Here is a Complete Walkthrough Of Disk One. Also I must give credit where
it is do to Kao Megura Its his fact that I used for my entire Walkthrough
sections. Well enough of this enjoy.
D I S C 1 W A L K T H R O U G H
1 Mako Power Plant
2 Midgar City
3 Avalanche Base
4 Mako Reactor Number 5
5 Midgar City Slums
6 Wall Market
7 The Sewers / Train Yard Revisited
8 Into The Sky
9 Shinra Headquarters
10 Escape!
11 Kalm Town / Chocobo Farm
12 Mythril Mine / Junon Town
13 Shinra Boat
14 Costa Del Sol / New Continent
15 Gold Saucer
16 Gongaga Town / Cosmo Canyon
17 Return of Sephiroth
18 The Inventor
19 Betrayal
20 The Temple
21 Excavator's Site / The Forest
22 Ancient City
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1. M a k o P o w e r P l a n t
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ITEMS IN THIS AREA: Potion x3, Phoenix Down, Restore materia, Assault Gun.
At the start of the game, you'll have 3 Potions, a Phoenix Down, and an
Ether. Once you leave the train, check the body of the closest guard twice
to get two Potions. Then head north. You'll be attacked by some guards.
Take them out with your sword (you may win a Potion for killing them) and
then move left to go outside. Now, talk to your teammates (Biggs, Wedge,
and Jessie), then name yourself and Barret. Make your way to the
northwestern door, and head up in the next room to enter the heart of the
power plant. Talk to Barret, (who joins you) and then talk to each
Avalanche member to open the doors. After opening the second door, head
right to enter another chamber with a treasure chest (Phoenix Down). Then,
go back and enter the elevator (you'll have to talk to Jessie first). Press
the arrow switch to activate it. Work your way down the stairs and go
through the door to the left. Then follow Jessie down the ladder. When he
stops, search the area in front of him for a Potion (it's hard to see
because of the steam). Climb down, cross the pipes, descend the nearby
ladder, and take note of the Save Point before heading down the walkway.
Pick up the Restore materia on the ground in the next area and set the
bomb. An alarm will sound and you'll have to fight the boss, a huge
scorpion-like machine.
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BOSS TIPS: GUARD SCORPION LV: ?? HP: 800 MP: 0
Cloud's Bolt magic works well, while Barret should be attacking. The Search
Scope won't damage you, it just warns as to who the boss will attack next.
When you've done enough damage, the boss will start to shake and Barret
will warn Cloud. From this point onward, don't attack the boss and heal
yourself or simply guard until the boss attacks you. If you try to hurt it
during this time, the boss responds with a damaging laser ray shot from his
tail. A few more hits after it stops shaking and the boss dies. You'll get
an Assault Gun when you kill it.
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You now have ten minutes to escape from the power plant. You'll need to
make your way back to the upside-down T-shaped entrance hall where one of
the Avalanche members is waiting. (If you've played the demo disc, know
that you don't need to 'search' for the other members; just talk to Jessie
to free him and then get out. Since Barret gets a new gun after the battle,
be sure to equip it. Also, talk to the other members to open the two doors
on your way back.
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2 M i d g a r C i t y
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ITEMS IN THIS AREA: Potion.
After the Avalanche members blow up the passage, head up the stairs. You'll
meet Aeris here, but she won't join you yet. In the next screen, there's a
Potion to the southwest of the circular structure (near the lampposts).
Walk south when you're done. In this next area, you'll meet up with guards
and have the choice of running (bottom choice) or fighting (top choice).
After a few more encounters with the Shinra guards, Cloud'll jump onto the
passing train and run into the Avalanche gang. After talking to them, walk
to the 'front' of the screen and you'll jump off into another area. Talk to
the people here and one of the members (Jessie) will show you a picture of
the Makoro plant on the train's screen. Approach Barret and you'll end up
going to the group's base.
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3. A v a l a n c h e B a s e
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ITEMS IN THIS AREA: 1500 gil, All materia, Ether.
Head west and go upwards. Talk to the kid by the fence, then head west
again (there's a Save Point nearby, too). Talk to the people here, then
check out the bar. At the top of the tallest building in the south- east is
a bedroom. The kid here will let you spend the night for 10 gil. In the
bar, you'll meet Tifa, who is also a member of Avalanche, as well as
Marlene, who is supposedly Barret's daughter. After naming Tifa, Barret
shows up when you try to leave and reveals the hidden base underneath the
bar. After talking to Barret, Tifa shows up. Leave the base and you'll have
a short intermission with Tifa. When you meet Barret afterwards, he'll give
you 1500 gil. If you go to the Beginner's Hall above the Weapon Shop
outside, you can learn more about playing the game. You'll also find that
there inside the huge cage. The man in the right corner of this room has a
Materia by his feet (All). Take it and a chest will drop down that has an
Ether inside of it. If you haven't already noticed, the two buildings that
were locked the other day are now open. When you're ready, go back to the
train station to prepare for Avalanche's next mission. If you like, you can
go to the far right to enter a train yard, but there's not much of interest
there.
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3. M a k o R e a c t o r N u m b e r F i v e
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ITEMS IN THIS AREA: Ether x2, Potion, Tent, Titan Bangle.
Board the train. When the timer appears after you talk to Tifa, go through
each train car until Tifa jumps off one of the cars and you and Barret
follow her. You'll end up in an underground railroad passageway. If you go
south (towards the 'front' of the screen), you'll go through the same
screen 5 times before coming to two guards who you can fight. When the
battle's over, choose the bottom option to keep fighting or the top option
to run away. You can fight the same battle over and over, so when you get
tired of fighting, just pick the top option. An OK place to gain some
experience, gil, and AP, if you think you'll need it. Anyway, it's a lot
faster to just head north to where the green barrier is and go down the
hatch to the west (examine it and choose the top choice twice or the middle
option once). Pick up the Ether in the adjoining passage, climb down the
two ladders, and talk to Wedge. Then go up the ladder near him to reach a
room where Jessie is waiting for you. Take the Potion that's next to him
and climb down the ladder on the far left end of the room to reach a
chamber where you can find a Tent, a Save Point, and Biggs. Go up the
ladder here to reach the No. 5 Reactor. The room you're in should be
familiar. Slide down the pipe and then work your way back to the heart of
the plant. After Cloud fiddles with the machinery, go back to the large
room and climb up the stairs and into the elevator. It'll take you to a new
floor. Grab the contents of the treasure chest outside (Ether) and then
head to the left where there are three control panels. You'll need to hit
your panel as the same time Barret and Tifa hit theirs (using the O
button), so give it a shot. Instead of waiting for them to raise their
arms, you'll have an easier time if you time it so that you hit your panel
_just_ before they do. You can't use the panel if you didn't go back to the
heart of the power plant. Afterwards, go through the opened gate (there's a
Save Point here), and head north. In the T-shaped room, you'll be stopped
by a group of guards, and then meet President Shinra. After that, a
helicopter and a hydrofoil-like machine show up. The Shinra president
leaves in the helicopter, but the huge machine attacks you and your
friends.
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BOSS TIPS: AIR BUSTER LV: 15 HP: 1200 MP: 0 Weak against Lightning
This machine turns to face (and attack) whomever hits it. So, if one of
your characters is low on life, have the person on the opposite side attack
to draw the boss' attention away. Be especially careful of it's Big
Bomber--it causes tons of damage (but also increases your Limit meter
quickly). Remember that even if it's back is turned, it can use a weak
machine gun attack on you. Use potions and the Restore Materia to keep up
your HPs and use Bolt as well as your Limit Break attacks to take this
machine out. You'll receive a Titan Bangle if you win the battle.
_________________________________________________________________________
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5. M a k o C i t y S l u m s
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ITEMS IN THIS AREA: 5 gil, Potion, Phoenix Down, Cover materia, Ether.
After the battle, the boss will explode, sending Cloud off the walkway in
the ensuing blast. When you awake, you'll find yourself in a church. Aeris
is here, and you can name her after talking to her several times. Reno
shows up afterwards with some guards. In the next room, Aeris falls down
while trying to escape with Cloud. Tell her to hold on. You now have the
option of fighting the guards using Aeris or trying to bean the guards on
the head with barrels on the upper floor (if you miss, you'll have to fight
using Aeris anyway). Remember, she starts off in the back row, so to
increase damage, make her move up by choosing 'Change' at the start of each
battle (do this by pressing left, then the O button). The correct order of
barrels to drop is: the leftmost barrel (in the back), the far right barrel
(in the back), and the far right barrel (in the front). Simply tell Aeris
to hold on each time, examine each barrel, and choose the top option to
drop it. This way, Aeris won't have to fight anybody. When Aeris meets you
at the top of the chapel, she'll hook up with Cloud. In the upper area,
climb up the second beam on the left and jump out of the hole in the roof.
After you and Aeris make it back to ground level, head left to find a Save
Point. To the northwest is a town. Be sure to meet the man in the pipe near
the entrance. In one of the houses, you can also find 5 gil if you talk to
the drunk man in bed, then examine the drawers nearby. There are several
stores here in the slums, including one that sells Materia. To the far, far
right is a path that leads to Aeris's house and a garden. You can spend the
night here once you've met Elmyra, Aeris' mother. When you wake up, look
between the desk and the bed for a Potion and a Phoenix Down. Then, sneak
downstairs (or Aeris will make you go back to bed) and leave the house (you
can do this by not touching the walls and not running, either). In the
lower flower bed to the right, you can get a Protect materia and an Ether.
There's another Save Point near Aeris' house if you need to use it. Leave
the town and go left to the hole in the wall. Aeris will be here waiting
for you and will rejoin you. In the next location, work your way upward (by
going across the hole-filled metal length, then down the iron beams and
through the passage, then up the brown pipe and finally down the stairs and
heading to the left). After Aeris leaves you at the playground, head east,
then go north to arrive at the Wall Market.
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6 W a l l M a r k e t
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ITEMS IN THIS AREA: Ether, Phoenix Down, Hyper.
Aeris rejoins you (again) here. There's a Save Point in the upper-right
part of the village. The building in the lower left is an inn, where you
can spend the night for 10 gil. To the right of it is the entrance to a
brothel. The building in the middle has nothing in it but a computer. (If
you touch it, a machine gun will fire at you and Cloud jumps away. You
can't do anything here until later). Just above that building is an item
shop. North of the shop is a sushi bar. Finally, there is a clothing store
to the upper left and some sort of pottery store to the upper right. A path
by the clothing store leads to another part of town. Here, there is a gym,
a restaurant, and a weapon shop. In the northern area lies a large
building. If you go east from here, you'll reach a dead-end area. Your
objective in this part of the game is to sneak into the large building
where Tifa is being kept. To do this, Cloud will have to dress up as a
woman in order to get inside since men aren't allowed into the building.
So, follow these steps to get the items you need to 'alter' Cloud's
appearance. You may want to read this entire section before starting so
that you'll know how your choices will affect the game.
a) Go to the brothel and talk to the big guy with silver hair who's
chatting with the bouncer at the door. Talk to him and pick the first
option to inquire about Tifa.
b) Go back to the building at the end of town (Corneo's mansion) and talk
to the guy near the door. Aeris and Cloud will move away and have a short
conversation. She tells Cloud that he'll have to dress up if he wants to
find out if Tifa's okay.
c) Return to the first screen, go to the clothing store, and talk to the
store owner by standing near the bottom edge of the counter. She'll tell
you that you can't get a dress unless you do something about her drunk
father.
d) Go to the bar in the second screen and talk to the lone man by the door.
During the conversation, you'll have to make two decisions. So when you're
asked a question, pick either the first or second choice. After you're done
talking to the man, return to the clothing store.
e) At the store, you'll see that the man from the inn is now behind the
counter. Talk to him and you'll receive an item based upon your decisions:
- If you answered: first choice, first or second choice, you'll get the
Cotton Dress.
- If you answered: second choice, first choice, you'll be given the Satin
Dress.
- If you answered: second choice, second choice again, he'll give you the
Silk Dress.
f) Cloud will try on the dress, but won't actually wear it. Leave the
clothing store and go to the second screen. Enter the gym and converse with
the woman (heh) by the fighting ring. When you have the chance, pick the
bottom option twice to start fighting, although if you want to practice,
you can choose the bottom option, then the top one. Anyway, as soon as the
message box disappears, start pressing the S, X, and O buttons repeatedly
in that order. The object of the game is to go fast enough to make Cloud do
more squats than the African gymnast, but you don't want to press the
buttons too fast or Cloud can't keep up. It's not too hard to win since the
other guy will often stop to scratch his head, but you only have 30
seconds, so get in as many squats as you can.
- If you are able to do more squats than the gymnast, you'll be given the
Blonde Wig.
- If you and the gymnast have the same score, the lady will give you the
Dyed Wig.
- If the gymnast does better than you, then the lady will give you the Wig.
At this point, you can just return to the clothing shop and enter the
stall; Cloud will dress up as a woman and you can return to Corneo's
mansion to get inside. You can also choose to not change yet and explore
more of the Wall Market, picking up items that you can use to make Cloud
more 'feminine'. If you're finished, then skip down a ways to find out what
to do next. Otherwise, keep reading (these events can be done in any
order):
g) Go to the pottery shop. When you have to choose an answer, pick the top
one twice. (You can't talk to him unless you chatted with the guard at the
north building). Then go to the inn and pay 10 gil to spend the night. In
the middle of the night, you'll find yourself in front of the vending
machine in the outer hallway. Pick any option (I hope you have enough gil).
The next morning, return to the pottery shop and talk to the man to get an
item:
- If you bought the first item (200 gil), he'll give you the Diamond Tiara.
- If you bought the second item (100 gil), he'll give you the Ruby Tiara.
- If you bought the third item (50 gil), he'll give you the Glass Tiara.
h) Enter the sushi bar and walk past the empty seat. When a message
appears, choose the top option. Then choose any option, (you'll need 70
gil), followed by the middle choice ("the food was all right") to get a
Pharmacy Coupon. Now go to the item store and talk to the man behind the
counter. Choose one of the three options to get an item, then head back to
the restaurant. Go to the bathroom and talk to the woman inside. Accept the
first choice and:
- You'll get the Cologne if you traded the Coupon for the Disinfectant.
- You'll get the Flower Cologne if you traded the Coupon for the Deodorant.
- You'll get the Sexy Cologne if you traded the Coupon for the Digestive
(medicine).
i) Talk to the large man in the white shirt who's standing near the edge of
the screen in the first area to get the Member's Card. He won't give it to
you unless you talked to the guard by the door of the Corneo's mansion.
Head right to arrive at the brothel. If you talk to the bouncer, he'll let
you in once he sees the Card, but Aeris won't come with you (yes, they
messed up the dialogue here, too). Inside the Honeybee Inn, you'll find
that the doors on the right side are locked, but if you chose the bottom
option, you can look inside them and peer around using the control pad and
the O button. If you look in the upper-right keyhole, you'll see a familiar
face...a small version of Cait Sith! If you go to the north room and talk
to the farthest girl on the right several times, you can choose the top
option to make her dance faster and faster. When you're ready (you better
brace yourself), you can do one or the other: Examine the lower-left door
and pick the top option twice. In the room, talk to the girl and pick the
top option three times to take a soak with Mukki and his friends. Answer
however you like while in the tub and Cloud will be given the Bikini
briefs. Or, examine the upper-left door and pick the top option twice.
Inside, talk to the ghostly Cloud near the stone tub and Cloud will have a
psychotic episode. When you come to, all your HP and MP is restored, thanks
to...Mukki :( Talk to him and choose the bottom option. Then talk to the
girl and you'll get the Lingerie. All done? There's nothing left to do now
but return to the clothing store and dress up as a woman. When you finish,
go to the large building in the north and talk to the man by the food carts
again. He'll let you into a posh-looking parlor. Now, go up the stairs and
into the door on the far left after talking to the receptionist. Then, go
down the staircase to the torture room (!) where you'll find Tifa and an
Ether by the smoldering coals. Once she's joined you, head back up the
stairs and go into the middle door. Inside is Tifa's kidnapper, the
nefarious Don Corneo. He will examine each of you when you try to approach
him. Who he picks for his 'friend' is determined by what items you
collected in the Wall Market:
- He'll pick Cloud if you're wearing the Silk Dress, Blonde Wig, and have
the 'best' extra items (the Diamond Tiara, Sexy Cologne, and Lingerie or
Bikini briefs.
- He'll pick Aeris if you're wearing the Silk Dress, the Blonde Wig, the
Lingerie and the Sexy Cologne (in addition to anything else you may have).
- He'll pick Tifa if you're wearing the Silk Dress, Blonde Wig, and one or
two of the extra items not mentioned above (or anything worse than that).
If Corneo picked Tifa or Aeris, then read below: In the next room, examine
the item bag by the bed to get a Phoenix Down, and talk to the man by the
television set after talking to the other henchmen. After revealing your
true nature to the love-struck goons, they'll fight you. This is followed
by another fight with the other three punks. Afterward, get Aeris from the
torture chamber and then go into the middle door again (if Aeris was
picked, then you'll meet Tifa when you go outside). When you're through
intimidating Corneo, look behind his bead for a Hyper, then stand by your
allies. He'll make you choose one of three options. No matter which one you
choose, you'll fall through a trapdoor. If Corneo picked Cloud, then you'll
end up in his room. Search behind his bed for a Hyper, then talk to him and
answer anyway you like (if you try to make Cloud kiss Corneo, then maybe
you need to get out of the house more....^_^;) Your friends will burst in
and threaten him (yeowch!) and Corneo will ask you a question; pick any
answer you like and you'll still plummet to the sewers below.
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7 T h e S e w e r s / T r a i n Y a r d R e v i s i t e d
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ITEMS IN THIS AREA: Potion x4, Phoenix Down, Steal materia, Hi-Potion x3,
Echo Screen, Ether x2.
Once the cut scene with the Shinra flunkies ends, you'll find yourself in a
sewer. Before talking to Tifa or Aeris, climb up the stairs to the south
and go along the walkway to nab a Potion. When you try to escape, a blue
monster appears attacks your party.
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BOSS TIPS: APS LV: 18 HP: 1800 MP: 0 weak against Fire
His Sewer Tsunami attack hurts all members, so use Potions and the Restore
Materia to heal your wounds. Luckily, the Tsunami will damage him, too (he
uses this attack as a counterattack before dying if he can manage it). When
he does the reverse Sewer Tsunami, it causes less damage to him. Fire
spells work the best on him. Use Cloud's Limit Break to harm the boss and
use Aeris' Limit Break to heal yourselves. You'll receive a Phoenix Down
for winning the battle.
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Climb up the ladder and head right. Go down into the sewage, then up the
stairs. Grab the Yellow Materia (Steal) and go down the hatch. In the next
room, go down the stairs, then climb up the side of the curved structure.
Climb up the ladder and you'll go outside. There's a Save Point here. Check
out the oil drum nearby by entering the train car (near the Save Point) to
get a Hi-Potion. Get another Hi-Potion on the roof of adjacent car, then
hop off onto the iron beam and check the oil drum to the north for an Echo
Screen. Walk east, then south and enter the nearby train car to get a
Potion. Climb up the ladder, head north, and climb down again. Go north
once more through the train car, then exit to your left to find a second
Potion. Then, go north to arrive at the next screen. Here, circle left
around the car to get a Potion. Circle left again to find an oil can with
an Ether inside of it. Go north and enter the train to the right to move
the other train car out of the way. Climb atop the formerly blocked car to
net a Hi-Potion. Now, ride the other train back backwards, climb onto the
eastern train car, jump onto the train you just moved, and climb across it
and the last car before going down the ladder to get back to the front part
of the Train Graveyard. Head left. The Avalanche members will be fighting
atop the support pillar you first saw when you arrived at the base. After
Wedge plummets to the ground, save your game at the Save Point and talk to
the man on the left if you need to buy items. Climb up the stairs and
you'll meet Barret, who is firing at the Shinra helicopter you saw back at
the plant. Reno will jump out, and you'll have to fight him. Good thing
Barret joins you. When you inflict enough damage, the boss runs away!
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BOSS TIPS: RENO LV: 17 HP: 1000 MP: 0
This guy packs a wallop. He can imprison your friends using his golden
Pyramid attack, and if he does this to all your members, you lose. To break
the pyramids, attack your allies (they won't be damaged). Watch for his
spark bolt attack (which can paralyze you) and use your Limit Breaks
whenever possible. Ice works well on him. For some players, this may be the
first battle they lose! You'll get an Ether for scaring him off should you
win.
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8 I n t o T h e S k y
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ITEMS IN THIS AREA: Sense materia, Battery x3, Ether.
After fending off the boss, Tseng will kidnap Aeris (and p**p slap her)! As
he escapes, the entire city explodes and falls down a level, destroying it.
Cloud, Tifa, and Barret all come to in the playground at the Sector 6
Slums. After Barret yells for Marlene, Wedge, and his other friends, he and
Tifa join you in the next area when you try to leave. Go back to get a
sparkling yellow Materia (Sense), before returning to Wall Market. The man
in the pottery store will now sell you Materia, and if you go back to the
parlor, you have the option of freeing one of Don Corneo's men from the
torture chamber. Even if you got the Member's Card the first time around,
you can no longer enter the brothel, by the way. When you're done, leave
and go south from the playground. Return to the Sector 5 Slum and go to
Aeris's house. Talk to Elmyra, her mother. You can spend the night in the
upstairs bedroom once the intermission ends. Return to the Wall Market and
go to the dead-end area near the parlor. (you'll see a bunch of kids run in
there). Climb up the pipe, and you'll find yourself high above the town. If
you haven't gotten them already, go to the 'Machine & Gun' store and talk
to the man at the left end of the store; he'll sell you 3 Battery for 300
gil. You'll need them to activate the boxes in this part of the game. With
that in mind, examine the box-shaped object in the lower right to try and
start a nearby propeller. Head up, and you'll jump onto the propeller. From
there, make your way to the other box and activate the painted barrier.
Climb up it, and use the O button to jump onto the swinging metal pipe.
Despite what Cloud says, jump when it is close to you (just as it stops
squeaking). After that, climb up to the next screen. Here, climb up, then
drop down to activate the next box and you'll find an Ether. Climb down the
lefthand pipe and make your way back up again. Instead of dropping down,
continue up, and you'll find yourself at Shinra's headquarters.
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9 S h i n - r a H e a d q u a r t e r s
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ITEMS IN THIS AREA: Elixir, Elemental materia, Star Pendant, Four Slots,
All materia, Phoenix Down, Ether, Poison materia, Grenade x1~3, Talisman,
Enemy Skill materia, Potion x4, Mythril Armlet, Protect Vest, Guard Source.
There's a Save Point here. You have the option of either heading to the
left and climbing up a stairwell (sneaking in) or barging in through the
front door ('kick some Shinra butt!', as Barret would say). Going up the
stairs takes forever, but it's free of enemies and you can get an Elixir
that's lying on one of the landings. On the other hand, going through the
front door and taking the elevators in the back is faster, but you have to
fight several battles along the way. Not only that, but you can chase
around the Shinra staff before taking the elevator :) (or at least, you
could in the Japanese version. They all ran away....) You can't use the
circular lifts by the doors yet, but you can use them once you reach the
60th floor. If you go up the stairs, you'll see a door marked
'Accessories'. Inside the room, you can look at a monitor to see a short
FMV sequence about Shinra's products (this is the 2nd most overlooked FMV
in the game). There are two chests here, but the lady won't let you open
them. She will sell you items, though. Remember, if you go through the
front, check the control panel in the elevator (the one that goes haywire)
after each enemy encounter in order to continue upwards. If you go up the
stairs then change your mind and go back down, you won't have to fight
anybody on the elevators, and the main area of the ground floor will be
empty (an easy trick for not having to fight anyone :)). No matter what
method you use, you'll eventually reach the 59th floor. Head southeast and
kill the armored guards to get the Keycard 60, then take the lift to the
60th floor. Here, you'll have to head to the room in the upper-left and
make it to the other side without being seen by the patrolling guards. In
order to stay hidden from them, pause behind the gold statues, then lead
Tifa and Barret across using the O button. If you mess up, not only to you
get attacked (ambush-style combat), but you'll have to start all over
again. Keep in mind that the set of guards on the right half of the screen
move faster than the ones on the left. Take the stairway up to the 61st
floor. Talk to everyone here. A man who asks you about Aeris will give you
the Keycard 62 if you answer "......". On floor 62, talk to the man in the
room, Domino, and the man in white, (Hart) then check out the two library
rooms. Answer Domino's question and he'll give you the Keycard 65. The
problem with this is that the answer changes with each game you play. It
seems like it would be easy enough to simply try each answer until you get
it right, but you get an Elemental Materia for free if you answer correctly
the first time. So, it's in your best interest to just reset and keep
trying in order to get the materia. Hart will help you out if you need it,
but he'll want you to pay him first. To get the answer, simply look for the
misplaced files, write down the first letter of the file name, and when you
get all four, try to organize them into a word. Then talk to Domino, and
find which word matches the one you came up with (or at least has the
letters you found). He gives you varying items depending on how many tries
it takes you (you'll get lesser items if you mess up each time). The 63rd
floor is tricky. You have to collect 3 Coupons from all three rooms, but
you're only able to open 3 doors at a time. You can reset the doors by
investigating the computer in the right-hand room, but that also resets the
location of the Coupons. You can move around using walkways in the ducts;
to enter them you have to climb into the black, box-shaped structures
(there's one in the computer room). You can't do that unless you have at
least one of the three items. To get the items, follow this procedure:
activate the computer, then head to the top of the screen and open the gate
farthest to the right. Head right and open the left-hand gate, then walk
right and go south to enter the room where A Coupon is. Choose the top
option to climb into the black box and use the walkway to get to the room
where B Coupon is. Finally, go through the door in this room and open the
door to the left, then go north to enter the room containing C Coupon. Then
use the walkway to return to the computer room. Now if you want, you can
just trade one of the Coupons for an item, but if you have all three then
you'll get all three items. The trade setup works like this (choose 'Coupon
Change'):
- Trade Coupon A for the Star Pendant accessory
- Trade Coupon B for the Four Slots bracelet
- Trade Coupon C for the All materia
To get your items (depending on how many coupons you have) go to the
computer and choose the bottom option, then the top. Keep in mind that you
can only do this once. On the 64th floor, you'll find a Save Point and
bedroom to your left. You can use the machines in the exercise room, or
waste 250 gil trying to get a health drink (which you can't actually get,
BTW.) If you examine the lockers in the back room, you can find a Phoenix
Down, an Ether, and a M-phone (HP Shout), but you can only take the first
two items for now. Head to the 65th floor. Here, you have to open a
treasure chest, then examine a broken section of the model in the circular
room and choose the top option to repair it. This unlocks one of the other
chests, allowing you to open it and use the part inside to repair another
section of the model. When you have finished, you'll get the Keycard 66
from the final chest. You must fix the model in a counter-clockwise fashion
starting from the bottom. The order of the chests you open goes like this:
- Upper-left room: bottom chest
- Upper-left room: top chest
- Lower-left room: left chest
- Lower-left room: top chest
- Upper-right room: chest
- Middle-right room: get the Keycard 66 from here when you're done.
On the 66th floor, you can either run into the meeting hall as quickly as
you can (if you took the elevator...it's a glitch, and was possible in the
Japanese version, at least :)), or you can enter the stall in the bathroom
located in the northwest corner of the floor. Choose the middle option, and
you'll climb on top of the toilet and enter an air duct. Move forward to
see what the Shinra members (Reeve, Palmer, President Shinra, Heidegger,
Hojo, and Scarlet) are discussing. Climb back out, then climb up the
stairwell after Hojo (the pony-tailed scientist) in the room to the right
of the meeting hall. Note that you'll end up in the air duct even if you
ran into the hall...heh, heh. On the next floor (67), talk to the people
and keep following the scientist. After looking in the purple chamber (and
after Cloud gets another headache), move beyond the crates and to the right
to find a Save Point and a treasure chest with a Poison Materia inside.
Enter the elevator to the north, and then watch as the scientist toys with
Aeris. Now, choose who you want to protect Aeris, (either Barret or Tifa),
and then you can name the lion-like creature (Red 13) that was attacking
Hojo. He'll fight alongside you when the mutant boss shows up. Don't forget
that Red 13 comes equipped with his own Materia!
_________________________________________________________________________
BOSS TIPS: Sample:HO512 LV: 19 HP: 1000 MP: 120
Sample:HO512-OPT LV: 7 HP: 300 MP: 48
Don't try to kill this guy's little guardians; he'll only create more.
Instead, use Bolt or Fire on him and try Restore to keep up your own life
power. Avoid using physical attacks, Ice, or Poison. This means that Red 13
is better off using Fire against the boss than attacking. This battle is
easier if you have Barret, who can inflict more damage. Don't worry about
getting poisoned since you can get infected again when the boss uses the
pink gas attack on your characters (there's no point in trying to de-poison
yourselves). You'll get a Talisman should you kill the boss, and Grenades
depending on the OPTs that you killed.
_________________________________________________________________________
Tifa or Barret return after the battle (depending on who you chose). You'll
be asked to make a new party (but you can keep the old one you had before,
if you wish). When you're in control of Cloud again, be sure to grab the
yellow materia (Enemy Skill) that's left behind in the sample chamber. Then
go up the ladder and head south. Talk to the man in the gray coat to get
the Keycard 68. Go back down to floor 66 and try entering one of the lifts;
you'll get caught by Rude (he's a Turk who you'll be running into
constantly throughout the game). He and Tseng will 'escort' you to a
meeting with the president of Shinra. Afterwards, you'll end up in the jail
cells on floor 67. Here, listen to everyone, then go to sleep. The next
morning, you'll find that your door is unlocked. Investigate the guard,
then talk to Tifa. Check the guard again to unlock the doors, then look in
on Barret and Red 13. After freeing your companions, return to the lab and
talk to Red 13. Talk to him again after taking the elevator up to the 68th
floor, then use the incline to reach the walkway again. Go all the way
along it until you find two purple Potions, then climb back down and enter
the door from the ground floor. The green bars of light won't hurt you; run
through them and pick up two more Potions before climbing up the stairs to
the 69th floor. Go out the center door to reach a Save Point. Then, run up
either of the purple stairs. Check out the dead Shinra president, capture
Palmer, then go through the door to the north to exit the room. Outside,
talk to the man in white. He's Rufus, son of the Shinra president. The
other characters will return to the floor below, and you must lead them
outside (you can also choose to unequip Aeris' and Cloud's materia in case
you want to juggle them around for the upcoming battles). Your team now
consists of Red 13, Barret, and Aeris; don't forget to reequip your Materia
(it seems as if the top option removes it....) Head to the lift (by taking
the lower door). When you activate it, you are attacked by a huge
gun-wielding machine while going down the side of the Shinra building.
_________________________________________________________________________
BOSS TIPS: HUNDRED GUNNER LV: 18 HP: 1600 MP:0 weak against Lightning
You can only use long-range attacks, so use Barret's attacks and his Limit
Break as well as magic to harm this foe. Poison-based magic inflicts no
damage, while Bolt does the most damage. Red 13 is a sitting duck if he
doesn't have any spell Materia equipped, so be sure to deck him out with
some magic spells (he can still use his Limit Break). When you inflict
enough damage, the boss starts to break down. After the second collapse, he
starts firing heat blasts that damage all members, so be careful.
_________________________________________________________________________
After killing the boss, you must fight a flying machine.
_________________________________________________________________________
BOSS TIPS: HELI GUNNER LV: 19 HP: 1000 MP: 0 weak against Lightning
As with the other boss, don't use Bio but do use Bolt. You may be weak
after the last battle, so make use of Potions, the Restore Materia, and
Aeris' B1/1 Break (Healing Wind) to restore lost life. You'll win a Mythril
Armlet when the boss dies.
_________________________________________________________________________
The scene switches back to Cloud. Heal yourself if necessary, equip
Materia, then press Start. Rufus will then attack you. Feel free to adjust
his equipment/Materia if need be before the battle.
_________________________________________________________________________
BOSS TIPS: RUFUS LV: 21 HP: 500 MP: 0
DARK NATION LV: 18 HP: 140 MP: 80
Kill the panther guardian first, then go after the boss. Although you can't
do anything about the panther casting Barrier on Rufus, you can use magic
instead to inflict damage. He can only hurt you with his shotgun, so don't
worry about healing yourself after each round (just heal yourself when your
life gets lower). Sock him with your Limit Breaks and he'll escape onto the
circling helicopter after you've damaged him enough. Cloud will get a
Protect Vest and a Guard Source when the battle ends.
_________________________________________________________________________
Leave the rooftop and head back to where Tifa is waiting for you. As Aeris,
try to approach the front doors. After a short conversation, you and the
gang will escape by motorcycle (and truck). Your team is now made up of
Cloud, Tifa, and Barret. An option screen appears where you have the
following options:
S Left Attack
X Switch members
O Right Attack
T Main Menu
Start Return to game
Be sure to re-equip Materia before returning to the game!
-------------------------------------------------------------------------
1 0 E s c a p e !
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ITEMS IN THIS AREA: Star Pendant.
Use the controller to move any any direction. Pressing S makes you slash to
the left, and pressing O makes you slash to the right. The object here is
to protect your friends in the truck from enemy cyclists. Eventually,
you'll reach a dead end and fight the boss. The amount of life you start
off with during the battle depends on how much life you and your friends
lost during the high-speed escape. If a character lost all his life, he
begins with only 1 point when the battle starts, but since the boss gets to
make the first attack, they'll have to be revived using Phoenix Downs if
there are any party members who survived. The boss is a spiked, armored
robot with six wheels.
_________________________________________________________________________
BOSS TIPS: MOTOR BALL LV: 19 2600 MP: 120 weak against Lightning
This boss gets a free attack from behind...sheesh. Most of his attacks do
little damage, but his Firethrower and flying fire sweep attacks can kill
your party in a single blast (the fire sweep does around 220 damage)! The
best way to beat this group is have your party consist of Aeris and Barret.
Give the All and Restore materia to either Cloud or Barret, and give the
other character Lightning. This way, you can heal with one character,
attack with another, and then use Aeris' Limit Break to keep your life up
at all times. Ice works better than Fire against the boss (for those
characters that don't have Lightning equipped). Remember, your rows are
reversed when attacked from behind, so put Cloud and Barret in the back and
Aeris in the front if you want them to line up properly when the boss shows
up (assuming that's who you use...I found that they worked the best). If
you beat the boss, you'll get a Star Pendant.
_________________________________________________________________________
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1 1 K a l m T o w n / C h o c o b o F a r m
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ITEMS IN THIS AREA: Ether x3, Peacemaker, Guard Source, Choco/Mog materia
You'll find yourselves outside of the gate after beating the boss (you
could also see this scene by going south from the church where you met
Aeris the first time). Decide who will be in your group, then head towards
the screen to exit and arrive at the World Map (the outside world). Outer
World Controls
T Menu Screen
L2/R2 Change from overhead/side view
L1/R2 Same effect as L2/R2
Turn left/right (during side view)
Start shows World Map
Start x2 Shows Large World Map
Start x3 No map is shown
Select Same as Start
Kalm Town isn't far from Midgar; you should be able to see it if you walk
north a ways. Go into the inn to see the rest of the gang waiting for you.
Cloud will talk to the others about Sephiroth via a series of
semi-interactive flashbacks:
- You'll start off in a truck being driven by Shinra soldiers. After
talking to the soldiers and Sephiroth (Cloud's former ally in the Shinra
army and now a wanted criminal), the truck will be stopped by a dragon.
You'll have to fight it, but Sephiroth (who is super- powerful) can kill it
in two hits. In the flashback, Cloud's portrait is different; this 'Young
Cloud' is of a low level, but Sephiroth is so strong that you need not
worry about losing battles. However, you can't control Sephiroth's actions
and you can't hurt him (because of your low level), either. Although Young
Cloud comes equipped with an Pre-emptive materia and Sephiroth has several
mastered materia equipped, you can't take them for your own (although you
can if you use a Game Shark code...see section 14). Also, Young Cloud and
Sephiroth can't use Limit Breaks (because they don't have any).
- After the battle, you'll end up in Nivelheim, Cloud's hometown. Talk to
Sephiroth and the guards if you wish, then head north. If you want to look
around the town, feel free to, but nothing you do during this part of the
game has an affect on the rest of your quest (although is does affect the
character's questions and reactions to Cloud's story). One thing you might
want to do is go into Tifa's house (the large building on the
'southeastern' side of town). You can read her stuff, play the piano (if
you play the 'Highwind' theme, Cloud will act like he remembers it from
somewhere), or even search her closet (hey, they changed
'slightly-stretched underwear' to 'orthopedic underwear'. What's the big
deal? :)) Also note that you can't get Vincent Valentine during Cloud's
flashback because you can't examine the safe :(
- When you're done looking around town, go to the inn and head upstairs.
Talk to Sephiroth and choose to get some sleep. The next day, talk to
Sephiroth and get your picture taken, then sit back and watch the FMV. When
you're in control of Cloud, head along the bridge and talk to Tifa, then
talk to her again further along the bridge and it will break. After you've
recovered, head northeast into the cave, then keep heading north.
Eventually, you'll arrive at the Jenova plant. Enter it, head along the
beams, then walk onto the wood platform and climb down the chains and go
after Sephiroth. Talk to him in the next area, examine the chamber to the
left of Sephiroth, then talk to him twice, once to make him move out of the
way and once to make Cloud look inside the chamber. After Sephiroth goes
ballistic, you'll return to Kalm Town. Pick the top option to save your
game, or the bottom option to continue. Cloud's narrative starts off back
at Nivelheim, where he enters the large mansion at the edge of town.
- Inside, climb the two staircases and head to the right. Enter the lower
door and make your way into the next room; if you examine the circular part
of the stone wall, a passage appears. Enter it and climb down the spiraling
walkway until you reach the bottom; keep walking from here to find a
library. Leave after Sephiroth finishes talking. After Cloud wakes up,
return to the library. Sephiroth gives a little speech then he exits the
mansion; return to the town square. Try entering the house to your right.
- Back at the Jenova plant, return to the area with the chambers after
witnessing the struggle between Tifa and Sephiroth. Examine Tifa to carry
her out of harm's way, then run up the stairs and enter the door that
Sephiroth opened. After the FMV sequence, Cloud's flashback ends and you
are returned to Kalm Town.
Note that you have to go to Kalm Town to proceed with the game; you can't
make your way through the Mythril Mines beforehand, although you can visit
the Chocobo Farm if you want to. As for treasure, there's an Ether in the
door beneath the stairs in the house near the inn, another Ether in the
cabinet on the second floor of the house to the right of that house, and a
Peacemaker in the chest on the second floor of the third house (take the
curving stairs). If you take the normal stairs in the same house, you can
get a Guard Source in the cabinet by the little girl. Finally, in the house
on the other side of the town, there is an Ether in the door beneath the
stairs on the north wall of the first floor. Oh, you'll be given the PHS
(Party Hensei System) when you talk to your allies on the first floor of
the inn; it allows you to switch group members whenever you want, providing
that you're in the World Map or standing on a Save Point (there are a few
exceptions to this rule). Leave the town and head east to reach the Chocobo
Farm. Talk to the Chocobo at the front end of the pen and choose the top
option to see the big yellow birds dance; you'll get the Choco/Mog materia
afterwards. Then, talk to Choco Billy (the man with the hat) in the stables
behind the pen. Choose the first option, then the 4th option, then the top
option again. Providing you have 2000 gil to spare, he'll sell you a
Chocobo Lure materia, which lets you attract chocobos to ride. To catch a
chocobo, wander around outside on the chocobo tracks (in this area of the
game, you can meet them on the light patches of grass, too), until you are
attacked. If a chocobo is one of your opponents, then kill off the other
enemies and when the battle ends, you'll be riding the chocobo. If you
attack the chocobo, it will hurt you and the other enemies, then escape, so
you'll have to try again. Don't forget, you can only fight chocobos if you
have the Chocobo Lure materia equipped. When riding a chocobo, your can
move around normally, and you won't get attacked by enemies. You can press
X to dismount, but if you do this, the Chocobo will run away and you'll
have to catch another one. A little to the south and directly west of the
Chocobo farm is a cave, but a creeping snake in the marsh before the cave
entrance will rise up to attack you. Instead of trying to kill it now, go
get a Chocobo instead, who can outrun the snake and enter the cave. Yes,
you will still get attacked if the snake touches your chocobo. Note that
you can run across the marsh on foot, but nothing special happens if you do
so (and it's nigh-impossible to pull off without running into Midgar
Zolom).
_________________________________________________________________________
BOSS TIPS: MIDGAR ZOLOM LV: 26 HP: 4000 MP: 348
This boss has two deadly attacks: one is a tail swipe that knocks a team
member off-screen and puts them out of commission for the rest of the
battle. The other one is the Beta enemy skill, which inflicts around
1000-1200 points of damage (which spells instant defeat if your allies are
weak, although you should try to pick up this skill if you have a Enemy
Skill materia equipped). Along with his bite attack, this serpent can be a
tough enemy if you try to fight him earlier in the game. It's easier if you
try to defeat him after you have Cid's airplane, since you can use Limit
Breaks and powerful summon and magic spells to kill it. Unfortunately, you
get a measly amount of EXP, AP, and gil for beating the boss and what's
worse, he reappears when you return to the World Map, so you're right back
where you started.
_________________________________________________________________________
Note that if Midgar Zolom knocks one of your allies off-screen, the game
won't end should the other members be killed; instead, you'll find yourself
standing at the edge of the marsh. The first time you get across the marsh,
you'll see a large snake impaled on a tree. Just exit the screen to
continue playing. Also, if you get off your chocobo while on the patch of
grass before the mine entrance, he'll stay there in case you need to return
to the farm (this doesn't seem to happen all the time--I don't know why).
If you're strong enough, you can get to the Mythril Mines without ever
having to go to the Chocobo Farm.
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1 2 M i t h r i l M i n e / J u n o n T o w n
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ITEMS IN THIS AREA: Ether, Tent, Long Range materia, Mind Source x2,
Elixir, Power Wrist, Shiva materia, Grenade or Potion x6 or Ether x6, Enemy
Skill materia, 1/35 Shinra x2, Luck Source, Power Source, Guard Source,
Speed Plus Source, Silver Glasses or HP Plus or Force Stealer.
Inside the Mythril Mine, head northeast to find a green Ether on the stone
steps. In the chest is a Tent, so be sure to grab it. If you try climbing
up the brown vine on the western rock face, you'll find a purple materia
(Long Range). Climb back down, return to the first area, then head left.
Make your way southeast to find a chest with a Mind Source inside, then
head west to reach the next area. Here, you'll run into some of the Turks
again: Rude, Elena, and Tseng. Once they leave, walk north. There's a chest
with a Elixir inside it and a Hi-Potion just to the north of the chest.
Return to the area where you met the Turks, climb up the vine, and go
through the door to exit the mine and return to the World Map. From now on,
you can meet Yuffie in the forests and have her join you. Nearby is a rocky
outcropping with a huge bird statue atop it, the Condor Fort. Enter it and
choose the second option when talking to the man out front. After climbing
up the rope, you'll find yourself in a town built into the rock itself.
There is a Save Point, item shop, bedroom (you can sleep for free), and
Materia shop here. Talk to everyone. If you have enough Gil, you can hang
around and fight the 'mini-battle' as many times as you want (it's fun!).
Otherwise, leave and go northwest through the forest to Junon Town by the
shore. Once you arrive at Junon, talk to the villagers, then go down the
stairs to the shore. Here, a young girl named Purishira is playing with a
dolphin. Out of nowhere, a big flying boss shows up and attacks her, then
your party.
_________________________________________________________________________
BOSS TIPS:Bottom Swayer LV: 23 HP: 2500 MP: 100
There's not much to worry about; just attack with Lightning or Poison-based
spells and keep your life up. Since this guy's flying, some characters
can't attack him (like Tifa), while some can (like Cloud). Find out which
guys should be casting magic and which should be attacking early on in the
battle. Sometimes, the boss puts an HP-reducing bubble around a character.
It only disappears if you cast a magic spell upon it (this won't hurt the
'bubbled' person). If you have the Affect All materia, you can use this to
cast a spell on the bubbled person and the boss at the same time. Before
dying, the boss will attack with a wave, (he can do this normally, but
always does one before he disappears) so watch out and make sure your hp is
high enough to withstand an attack. If you want, you can equip characters
(like Barret) with weaker, long-ranged weapons so that they can attack the
boss, but it may not be worth it. You'll receive a Power Wrist when the
battle is over.
_________________________________________________________________________
After killing the boss, you'll have to revive Purishira. To do this, watch
the lung-shaped meter that appears in the upper right. Press the S button
once to make the meter start to raise. Just as it reaches the top, press S
again to make Cloud breathe into the girl's mouth. It will take a couple of
tries. Afterwards, go to the house near the entrance to town and talk to
the person there (for some reason, choosing the top option won't make Cloud
go to bed, but if you go back in the house and try again, he will go to
sleep). During the night, Cloud will have another bad dream. In the
morning, leave and go to the house above the stairs (your friends will be
gathered near it). Purishira will give you the 'Summon Shiva' materia, a
gift for saving her life. Follow her to the shore, then talk to her a
second time. Barret will show up and the girl will keep talking; when you
have the chance, choose the middle option. Your goal in this part of the
game is to leap atop the iron beam above the electrical tower so that you
can sneak into the heart of Junon Town. Your controls are:
X Swim faster
O Makes the dolphin flip you into the air
If you get to close to the electric blasts traveling along the tower,
you'll get shocked and will have to try again (just pick the second
option). The easiest way to get up there is to simply not move and press S.
The dolphin will miss and deposit you near the bottom of the screen.
However, you'll be perfectly positioned, so if you press X again, Cloud
will land on the beam. Once you're on it, head to the left to get a good
view of the flying airship 'Highwind'. Make your way south (towards the
'front' of the screen) to continue. The next area has a higher and lower
level. If you investigate the box- like switch, you'll be taken to the
lower level. From there, head south to find a building. There is a
projecting roof nearby which has a door underneath it; just press against
the edge and you'll enter a hallway filled with soldiers. In the halls, go
up to find a locker room. Check out the half-open locker and choose the
second option to dress up as a guard. When the captain of the guards asks
you another question, pick the bottom answer. Then, leave the locker and
take note of the Save Point before heading through the door (follow the
other soldiers). Now that you're outside, go into the first alleyway.
You'll come across a group of marching soldiers. The head guard will want
you to join in and march with them perfectly, so it may take a couple of
attempts before this event will end. You also have to move your gun in time
with the soldiers by pressing and releasing the O button. Depending on how
high or low the counter was during this scene (the one in the lower
right-hand corner), you will get the following:
PERCENT NAME TYPE
21% = Grenade Item
37% - 39% = Potion x6 Item
45% (?) = Ether x6 Item
Afterwards, you'll have to stand at attention while Rufus and Heidegger
talk to each other...press in any direction and the captain of the guard
will tell you to get back in line. After the rest of the soldiers leave,
the captain will give you an option; choose either option and you'll return
to the locker room for some training on the next event. There, you can try
to follow the captain's orders, if you wish. When he asks you a question,
choose the top choice to try training again, or the bottom option to finish
the training. Once the soldiers leave, follow them outside. Now's your
chance to do a little shopping and treasure hunting. You'll run into Rude
in the basement of the first weapon shop, but he won't recognize you in
your Shinra guard uniform. Go through the third door and talk to the guard
near the back of the room, then jump down to an area with several Shinra
guards and some holograms. In the far corner of the room is a yellow
materia (Enemy Skill). This place (I believe) is similar to the 'House of
Learning' back in Area 7 Town where you could learn about the game's
mechanics. On the second floor of the same building, you can get a 1/35
soldier and a Mind Source. In the room with the cats nearby is a Luck
Source. On the third floor is a red Power Source and a green Guard Source.
If you enter the fourth door on the other side of town, you'll find that
that Elena, Rude, and Tseng of the Turks are here. It's a good thing that
you're in that uniform :) Go through the sixth door to find a room with a
soldier; you can check the silver trash can for a message and pick up a
yellow Speed Source in the side room. On the floor above, you can pick up
another 1/35 soldier. In the next area, Heidegger and Rufus show up again.
You have to do your salute according to what the captain of the guard tells
you to do (remember your training)! At the very end, all you have to do is
be facing forward: pressing any button will make you do the 'spinning gun'
salute. Unfortunately, the order of commands is random each time you play,
so just do your best. Afterwards, you can press the following buttons to
make Cloud do funny things:
O Scratch back with gun
X Put one leg forward
T Shrug
Pad Stand at attention
Depending on how well you did during the salute, Heidegger will give you an
item. Each 'button press' action was worth 10 points, and the final salute
was worth 30 points. Changing direction was worth 0 points, but unless you
were facing in the correct direction, any action you performed was worth 0
points. Also, performing an action was worth 0 points if you did it too
late (although you'll get full points if you do the action early). Your
total score determines what you will receive (notice that Rufus' reactions
change depending on what item you will be given):
SCORE NAME TYPE
000 - 050 = Silver Glasses Accessory
060 - 090 = HP Plus Independent Materia
100 - 190 = Force Stealer Weapon (for Cloud)
200 = (I'll figure out this one later....)
After everyone else leaves, Red 13 (who was watching from just inside the
boat) will talk to you if you try to leave instead of boarding the boat.
Either way, you'll end up joining your friends in the boat's hull.
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1 3 S h i n - r a B o a t
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ITEMS IN THIS AREA: Ether, Affect All materia, Wind Slash, White Cape.
Open the treasure chest to get an Ether, and be sure to pick up the blue
materia (All). Talk to the people here, then go up on the deck and talk to
everyone else; you'll notice that they are your companions (don't miss Red
13 :)). The man in white will sell you items if you talk to him. Once
you're done, go back down and talk to Aeris, then return to the deck and go
all the way to the left; one of the guards has left, allowing you to sneak
to the front of the ship. Here, talk to Barret, who is spying on the Shinra
members. After talking to him a couple of times, an alarm will sound. Go
back to the center of the boat to find your friends. Then, assemble your
party. If you want to change the setup, talk to your friends again. When
you're ready, go downstairs and head through the door that the one guard
was standing in front of. In the next room, watch out for enemies and climb
up the ladder, the walkway leads to a chest with a Wind Slash inside. Did
you get all the items on the boat? When you're ready, go and talk to the
captain of the guards. It turns out that he's dead. Then, Sephiroth shows
up, and summons a huge monster for you to fight before he flies away.
_________________________________________________________________________
BOSS TIPS:Jenova*Birth LV: 25 HP: 4000 MP: 110
Earth, Fire, and Cold magic work well against it, but don't use Poison.
Attack with your Summon Materia and hit it with everything you've got.
Keeping your HP Plus is a priority, since it can use lasers to attack one
or all members. Only use physical attacks if you are running low on MP. The
boss can cast 'Stop' on a single ally so make sure that you're not too
dependent on any one character during the battle. Some Phoenix Tails will
also come in handy, since the boss sometimes uses a laser that hits all
allies (Terror Laser) twice in a row (which can inflict loads of damage).
You'll get a White Cape when the battle is over.
_________________________________________________________________________
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1 4 C o s t a D e l S o l
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ITEMS IN THIS AREA: 'Summon Ifrit' materia, Power Source x2, Motor Drive,
Fire Ring, Double Machinegun, Turbo Ether, Transform materia, Wizard Staff,
Star Pendant, Soft x2, Phoenix Down x10, Mind Source, Tent.
Grab the red Materia (Summon Ifrit) after the battle and wait for the boat
to dock. Talk to the people here and then go up the stairs. A short
automatic sequence follows. In the next area, go into the door to meet a
shady guy who will sell you this room for 30,000 gil; you can sleep here
for free anytime you want afterwards. Climb down the stairs in the bottom
part of the room to reach a basement with a sleeping man. You can get a
Power Source and a Motor Drive here, as well as a Fire Ring from the
treasure chest. You'll meet Mukki (from the cabaret in the Wall Market) in
the bar, as well as some of his friends. If you go down to the beach,
you'll run into Hojo (the scientist you met in the Shinra HQ). You can talk
to him if you want, but you won't get anything out of it. Outside of the
town, head through the mountains and across the bridge. You'll find a
cave-like entrance. Talk to the man on the hill, then keep heading north.
Eventually, you'll reach a walkway that leads to a large Makoro furnace.
Head south and follow the train tracks; there's no point in looking around
here. Keep going, and you'll come across some curving tracks and a Save
Point. As you walk along the tracks, you can get the following items:
Double Machinegun, Turbo Ether, and a Transform materia. These tracks are
rickety, and when you walk across them in certain areas a message will
appear telling you to press O so that you don't fall through them. It's
better to let yourself fall, because you can then hold left or right and
rapidly press O to land beneath the tracks. Then, press Up to climb back
up. If you landed on the left side of the tracks, you can pick up a Wizard
Staff. If you landed in the middle, you can't get anything, but if you
landed on the right side, you'll find a Star Pendant. There are three
places where you can fall through the tracks, so be sure to get these
items. Take the upper rail path to the next area. Are your friends waiting
for you on the lower track? If they're not, then go back and take the lower
path. You'll get an option to summon them using the PHS system (NSS).
Assuming they're there, take the upper path and keep walking until you find
a wooden shed. Enter it and pick the top choice when you're prompted to
make a decision. This will lower the tracks on the bottom path. Before
returning to the lower rail path and following after your allies, you can
walk to the end of the path you're on and climb the wall; you'll hear birds
chirping if you're in the right place. After finding the nest, you can
choose to take the treasure in the nest (the top option), or leave the
birds alone (the bottom option). If you choose the top option, you're
attacked.
_________________________________________________________________________
TIPS: Cocatrice LV: 17 HP: 420 MP: 0
This guy's easy; just attack until it dies. You'll get 10 Phoenix Downs
should you kill it. You can get two Softs from it; one by stealing, the
other by killing it with Morph.
_________________________________________________________________________
You'll get 10 Phoenix Downs after the battle is over. Cloud will then
return to the train tracks. Keep in mind that this is a one-shot deal;
whether you decide to take the treasure or not, you can only make a choice
one time. As you're traveling along the lower rail path, you'll see a part
where the track splits in two directions. Take the left path (the one that
turns back). Walk north (towards the bridge), then right (under the first
bridge). It may sound confusing, but you'll end up in a little shack where
there's a bunch of items and a man resting on a bulldozer. There's a Mind
Source and a Power Source here, and the chest has a Tent inside of it.
Leave and follow the other path across the bridge in the next area to reach
the town of North Corel.
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1 5 G o l d S a u c e r
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ITEMS IN THIS AREA: Silver Armlet, 'Summon Ramuh' materia.
There's some merchants here at North Corel and an inn. You can also learn
more about Barret here, whether he's in your party or not. When you're done
shopping and chatting, go to the sky lift. After Barret has a flashback
about his friend Dain, take the lift up to the Gold Saucer. You can return
to the World Map by heading right from the bottom area of the town, but
there's nothing to do out there (aside from saving your game or riding
around on a Chocobo). You'll see a Save Point in the background of the
first area of the Gold Saucer, but you'll need GP (not gil, like what
you've been using) to activate it. Pay the man to get in (the first choice
is for a one-time entrance, the second choice will let you enter as often
as you'd like), and then choose the path of your choice after your
companions separate. If you try to leave the Station Square (the area where
you're at; all the areas in the Saucer are divided into 'squares'), Aeris
will join you. As you explore the rest of the Gold Saucer, you'll discover
that Shinra soldiers are snooping around, looking for Sephiroth. When
you're ready to move on, go to the Wonder Square. Here, you'll meet Cait
Sith, a would-be fortuneteller. He'll automatically join you since you only
have two members (you and your friend) at this point. Go to the Battle
Square and you'll find a bunch of dead bodies; the handiwork of Sephiroth.
As you're talking to the few who are still alive, Dio, the proprietor of
the Gold Saucer shows up and promptly blames you for the carnage. Cait Sith
makes a dash for freedom, but after following him, the party is trapped.
Dio and his henchmen then summon three large robots that throw you and your
allies through the 'Gateway to Heaven' to a desolate area, the Corel
Prison, which lies at the base of the Gold Saucer. Here, you'll find
Barret. After he runs away, examine the dead body and talk to the other guy
before going though the southern gate. There is a treasure chest here (in
the chamber at the base of the ladder), but it's already opened (anyone
know if there's supposed to be something in it that you could have gotten
earlier?) In the second area, talk to everyone here. The building to the
far southeast is a bar, and a man inside will sell you items. After looking
around here, enter the building to the east (it doesn't matter which
entrance you take). Barret will show up once you're inside, as will Tifa
and Aeris. After Barret's flashback (in which his best friend falls down a
gorge and North Corel is razed to the ground), reassemble your team and go
back to the first area. Examine the guard (who is dead), then either leave
through the gate. If you exit by going through the area between the gate
and the building to the right, you'll end up wandering around in a
wasteland until a caravan (the same one that Tifa was captured in) shows
up. When it does, pick the top option to get a ride back to the area beyond
the gate or choose the bottom option to stay where you are (in the middle
of nowhere...you'll have to keep wandering around until the caravan shows
up again). Anyway, once you've gone past the gate, talk to the man out here
and go to the _right_. Any other direction leaves you stranded in the
desert (read the above paragraph again if you want to get back on track).
This takes you to the caryard. Go up from here and you'll run into none
other than Dain (the guy from Barret's flashback). He tells Barret about
Erenoa and Marlene (who is actually his daughter), then (for what reason, I
have no idea), decides to attack Barret. In the battle, you're forced to
fight using just Barret.
_________________________________________________________________________
BOSS TIPS: DYNE LV: 23 HP: 1200 MP: 20
The easiest way to kill this boss is simply let him hit you; his attacks
increase your Limit meter quickly. Use the Restore Materia to restore lost
life, then hit him with the Heavy Shot when your meter maxes out. A
summoning Materia (like Shiva or Ifrit) is also a good way to inflict added
damage. Just make sure you have all the MPs you need, and you can win in no
time. The boss can pull off a final attack before dying, so keep your life
up (but he can't do it if you kill him fast enough). You get a Silver
Armlet for beating him.
_________________________________________________________________________
After Barret's friend dies, you'll find yourself back in the trailer. After
talking to Kooshi (Coach?), you'll be invited to become a Chocobo racer. In
the elevator shaft, choose the top option to have the racing process
explained to you, or pick the bottom one to skip it. In the room with the
other men, check the alcove by the Chocobo poster for a red Summon Materia
(Ramuh). Then, talk to the girl in pink (Esuto) to start racing. Your
controls as a Chocobo racer are:
S Speed Plus Source
X Speed Plus Down
O Dash (uses up your Dash Meter)
Select Switch between Automatic and Manual control
R1+R2 Hold these buttons to refill your Dash Meter.
The more you Dash, the slower your walking Speed Plus is, so conserve your
Dash Meter for when you really need it. You have to keep racing until you
win, so get good fast! Esuto will explain the controls to you again prior
to the race if you choose the top option, or you can conclude your
conversation with her and start racing by choosing the bottom option. If
you can't get the hang of it, then just keep racing using the Automatic
Sequence mode until you get first place. After winning, you'll receive the
Bagii (Buggy) as first prize, and can now roam freely about the overworld
and even pass through shallow rivers! (Look for lighter-shaded fords along
the rivers.) Your controls are set up in the following manner:
X Exit buggy
O Enter buggy
T Main Menu
Select/Start World Map (press repeatedly to enlarge/hide map)
L1/R1 Rotate view (or return to side view if in overhead view)
L2/R2 Change view
You _can_ run into enemies in the buggy, so be careful. Also, you can only
return to the Golden Saucer if you take the sky lift from North Corel Town;
you can't get there using the buggy. If you go across the river south from
the Golden Saucer and look around, you'll find a house on a peninsula; you
can't explore it yet, so ignore it for now. BTW, you can return to the
desert if you get in the buggy, enter the dirt pit surrounding the Saucer,
and touch the houses at the base of the Saucer. However, you'll find that
there's nothing to do here but wander through the desert--do so long enough
and the same cart that Tifa was abducted in will pull up and offer you a
ride back to your vehicle. Choose the top option to accept and the bottom
option to stay where you are. And as the help menu indicates, it's possible
to return to Junon Town and take the Buggy with you. After you've completed
the scenario with Cid, you can explore the house on the peninsula; you can
also get Aeris' Level 4 Limit Break manual at that point in the game (see
section 14 for details).
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1 6 G o n g a g a T o w n / C o s m o C a n y o n
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ITEMS IN THIS AREA: Fairy Tale, X Potion x2, 'Summon Titan' materia,
Deathblow materia, Added Effect materia, Ether, Black M-phone, X Potion,
Fairy Ring, Ether Turbo, Wizer Staff, Demi materia (and you can get an
Elixir, Magic Source, and the Full Cure materia here from Disc 2 onwards).
Your next goal should be to head south from the Golden Saucer across the
river to a forested area. Go into the black structure (it's called Jungle,
for some reason). Reno and Rude are here. After Elena shows up and alerts
the other Turks to your presence, you'll be asked a question. No matter
what your answer is, you'll have to fight Reno and Rude at the same time.
_________________________________________________________________________
BOSS TIPS: RENO LV: 22 HP: 2000 MP: 80
Rude LV: 23 HP: 2000 MP: 135
Use Summoning spells to even the odds at the start of the round, then go
after either one. Once you injure one enough times, he'll leave, then the
other one will. It may be better to attack Rude, since he can heal himself
and Reno, but then again, Reno can inflict more damage. In any case, this
fight isn't too hard either way. You'll get a Fairy Tale and a X Potion
should you win the battle.
_________________________________________________________________________
After the Turks leave, head northeast, then go north to reach a pile of
scrapped machinery. As you're looking around, Scarlet and Tseng show up in
the Shinra helicopter and talk about 'Huge Materia' (which you'll learn
more about in Disc 2). After they leave, examine the area where Sukaretto
was standing and choose the bottom option to get the 'Summon Titan'
materia. Then go back to the first area and head left. In the second area,
there is a Deathblow materia near the left path (which returns you to the
World Map). If you take the north path, you'll arrive at Gongaga Town. Be
sure to visit the stores (don't forget that you can climb up the pole in
the Accessory Shop to reach a room where you can buy weapons) and get the
treasure chests from the inn (X Potion) and the old man's house (White
M-phone). If you go into the far right house, you'll meet an old couple who
apparently know Cloud (or someone just like him), and someone else named
Zekkusu. When you're done here, return to the World Map. Head southwest,
then turn toward the river and go over the shallows, and then make your way
up through the mountains to reach Cosmo Canyon. If you try to drive past
the town, the buggy will short out, so you don't really have any choice but
to enter the town (and you can't get anywhere else without the buggy, so
even if you didn't drive it past Cosmo Canyon and entered on foot, it
wouldn't matter....) When you approach the man at the gate, Red 13 will
talk to him (he'll either bound up the steps past your party if he's not
with you, or he'll just leave your party and start talking if he was with
you previously). Everyone here knows Red 13 by the name 'Nanaki'. After Red
heads up the stairs, talk to the guard and choose the bottom option to be
let into the town (Red 13 will reappear to make sure you guys get in). If
he was in your party, you'll have the option to make a new team; otherwise,
you can look around town freely. Don't miss the Save Point located in the
Tigerlily Arms Shop. In the Item Shop, there is a passage with a red rope
across it that prevents you from checking out the room in the back. Keep
this place in mind because if you return to Cosmo Canyon in Disc 2 or 3,
the rope will have been removed and you can get an Elixir, a Magic Up, and
the Full Cure materia orb from the back room. Eventually head up to the
observatory, where you'll run into Red 13 and Buugen Haagen, an old geezer
who knows all kinds of things. After Red 13 leaves, go back down and talk
to your friends in order to make a new party. Then talk to Red 13 in the
room connected to the inn before returning to the observatory. Enter the
side door, chat with Buugen Haagen, and you'll see a short FMV sequence.
When it's over, return to the large bonfire to the right of the entrance.
Your friends are here. Talk to everyone here, then chat with Red 13 a
second time. Buugen Haagen will show up, and you'll make a new group (with
Red 13 as a permanent member). If you want someone else, just talk to
another ally (it doesn't matter which one). Follow Buugen Haagen back to
the sealed door above the weapons shop and talk to him, then choose the top
option. He'll open the door for you. Enter and climb down to the very
bottom of the shaft, then head left. In the next area, head right and up
until you see a hole facing left*. Enter it and you'll be given an option.
Pick the top one to make an opening appear nearby. Go through it, then head
up and left. You'll slide on the oil and hit a spiked wall, reducing every
member's HP by 500 points. Then go south, through the hole, and head right
to reach the Combination materia you couldn't get in the first area
(Additional Effect). Go back and carefully _walk_ along the edge of the
path to avoid slipping across the oil. Then go right, up, left, down the
stairs, and through the underpassage to reach a chest with an Ether inside
of it. Then return to the stairs and go left, then down to find a second
chest containing a Black M-phone. Then climb back up the stairs and head to
the upper-left to leave this area.
* If you enter any of the other three holes, you'll be given the same
option, but if you choose the top choice, you'll be attacked. Doing this
doesn't seem to alter the level in any way, but you're better off doing
this after you've cleared the _whole_ area out instead of doing it right
now; I'd rather be safe than sorry, in my opinion. There are five passages
in this area; you only want to take the 2nd and 4th passages from the left.
First, take the 4th passage. When you touch the web beyond it, you'll have
to fight a giant spider (Stinger). When you've killed it, follow the path
north to find a chest with an X Potion inside. Then go back and take the
2nd passage from the left. Kill the Stinger that attacks you when you touch
the web and then head left and down. As you're going through the tunnel,
hold right and you'll find an alternate path that leads to yet another
treasure chest. You'll find a Fairy Ring in it. Go back up to where the web
was and walk north to find another web. Past it is the exit, but try
holding left and Cloud will go along a passage hidden by the rock that
leads to a chest. There's an Turbo Ether inside. When you approach the
giant face in the next cavern, it begins to move and you are attacked.
_________________________________________________________________________
BOSS TIPS: GI*NATATAKU LV: 29 HP: 5500 MP: 200
Don't worry about the Soul Fires this boss has with him; just use your
Summon Materia, then concentrate on attacking and using Limit Breaks on the
big guy himself. If your spell Materia has hit second level, then Cold and
Lightning work nicely on him. You don't even need to worry about your life
much; the boss can be taken down before any serious damage is done to your
party. You'll get a Wizer Staff should you be successful in battle.
_________________________________________________________________________
Grab the spell Materia (Demi) that's left behind and follow Buugen Haagen
up the steps. After the sequence with Red 13 and the other creature (his
father, who was transformed into metal or something?), make a new party and
leave the town. Don't worry, Red 13 will rejoin you when you try to leave.
Oh yes, the Buggy will be working again when you leave Cosmo Canyon.
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1 7 R e t u r n o f S e p h i r o t h
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ITEMS IN THIS AREA: Luck Source x2, Elixir x2, Platinum Fist, Turbo Ether
Silver M-phone, Twin Viper, Enemy Launcher, Magic Source, Destruct materia,
Rune Blade, Platinum Barrette, Powersoul, All Materia, Elemental Materia,
Sniper CR, Jem Ring, Counter materia (if you open up the safe in the
mansion, you can get the Cosmo Memory manual and the 'Summon Odin' materia,
not to mention a Key Item (the gold key).
Get in the buggy and continue past Cosmo Canyon. Head north to find a river
with a shallow ford you can cross. Past it, the mountains are of a
different type than what you usually see. Near them is a small town,
Nivelheim. Look familiar? It's the same one Sephiroth and Cloud went to in
Cloud's flashback. First, go into the inn. Talk to the black creature in
the back to get a Luck Source. You can get an Elixir from another one of
the creatures in the Item Shop, and a second Luck Source if you talk to the
small creatures in the upper floor of the southeastern house. The large
house to the east is Tifa's home, and you'll be given a Platinum Fist and
an Turbo Ether if you talk to the creatures here. There's a piano in Tifa's
room that you can fool around with (see section 14 for details). This next
section is optional--you can just continue on through the mountains if you
want. However, Sephiroth won't show up in the mansion after you reach Disc
2, meaning you can't nab the Destruct materia unless you get it from him
during the first disc (read below for details). Now, go into the large
mansion at the edge of town. Left of the entrance is a piece of paper
written by the Turks (?). It has several hints on it that clue you in to
the combination of the safe on the upper floor. You can get the 4th number
by choosing the blank space beneath the first three tips (look at the
paper, choose the top option, then move the cursor down to the blank space
and press O). Head right and look for the sliver of light near the
stairway, it's very hard to see. It's an opening that leads to the lower
section of another room. There's a chest here, with a Silver M-phone
inside. Go back out and go into the northern door beneath the staircase. In
the adjoining hall, head right and and up to find a chest with a Twin Viper
in it. To the left is a room with a broken piano (which you could have also
reached by looking for the opening near the left staircase in the main
room). Go up the stairs and head left. In the circular room is a chest that
has an Enemy Launcher inside. There's nothing in the northern room except
for a locked safe--you'll need the right combination in order to open it
(see section 14 if you don't know how). If you want to try your luck,
examine it with the O button and choose the top option to enter the
combination or the bottom option to quit. Open the safe (or not), then go
right and into the right wing of the manor house. If you go up, you'll find
a chest with a Magic Source inside. Then go into the lower room and examine
the curved wall to open a secret passage. Go down the spiraling walkway,
and then head right. If you got the gold key from the safe, you can open
the northern door (refer to section 14 for details). Continue to the right
to find a library. Then go north and you'll run into none other than
Sephiroth, who will pelt you with a green materia before flying away. Be
sure to get the materia (Destruct) before leaving the mansion. Once you're
back outside, leave Nivelheim from the northern entrance and continue along
until you see a passage leading into the mountains. In the next area,
follow the path until it splits, and take the north path, which wraps
around the back of a spire and leads to a chest with a Rune Blade inside of
it. Now go back and follow the original path. You'll notice that just
before the bridge, there's a path that curves away to the north. Follow it
up into the mountains and when it curves south, take that path instead of
continuing in the same direction. The path curves several times, but
eventually you'll make it to the top of the mountain, where you can find a
chest with a Plus Barrette. It may help if you press SELECT so that you can
see yourself when a mountain is blocking your view, and if you can't seem
to get any further, press in other directions (like down) to scale the back
of the mountain. Go back down to the main path and head up the bridge.
Inside the cavern, take the ladder down instead of the tubes, or you won't
be able to get all the treasure in this area. You don't have to worry about
the large boss near the door just yet. Feel free to make use of the Save
Point, then climb back to the top of the area. Enter the pipe labeled '2'
to end up on a rocky ledge. There's an item bag here with an Powersoul
inside; get it and then press down to jump down to a lower ledge, then
press down again to reach the floor. Climb back up one last time and go
into the pipe labled '4' in order to reach the treasure chest on the bottom
ledge below; there's an All materia lying within. Walk against the right
edge of the ledge to drop down to the floor. See the path heading south,
just below the path that the boss is blocking? Follow it to go outside,
then try to keep walking and you'll drop down to the lower ledge. Following
the path here leads to a dead end, so enter the cave instead and take the
righthand path once you're inside. Ignore the exit at the other end of the
cave and work your way southwest, then go through the small hole. Walk up,
then left, then down in order to reach the treasure chest you could see
when you first came in here. Inside it is an Elixir. Now go through the
exit to arrive at a wooded area. On the ground, to the left of the mass of
crystallized Materia is an Elemental materia. Take it and proceed north,
going through the opening to go back into the caves. Inside, head to the
right, then go up as far as you can and walk left past the stone walls to
reach a chest containing a Sniper CR. Then go back and take the rightmost
passage. It goes south and leads you back to the outside. From here, head
left (going right leads you to a dead end). You'll eventually end up at the
Jenova Plant you visited in Cloud's flashback. There's nothing to do inside
the plant, so continue beyond it to the door set in the rock wall. Enter it
and you'll end up back in the chamber with the pipes again. It's true that
you could have taken the door and done this entire sequence in reverse, but
then you couldn't have scaled the ledge and you would have to go all the
way back, instead of taking the express route like you just did :) Now
climb down and examine the boss, and it will attack you.
_________________________________________________________________________
BOSS TIPS: Materia Keeper LV: 38 HP: 8400 MP: 300
Don't use Honou-related attacks; it'll only heal him. Red 13's Limit Break
B1/1 works well, as does Cloud's B2/1 Limit Break. I'd also suggest using
the 'Choco/Mog' materia as much as you can--it's ability to stun this boss
is very useful. Physical attacks should do the trick if you have good
weapons; save your MPs for healing yourselves. Kealra and All Materia are a
good combination (remember to link them when selecting holders) if you want
to stay alive, since the boss can inflict 300-800 points of damage with its
stabbing/mauling attacks. Also, he can heal himself (around 1000 hp's
worth), and use the damaging Tryne skill, which causes about 500 points of
damage to all those still alive. If Red's learned his B1/2 break or someone
knows Haste, it would be a wise idea to use it at the start of the round.
Since the Materia Keeper is one of the few enemies that can use Tryne, it
comes highly recommended that you have a Enemy Skill materia equipped so
that you can learn this enemy technique. You'll get a Jem Ring should you
be victorious.
_________________________________________________________________________
After the battle is over, examine the purple materia that is left behind in
order to take it (Counter Attack). Then follow the path outside--it leads
back to the World Map.
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1 8 T h e I n v e n t o r
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ITEMS IN THIS AREA: Power Source,Drill Arm, Edincoat.
Head southwest, then turn north (you're making a big C around the
mountains). Keep walking and you'll see Rocket Town up ahead. In the
Accessory Shop, you'll recieve a message if you go to the left end of the
counter and examine it (anyone know what it means?) If you go into the
house farthest to the right, you can find a chest with a Power Source
inside of it in next to the stove. Then talk to the old man standing near
the house that's just left of the rocket's launch pad. Talk to him again,
and he'll ask you a question. Pick the top answer and the view will pan up
to show the rocket. Then the old geezer will give you the Yoshiyuki; it's a
weapon for Cloud. Go into the house to the right of the old man. This is
the home of Shiera and Cid, although neither of them are around at the
moment. There's a chest here with a Drill Arm inside it. If you go out the
back entrance, you'll find a light airplane in the backyard--it's one of
Cid's inventions, the 'Tiny Bronco'. After looking at the airplane, Shiera
will show up. When she leaves, go outside and head north to arrive at the
rocket--climb inside it to find Cid. After chatting with him, name him. You
can then ask him several questions; you have to at least ask the first one
(top choice) in order to proceed with the game. Then leave the rocket and
return to Cid's house. Shiera will show up, then Cid, too. After Cid goes
out back, Shiera will explain how Cid was going to pilot his rocket into
outer space some time ago, but aborted the launch when he discovered that
Shiera was still making last- minute checks and hadn't left the launch pad
yet; she would be burned to ashes since the launch could only be aborted,
not delayed. By saving her life, Cid's dreams were shattered, since he did
not have the resources to repair the rocket, which tipped over after
falling back onto the launch pad. Cid comes back into the house, then
Palmer shows up--an employee of Shinra. Go outside and you'll run into
Rufus and a Shinra guard, who have come to 'borrow' the Tiny Bronco. After
Shiera brings you back inside the house, go out the back entrance to find
Palmer standing atop the Tiny Bronco. Talk to him and he'll attack you.
_________________________________________________________________________
BOSS TIPS: Palmer LV: 38 HP: 6000 MP: 240
His gun causes a fair amount of damage since it has the effects of Fire 2,
Ice 2, and Bolt 2, so make sure Aeris is in your party or that you have
some Restore Materia. Use Haste and All on your party as well as Slow magic
and/or Summon Chocobo on him to even the odds a bit. You'll want to have
Cloud's B2/2 by now--it comes in handy. Your prize for beating Palmer is an
Edincoat.
_________________________________________________________________________
After the boss gets wasted (heh, heh), your party and Cid will escape on
the Tiny Bronco. Although it gets damaged during your escape it can still
be used to skim across shallow water and traverse rivers (although you
can't go up or down waterfalls). Here are the airplane controls:
X Exit airplane
O Enter airplane
Select/Start World Map (press repeatedly to enlarge/hide map)
L1/R1 Rotate view (or return to side view if in overhead view)
L2/R2 Change view
You now have several options that are available to you: you can get Aeris's
Level 4 Limit Break manual (see section 14 for details) or go on Yuffie's
sub-quest (if you have her in your party, see section 6 for further
information). Even if you don't have Yuffie, you can purchase some pretty
good weapons and find some treasure chests lying around in Wutai, so you
may want to stop there anyways. You can even go back and kill the big snake
you had to flee from in section 3k, if you've been itching to do so (you'll
now have enough HPs to learn the enemy skill 'Beta' from it without dying).
In any case, it would be a good idea to explore other areas and pick up
items you missed/buy stuff you couldn't afford before instead of continuing
on your quest just yet. I would suggest checking out the excavators' site
to the north, since you can pick up the powerful 'Summon Kjata' materia
there as well as buy some useful bracelets and items.
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1 9 B e t r a y a l
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ITEMS IN THIS AREA: Protect Vest, Choco Feather, Elixir.
Pilot the Tiny Bronco back to the Gold Saucer area. Go to the weapon
smith's house on the penninsula near the dirt pit and talk to him--he'll
explain that you need the Keystone, which he no longer has. Get back in
Cid's airplane, and leave it on the shore by the dirt pit. You need to get
to the Golden Saucer, so either walk or find a wild Chocobo and ride it
back to North Corel. Then take the sky lift up to the Gold Saucer. Go to
the Battle Square and look for an opening on the right side of the room
labled 'Dio's Show Room'. Inside, examine the glittering object on top of
the large stand; it's the Keystone. Dio, the big lug who threw you out of
the Gold Saucer before, will show up and offer you a challenge: fight in
the Battle Square and he'll give you the Keystone. When you have a choice,
pick the top option to accept or the bottom option to temporarily decline.
You'll now have to fight in the Battle Square using only Cloud. Keep in
mind that even if you lose the very first battle, Dio will still give you
the Keystone. If you want to try and see if you can win all the battles,
then keep fighting. After each battle, the message 'GREAT!' will appear,
followed by two options. Choose the right option to stop fighting, or the
left option to continue fighting. If you choose to continue, a jackpot-like
device will appear. You can stop it from spinning by pressing the O button,
and whatever comes up when you press O will take affect prior to the start
of the next battle. Depending on what you get, different things will happen
to you, although certain accessories can render you immune to some of the
more debilitating effects. Furthermore, the status ailments that you are
afflicted with as a result of the jackpot stay with you from battle to
battle, and you're forced to stop the jackpot after each battle, so you
could end up being a poisoned, petrified frog in a few rounds, if you're
not careful. If you last through seven battles, then the fighting ends.
Refer to the 'Having Fun' section for a complete explanation of how the
Battle Square works, but keep in mind that although you will earn Battle
Points during the battle, they are reset to zero when the battle ends since
you end up in the Show Room (and the way things work you lose all the
Battle Points you earn if you leave the main room at any time). Should you
make it through all the battles, Dio will give you a Protect Vest and a
Choco Feather, in addition to the Keystone. There's nothing else you need
to do at the Gold Saucer now, but when you try to leave, you'll discover
that the ropeway that the sky lift travels up and down is broken, leaving
you stranded in the Saucer. Cait Sith will either show up (or leave your
party, if he's already with you guys) and suggest that you all meet him at
the Ghost Hotel. At the Hotel, you and your allies will chat for awhile. In
the next scene, you'll find yourself in your room. At this point in the
game, a character will come into your room and ask to go on a date with
you. While it's usually Aeris, it's been confirmed that you can go on a
date with Tifa instead, if you were nice to her and mean to Aeris
throughout the course of the game. It's much harder to do, but if you have
had Yuffie in your party for a while, she may wish to date Cloud as well.
If you're really mean to all the women in your party, Barret will date you
(so be nice!) It's not what you think--just a friendly outing (he had a
wife, so what are you thinking ^_^;) I'll write down the exact method to
date each character when I learn what they are. Both times that I've played
through this part, it's always been Aeris who comes to ask Cloud to go on a
date, so I'll write the next section with her in mind, although you may end
up with someone else. First, you'll go to the Event Square. Since you're
the 100th person to come here that day, you and Aeris will be offered a
role in the upcoming play. What you do here doesn't affect the game in any
way, so just pick whatever options you'd like and watch one of the many
humorous endings. If I wrote it out, it would ruin the fun, so.... Next,
you'll ride the gondola in the Round Square. When Aeris looks out the
window, you can press left to look out, too, and see various FMV sequences
showcasing the events at the Gold Saucer. After the date is over, Cloud and
Aeris will return to the Station Square only to find Cait Sith sneaking
around with the Keystone. He'll run away when Cloud yells at him, and you
have to chase him around various sections of the Gold Saucer. (If you don't
want to waste time doing that, then go to the Chocobo Square, enter it, and
chase Cait Sith back outside). Eventually, Cait will stop at the steps
outside of the Chocobo Square. The Shinra helicopter shows up, and Cait
will toss the Keystone up to Tseng. When confronted by Cloud and Aeris,
Cait reveals that he is in fact a spy for the Shinra. He insists that he
continues to travel with Cloud and his friends because he has taken Marlene
as a hostage back in Midgar (Right? That's what he seems to say). Once Cait
Sith leaves, you'll find yourself back in the Ghost Hotel. Check the iron
maiden for an Elixir (notice the sound it makes; it sounds just like
Norstein Bekkler's laugh [the guy from Chrono Trigger!]). Leave the room to
meet up with your allies again. After a brief talk, Aeris will join your
party, becoming a permanent member. Pick another ally and then leave the
Saucer, since the ropeway is now repaired. Now that you're back at North
Corel, leave and return where you parked the Tiny Bronco. Look at the World
Map. See the tiny chain of islands near the bottom of the map? Just to the
right of them and to the left of Mideel and the Fort Condor is a large
island. If you go there, you'll see a large temple surrounded by a forest.
This is your next destination, so land the Tiny Bronco at the shore and
head to the temple.
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2 0 T h e T e m p l e
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ITEMS IN THIS AREA: Trident, Mind Source, Silver Rifle, Turbo Ether x2,
Rocket Punch, Luck Plus materia, Morph materia, Princess Guard, Ribbon,
Megalixir, Nail Bat, Dragon Armlet, 'Summon Bahamut' materia, Gigas Armlet.
At the top of the temple is a black creature, similar to the ones you met
in Nivelheim. If you talk to it, it floats into the air in a flash of
light. Inside the temple, you'll find the Turk, Tseng. He was badly wounded
by Sephiroth. He gives you the Keystone so that you can go after his
attacker; examine the dais in the center of the room and you'll be
transported into the depths of the temple. This area has a very confusing
layout; it's a mass of stairs, walkways and passages. There are chests
everywhere, and a kooky old man in a blue robe is also running around down
here. From where you arrived, head up, then left, then up again and go down
the stairs to the ground level. There's an opening just above you; go in
it, turn to the right, then climb down the vines clinging to the wall
beneath you. If you run underneath the long staircase nearby, you can reach
a treasure chest that has a Trident inside of it. From there, head right,
go down the stairs, then turn and climb up the wall using the vines. Head
past the opening (which you can't enter at this point, anyway) and go up
the stairs. The old man will dash away; ignore him for now and climb up the
vines to reach a platform. There's a shiny pink item here (Mind Source).
Take it and go down the stairs, then enter the door to your left to find a
room with a treasure chest and the old man. Inside the chest is the Silver
Rifle. Talk to the geezer twice and he'll offer his services to you:
- Purchase Items
- Restore HP and MP to maximum
- Save your game*
- Nothing
* Choose the top option to decline or the bottom option to accept and save
your game. Outside, go back up the stairs and down the vines, but this
time, head down and to the left. You can pick up a green item here (Turbo
Ether). Then go down the long stairway. At the bottom, climb down the
smaller set of steps to your left, then work your way towards the southwest
corner of the screen. There's a small patch of vines here that you can
climb down. Be sure to open the nearby chest; there's a Rocket Punch inside
of it. Now, go down the stairs and walk northeast along the path to find
some more vines and the old man, who scampers away when you get too close.
Climb up the vines, then go up the stairs next to you, go through the
archway, turn east and go down the stairs, and climb up the long stretch of
vines on the nearby wall. Head left, underneath the staircase, and you can
nab a purple materia (Luck Plus). Now, go back the way you came (go right,
down the vines, up the stairs and down and out through the archway so that
you're back on the path that the old man was standing on, just above the
vines). Walk to the east until the path stops, then head south and turn
east again to enter the nearby door. As you enter, the old man will dash
away. There are huge hollow boulders that are rolling down this walkway. To
get past them, time your dashes so that the hollow part will be directly
over you, causing Cloud to kneel as the boulder rolls over you. Then keep
going until you reach a side path that leads to a pool of water. Grab the
Morph materia near the pool, then continue along the walkway, avoiding the
boulders. Once you reach the end of the path, they'll disappear for good,
but remember that if you get hit by a boulder, you'll be dragged all the
way back to the beginning of the path (ouch!) Alternately, you can wait
until the boulders disappear and then go back and pick up the materia after
the sequence with Sephiroth. Once the boulders are gone, Aeris will sense a
powerful prescence in the chamber and return to the pool. Light will erupt
from the surface of the pool, and you'll be able to see what I presume is a
flashback of Tseng and Elena (both Turks) running around in the shrine.
After Elena leaves, Sephiroth shows up and creates a double of himself.
While he busies himself with attacking Tseng, the laughing double flies up
into the air. After this sequence is over, Sephiroth's double will descend
into the pool and then fly away (is this supposed to mean anything?) When
you return to the end of the passage, the old geezer will be waiting for
you, and will once again offer his help:
- Restore HP and MP to maximum
- Save your game
- Nothing
When you're ready, go down the stairs. There's a huge room here with twelve
doors labeled I to XII. In the center of the room is the ever- annoying
talking clock. I was ready to use my FF7 discs as frisbees by the time I
figured out how to solve this little 'mini-game'. Here's how it works:
If you press O (Roulette), the hour and minute hands move around very
quickly. Even when you press O again to stop the hands, they'll both move
three more spaces in the direction they were traveling. If you press T,
you're given two options: one in blue, one in green:
BLUE: This gives you four _more_ options, one in blue, one in green, one in
red, and one in white.
- BLUE The hour hand moves ahead by one space.
- GREEN The hour hand moves ahead seven spaces.
- RED The hour hand moves ahead by 17 spaces.
This invariably sets the minute hand ahead by at least one space. - WHITE
This does nothing.
GREEN: This gives you _another_ four options, in blue, green, red, and
white, respectively.
- BLUE The hour hand moves back by two spaces.
- GREEN The hour hand moves back by ten spaces setting the minute hand back
by one.
- RED The hour hand moves back by 20 spaces.
This makes the minute hand decrease by at least one space, too.
- WHITE This does nothing.
If you press X, the damn clock shuts up and you're free to move onto the
hands of the clock (providing you've aligned them properly). You can only
walk on the hour and minute hands of the clock. Isn't this fun? Well, there
are twelve passages (labeled I to XII), and you get to explore them by
setting the clock to various positions. Here's a list of what's in each
passage:
I - When you open up the chest, you'll be attacked by monsters. You won't
get anything for beating them, either.
_________________________________________________________________________
TIPS: JEMINISUMII LV: 24 HP: 800 MP: 80
Poison Frog LV: 26 HP: 500 MP: 100
Poison Frog LV: 26 HP: 500 MP: 100
The Poison Frogs are weak against Reiki, so use cold-based attacks/spells
on them. Their attacks will turn you into a frog, but they attack so often
that it's better for you to wait until they hit you again (turning you back
into a human) instead of wasting a Maiden's Kiss or other restorative item.
The woman (Jeminisumii) is weak against Poison, so use one of the Bio
spells on her for good results. The only point in fighting this battle is
if you want to learn Song of the Frog from the frogs (providing you have a
Enemy Skill materia equipped).
_________________________________________________________________________
II - This passage is blocked off by rocks. You can't do anything here, so
return and pick another path.
III - A treasure chest. It contains monsters, too. You won't get anything
for defeating them.
_________________________________________________________________________
TIPS: Hecto-Eyes LV: 30 HP: 500 MP: 220
Hecto-Eyes LV: 30 HP: 500 MP: 220
Both of these red, multi-eyed monsters are weak against Poison, so use the
best Bio spell you've got, or simply attack to dispatch them. If you've got
Morph equipped, you can morph both of them into Magic Source items, which
is really the only point in fighting this battle. Although weak, either
enemy can drain _lots_ of HP from you (around 1200- 1400 points!)
_________________________________________________________________________
IIII - Shouldn't this be IV? Anyway, there's a chest here, and Aeris's
Ultimate Weapon, the Princess Guard is inside.
V - This passage leads outside to the gold chest you could see but not
normally reach. Inside it is a Ribbon.
VI - Read below to find out what to do here.
VII - There's a chest here. A weapon for Cait Sith.
VIII - You can get a Megalixir from the chest in this room.
IX - A passage blocked by fallen rock.
X - This is where you came in, bud!
XI - Yet another blocked passage.
XII - What a creepy room! You'll be seeing more of it soon enough.
At some point, you should stand on the hour or minute hand and let the
second hand approach. When it passes over you, it will knock you down into
the pit below. When you land, you'll find yourself in a room with a
treasure chest. Before you can open it, you'll be ambushed by two monsters.
_________________________________________________________________________
BOSS TIPS: Ancient Dragon LV: 34 HP: 2400 MP: 450
Ancient Dragon LV: 34 HP: 2400 MP: 450 (weak against Demi)
Using Demi or some Summon Materia will kill these dragons quickly. Even
physical attacks work well. Either enemy can only attack for about 500
points of damage, or use a Sazankurosu (Southern Cross) attack that hit's
one enemy for the same amount of damage, so they don't pose too serious a
threat. You can also control them, even though they're bosses. You'll win
an Turbo Ether for defeating both of them.
_________________________________________________________________________
In the chest is the Nail Bat, the strongest weapon Cloud can get during
Disc 1. Take it and leave the room. You'll find yourself back at the door
you couldn't enter earlier (in the area with the vines and staircases.
Simply work your way back to the talking clock, and pick up any items you
might have missed the first time around.
PASSAGE VI
Before going down this passage, make sure you've cleared out the other
rooms since you won't be able to go back to them after the next event. When
you step out into the open, the bouncing old man will see you and run away.
When Aeris asks you a question, pick the bottom answer if you want to
return and explore more of the clock puzzle room (NSS), or choose the top
answer if you want to hunt down the old man. To find him, simply go through
the passages; you want to end up going into a passage that he plans to come
out of. You can go down to another set of passages by going to the left end
of each ledge and pressing the O button to jump down a level. The passage
entrances and exits are random, but you can catch him without too much
difficulty. Don't forget to take the chest lying on the lowest level;
there's a pair of Army Cotton Gloves inside. As usual, beat the old man at
his own game and he'll help you in return:
- Restore HP and MP to maximum
- Save your game
- Nothing
Now that you've caught the old man, the large door on the top level will
open. Go inside and head to the right. You'll encounter Sephiroth four
times. Up to his usual evil, Sephiroth talks about the energy within the
temple as he as swings his sword around, his every motion trailed by the
double that he made earlier. After disappearing, Cloud will suffer from
some sort of fit (something about the Materia taking over his body?) After
coming to his senses, the party examines a mural on the wall which shows a
meteorite speeding towards the people of the earth. Aeris talks about the
spell 'Meteo' which Sephiroth is planning to cast, when the party hears
Sephiroth's voice. The temple starts to shake, and a large red dragon
appears and attacks the allies.
_________________________________________________________________________
BOSS TIPS: Red Dragon LV: 39 HP: 6800 MP: 300
Slow the dragon and Haste yourself to gain the upper hand. Some Summon
Materia will also even the odds, but don't use Kjata since it will heal the
boss by about 2100 points. Also, Demi won't work against it. Limit Breaks
and physical attacks should do the trick. You'll win a Dragon Armlet should
you win the battle.
_________________________________________________________________________
Pick up the summon materia that's left behind (Bahamut). Then go back and
examine the floating gold object on the dais. Aeris refers to it as the
'Kuro Materia' (Black Materia) but it's _gold_...in any case, Aeris will
then ask you a question. It doesn't matter which answer you choose. At this
point, if Cait Sith isn't in your party, you'll here a ringing sound and
Cloud will answer the PHS phone. Cait will talk to him through the phone.
If he is in you party, then he starts hopping around and talking to you.
When he finishes, leave this chamber, let the old man heal you if you need
it, then go back to the clock room. The only direction you can go in is
straight up through passage XII. When you examine the door in the room
beyond, yet another boss appears to finish you off.
_________________________________________________________________________
BOSS TIPS: Demon's Gate LV: 45 HP: 10000 MP: 400
The bad news is that the boss can hit for lots of damage. The good news is
that most of his attacks (especially the earthquake and body slam attack)
quickly max out your Limit bars. Now's a good time to try out the Bahamut
materia, but most other Summon materia don't do much damage. Make good use
of Aeris's B1/1 and Cloud's B2/2, and you'll want to Barrier and Haste
yourselves. Luckily, this boss can't instantly kill you as a similar boss
in FF2 could. You'll win a Gigas Armlet from this boss if you're
victorious.
_________________________________________________________________________
Once the boss is defeated, Cait Sith will have an animated conversation
with your party. If he's not in your group, then he bursts out of the door
and starts talking. He'll then return to the chamber where the Black
Materia was and take it. Afterwards, the entire temple vanishes! In the
following scene, Cloud and Aeris go down into the foundation of the temple
and retrieve the Black Materia, but Sephiroth shows up and forces Cloud to
give the Materia to him. During this time, you control a ghostly image of
Cloud as a child. If you stand in Cloud's path and keep talking to him,
you'll prevent him from approaching Sephiroth, but there's no point in
doing this since Cloud will continue to advance until you give up. After
Cloud gives Sephiroth the Black Materia, he will attack Aeris (and you
can't do anything about that, either). Cait Sith will show up (actually
Cait Sith 2--the same person, but with a new robot body since the first one
got trashed when the temple was destroyed. He sure got there fast, huh?)
Then your other party member will leap down and prevent Cloud from killing
Aeris. After what I take to be a dream sequence, you'll awake in, of all
places, the inn at Gongaga Town, with Barret and Tifa by your side. Answer
Barret's question any way you like, then go outside. Tifa and Barret will
join your party, but you don't have to keep them as permanent members. Look
for the Tiny Bronco on the southern shore near Gongaga Town. Also, Aeris
has left your party for good. However, you'll have all of her weapons,
equipment, accessories and materia in your item menu. Now, you need to go
to the forest that you saw in Cloud's dream. First, get in the Tiny Bronco.
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2 1 E x c a v a t o r s ' S i t e / T h e F o r e s t
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ITEMS IN THIS AREA: 'Summon Kjata' materia, Water Ring.
Make your way up to the Northern Continent by going around the left side of
the Western Continent after going along the river by the Gold Saucer. Head
to the right edge of the continent, where you'll find a forest surrounded
by mountains. In the middle of the forest is a big rib cage and a large
skull. Approach it, and you'll find yourself in a excavation site where a
bunch of archaeologists spend their time digging. Before doing anything
else, you might want to head up the ladder and go through the hole in the
back to reach a forest, the same one from Cloud's dream. Keep walking until
you reach the second forest screen. If you stand here for a moment, you'll
see a red Materia floating on the left side of the screen. It will switch
to the right side and back again every few seconds. Try to predict where it
will show up and use the O button to grab it. Your reward is the Summon
Kjata materia. If you try to continue through the forest, you'll find that
this screen repeats endlessly. So, go back outside. Before going on to the
next part of the game, you may want to buy some bracelets and items; talk
to the man sitting near the rib cage and pick the second option in order to
buy things from him. What you need to do at this point in the game is
commission one of the men to dig up the Lunar Harp for you. As long as you
have it in your possession, you're able to pass through the 'endless'
forest.
- First, talk to the man sitting just outside of the rib-cage room. Pick
the first option twice*. The screen will fade out.
- When the screen fades back in, all the men will be gone. What you do is
choose a place where you want a digger to stand and press the S button. It
costs 100 gil to place a digger. Use the top option to place a digger, or
the bottom option to quit. You can place up to five diggers.
- You'll quit once you choose the bottom option or after you've placed five
diggers. Now, press the S button to set off an explosion. You'll hear a
music cue, and the diggers will turn in different directions.
- Stand where you want one of the diggers to search through the night and
press S again after clearing the dialogue box. You'll find yourself back at
the bottom of the screen the next morning. The treasure chest nearby will
be closed, and it may or may not hold an item, depending on where you chose
to dig.
- The key to getting the right item is to watch the diggers after the
explosion occurs. They'll all look toward the location of the item you
need, so try placing them in compass-point style layout so that you can
follow their vision to the place where the item lies. If you're really
stuck, the Runahaapo lies just a little ways to the west and ever so
slightly south of the tent on the upper ledge.
* Normally, the first option is used to dig for the Runahaapu (all the
diggers will look in the direction of the harp). The other two options are
used to dig up other items (the diggers will look in the direction of the
closest item/next item to be found). But not only do you not have to place
diggers in order to find an item, but you can use any of the three choice
to dig up the Runahaapu or any other item--it's just that the diggers won't
look in the correct direction if you don't use the first option, and you
can't use the first option after obtaining the Lunar Harp. How do you know
if you got the right item? Well, it will show up on the Key Item menu
(where the important stuff like the PHS is kept). Also, if you talk to the
digger sitting by the room, and choose the first option twice, he won't let
you select and place diggers. Finally, try going into the forest. If the
screen turns green, then you've got the right item. When you've got Lunar
Harp, go into the forest. When you reach the second area, the screen
changes to a green color, and the forest will no longer repeat. Beyond the
forest is a rocky area. First, go under the tree trunk to reach the
treasure chest with a Water Ring inside. Climb up the rocks near the pink
mass of coral, then go through the fallen trunk and head north to reach the
next area (you can't climb up the vine in the first area, so ignore it).
Walk along the curving path and you'll find yourself back in the World Map,
in the canyon near the forest. Head straight forward to the top-like object
to continue your quest.
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2 2 A n c i e n t C i t y
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ITEMS IN THIS AREA: Magic Source, Aurora Armlet, Comet materia, Guard Up,
Elixir, Enemy Skill materia, Wizard Brace.
This area looks a lot like the floor of the sea; there's shells and coral
everywhere. At the crossroads, take the left path. It leads to a stone
building--inside of the building is a Save Point, and there's a chest on
the upper ledge with a Magic Source inside it. Leave the building and
continue past it, following the path east into the rock face. Inside, go
down the stairs and head all the way right to find a chest with an Aurora
Armlet in it. You can check out the blue crystal if you want, but there's
nothing you can do with it at this point in the game. Return to the
crossroads and take the middle path. Enter the shell building and climb the
spiraling walkway to the very to to find a green materia lying on the
ground (Comet). Go back to the crossroads yet again and take the right
road. It leads to an area with several shell buildings. Go all the way to
the right, then go north to enter the building before you. Climb all the
way to the top level. There's a chest here containing a Guard Source.
There's nothing else to do in this area but enter the last shell house;
your friends won't let you take the path leading out of the city, and the
main path leads to another part of the chamber with the blue crystal, but
there's nothing you can do there. So, if you're ready to proceed, enter the
shell house to the right of the main path. On the ground floor is a chest
holding an Elixir. Take it and climb up the ladder. When you approach the
beds, you'll be given an option. You can choose the bottom option, grab the
yellow materia behind the headboard of the third bed (Enemy Skill), exit
the house, then enter it again, approach the beds, and choose the top
option to go to sleep. Or, you can just pick the top option the first time
around, go to sleep, and when you wake up in the night, grab the materia
(it's easier to see at night, too). Originally, I though this was a 'bug'
materia (don't I feel silly now), but it's not. No matter what you decide
to do, go to sleep when you're ready to. You'll wake up in the middle of
the night. After Cloud's companions join him, return to the crossroads a
final time and take the middle path again. When you enter the shell
building, the fish floating in the middle of the spiraling passageway will
have disappeared; there are blue steps in it's place. Go down them and
you'll find yourself in an underwater palace. At the bottom of the stairs,
leave the building and take note of the Save Point before going down both
sets of stairs below. Aeris's here, and you have to get to her by jumping
across several pillars. Press in the direction of the next pillar to get
proceed, but you'll have to use just Cloud; your allies will wait for you
back on the ground. Once you get close to Aeris, Cloud has another spastic
fit and will draw his sword. You can press the controller and the buttons
to make Cloud do different things, but pressing O three times will make him
try to strike Aeris. Luckily, he'll come to his senses beforehand with some
help from his friends, but Sephiroth makes an appearance and attacks Aeris.
After her death, Sephiroth escapes, leaving behind another monster in his
wake.
_________________________________________________________________________
BOSS TIPS: Jenova*Life LV: 50 HP: 10000 MP: 300
This boss is weak against earth attacks, so use Earth and Titan. Also,
Comet, Bahamut, and Kjata all work very well. Physical attacks do a
surprising amount of damage. The boss will cast Reflect on itself the first
time you cast a spell on it, so be wary about using spells too often.
Jenova*Life's attacks are not that strong (about 400-700 points), but it
has an ultra-deadly blue bubble attack (Aqua Breath) that inflicts +1500
damage to each character. Be sure to have some Restore Materia handy.
Considering it's the last boss on this disc, this is not a very hard
battle. You'll get a Wizard Bracelet when you win the battle.
_________________________________________________________________________
After beating the boss, there's another FMV sequence, then you're given the
option to save your game. Guess what? You just finished Disc One! My times
(if you're interested, and even if you're not :)) were 29:04 initially, and
25:20 for the rewrite.
If you are having trouble with this Walkthrough Just E-mail me with your
problem.
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