jump and pull up again to kill
another rat and a Doberman. Continue along the hall until you reach some
windows. Shoot out the glass then drop into the room below and use the
switch to open the door.

Slide down the sloped passage jumping over the deadly fan at the last
possible second. You should land on a ledge with the Ornate Key. After you
take the key, pull up to the tallest block and jump to the slope and head
for the duct. Jump in and kill the rat. Continue along until you reach the
edge of the duct then jump the gap. Turn and jump back to avoid another
deadly fan and repeat once more for the final fan.

Look up at the dark area without any fan. Jump forward from the
edge of the duct you are standing on to grab and pull up to get
Secret #3; the Jade Dragon. There is a deadly fan behind the dragon so if
you can either light a flare or just carefully WALK forward until you get
the statue. Return and hang and drop to get back to the duct below.

Head down the hall until you reach a moveable box. Pull it to gain access
to a switch which you can flip to open a door. Pull the box once more then
push it all the way into the dressing room under the first windows. Get on
the box and shoot out any windows that still have glass in them then jump
into the first windows. Another box is in here so push it out the windows
so it lands on top of the previous box. Jump and grab the top box and pull
up. Now you can reach the top row of windows so jump in and kill the guard
who has been waiting patiently for your return.

Now begin the long trek back to the Control Room using the shaft next to
the elevator. Jump and pull up until you finally reach the lock. Use the
key to open the doors then continue forward. If you failed to trigger the
boulders your first time through this area, then you need to avoid them
now. Stay along the wall and head towards the switch to open the door at
the top of the ladder. Enter the Control Room and use the Circuit Board
before flipping the switch to raise the backdrop on stage.

Return to the stage and kill the 3 gunmen and the Doberman. Get the medkit
and shells from your fallen enemies then go through the hole in the wall to
find many stacked boxes. One of the smaller ones can be pulled out so find
it and pull it twice to gain access to a hidden passage. Enter and use the
switch to lower the backdrop then exit this area and kill another guard who
should be just arriving.

Start climbing the boxes until you reach the white ledge above the stage.
Kill the henchman down below and try to avoid any sandbags which will kill
you on impact. When he is dead, look around and find the opening above.
Jump forward and pull up into this area to flip another switch that opens a
door by a swinging sandbag.

Now stand at the edge of the opening and do an angled jump to the slope on
the right. Slide down and stay along the right to do a timed dash past the
swinging sandbag. Hang and drop to get past the swinging box and arrive at
the floor. Bartoli should arrive shortly and he seems to be particularly
vulnerable to shotgun blasts. Two Dobermans will also attack your when you
reach the floor but should fall quickly to the power of the shotgun. When
you finally kill Bartoli, take all the grenades and kill off the two
remaining henchmen. Take the medkit and Uzi clips from these two fellows
then go to the other side of the room and climb on the box to make your way
back to the room with the stacked boxes next to the entrance. There should
be a button next to the entry which will open the exit. Get onboard the
airplane and take off for the next level...

[Image]
Offshore Rig

What a way to start a level - Stripped of all your possessions and locked
up! First we need to get Lara out of this jail cell then find her weapons.
There is a switch which opens the cell door but it's on a timer so before
you go flipping it you had better clear an escape route. When you have
pushed and pulled the crates so you have a clear path to the door, go pull
the switch (which I hope you have found by now).

Once you escape the alarm will sound and the bad guys start to show up. The
first one to worry about is coming from your left. Head off to meet him,
and get past him so you can lead him back to his starting location. Dodge
his gunfire and also the blows of his friend who is also waiting here. Try
to draw his gunfire so he blows out the nearby windows which you can
promptly escape through. Head right along the narrow ledge and press the
button on the wall to open the bay doors beneath the plane. Swim inside and
go over to press another button to kill the plane's engines then return
back through the broken window and do a running jump and pull up to the top
of the engine. Drop into the trapdoor on top of the plane to find your lost
Pistols.

Go back and kill those two bullies who were giving you a hard time earlier
and take the Yellow Key Card. Go back through the broken window and head
left this time to a room with some water. Dive in the water and flip the
switch beneath the tunnel opening which grants you access to the upcoming
Secret #1; the Jade Dragon. Resurface and fill those lungs for a long dive.
Enter the tunnel and follow it left then right and then a sharp right then
take the downward passage staying near the top so you can get behind the
underwater fan. Grab the dragon statue and swim back to the surface to
catch your breath before heading back to the door with the Yellow Key Lock.

Enter the next room and press the button on the far wall to kill the alarm.
Go up the stairs to the right and spin the wheel to open the door. Kill the
rig worker and take his medkit then proceed into the next room and kill
another workman who is coming down a ramp and through a door which locks as
you near it. Spin the wheel to open the next door and kill a guard and get
some ammo and your first batch of harpoons.

Enter the bunk area and reclaim your Auto-Mags from the right top-center
bunk then go to the end and get the Harpoon Gun from the last bunk on the
left. Go back to the entrance of the bunk area and press the button above
the top-left bunk to open a door in the ceiling at the opposite end. Run to
the top right bunk and climb on and jump and grab to the opening to gain
access to the passage above.

Continue down the hall and slide backwards down the ramp so you can grab on
and use the ladder to climb down to the floor. We need to use those boxes
to get past the 4 burners and reach the ladder on the other side. Pull the
first one to the left all the way past the other box then go push the
second box towards the burners. Now you can do a running jump and grab onto
the ladder. When you reach the top of the ladder, head to the right and
kill another guard who also happens to have the Red Key Card on him. Climb
the ladder to get Secret #2; the Stone Dragon.

Go up the stairs and return to the room with the water from earlier in the
game. Now that you know where you are; return to the room with the button
that turned off the alarm and go up the stairs to the left of the button.
Kill the guard and his dog and take the Uzi clips. The door with the Red
Key Lock is at the top of the ramp so jump out of the way of the rolling
barrels to make your way to this door.

Enter the door and head left to kill another Rig Worker as another sneaks
up behind you and another climbs in from the right. Take the shells, medkit
and flares from the resulting casualties then return to the landing near
the entrance. Push the box once then go around it and pull it once then go
around and push it once more. Now you can go to the opposite landing and do
a running jump and grab to pull up onto the box and access the opening in
the wall.

Take the shells from the guard you kill in this passage and go to the door
with the Green Key Lock. There is also a switch and a trapdoor in this
area. Flip the switch to see that empty tank behind you being filled with
water. Return and drop down to the floor then swing across the water tank
and head right. Go over the pipes then head left until you find a switch on
the wall which opens the trap door back near the door with the Green Key
Lock. Go all the way back and drop into the trapdoor and slide down the
ramp.

Deadly Frogmen are lurking in the water so run to the right and see if you
can catch one on the surface and blast him. If you miss him or he's not
there, just return to the other end and dive in and get ready for action.
Swim toward the pillars quickly as you are being pursued by a deadly
frogman. Climb up on the closest pillar using one of the two sides with the
yellow stripes and wait for the frogman to surface. Finish him off with
your favorite weapon.

The next closest pillar has a ladder which leads to the catwalk above.
Before you climb up it, go get Secret #3; the Gold Dragon which is sitting
at the base of the pillar at the end of that catwalk where you ran to try
and shoot the first frogman. When you claim your prize, two guards will
arrive. You can either fight them here to snipe them from the catwalk
above.

When you are up the ladder you need to follow the catwalk and do a running
jump when you reach the gap. Grab on and pull up and kill the gunman who
just happens to have your Shotgun. Take back your weapon then go right and
when you reach the central wall, go left and follow the catwalks. You
should spot a hole in the wall up above (the Exit) and another bad buy up
ahead guards the Green Key Card which is inside a box. Kill him, then jump
into the box. You will break through and can now take the card.

Follow the catwalk up to the hole in the wall and return to the room with
the door with the Green Key Lock, making sure to kill the guard you meet on
the way. Once the door is open you need to flip that switch on the wall to
drain the water from the one tank and pump it into the other. Now you can
swim through the opening and flip the underwater switch to open the grate.
Climb up and head down the passage to the exit...

[Image]
Diving Area

Jump from the ledge over to the ladder and press the button in the hall to
stop the deadly fan. Now you can safely dive in and get the grenades
beneath the fan. Now go flip the switch near the walkway to open the sealed
door and continue down the hall. A Doberman and two guards attack from the
left so finish them off before continuing. Get the shells and Uzi's if
needed then use the pillars to get across the vat. Make sure to avoid the
swinging hooks, but if you "go for a swim" you can use the tunnel under the
water to make your way back and try again.

Kill two more guards and take their flares and the medkit. Now you should
be at the top of a long slide which dumps you right into a vat of toxic
waste. About halfway down the slope is a hole which contains Secret #1; the
Stone Dragon. You can slide forward and into the hole where you can claim
your statue before climbing out and continuing your slide towards the toxic
waste. When you reach the bottom you can jump across the waste to the other
side.

Climb up the ladder and grab some ammo then check out the slope beneath the
hole. Jump in the hole and grab the ledge as you slide off backwards. There
is a guard on duty below so get ready. Drop down and grab and pull up while
drawing your guns to kill the guard. Take all that ammo he leaves behind.
The door with the Blue Key Lock is near your present location and the Blue
Key Card is in a hole on the other side of the room. Jump into the small
opening from the catwalk. You will slide down the slope and into the hole
where you can take the card then follow the tunnel back around and up the
ladder and to the door with the Blue Key Lock.

Get ready for action as you enter this next room. Four Dobermans and a guy
with a flamethrower are just waiting to take you on. Dispose of the dogs
while keeping a safe distance from the guy with the fire. Take him out
QUICK with the biggest gun you have. It's best to kill these guys before
they ever get off a shot. If they do manage to "flame-on" then just backup
and wait until it is safe to move in and finish them off.

There should be four doors; two of which have wheels you can spin to open
them with. One door leads to stairs going up and the other has stairs going
down. Go down these stairs and eliminate the workman then push the box out
of the way to reveal a control panel with a missing Chip. Make a note of
the circular saw as you will be coming back shortly.

Before you jump into the water make sure you have found the only place that
you can get back out. Now dive in and tease the frogman so he follows you
to the surface. Climb out and fill him with lead then dive back in and
explore the tunnel he was
 guarding. You should find two switches inside the
tunnel - flip them both and continue along this passage making a series of
right turns. A door should open as your get near, so go through and turn
left to arrive back at the large pool. Go up the stairs and take care of
the two guards and the workman who are guarding a helicopter. Grab the
medkit, ammo and shells when the shootout is over.

Cross the large room and enter the smaller room with some burners in the
floor, a trapdoor, a switch and a button. Flip the switch on the right and
head forward and drop through the trapdoor to collect the M-16 and some
clips. Quickly climb out and return to the button before the burner turns
back on. Flip the switch again then jump to the left and push the button
then make a dash across the room, jumping OVER the trap door and grab the
Chip. Quickly do a reverse roll and head back out of this room and to the
control panel where you can use the Chip.

After you insert the Chip, the door open. Run down the ramp and shoot the
workman across the pool from the safety of the hallway, then run across to
the medkit he dropped. A flamethrower is to your left and he opens fire as
you run past. Take care of him from the opposite side of the pool then go
to the right of the orange tank to open a secret panel. Go inside and press
the button, then return and dive into the pool to obtain Secret #2; the
Jade Dragon from the now-opened grate at the bottom.

Exit the pool and grab the Harpoon Gun which is next to the scuba
gear then dive back in and head down the underwater tunnel. When
you hear the breathing of approaching frogmen, retreat back to dry land and
kill both of them from the safety of the shore. Now jump back in and swim
through the passage to emerge in another room. Exit on the low ledge on the
right and take care of those two workmen. Now you can jump up to the top of
the wall and flip the switch to open a door back in the previous room.

Return to the previous room where a frogman and two workers are waiting for
you. Kill them all and take the medkit and Uzi clips as your reward. Go
through the door you just opened and use the switch the crane will move
allowing you to climb up and over to the other side of the pool.

Head for the corner and jump over the boxes and press the button to get a
view of the room with the door you "unsealed" earlier. Head for that room
now killing the two guards and their dogs. When you arrive, drop down and
enter the tunnel and arrive at the central chamber. A guard tries to
distract you from his friend with the Flamethrower who is sneaking around
the corner so take out the flamethrower guy first then finish off his
friend. Grab the second Chip which we need for that circular saw we passed
by earlier. Return there now.

Insert the Chip and the blade disengages and you can now take the Red Key
Card before returning to the central chamber. Use your new key card and
drop down to take care of the Rig Boss. Continue into the room with the
water and take care of the remaining Rig Workers. Take the medkit and also
the harpoons which are over by the scuba tanks. Continue through the door
until you enter a large room.

Kill the Rig Boss and the guard from above then enter the open door to the
small room to obtain Secret #3; the Gold Dragon. If for some reason this
door is shut, you will need to return to the room where you used the Red
Key Card and flip the switch. The switch toggles this door open and closed,
but the door should be already open assuming you didn't go flipping
switches earlier without me telling you to. Once you have the statue you
can approach the body in the middle of the room to take a submarine ride
and exit this level...

[Image]
40 Fathoms

Not only do you need to find some air - you also need to out-swim a Great
White Shark who has selected you as its next meal. Spin around and start
swimming behind you, following all the junk on the ocean floor. When you
arrive at the ship, swim into the hole where the anchor is protruding and
find the air-pocket so you can breath. The shark is still coming so when
your lungs are filled dive down and swim into the hole below and angle off
to the right.

Head up and into the large room then enter the opening on the left and
continue on into a smaller area and take the next opening on the left. You
should now be in a room with a patterned floor so head left and swim down
towards the metal girder and flip the switch to open a door in the floor
behind you. Swim through this door and go left and follow the passage until
you see a hole above. Surface to finally catch your breath and climb on the
box that is floating here.

Head for the pile of boxes on the right and swim into the small opening in
the middle. Climb out and head to your right. At the end of the dark hall
is a switch so flip it then return to the stack of boxes and climb them to
enter the next room. Drop down to the floor and kill the workman who tries
a sneak-attack from behind one of the boxes. Grab the shells from your
enemy being extra careful not to step on the dark area of the floor which
is a giant trapdoor.

Secret #1; the Stone Dragon is just sitting there for the taking, so go get
it while avoiding that trapdoor. Once you have the statue you can jump over
the door which will cause it to open. Now you can kill off all the bad guys
from up here before dropping down to the closest box to pick up your
spoils; a medkit and harpoons. Now climb on the box in the middle of the
room and jump to the higher box along the wall so you can climb into the
opening and enter the next area.

When you enter this next room flip the switch to your immediate left to
open a timed door near the windows. Run and jump and enter the door (the
timer will stop when you are in). Dive down to get Secret #2; the Jade
Dragon while avoiding those pesky underwater creatures who would try and
stop you.

Lara now needs to get past a long row of timed burners which line the hall.
Here are explicit directions for getting past the hardest puzzle
encountered so far. Start down the hall and turn into the dark passage and
climb up into the hole in the ceiling. Flip the switch to open the door
next to the hall with the burners. Enter that door and get ready for the
race of your life. Saving wouldn't be such a bad idea.

HINT: When racing through this puzzle make sure you jump over the beams and
even the short walls which lead to the rooms with the switches. If you try
to climb or even stumble, you will lose precious seconds that you don't
have.

Flip the switch to turn off the first set of burners which lets you run as
far as the next switch. Flip that to open the other door then run and enter
that room to flip another switch. All burners are off for the moment so run
all the way back to the first switch to turn off the first set of burners.
You should now have plenty of time (or about 10 seconds) to run the entire
gauntlet of burners and arrive at your next puzzle.

Go into the water and kill the Barracuda. Now get ready for a puzzle almost
as challenging as the last - only this time it's UNDERWATER! To sum it up;
you need to swim through several underwater rooms, flip a switch in the
third room then swim to the bottom to flip another switch which opens the
hatch up above. Secret #3; the Gold Dragon is also at the bottom in a
tunnel by the switch. And if your running out of air wasn't enough - let's
throw in a mess of Barracudas with an attitude which swarm in when you
touch that statue. Sound like fun? Good - Go for it!

HINT: Always slow down when making underwater turns, and always do the
Reverse Roll to back away from switches after using them. You can also skip
the mini-movies by pressing Lara's "look" button to save valuable seconds.
And if you just can't manage to get that statue, you can always surface and
fill-up on air before diving back down to get it.

Drop down into the next area and survey all the rocks and junk in this
room. Find and drop through the hole in the floor then find and pull the
box so it is under the opening. Now you can climb up and use the switch
which will dump all the rocks from above down to this level. You can now
reach two new opening and a door opposite the switch. Make your way to the
opening on the right and climb up to reach the previous level. You can only
grab the ledge that faces center of the room below to do this.

Staying along the left wall and go into the opening above. Use the switch
to open a door somewhere else in this level then drop all the way down to
the lower level and this time climb up into the left opening. Keep along
the right wall until you can climb up to a flat ledge. Do a running jump to
land on another ledge on the left. Climb up into the opening above to find
and flip another switch to flood an upcoming room.

Once again, return to the lower level and this time enter the door and
follow the passage to the room you just flooded. There is a door below and
a frogman in the water so dive in and kill him with the harpoon gun. After
you eliminate this obstacle, continue through the passage and get out of
the water fast. A workman and a Rig Boss are moving in for the kill. When
they are dead you can take their medkit, shells and 2 packs of harpoons
over in the corner. Use the switch on the wall to open the door and exit
this level...

[Image]
Wreck of the Maria Doria

Kill the frogman before attempt to get those harpoons. Then you can proceed
down the underwater tunnel until you can climb out onto a ledge and take
the medkit. Slide down the slope then hang and drop to the floor which
breaks away dropping you even further.

Kill the workman and guard in this next area and claim their medkits and
Uzi clips. Pull out the moveable box in this area to uncover a few more
moveable boxes. Continue to move the first box until it is in the hallway.
Now you can push and pull the remaining two boxes until you reveal two
concealed passages.

Look for a hole in the ceiling on the other side of the room. Climb up and
kill a patrolling guard up ahead and the other who sneaks in from the rear.
Take Secret #1; the Stone Dragon from the hole then return to the two
passages.

The left passage goes to a locked bathroom so take the right passage to the
Ballroom and kill the workman and the guard on your way. Feel free to take
their medkit and flares before entering the Ballroom. Watch out for the
deadly glass as you take out the guard on the second level. Move around to
the side of the hole where there is no glass then step back and run into
the hole letting your momentum carry you to the ledge below.

You should easily find the Bathroom Key nearby before making a return jump
to the side of the hole without the glass where you can pull back up to the
Ballroom. Return to the left passage which leads to the bathroom and use
your key on the lock behind the chair. Push the button to open the double
doors and kill the workman who comes charging out. Go through these doors
to find and push another button to open the door on the second level of the
Ballroom. Go back and press the other button to shut these doors before
leaving.

Back in the Ballroom, drop off and shimmy to the left to reach the open
door. Now you can take the ramp to the right of the door up to the second
level. Take the ammo from the guard you shot earlier then continue on until
you can do a running jump to grab a ledge which has Circuit Breaker #1.
Take it then return to the door.

You should now be in a hall with several doors. The first door on the left
leads to an empty room but open it anyway. The only other door you can open
(right now) is the door on the right with the wheel. Spin it to open the
door then enter and drop to the floor. Move the box until you can reach the
switch then use it to open the door above. Move the box up there so you can
reach the door. Continue through the next room and up the ramp to deal with
another guard, then head for the next room which has a box in it.

Move this box so you can reach the switch above and take the Rusty Key that
was under the box. You can now return to the hall and use the key in the
door opposite the open door to the empty room. Enter and drop to the floor
and move the box so you can pull out the box above. After you pull the
first box and push the second one, you should find a passage to the right.
The floor will break away here and there are also barrels which will roll
over you if you try to simply dart across the collapsing floor. Instead,
run a sweeping arc to collapse all the panels while avoiding the barrels.
You should end up where you started.

Heavy breathing should tip you off that another bad guy is lurking in the
vicinity. Head around the left corner and take care of the guard then
return to the tiles where the barrels came from and go get Secret #2; the
Jade Dragon. This is tricky as a lone barrel is waiting to crush you. Jump
up to the sloping passage and as you pull up you should hear the
approaching barrel. Jump back then to the left to sidestep the barrel then
you can proceed up the passage to claim your statue.

When you arrive at the room with the grate floor and a boat below you need
to drop down to the boat and flip the underwater switch over by the ladder.
This opens a timed door up above so get back on the boat and pull up to the
floor above and run through the door. Flip the switch you find in here to
permanently keep the door open, then begin a series of jumps between the
two sloped areas. Keeping jumping until the pit below closes then you can
stand and pull yourself up into the opening. Flip the switch to open up a
section of the wall back past the area with the boat.

Return to the newly exposed area and kill the workman and the guard then
push the button on the left to open a timed trapdoor. Run around the pool
and dash through the trapdoor before it shuts. Go get Circuit Breaker #2
which is down to your right. Taking this item opens the exit which is also
on a timer. Grab the medkit then go and press the button on the wall to
drain the water where the boat is. Trip the exit open again and return back
to the area with the boat. Jump down onto the boat then spin the wheel to
open the door.

The passage leads off to the left where there is a trapdoor to the
Bathroom. The double doors should form a bridge for you to cross over and
get Circuit Breaker #3. If the doors are open you will need to go past the
trapdoor to find the button which shuts them. Now with all three Circuit
Breakers, drop down into the Bathroom and kill the guard and workman and
take their ammo and harpoons.

Return to the pool room from the beginning of this level and get
the medkit from the corner of the room. Take a deep breath and swim
through the passage and flip the switch at the bottom of the tall shaft
which will open the door up top. Now swim up and out through that door and
kill the worker, guard and boss. Use your M-16 to kill them quickly then
take their medkit, shells, and Uzi clips. Plug in those breakers into their
slots then move the box under the opening above and climb up. Take care of
another workman then flip the switch to flood the room up ahead. Jump
across the overhead ducts to reach this area.

Follow the passage and kill the Barracuda when you wade into the water.
Grab those harpoons over to your right then head through the exit to the
dark passage on the left where you can kill another worker. Make a note of
the Cabin Door then continue left to find some ammo. In the room with the
windows you need to spin the wheel to open the door. Enter and flip the
switch then run to the other side of the room through the timed door to get
some flares. Push the box and use the switch to open the trapdoor at the
end of the hall.

Go to the trapdoor and jump into the ocean. Climb out and wait for all of
those dangerous underwater obstacles to start swimming towards you. Wait
for most of them to appear below you - which means they aren't guarding the
key - then jump in and begin the race for the key. The fish are fast
swimmers so try not to make and drastic course changes. Swim through the
opening up ahead and turn right. The windows should now be on your right
and the Cabin Key lies behind the rocks on the left.

Dodge the shark while getting the key then make a sweeping circle back
around toward the opening you swam through a minute ago. The pack of fish
should still be pursuing so head for the opening. As you exit through the
opening look for a cave opening across from where you exit. Swim into the
cave and stay along the right wall until you can see a small opening above
you. Swim to the surface and breath and take Secret #3; the Gold Dragon
while you rest for the final race back to the ship. When you are ready,
dive down and exit the cave and return to the trap door dodging the fish as
needed.

Climb up through the trap door and turn left and return to the Cabin Door
and use that key. Enter and flip the switch to open a trapdoor outside. Now
go push the box to flip another switch before returning to the cabin where
an opening in the ceiling should be waiting. Climb up and proceed down the
passage until you drop into the next room. Make your way around to the
right to the hole in the floor. Turn and run into the pool room and stop
before you go in the water. Kill the guard and the boss and take the M-16
ammo. Dodge the shots of the frogmen from below and if you need it, go get
the M-16 from the dark passage.

Kill the frogmen then jump into the water. If they refuse to make good
targets then jump in and tease them then climb out and shoot them when they
eventually surface. When both are gone dive in and move the barrel to
reveal the passage which leads to the exit....

[Image]
Living Quarters

Hang a left as you being this next underwater level and pull the lever to
open the trapdoors ahead. Enter and cross the next room taking care of the
crewman on the way. Jump to the flat area to find a switch up above. Go to
the other side of the room and out through the opening. Continue down the
passage and eliminate the workman and the guard and take the harpoons for
your efforts.

As you exit the passage you will need to backflip to avoid some barrels
then kill the crewman who arrives on the scene. At the top of the ramp,
grab onto the ledge and shimmy over to the switch and use it to turn off
those burners. Head to the left and enter the next passage to find and use
another switch. Drop through the hole to arrive back at the piston room.

Jump and grab to reach the first piston then begin to cross over the rest
of them. Kill the guard up ahead then turn right to do a running jump to
get to the ledge with Secret #1; the Stone Dragon. Once you have your
prize, do another running jump and grab and pull up to continue.

Follow the winding hall until you reach a box which you can push to open
the way to a second box. Push the first box two more times then you can
move in to push the second box. Drop down through the hole to flip the
switch then jump back up and grab and pull back up to the box area. Return
to the pistons and climb back across to the other side. With the pistons in
their new position you can now reach the ledge to the right. A running jump
with a grab should let you pull up and flip the switch to flood the room
with the burners.

Return to that room and pull the lever which opens the door. Swim through
the door and kill the frogman on the other side from the safety of the room
to the left. When he is dead and your lungs are filled you need to open
that trapdoor in the ceiling of the large room. Swim into the cave and head
left. Try to keep to the left side of the cave and the Giant Moray Eel may
just not kill you. Flip the switch then head for the trapdoor. Stay out of
the moss or you will get tangled and drown.

Kill the guard up above as you exit the trapdoor. Use the switch to open
the door on the opposite side of the catwalk then enter that door to find
two switches. Flip the switch on the right then immediately flip the left
switch to raise some metal devices behind you. Flip the first switch and
jump right then left then throw the left switch. Reverse roll, then run and
jump forward and grab to shimmy to the right until you reach the ledge with
the switch to open the trapdoors.

Head for the corner where the trapdoor is. Facing the lower slope, do a
series of jumps between the slopes to grab and pull up to the top ledge.
Cross over on the ducts and move the box out of the way. Shimmy past it and
continue along to the large metal beam in the center of the room. Continue
along the ducts until you can jump into the opening in the wall on the
other side. A workman is to your right so take care of him before
proceeding.

At the end of the hall go to the area where the workman came from. Below is
Secret #2; the Gold Dragon which is protected by deadly glass, so jump over
and pull up into the upper area and fall through the floor. Take the statue
and walk through the deadly glass until you can pull yourself back up to
the hall.

Continue on and slide down the ramp and shoot the Barracuda which waits in
the pool below. In the corner is a collapsing panel which leads to Secret
#3; the Jade Dragon. Stand on it just long enough to have it start to break
then pull up and kill another pesky fish before swimming through the
opening to collect this level's final secret.

Use the pillars to make your way to the top of the slope. Watch out for the
collapsing floor between the two pillars by the window. Immediately jump to
the taller pillar before you fall through. Shimmy across to the right and
pull up. Continue up the slope and drop into the hall and kill the guard up
ahead on the right. Proceed down the walkway and kill another guard to your
left. Pull the box at the end of the room to open the way to the Theater.
Head back and jump over the balcony.

Kill the crewman and the guard who appear below the balcony. Drop into the
pit where these bad guys used to be and move the box to reveal the Theater
Key. Push the box back to climb out and kill the boss who has just arrived.
Head for the Theater and kill the crewman who is to the right of the
theater door. Enter the theater and kill another crewman to the right
unless he was already waiting behind the door in which case; kill him where
he stands.

A boss and crewman are on the right balcony so kill them and flip the
switch nearby. Then go pull the curtain on the stage and kill the workman.
You may want to light a flare to find the button across the pit of glass.
Press it to flood the pit back in the previous room where you found the
Theater Key. Return to that area, killing another boss on the way. With the
pit full of water, you can now make it across and enter the passage and
exit this level...

[Image]
The Deck

You start this level under immediate attack from a Flamethrower and a
workmen to the right. Take care of them quickly then continue around to the
right and add the Grenade Launcher to your arsenal. Now head back to where
you started and dive in the water to the right. Exit on the left landing to
avoid the circling barracuda and kill them from their. Then proceed across
the ledges to your left to obtain the Stern Key.

Jump back in and facing the hull, turn left and head down to the opening in
the rocks. Enter then head right and finally left before going up to the
hole. Exit the water firing at the approaching workman. The giant propeller
is blocking your exit so keep going until you find and kill another
Flamethrower standing by a trapdoor. There is a dead end below so head for
that stack of crates. Push the first one then climb on top and push the top
box. Drop down and pull the first box then go behind it and push it over to
the ledge where the Flamethrower was. Now you can go and move a third box
to reveal a door. Use the Stern Key.

Enter then swim down and head for the switch on the right wall. Use it to
open the dead end from the previous paragraph Return to the trapdoor and
flip the switch to drain the room behind the Stern Key door. You will need
to kill another boss along the way. Now you can move the box to find the
passage leading past the propeller.

You should arrive at the raft so jump in the water and head left and exit
quickly to dispatch another workman on shore before dealing with two more
frogmen in the water. Facing the raft, you can jump in and swim down and to
the left to find Secret #1; the Stone Dragon hidden in the plants by the
rocks.

Take the statue then turn around and head left around the rocks to the
tunnel. Watch out for the approaching Barracuda and kill him from the
safety of dry land. Continue down the tunnel, ignoring the left fork, and
get the medkit by the hole in the floor and use it to totally heal
yourself. Hang from the lowest end of the ledge to reduce your damage
before dropping into the hole and land on the box. Take the Cabin Key and
go on a shark hunt.

Kill the first two sharks then kill a third shark who is lurking over by
where you got the dragon statue. Now return to the tunnel and this time
take the left fork. Continue up the winding passage until you reach the
upper deck. Explore the area a bit before dropping down to the deck by the
pool and kill the Flamethrower and a few friends before approaching the
strange looking panel on the wall of the pool. A frogman swims out as you
approach so kill him then take Secret #2; the Gold Dragon that he was
guarding.

Some Uzi and M-16 ammo is partially hidden by those boxes near the pool.
Scarf it all up then head over to where you can see the area where you
found the Grenade Launcher earlier. Do a running jump to the flat ledge
then do another running jump to grab and pull up to the walkway. Continue
forward and do another running jump to the orange sloped surface. Head
right until you can see the stacked boxes below you. Hang here and drop
then grab immediately so you can shimmy left and pull up. Now do a running
jump in the crack in the wall.

Continue down the tunnel jumping across the platforms. Take care of the
workmen who would try and stop you. Exit the cave and do a running jump to
grab and pull up to the roof. Head across the roof and to the left and jump
over the alley to find and enter the trapdoor. Kill the workman and load up
on ammo. Head for the door which will open automatically and pull the box
to reveal a switch. Flip it to open a door on the upper deck. Go out and up
and to the right to the door you just opened to find M-16 ammo and the lock
which happens to match your Cabin Key.

Fall through the collapsing floor and press the button you find there to
open the final door on the upper deck. Follow the cave to the hole in the
floor and retrieve the Storage Shed Key. Now you can go to the Storage Shed
which is by the propeller. As you head back along the walkway by the orange
sloped surface Secret #3; the Jade Dragon waits for you in a small cave.
Jump to the left of the cave entrance then shimmy right until you can pull
up and take your prize. Watch for the glass when you leave. Jump over the
glass and get ready for a big fight when you land.

Two Flamethrower guys are guarding the Storage Shed. Take care of these
deadly enemies quickly (I recommend the M-16) then open the shed with your
key to claim the first Artifact of the game - the Seraph.

[Image]
Tibetan Foothills

Follow the trail at the start of this level. Take care of the Eagle as you
proceed down the trail and down the slope to a large area with even larger
snow boulders ready to crush you. Jump past the first ones then run to the
left passage to avoid the rest. Jump through the ice then as you hit the
icy slope, jump again to land on the path to the right. Follow the path to
a large canyon with a hut and a snowmobile. Kill the attacking eagle before
proceeding.

Turn and hang down and drop to start sliding down a slope. Grab again so
you hang from the bottom edge then drop again to the cave entrance. If you
miss the ledge you can always try again by climbing the ladder then jumping
back to the slope to slide and repeat the grab and drop. Follow the cave
until you can jump in the pool and cross over. As you exit the water all
those sharp icicles will fall on you. Drop back into the water to avoid
them before climbing out onto the textured surface and up to a hole in the
wall.

Take the left passage from here until you arrive back outside where you can
do a running jump to the next ledge followed by another running jump to the
ledge by the hut. Nab the medkit then climb up the cliff to the hut. Kill
the two mercenaries who are guarding the snowmobile then go get Secret #1;
the Stone Dragon from the ledge to the right of the cave entrance.

Now you can proceed down the passage and kill any enemies you encounter.
When you arrive in the open area with the ramps you need to perform a
series of jump until you are ready to enter the cave with the large stone
blocking the way. Jump over the wall on the first ramp. When you reach the
long ramp leading towards the wall, you will want to kill the leopards
lurking to the left. Jump the gap and hop on the snowmobile and jump it
across staying to the left. Another jump should take you to a fork in the
trail where you can park and proceed on foot.

Head to the right and grab the grenades before climbing the ladder to flip
a switch which opens the gate up ahead. Kill some more mercenaries before
getting back on the snowmobile and heading through the gate you just opened
killing another mercenary along the way. Leave the snowmobile behind in the
large cave, and kill two more advancing mercenaries.

Head out onto the ledge and do a running jump over to the ledge on the
right to obtain Secret #2; the Jade Dragon, then return to the snowmobile.
Two leopards will be milling around the area so kill them before making the
big jump. Continue left while avoiding more of those giant snowballs until
you reach a cave. Dismount and enter the cave.

A short exploration of the caves reveals a passage to the left as well as a
switch by a gate and a ladder. The ladder is what's important now, so
return outside and head for the ladder. Jump over it then grab the ledge as
you slide back down. Now climb down to the cave and get the Drawbridge Key
and continue on until you reach the ice walls. Kill the mercenary behind
the ice then head for the hole to get some grenades and kill three
leopards. Return to the ladder area by doing a running jump then a grab and
pull up to get back to the snowmobile.

Now you can use the key to lower the bridge so you can ride over to the
warning sign. Dislodge all those giant snowballs before attempting to ride
across this area. At the bottom of the avalanche is the Hut Key which is
guarded by a mercenary riding a snowmobile equipped with machine guns - not
a factory option! Kill him from relative safety of the area to the left of
the key. You can take his snowmobile when he is dead but it won't make the
jump you need to make on your way back so you may as well leave it behind.
Take the Hut Key and begin the long trek back to the hut.

Back at the hut, enter to find the M-16, ammo for the Uzi and some medkits.
Flip the switch then dash for the door to kill the advancing enemy. Keep
above the enemy and pick them off one at a time. When the battle is over
you should have a new snowmobile complete with machine guns. A nearby
ladder leads down to Secret #3; the Gold Dragon. Avoid the rolling snowball
by jumping left before claiming your prize. Climb back up and get on your
new snowmobile.

Two more guys on snowmobiles are waiting up ahead. Let them come to you and
take them on one at a time. When they are dead, continue to the other end
of the valley and push the stone to continue. At the edge of the abyss you
can shoot the guy below to your right. Now ride your snowmobile right off
the cliff and watch as Lara leaps to safety as the snowmobile is consumed
in a fireball below. Pull up onto the ledge and take the trail to exit this
level...

[Image]
Barkhang Monastery

A gang of mercenaries greets you as you arrive at the Monastery. Start
fighting them best you can until a Priest and two Monks arrive. Monks hate
mercenaries and will fight them whenever they see each other. Monks will
not attack Lara unless she attacks them first, so watch out for "friendly
fire". When all the "enemies" are dead you can climb the ladder across from
the double doors. Watch out for the birds who attack while you climb then
jump to the ledge to the right and finally jump to a slope to slide down to
grab the crank.

Drop and hang then drop and grab the ledge below to shimmy left and enter
the Monastery through the window. A Monk should pass by to your left so
follow him until you reach the locked door to the Strongroom. A mercenary
should break through a nearby window so grab the grenades from the ledge
outside then return to the hall and head for the door on the left.

If you haven't already kill the mercenary then he should be following you,
so lead him past the Monk and let him do your dirty work. Now you can climb
the ladder to the walkway above the Monastery's main room where you will
find the Main Hall Key being guarded by a Monk. Walk around the walkway
then follow the path past the rolling boulders.

Find the box where the second boulder came to rest and push it. Then go to
the pool and jump in. The current is strong and you will be pulled to the
bottom so find the underwater tunnel to escape the current. Follow the
tunnel until you take a tremendous plunge into a pool and darkness. Use a
flare to light the passage and begin the dangerous journey past the deadly
doors. These doors are similar to the swordsmen guards back in Bartoli's
Hideout. Inch up as close as you can get then run past them.

When you reach the ladder you can climb to the room above and team up with
a Monk to kick some butt. Move the boxes to reveal the exit then take
Prayer Wheel #1 from the dark area. Taking the wheel trips the burners so
hug the right wall and jump from the where you tool the wheel to the edge
closest to the first burners. One more jump should take you over the second
row then you can return back to the Main Hall and use that key.

Past the door is a Priest and two more Monks. They will assist you in
combat if you lead them over to the railing. Enter the door on the right
and continue through the room to the passage on the other side to the left.
Do a running jump over some blades then head down a long hall and enter the
left door to acquire the Strongroom Key from a Monk.

Return to the Strongroom and obtain the Rooftop Key. Now return to the hall
where you first saw the Monk after coming in through the window. This time
take the door on the right to enter a room with a locked door which just
happens to fit your new key exactly. Hug the left wall to get safely past
the rolling blades and continue to the next passage.

Behind the gold statue is a switch to turn off the burners in the upcoming
hall. Flip the switch and make a run for the door on the left about halfway
down the hall. Enter the room, running past two Monks and climb up the
ladder. The Monks will take care of the mercenaries but feel free to help
if you want. Head for the courtyard to find and flip another switch which
opens a pair of trapdoors. Break the glass to obtain the Gemstones needed
to open some upcoming doors.

Around the corner is a switch so use it and then use a Gemstone between the
gold statues to open a door. Enter and pull the box two times to get Prayer
Wheel #2. Now return to the area where you got the Strongroom Key and climb
the ladder. Do a running jump to pull up onto the hand of the statue then
you can climb to the higher hand and finally do a running jump to the
statue's head. Go across the head to reach the next hand so you can use a
Gemstone in the socket up above to open a trapdoor below.

Before you jump into the trapdoor, head for the hall by the base of the
statue and circle around and jump to the ramp and pull up to get Secret #1;
the Gold Dragon which is waiting behind the statue. Back in the hall you
should pass another Monk on your way to the room on the right. Pull the box
to the left out and put in between the barrels. Now you can move the next
box to get the ammo out from under it. Now you can push the next box so you
can get behind it and push it next to the door.

Now move the boxes so that one is in front of the door and the other is
next to the stack of boxes. This should allow you to pull the top box out
to reveal some harpoons. Return to the hall and head right to pass by three
Monks on your way to the room on your left. The room is filled with water
which needs to be drained before proceeding.

Before you drain the room you will want to get Secret #2; the Stone Dragon.
Swim to the far side of the room and into the small opening past the ladder
to obtain the statue. Now you can return to the previous room with the
trapdoor you opened earlier. Drop down and follow the passage until you
find a switch. Flip it to open a door then enter that room and push the box
to drain the room you just got the dragon from. With the water drained you
are unable to reach the opening which previously housed the dragon, but you
can push the box on the ledge to obtain Prayer Wheel #3.

Now you can head for the passage leading from the room at the end of the
large hall. Take care of the mercenaries then get ready for a truly evil
puzzle. Head for the burner which extinguishes as you approach. Jump and
dive over the burner and into the tunnel beyond avoiding the deadly spikes
swinging back and forth. Turn and climb up to the ledge and wait for the
blades to roll past to the left then jump over the hole. The next burner
should turn off and you can run to the next passage. Climb up to the right
ledge to spot the door with the rolling blades between it and you.

Do a timed run into the door and obtain the Trapdoor Key then return to the
hall with the rolling blades. Dodge the blades as you make your way to a
small passage on your left and trigger a blade trap. Make your way past
both of the deadly blade traps to obtain Secret #3; the Jade Dragon before
returning to the room where you obtained the last key.

You should now be back in the room you drained earlier so use the Trapdoor
Key to open and enter. Climb up to find a switch which opens the double
doors back near the statue and lets in some mercenaries. Outside, you need
to follow the trail until you find the ladder behind the rocks to the left.
Climb up and head for the bridge shooting the eagle coming in from behind
and the mercenary up ahead. Kill some crows after you go across the bridge
then make your way to the top of the building by using the well spaced
ledges. Enter to obtain Prayer Wheel #4.

Now Lara needs to get back to the room where you obtained all the ammo by
moving the boxes. You will pass by those double doors you opening a few
minute ago so watch out for the mercenaries you let in. You may get some
assistance from the nearby Monks during this fight. Enter the room with the
boxes and take the passage. Grab when you start to fall in the trapdoor and
you will catch onto a ladder. Climb up and continue down the passage taking
a right then a left then head up the stairs towards the window.

Mercenaries swarm in behind you so leap out of the window. Another Priest
and two more Monks are down below so flip the switch on the wall to open
the door. The Priest and Monks will go fight the mercenaries. Go help them
out as they are seriously outnumbered. When everyone is dead you can then
climb the ladders up to Prayer Wheel #5.

Now that you have all five of the Prayer Wheels you can return to the
statue room and go to the room on the left. Use the Prayer Wheels on the
sides of the large double door to open a small door to a ramp which leads
to the area where you can use the Seraph to open the final door and exit
this level.

[Image]
Catacombs of the Talion

Head to the side of the stairs and grab the crack in the left wall and
shimmy right until you can pull up to obtain Secret #1; the Stone Dragon
and some flares. Climb down the ladder and kill your first Yeti then flip
the switch to open the door above. Climb back up the ladder and slide then
backflip to the ledge and kill the leopard.

Kill a pair of mercenaries as you head down the stairs and more leopards
attack as you explore the area. Grab the medkit after you go through the
open door. Your next quest is sitting in that cage up above so run up the
slope to trigger the snowballs. Dodge them as you make your way to the
ledge on the right then run across the floor which crumbles beneath you and
climb the ladder above the deadly spikes. Climb to the top and backflip
over to the switch which raises the cage and lets you take the Mask. The
pool will now drain and the floor opens up.

Go back down and jump the pit with the spikes and use the Mask next to the
gate. As soon as you arrive on the next slope, more snowballs start rolling
towards you. Climb onto the left wall to avoid the snowballs. Four leopards
will now arrive to add to your excitement. There are more snowballs waiting
to crush you should you decide to return to the slope. Find the ladder
which is to the right of the snowballs starting position and climb it to
reach a ledge with some grenades. You will need another Mask to continue up
here so instead return to the crack in the wall.

        Four leopards surround you when you venture into the area past the
        crack. Continue towards the glacier where more leopards challenge
you. Climb the rocks to the left to discover a pool in which the second
Mask lies. Mercenaries will be waiting for you as you make your way back to
the ledge where you obtained the grenades. Use the Mask and enter.

Four yeti are locked up in this room - that is until you flip the switch on
the wall which turns on the lights and opens the cages. These guys take a
lot of ammo so just keep plugging them with everything you've got. Use the
stairs to your strategic advantage. When they are all dead you can use the
block to keep the bars open over by the switch. Flip the switch and grab
the grenades from the hall before returning to the crack in the wall. More
mercenaries are waiting.

Head through the open door as more snowballs roll toward you. Make your way
to the safe zone over to the left of the rope bridge and the snowballs will
roll past. Now you can continue up and do a running jump to grab onto the
ladder and climb to the top of the glacier. Dive into the pool below and
exit to the shore to avoid the barracuda and frostbite. Continue into the
next room and head left.

When you are standing on a ledge and getting ready to jump to the next turn
and find the ladder. Climb up and go right to drop onto a sliding ledge. Do
a double jump to land on a flat ledge where you can obtain Secret #2; the
Jade Dragon. Jump to grab the ladder to return to the mission at hand.
Continue across the pool and climb up the block near the door. Do a running
jump to grab the bottom of the ladder and climb to the top where you can
jump back to land on a ledge with a switch. Flip it to open the door below
then return to the ground and enter the door.

Dodge and attack the leopard which pounces from the left. When he is dead
you can flip the switch to open the doors back where you used the first
Mask. Now you need to go all the way back to those doors and enter. After
you enter, do a running jump over the pit and kill the leopards before you
drop down to their former location. Flip the switch you find here to open
the doors and kill the last leopard when he arrives. Grab the items from
the corner before you head back up.

More snowballs lie ahead. Jump forward to send them rolling your way. Jump
back then forward again to land on the other side of this minor trap.
Another slope and more snowballs, but this time after you trigger them they
will break through the door at the bottom allowing you to enter. Stand on
the left floor panel to open a door and carefully enter this room.

This room is full of spikes so WALK when you enter. Right after you enter
turn to the left and climb the textured wall surface to reach the ledge
above which has Secret #3; the Gold Dragon. Return to the floor and walk
towards the door leading to the previous room. When it opens you need to
jump through and land on the ramp. Jump forward over the snowballs to
trigger a floor panel which opens the door to the exit. Immediately jump
back and do a reverse roll and jump back into the room with the spikes.
Make your way to the exit door then do a running jump to reach the ladder
which you can them climb down and enter the tunnel which leaves this
level...

[Image]
Ice Palace

Shoot the bell to open the door which leads to several Yeti in cages. The
floor has several springboards which will catapult Lara towards the
ceiling. The small springboard over to the right will launch Lara up to a
ledge where you can obtain a medkit. Return to the floor and line up with
the springboard and the bell opening in the ceiling. Start shooting as you
leave the ground and hit the bell in midair top open one of the nearby
gates. When you land, you can grab the ledge to stop your slide.

Now run towards the open gate and hit the larger springboard. Grab in
midair to hang onto the ledge where you can pull up and grab the Uzi ammo
before flipping the switch. This frees the Yeti which you can dispose of
before continuing. A hole should be accessible now that the cages are down.
Inside you can get a medkit and kill another Yeti before flipping the
nearby switch. In the narrow cage, find and pull the moveable block out
then push it to once side. Secret #1; the Gold Dragon sits on a pillar if
you have the nerve to take it. Don't bother trying to jump over to it - a
handy invisible bridge is already there. All you have to do is walk over
and take it.

Return to the main cage room to find a new ledge which the last switch
created. A small springboard below will shoot you to the ledge so you can
grab on and pull up. Another bell is up here and you need to jump and shoot
it to open the remaining gate. Return to the main floor by sliding down the
ledge and hanging before you drop to avoid taking damage. Go through the
two open gates and spot the next springboard and the ledge above.

Head to the left so you can line up your approach to the springboard with
the ledge. When you launch you can grab the ledge and pull up and backflip
over to a sliding ledge. Continue to jump as Lara jumps back and forth
between the two sloped ledges. Now make Lara jump to the right and continue
jumping until you see another bell. Shoot the bell then start jumping to
the left to return back to the flat area to the left.

to the locked door to find it is now open. Head up the ladder and get off
on your left to do a running jump over to the walkway. Kill the Yeti that
attacks from the left then take the flares and continue until you reach
some tigers. Kill them then light a flare to locate Secret #2; the Stone
Dragon, which is hiding in the darkness. You can jump over the ramp to get
it. Follow the ramp to the locked door on the right and head down the cave.
Take the medkit on the left and follow the tunnel killing some more tigers
before you finally obtain the Mask. Return back to the previously locked
door to find it is now open. Continue along the path and kill the Yeti when
you drop down. Another Yeti waits for you below and you must shoot him
through one of the holes.

Spikes line the floor over in the dark area so head over to the opposite
end of the room and grab the medkit. Now you need to examine the beams for
one with a different texture. When you find it, you need to hang and drop
down into the center of that hole. Light a flare to reveal a medkit and
some ammo and there's even a place for your Mask over by the window,
outside on the ledge. With the Mask in place, head off to the right to find
the door that just opened in the dark area.

Head across the bridge and take the flares on your way up to the ledge with
the switch. Flip the switch to melt the ice and uncover the Gong Hammer. As
you head towards the pool, two tigers attack. Kill them then go get the
shells by the glacier and the Uzi clips from the pool. Taking the hammer
will release the barracuda so swim past it and into the next room where you
can kill another Yeti then return to take the Gong Hammer.

Return to the area where you previously killed the three Yeti and kill a
forth one approaching from the left. You can disarm the icicle by the door
by pulling up and dropping down from the side of the ramp. Kill another
Yeti beyond that door and take the Grenade Launcher if needed. Now you can
head down the right passage to the Ice Palace.

There are some more snowballs beyond the opening ahead. The first two waves
will roll past as you near the opening but you will need to jump back to
avoid the third set after you trigger it. Go through the opening and head
off to the left as more snowballs coming rolling toward you. Over to the
right is a block which you can jump to and avoid the snowballs.

Continue to a steep slope then slide down backwards so you can grab the
edge and shimmy to the left until you are lined up with a ledge behind you.
Pull up and jump back to land on the ledge then proceed to the next
obstacle. The wall of ice can be climbed so get a running start and jump
and grab on then climb up to the cave above. Slide down the steep slope
which leads to the Palace. Make sure to hang before you drop to reduce the
damage from the fall. The Gong awaits so get out your Gong Hammer and give
it your best shot.

The Palace doors should now be open, but before you enter, go get Secret
#3; the Jade Dragon. Head to the left of the Ice Palace and find the
ladder. Climb down and head left. You'll want to light a flare to see where
you are going. Continue down to the second ledge and flip the switch to
open the hut which is just outside the Ice Palace. Climb back up the ladder
and return to the hut to get the final secret for this level.

You can now enter the Ice Palace and claim the big prize for this level -
the Talion. Of course every big prize has equally dangerous consequences
and this one comes in the form of the Guardian of the Talion; a giant
wingless Eagle creature who appears after you have claimed the Talion and
try to leave the Palace.

This guy is pretty hard to kill. A dozen grenades should do the job nicely
if you have that many and can aim them well. You can also use the hut for
shelter if you need to heal yourself or something. If you are feeling
"lucky" there are Uzi clips and a medkit inside the Guardian's cave. Once
the Guardian is dead your adventure continues....

[Image]
Temple of Xian

After you jump over the swinging blade you will find yourself sliding down
a slope towards a waterfall. As you slide you need to jump and turn so you
land and continue to slide backwards. Grab the ledge as you fall then
shimmy to the left and pull up to claim Secret #1; the Gold Dragon. Don't
ask me how you would have figured that out on your own.

Now you can jump, dive or drop into the pool below. Eliminate the fish
before you begin your exploration of the area. A medkit waits for you in a
short underwater passage - everything else must wait. Exit the water over
by the Temple Doors and claim the shells on the left then go on a Tiger
hunt as two of them are waiting to jump you over by the stairs.

Head up the stairs and use the springboard to launch yourself to the room
of the temple. Go flip the switch on the other side of the roof to open a
trapdoor above the ladder and summon an Eagle. Kill the Eagle as you head
for the trapdoor. Make sure to hang and drop when leaving the roof to avoid
unnecessary damage. Now you can climb the ladder and kill that Spider
before he gets too close.

Enter the large room and take the ladder down. At the bottom, drop and grab
to cling to the ledge. Pull up and look down to see Secret #2; the Stone
Dragon. Find and use the crack in the wall to shimmy right to get the
dragon, then shimmy back to continue the adventure. Kill another spider as
you near the red liquid then jump to the ladder and climb up. You should
soon arrive in a room with a pit full of spikes.

Go to the wall opposite the pit and climb up and over to the right. When
you are against the right wall do a backflip to land on a ramp then jump
immediately to land on top of the wall. Continue along the top of the wall
until you can see the plank on the other side. It's going to break away
when you hit it so make sure to be standing on the portion furthest from
the wall when it does. Grab some shells from the block below then do a
running jump from the left of that block to land on a sliding slope. Jump
again before you hit the spikes to land on another ramp then jump again and
turn to the right to land on another slope which you can slide down to
safety. Grab those grenades while your here then climb up the large block
and then onto the second before grabbing the ledge above. Now shimmy along
that ledge to the left until you can pull up and flip the switch to open
the main Temple Doors. The nearby path should lead you back to the
waterfall and the doors you just opened.

Only four of the eight statues in this room will attack and those are on
proximity triggers so if you keep your distance you won't have to mess with
them. Grab the M-16 ammo and head for the open door. You should now be on a
ledge overlooking the room below with the red liquid. Do a running jump and
land on the first ledge and slide forward, jumping when you reach the
bottom to land on the next ramp. Slide and jump again then two more jumps
to grab onto the ledge and pull up. Now you can climb the blocks and
continue around the top of the room doing one last running jump to grab and
pull up to reach the exit.

Continue down the short hall towards the switch. A trapdoor will open and
you will fall in. After you get back up, immediately start running toward
the switch as the walls start to close in. Flip the switch to open the door
behind you then do a reverse roll and head for the door before the spiked
wall gets you.

Continue down the passage until the first red rock comes rolling towards
you. A quick jump back then to the left will send it rolling harmlessly
past you. The second rock is triggered when you near the top left corner of
the ramp. The third blocks your way to the ladder so you need to trigger it
then avoid it before continuing up the ladder. At the top of the ladder is
a very dark room so light a flare to check it out.

Flip the switch to the right of the exit then reverse roll to kill the
tiger which is pounces from behind. Climb up into the open passage and head
towards the blades. Face away from the blades and go to the far left then
drop and grab then drop again to land out of striking range of the blades.
More rolling blades block your way to the exit in the opposite corner so
wait for them to leave you a gap then make a run for door.

You should now be up in some rafters and two Eagles aren't happy about
that. Kill them then head for the button on the left wall. Pushing the
button opens the doors at the opposite end - but only for a short time so
you need to push the button then do a reverse roll then do a flawless
series of running jumps across the rafters to get inside before the door
slams shut.

This next trap isn't too bad if you take your time. Simply follow the
passage while staying on one side and watch the shadows of the swinging
spikes. Get the timing down and it's pretty easy. When you reach the other
side you will be in a new hall with buttons on either side. Press the right
button which raises the floor then jump left and push that button which
opens the door. Start running to the right into the hall and keep on
running as the floor collapses. When you enter the next area a red metal
ball drops down behind you so keep on running to the end of the walkway and
jump to grab and pull up to the ledge. On the platform beneath the statue
is the Dragon Seal which opens the door back in the first room of this
temple.

Now you can jump to the ledge to the right and climb the blocks to
get some ammo and kill another spider hiding in the dark room. You
should find some more ammo and a switch, which creates a bridge across that
red liquid. Exit this area by going to the other side of the statue's head.
Jump across the series of ledges above the red liquid then do a running
jump to the sloped ledge in the center of the room. Jump and grab to hang
from the block then pull up and slide down the other side and jump to the
flat pillar. From here you can do another running jump to grab the ledge to
the right near the wall. Pull up then do a running jump to the ledge next
to the springboard.

Move to the center of the platform you are standing on and jump to the
springboard to launch yourself to the high platform on the side of the tall
structure. A boulder starts heading your way as you land so jump back and
grab the edge of the platform so the boulder rolls harmlessly overhead. Now
you can make the climb to the top of the structure by going from platform
to platform. When another boulder comes headed your way just run to the
white bricks and wait for it to pass.

From the white bricks, slide down and land on the springboard to launch up
to the ledge in the rafters. Do a running jump to grab and pull up to the
next ledge which has Secret #3; the Jade Dragon. Simply jump back to the
structure from this ledge to resume the mission at hand.

Climb up to the platform where an Eagle attacks. Kill it, then jump and
pull up to the next level then do a running jump to put yourself just one
standing jump from the door. Pull the box out two times and continue to the
next room where you can flip the switch to open the trapdoor and drop down
to a long slope. The red metal ball from earlier is now chasing you so head
down and turn left until you reach the slide. The ball stops but you don't
as you slide down to the rafters above that first temple room. Below are
some tigers, so kill them all before you drop down to use your Dragon Seal.

Follow the passage past this door avoiding the rolling blade until you
arrive at a slide which deposits you in a room with some switches. Only the
green switches matter and all three need to be flipped to open the door
before the spiked ceiling impales you. Continue on across the platforms
until you reach the ledge above the pool with the fish. Kill them from up
here before you dive in.

Flip the underwater switch to raise the water level then head to the
surface and enter the tunnel which was previously out or reach. Leave the
lever on the left alone and continue down the right passage. You can take
the medkit if you want, but unless you are an expert at swimming you will
have to return to the surface and catch your breath before coming back.
Since you probably already have several medkits, leave this one alone and
continue down the tunnel until you can pull the lever. Swim back out and
fill your lungs before swimming back to the tunnel and go through the open
door to find and pull another level which opens a door back out in the main
pool. Refill those lungs once more then dive down and go through the door
you just opened and pull that lever. This opens the door above, behind
which are M-16 clips and two boxes of shells.

Wade into the next room and flip the switch. Keep ahead of the moving
spiked wall and fall through the trapdoor. The current should take you
right to the Gold Key and the gate should open as you near it. You should
end up back in the starting room at the base of the falls. The key you just
obtained fits the lock at the top of the ladder in this room and opens the
underwater gate also in this area.

Once the gate is open, continue down this passage heading right then take
the right branch of the fork. Swim through the grating and head for the
left wall. The lever you seek is behind the second pillar so pull it to
open the exit to this area and clear the path to the Silver Key. A Fighting
Fish should be attacking now (or very soon). Kill him but don't waste too
much air as you can always out-swim him. Continue around the pillar to find
the exit and head that way. When you reach the fork, take the other passage
this time and swim up into the door you just opened and into the cave.
Climb onto the ledge and if you haven't done so already - kill that fish!

This area is infested with spiders so eliminate all you encounter. Some Uzi
clips are near that giant spider web, as are more spiders. When you reach
the large cave there are even more giant spiders to deal with. Kill them
all then start making your way up the ledges until you can do a running
jump to the pillar in the center of the cave. Now you can do another
running jump to grab and pull up to the pillar by the door. Jump and grab
and pull up to the passage and follow it to the next area. From that end of
the passage, do a running jump and grab and pull up to the pillar in the
center of the rocks. The Silver Key rests on the tallest rock. Get the key
then return to the water and swim back to the main Temple doors. You key
opens the only remaining door in this area.

Continue through this last door an jump and pull up to continue up the
slope. Dodge the red balls as they roll down the slope. When you reach the
top, get the ammo then head left and cross the bridge killing a Tiger and
an Eagle along the way. A second Tiger waits on the other side of the
bridge so kill him before climbing up onto the sloped pillar. Jump back
onto the next taller ledge and a fork in the path. Take the path with the
rolling blade by doing a double jump as the blade starts heading for the
opposite end of the platform above. Then go left and slide down the slope
backwards so you can grab on as you fall off. Get on the ladder and climb
down to the next ledge and hang and drop down to the next one to get some
Uzi clips before dropping through the nearby hole to return to the front of
the Temple.

Return to the fork and get past the rolling blade once more and head for
the room with a bridge and another rolling blade. Get some Uzi clips and
the medkit then run across the bridge with the blade in hot pursuit. Head
towards the button on the left once you get across to avoid the blade.
Press the button to open a door at the end of the passage you haven't been
to yet leading from the fork. Now get the timing down on the rolling blade
and make another run across the bridge, through the room and back to the
fork and take the other direction.

This passage has a some springboards which must be done in a certain
sequence. Stand with your back to the first and do a backflip onto it to
launch up to the rest of the springboards. When the ride is over you need
to kill another Eagle before jumping and pulling up to the ledge in front
of you. The doors should be open so enter.

Continue until you can jump to the square ledge near the lock. Jump to the
left box then quickly climb up the ladder as the spiked wall closes in.
Drop down to the ledge on the right then start running and jump from the
ledge over to the ladder and climb up to avoid another spiked wall.
Continue until you find a switch which opens one of the gratings you walked
past only moments ago. Return to the opening to see the Main Chamber Key
resting on top of a pillar. Get the key then begin a somewhat fun slide
down the curving slope around this pillar to the floor.

Continue on to end up on a pillar near the door you opened with the button
earlier. Jump over to the lock and use the key which will raise a metal
grating next to a pillar. Turn and do a running jump and grab and pull up
to go in that direction. Climb the ladder and exit towards the spikes on
the right. Jump over the spikes and keep climbing the ladder and ignore the
switch on the right. You should now be back in the area where you found the
Main Chamber Key. A second grating is now open and there is a second and
taller pillar you need to reach, so go through the open grate and head left
to do a running jump and grab and pull up to get on the ledge. You'll reach
a slope that sends you sliding toward the pillar with the serpent so jump
as you begin to slide to reach the pillar. After a short slide down the
serpent you will reach a flat area next to a ladder.

Climb the ladder until you reach the blade then do a jump back to the
sloped surface then forward again to regain another ladder above the blade.
Climb this until you reach another blade. A ladder is behind you this time
so you need to jump back and twist in midair and grab onto the new ladder.
Continue the climb and make a short sideways jog to the right to finish the
trip to the top where you can finally exit this level...

[Image]
Floating Islands

This is it - the final level of the game. The enemies get tougher so load
your weapons and let's get started. You are greeted by a Warrior who is
flying in from the right. Warriors are very dangerous when they get close
enough to fight you, but the catch is they are super-slow in getting close
to you. Use this to your advantage and kill them before they ever get close
enough to fight. In fact, you can usually use your pistols to kill these
slow moving targets and save your bigger and better ammo for those who
deserve it.

Kill the Warrior then get the medkit over to the left then head for the
other end of the island. The first of two Mystic Plaques you need to
advance is below you on another small island. Step back and do a running
jump to the slope on the next island. When you land you will slide forward
so go about halfway down the slope then jump again to reach the next slope
and follow up with another jump to the next island. Grab onto the edge of
the opening by the large gold structure and pull up to find a switch which
opens a trapdoor on another island.

Continue along the hall and slide down the ramp, jumping from the bottom to
land on another slope on the next island with that trapdoor you just
opened. Three Xian Guards are on duty. The first attacks when you arrive.
It's best to only have to fight these guys one at a time so try not to wake
up the next one until the first is dead. These guys are fast and deadly so
kill them quick and dodge their attacks. The second guard wake up when you
advance towards the front of the island.

Jump and pull up through the trapdoor to wake the third guard below when
you step on the raised platform inside. You can try to kill him through the
trap door but it may take awhile. Get the first Mystic Plaque, some flares,
Uzi clips and a medkit before dropping back down to finish off the last
guard (if you already didn't). Now look for a flat rock over by the tree.
Jump and pull up to the roof to get Secret #1; the Jade Dragon. Head for
the other side of the island opposite where you arrived and do a hang, drop
and grab to reach the ledge below which has a switch that opens the exit.

Do a running jump to the exit then another running jump to the next island.
Head to the other end of that island and jump to the left to reach the
rocks above. You should be able to see an island that resembles some stairs
so head off in that direction and do a running jump to grab and pull up.
Pull up two more times to reach the first step then climb all the steps to
the top. Head right and do another running jump to another stairway. Turn
and go up the stairs killing the Warrior you meet about halfway up. His
friend comes to life when you reach the top of the steps so kill him too.

When the steps end head to the left above the door and jump to the first
slope you landed on when you jumped from the first island. This time do a
running jump and slide and grab to hang from the bottom of the slope. Drop
to the ledge below then do a running jump to reach the island with the
second Mystic Plaque. Another running jump should having you grabbing on to
the right of the crest on the nearby island where you can do another jump
to the large island where you obtained the other Plaque. Continue back to
the foot of the green stairs by the door where you use the two Plaques.

You need to jump to the platform in front of the doors you open with the
Plaques. You start this jump from a sloped ledge with a tricky "take off"
point. As you do the running jump and grab manuever you've done hundreds of
times before, make sure you are angled to the left otherwise you will run
right off the ledge and into oblivion. When you do land in front of the
doors, grab the Uzi ammo and use the Plaques and enter the door.

A Warrior approaches from below and to the left. Take evasive action as
necessary and pelt this guy with pistol fire until he dies. You should be
able to spot Secret #2; the Stone Dragon from the bridge. It is on the left
in a small opening behind the tree on the other side of the bridge. If you
stand with your back to that opening then step to the left as far as you
can then step back as far as you can then jump backwards you will land in
the tunnel that takes you to your prize. Getting back out of here is just
as tough. Stand on the flat surface to the right of the opening and with
your back to the wall and jump to land just above the sloped surface. One
last jump should take you out of the tunnel and back to the tree by the
bridge.

Stand one step away from the green boulder and face away. Backflip onto the
rock and do another backflip to end up sliding so grab on and hang from the
edge as the boulder goes rolling by. Drop down and get the medkit and kill
another Warrior. Enter the building and climb onto the sloped green block
then jump from the high part of the slope to grab and pull up to the roof.
Keep going until you can pull up into a passage in the sandy rock and
follow it to return to the bridge. Now return to the slope where you
triggered the green boulder and slide down again - this time forward so you
can jump to the slope across the gap. Continue up that ramp until you can
see some bricks. Head right and do a running jump and grab to pull up onto
the next island. The rope slide begins here so begin the ride but make sure
to drop off as you pass over the lower bridge.

Another Xian Guard comes to life when you enter the building on the lower
level. Two more guard the switch which opens the door at the end of the
rope slide. Kill all three then flip the switch then enter the next room
and take the rope slide to the other wall. Make sure you grab as you leave
the slide or you will be up to your ponytail in hot lava. Climb up then
across the gold structure and continue to the right. Grab onto the green
ledge and shimmy left and drop down. Now your path should be clear, so
follow it back to the top of the first rope slide which has conveniently
reset itself. Grab and don't let go until the entire ride is over.

You are now in a hall with two rooms leading off. Both rooms are death
traps so stick to the hall. From one side of the hall, jump to the area to
the right of the room where you can see a block. Touching the block summons
a Warrior who appears near the open door you just slid through. Kill him
then move the block so you can jump up then climb up to the ledge. A switch
which creates a bridge over the lava is waiting to be flipped on that
pillar, then you can pull up to the stone wall by the lava and get some
M-16 clips.

To avoid those blades, hang and drop down the two steps in the right corner
then jump to the bridge and flip the switch to open the trapdoor. Return to
the wall and get ready for a tricky jump. Do a running jump towards the
trapdoor and grab while in midair. Grabbing will change the arc of your
jump so you can sail right into the trapdoor. Stock up on shotgun shells
when you land then continue to the end of the room and flip the switch to
open a trapdoor back in the main room.

Return to the pool and dive down to find a tunnel leading off to the left.
Follow it into the larger room and surface to one side to avoid the blades
overhead. There is a switch above the passage here which turns off the
swinging blades allowing your to get back to the large lava room and go
through that door you just opened. Push the box over to the pillar by that
door then climb up and jump into the door. You will have to alter your arc
again as the ceiling is quite low here.

In this hall is a door and the switch is above the room with the spikes in
the floor. Jump forward and grab to catch the crack and shimmy left to pull
up. When you are done a running jump towards the left edge of the opening
will bring you back to the hall. Now you can enter the room to find two
more sealed doors and another Xian Guard who doesn't even wake up. Drop
into the hole in the floor and grab on at the bottom to slow yourself.

        Things turn nasty when you drop into a cage with four Xian Guards
        and four Ninja. Flip the switch then reverse roll and head back to
the ledge and pull up on either side of the pillar. Behind the pillar go
either right or left until you can see the cage then start taking shots at
the Ninja below. When they return your fire, use the pillar for cover and
attack from the opposite side. All four will eventually die leaving you
with only Xian Guards to deal with. Since they only wake up when you get
too close, you can fight these guys one at a time. After you wake each
guard, return to the top of the wall and take care of them from there. They
can't reach you so they can't hurt you. Repeat until all guards are dead
then drop down to collect your booty; shells, Uzi clips, and medkits of
various sizes. Finally, flip the two switches which open the exit out of
here and unseals one of the doors above.

When you enter that opened door above, you are attacked by a Ninja hiding
in the dark stairway. When he is no longer a problem, continue up the
stairs to a closed door and a switch. The switch opens the door and awakens
two more Xian Guards. When all is clear, head through the door and climb to
the top of the latticework. Jump off and twist in midair to grab the
latticework behind you. Climb up and then pull up to the slope and jump
backwards. Continue to jump as you bounce back from side to side. Start
moving to the left as you jump to end up on a flat area with a Ninja. Kill
him then find the moveable box.

Pull out the box and climb on and jump over to the rocks on the left. Head
over to the ledge on the right and jump across the lava into the square
depression. Turn and do a running jump into the tunnel under the ledge to
claim Secret #3; the Gold Dragon and final secret of Tomb Raider 2. Another
running jump will take you out of this tunnel and leave you grabbing the
edge next to that square depression. Pull up and jump back to the ledge
then return to the box and push it so you can reach the rope slide. Grab on
and ride to the final battle...

[Image]
The Dragon's Lair

When you land, snatch up the medkit and Uzi clips before advancing past a
non-active Xian to take on the first of several active Xian Guards. When he
is dead you may proceed to the next room where two more Xian Guards stand
in complete stillness. There are two switches by the first inactive guard.
The one next to him opens the door and activate the two guards in that room
while the one opposite his position is a trap and does nothing other than
wake him up. Flip the exit switch and take care of the two guards on your
way out.

In the next room is a small army of Ninja hiding behind the pillars. Tease
them so they follow your out into the previous room where you can dispose
of them at your discretion. The Ninja in the rear of this room are not as
easily fooled and you will have to fight them on their turf. When all are
dead you should find a Mystic Plaque that one of them was carrying. Use it
to open the large sealed door and enter to meet the Dragon.

This Dragon is pretty hard to kill but if you take your time and plug away
at him and take plenty of evasive action it shouldn't be anymore
challenging that some other parts of this game. Here are some strategic
tips which may prove useful:

[Image]Use your most powerful weapons first and work your way down - duh.
[Image]If he "lights you up" use the water to extinguish the flames.
[Image]Lots of ammo and medkits are underwater. Use as needed.
[Image]Use the pillars to slow down the dragon and provide cover.
[Image]Make reversing strafing runs on the dragon. He can't turn very fast.

Once the Dragon is down you need to run up to him and take the Dagger from
his belly. With the dagger in your possession, the Dragon is defeated and
in the grand tradition of all big endings, his lair begins to
self-destruct. Run through the open gate and out the tunnel to the end of
the level. The adventure is over and it's time to head for home...

[Image]

Conclusion

Well, you thought the adventure was over. Seems some bad buys have
come to pay you a visit - or maybe they just wanted to use your
obstacle course. Either way, they're trespassing so use the Gun Cabinet Key
on the lock by your bed to arm yourself then go start eliminating the bad
guys. When you've cleaned up the house head outside and clean up the yard.
Find anyone lurking in the shadows by eliminating the shadows with some
flares. You'll eventually kill the boss then return to your house for a
nice hot shower.

Here are some links to the text above which will assist you in locating and solving those Secret Areas.

SECRET AREA INDEX

The Great Wall
Secret Area 1
Secret Area 2
Secret Area 3

Venice
Secret Area 1
Secret Area 2
Secret Area 3

Bartoli's Hideout
Secret Area 1
Secret Area 2
Secret Area 3

Opera House
Secret Area 1
Secret Area 2
Secret Area 3

Offshore Rig
Secret Area 1
Secret Area 2
Secret Area 3

Diving Area
Secret Area 1
Secret Area 2
Secret Area 3

40 Fathoms
Secret Area 1
Secret Area 2
Secret Area 3

Wreck of the Maria Doria
Secret Area 1
Secret Area 2
Secret Area 3

Living Quarters
Secret Area 1
Secret Area 2
Secret Area 3

The Deck
Secret Area 1
Secret Area 2
Secret Area 3

Tibetan Foothills
Secret Area 1
Secret Area 2
Secret Area 3

Barkhang Monastery
Secret Area 1
Secret Area 2
Secret Area 3

Catacombs of the Talion
Secret Area 1
Secret Area 2
Secret Area 3

Ice Palace
Secret Area 1
Secret Area 2
Secret Area 3

Temple of Xian
Secret Area 1
Secret Area 2
Secret Area 3

Floating Islands
Secret Area 1
Secret Area 2
Secret Area 3

          Lara's Guide to the Dagger of Xian (c)1997 by Mark Smith
  All names, images and other original materials copyrighted by EIDOS and
                               Core Design.

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