Classic(tm) (Sixth Edition)
ABDUCTION
2UU
Enchant Creature
When Abduction comes into play, untap enchanted creature.
You control enchanted creature.
When enchanted creature is put into a graveyard, return that creature to play under its owner's control.
ABYSSAL HUNTER
3B
Creature - Minion
1/1
B, T: Tap target creature. Abyssal Hunter deals damage equal to its power to that creature.
ABYSSAL SPECTER
2BB
Creature - Specter
2/3
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand.
ADARKAR WASTES
Land
T: Add one colorless mana to your mana pool.
T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you.
AETHER FLASH
2RR
Enchantment
Whenever a creature comes into play, AEther Flash deals 2 damage to it.
AGONIZING MEMORIES
2BB
Sorcery
Look at target player's hand and choose two cards from it. Put those cards on top of that player's library in any order.
AIR ELEMENTAL
3UU
Creature - Elemental
4/4
Flying
ALADDIN'S RING
8
Artifact
8, T: Aladdin's Ring deals 4 damage to target creature or player.
AMBER PRISON
4
Artifact
You may choose not to untap Amber Prison during your untap step.
4, T: Tap target artifact, creature, or land. As long as Amber Prison is tapped, that permanent doesn't untap during its controller's untap step.
ANABA BODYGUARD
3R
Creature - Minotaur
2/3
First strike
ANABA SHAMAN
3R
Creature - Minotaur
2/2
R, T: Anaba Shaman deals 1 damage to target creature or player.
ANCESTRAL MEMORIES
2UUU
Sorcery
Look at the top seven cards of your library and put two of them into your hand. Put the rest into your graveyard.
ANIMATE WALL
W
Enchant Creature
Enchanted creature may attack as though it weren't a Wall.
ANKH OF MISHRA
2
Artifact
Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller.
ARCHANGEL
5WW
Creature - Angel
5/5
Flying
Attacking doesn't cause Archangel to tap.
ARDENT MILITIA
4W
Creature - Soldier
2/5
Attacking doesn't cause Ardent Militia to tap.
ARMAGEDDON
3W
Sorcery
Destroy all lands.
ARMORED PEGASUS
1W
Creature - Pegasus
1/2
Flying
ASHEN POWDER
2BB
Sorcery
Put target creature card from an opponent's graveyard into play under your control.
ASHNOD'S ALTAR
3
Artifact
Sacrifice a creature: Add two colorless mana to your mana pool.
BALDUVIAN BARBARIANS
1RR
Creature - Barbarian
3/2
BALDUVIAN HORDE
2RR
Creature - Barbarian
5/5
When Balduvian Horde comes into play, sacrifice Balduvian Horde unless you discard a card at random from your hand.
BIRDS OF PARADISE
G
Creature - Bird
0/1
Flying
T: Add one mana of any color to your mana pool.
BLAZE
XR
Sorcery
Blaze deals X damage to target creature or player.
BLIGHT
BB
Enchant Land
When enchanted land becomes tapped, destroy it.
BLIGHTED SHAMAN
1B
Creature - Wizard
1/1
T, Sacrifice a swamp: Target creature gets +1/+1 until end of turn.
T, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
BLOOD PET
B
Creature - Thrull
1/1
Sacrifice Blood Pet: Add B to your mana pool.
BOG IMP
1B
Creature - Imp
1/1
Flying
BOG RATS
B
Creature - Rat
1/1
Bog Rats can't be blocked by Walls.
BOG WRAITH
3B
Creature - Wraith
3/3
Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)
BOIL
3R
Instant
Destroy all islands.
BOOMERANG
UU
Instant
Return target permanent to its owner's hand.
BOTTLE OF SULEIMAN
4
Artifact
1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play.
BROWSE
2UU
Enchantment
2UU: Look at the top five cards of your library and put one of them into your hand. Remove the rest from the game.
BRUSHLAND
Land
T: Add one colorless mana to your mana pool.
T: Add G or W to your mana pool. Brushland deals 1 damage to you.
BURROWING
R
Enchant Creature
Enchanted creature has mountainwalk. #(It's unblockable as long as defending player controls a mountain.)#
CALL OF THE WILD
2GG
Enchantment
2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.
CASTLE
3W
Enchantment
Untapped creatures you control get +0/+2.
CAT WARRIORS
1GG
Creature - Cat Warrior
2/2
Forestwalk #(This creature is unblockable as long as defending player controls a forest.)
CELESTIAL DAWN
1WW
Enchantment
Nonland cards you own that aren't in play are white. Nonland permanents you control are white. Lands you control are plains. Colored mana symbols in the costs on all those cards and permanents are oW.
CHARCOAL DIAMOND
2
Artifact
Charcoal Diamond comes into play tapped.
T: Add B to your mana pool.
CHILL
1U
Enchantment
Red spells cost 2 more to play.
CIRCLE OF PROTECTION: BLACK
1W
Enchantment
1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
CIRCLE OF PROTECTION: BLUE
1W
Enchantment
1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
CIRCLE OF PROTECTION: GREEN
1W
Enchantment
1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
CIRCLE OF PROTECTION: RED
1W
Enchantment
1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
CIRCLE OF PROTECTION: WHITE
1W
Enchantment
1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
CITY OF BRASS
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
T: Add one mana of any color to your mana pool.
COERCION
2B
Sorcery
Look at target opponent's hand and choose a card from it. That player discards that card.
CONQUER
3RR
Enchant Land
You control enchanted land.
COUNTERSPELL
UU
Instant
Counter target spell.
CREEPING MOLD
2GG
Sorcery
Destroy target artifact, land, or enchantment.
CRIMSON HELLKITE
6RRR
Creature - Dragon
6/6
Flying
X, T: Crimson Hellkite deals X damage to target creature. Only red mana may be spent this way.
CRUSADE
WW
Enchantment
White creatures get +1/+1.
CRYSTAL ROD
1
Artifact
Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life.
CRYSTAL VEIN
Land
T: Add one colorless mana to your mana pool.
T, Sacrifice Crystal Vein: Add two colorless mana to your mana pool.
CURSED TOTEM
2
Artifact
Players can't play activated abilities of creatures.
DANCING SCIMITAR
4
Artifact Creature
1/5
Flying
DARAJA GRIFFIN
3W
Creature - Griffin
2/2
Flying
Sacrifice Daraja Griffin: Destroy target black creature.
DARING APPRENTICE
1UU
Creature - Wizard
1/1
T, Sacrifice Daring Apprentice: Counter target spell.
D'AVENANT ARCHER
2W
Creature - Soldier
1/2
T: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
DEFLECTION
3U
Instant
Target spell with a single target targets another target instead.
DENSE FOLIAGE
2G
Enchantment
Creatures can't be the targets of spells.
DERELOR
3B
Creature - Thrull
4/4
Your black spells cost B more to play.
DESERTION
3UU
Instant
Counter target spell. If it's an artifact or creature card, put it into play under your control instead of into its owner's graveyard.
DIMINISHING RETURNS
2UU
Sorcery
Each player shuffles his or her hand and graveyard into his or her library. You remove the top ten cards of your library from the game. Then each player draws up to seven cards.
DINGUS EGG
4
Artifact
Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller.
DISENCHANT
1W
Instant
Destroy target artifact or enchantment.
DISRUPTING SCEPTER
3
Artifact
3, T: Target player discards a card from his or her hand. Play this ability only during your turn.
DIVINE TRANSFORMATION
2WW
Enchant Creature
Enchanted creature gets +3/+3.
DOOMSDAY
BBB
Sorcery
Search your library and graveyard for any five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
DRAGON ENGINE
3
Artifact Creature
1/3
2: Dragon Engine gets +1/+0 until end of turn.
DRAGON MASK
3
Artifact
3, T: Target creature you control gets +2/+2 until end of turn. Return that creature to its owner's hand at end of turn.
DREAD OF NIGHT
B
Enchantment
White creatures get -1/-1.
DREAM CACHE
2U
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
DRUDGE SKELETONS
1B
Creature - Skeleton
1/1
B: Regenerate Drudge Skeletons.
DRY SPELL
1B
Sorcery
Dry Spell deals 1 damage to each creature and each player.
DWARVEN RUINS
Land
Dwarven Ruins comes into play tapped.
T: Add R to your mana pool.
T, Sacrifice Dwarven Ruins: Add RR to your mana pool.
EARLY HARVEST
1GG
Instant
Target player untaps all basic lands he or she controls.
EARTHQUAKE
XR
Sorcery
Earthquake deals X damage to each creature without flying and each player.
EBON STRONGHOLD
Land
Ebon Stronghold comes into play tapped.
T: Add B to your mana pool.
T, Sacrifice Ebon Stronghold: Add BB to your mana pool.
EKUNDU GRIFFIN
3W
Creature - Griffin
2/2
Flying, first strike
ELDER DRUID
3G
Creature - Cleric
2/2
3G, T: Tap or untap target artifact, creature, or land.
ELVEN CACHE
2GG
Sorcery
Return target card from your graveyard to your hand.
ELVEN RIDERS
3GG
Creature - Elf
3/3
Elven Riders can't be blocked except by creatures with flying or Walls.
ELVISH ARCHERS
1G
Creature - Elf
2/1
First strike
ENFEEBLEMENT
BB
Enchant Creature
Enchanted creature gets -2/-2.
ENLIGHTENED TUTOR
W
Instant
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
ETHEREAL CHAMPION
2WWW
Creature - Avatar
3/4
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
EVIL EYE OF ORMS-BY-GORE
4B
Creature - Horror
3/6
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
Except for Evil Eye of Orms-by-Gore, creatures you control can't attack.
EXILE
2W
Instant
Remove target nonwhite attacking creature from the game. You gain life equal to its toughness.
FALLEN ANGEL
3BB
Creature - Angel
3/3
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
FALLOW EARTH
2G
Sorcery
Put target land on top of its owner's library.
FAMILIAR GROUND
2G
Enchantment
Each creature you control can't be blocked by more than one creature.
FATAL BLOW
B
Instant
Destroy target creature that was dealt damage this turn. It can't be regenerated.
FEAR
BB
Enchant Creature
Enchanted creature can't be blocked except by artifact creatures and black creatures.
FEAST OF THE UNICORN
3B
Enchant Creature
Enchanted creature gets +4/+0.
FEMEREF ARCHERS
2G
Creature - Soldier
2/2
T: Femeref Archers deals 4 damage to target attacking creature with flying.
FERAL SHADOW
2B
Creature - Night Stalker
2/1
Flying
FERVOR
2R
Enchantment
Creatures you control have haste. #(They may attack and T the turn they come under your control.)
FINAL FORTUNE
RR
Instant
Take another turn after this one. At the end of that turn, you lose the game.
FIRE DIAMOND
2
Artifact
Fire Diamond comes into play tapped.
T: Add R to your mana pool.
FIRE ELEMENTAL
3RR
Creature - Elemental
5/4
FIREBREATHING
R
Enchant Creature
R: Enchanted creature gets +1/+0 until end of turn.
FIT OF RAGE
1R
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.
FLAME SPIRIT
4R
Creature - Spirit
2/3
R: Flame Spirit gets +1/+0 until end of turn.
FLASH
1U
Instant
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
FLASHFIRES
3R
Sorcery
Destroy all plains.
FLIGHT
U
Enchant Creature
Enchanted creature has flying.
FLYING CARPET
4
Artifact
2, T: Target creature gains flying until end of turn.
FOG
G
Instant
Prevent all combat damage that would be dealt this turn.
FOG ELEMENTAL
2U
Creature - Elemental
4/4
Flying
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
FORBIDDEN CRYPT
3BB
Enchantment
Whenever you would draw a card, return target card from your graveyard to your hand instead. If you can't, you lose the game.
Whenever a card would be put into your graveyard, remove that card from the game instead.
FORGET
UU
Sorcery
Target player discards two cards from his or her hand, then draws as many cards as he or she discarded this way.
FOUNTAIN OF YOUTH
0
Artifact
2, T: You gain 1 life.
FYNDHORN BROWNIE
2G
Creature - Brownie
1/1
2G, T: Untap target creature.
FYNDHORN ELDER
2G
Creature - Elf
1/1
T: Add GG to your mana pool.
GASEOUS FORM
2U
Enchant Creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
GIANT GROWTH
G
Instant
Target creature gets +3/+3 until end of turn.
GIANT SPIDER
3G
Creature - Spider
2/4
Giant Spider blocks as though it had flying.
GIANT STRENGTH
RR
Enchant Creature
Enchanted creature gets +2/+2.
GLACIAL WALL
2U
Creature - Wall
0/7
#(Walls can't attack.)
GLASSES OF URZA
1
Artifact
T: Look at target player's hand.
GOBLIN DIGGING TEAM
R
Creature - Goblin
1/1
T, Sacrifice Goblin Digging Team: Destroy target Wall.
GOBLIN ELITE INFANTRY
1R
Creature - Goblin
2/2
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
GOBLIN HERO
2R
Creature - Goblin
2/2
GOBLIN KING
1RR
Creature - Lord
2/2
All Goblins get +1/+1 and have mountainwalk. #(They're unblockable as long as defending player controls a mountain.)
GOBLIN RECRUITER
1R
Creature - Goblin
1/1
When Goblin Recruiter comes into play, search your library for any number of Goblin cards. Reveal those cards, then shuffle your library and put them on top of it.
GOBLIN WARRENS
2R
Enchantment
2R, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play.
GORILLA CHIEFTAIN
2GG
Creature - Ape
3/3
1G: Regenerate Gorilla Chieftain.
GRAVEBANE ZOMBIE
3B
Creature - Zombie
3/2
When Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead.
GRAVEDIGGER
3B
Creature - Zombie
2/2
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.
GREED
3B
Enchantment
B, Pay 2 life: Draw a card.
GRINNING TOTEM
4
Artifact
2, T, Sacrifice Grinning Totem: Search target opponent's library for a card and remove that card from the game. That player then shuffles his or her library. You may play the card as though it were in your hand. At the beginning of your next upkeep, if you haven't played the card, put it into its owner's graveyard.
GRIZZLY BEARS
1G
Creature - Bear
2/2
HAMMER OF BOGARDAN
1RR
Sorcery
Hammer of Bogardan deals 3 damage to target creature or player.
2RRR: Return Hammer of Bogardan to your hand. Play this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard.
HARMATTAN EFREET
2UU
Creature - Efreet
2/2
Flying
1UU: Target creature gains flying until end of turn.
HAVENWOOD BATTLEGROUND
Land
Havenwood Battleground comes into play tapped.
T: Add G to your mana pool.
T, Sacrifice Havenwood Battleground: Add GG to your mana pool.
HEALING SALVE
W
Instant
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
HEAVY BALLISTA
3W
Creature - Soldier
2/3
T: Heavy Ballista deals 2 damage to target attacking or blocking creature.
HECATOMB
1BB
Enchantment
When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped swamp you control: Hecatomb deals 1 damage to target creature or player.
HERO'S RESOLVE
1W
Enchant Creature
Enchanted creature gets +1/+5.
HIDDEN HORROR
1BB
Creature - Horror
4/4
When Hidden Horror comes into play, sacrifice it unless you discard a creature card from your hand.
HORNED TURTLE
2U
Creature - Turtle
1/4
HOWL FROM BEYOND
XB
Instant
Target creature gets +X/+0 until end of turn.
HOWLING MINE
2
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
HULKING CYCLOPS
3RR
Creature - Giant
5/5
Hulking Cyclops can't block.
HURRICANE
XG
Sorcery
Hurricane deals X damage to each creature with flying and each player .
ICATIAN TOWN
5W
Sorcery
Put four 1/1 white Citizen creature tokens into play.
ILLICIT AUCTION
3RR
Sorcery
Each player may bid life for control of target creature. You begin the bidding at 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature.
INFANTRY VETERAN
W
Creature - Soldier
1/1
T: Target attacking creature gets +1/+1 until end of turn.
INFERNAL CONTRACT
BBB
Sorcery
Draw four cards. You lose half your life, rounded up.
INFERNO
5RR
Instant
Inferno deals 6 damage to each creature and each player.
INSIGHT
2U
Enchantment
Whenever an opponent plays a green spell, you draw a card.
INSPIRATION
3U
Instant
Target player draws two cards.
IRON STAR
1
Artifact
Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life.
IVORY CUP
1
Artifact
Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life.
JADE MONOLITH
4
Artifact
1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
JALUM TOME
3
Artifact
2, T: Draw a card, then discard a card from your hand.
JAYEMDAE TOME
4
Artifact
4, T: Draw a card.
JOKULHAUPS
4RR
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
JUXTAPOSE
3U
Sorcery
You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. #(If two or more permanents a player controls are tied for highest cost, that player chooses one.)#
KARPLUSAN FOREST
Land
T: Add one colorless mana to your mana pool.
T: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you.
KISMET
3W
Enchantment
Artifacts, creatures, and lands your opponents play come into play tapped.
KJELDORAN DEAD
B
Creature - Skeleton
3/1
When Kjeldoran Dead comes into play, sacrifice a creature.
B: Regenerate Kjeldoran Dead.
KJELDORAN ROYAL GUARD
3ww
Creature - Soldier
2/5
T: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
LEAD GOLEM
5
Artifact Creature - Golem
3/5
Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
LESHRAC'S RITE
B
Enchant Creature
Enchanted creature has swampwalk. #(It's unblockable as long as defending player controls a swamp.)
LIBRARY OF LAT-NAM
4U
Sorcery
An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, and then shuffle your library.
LIGHT OF DAY
3W
Enchantment
Black creatures can't attack or block.
LIGHTNING BLAST
3R
Instant
Lightning Blast deals 4 damage to target creature or player.
LIVING LANDS
3G
Enchantment
All forests are 1/1 creatures that are still lands.
LLANOWAR ELVES
G
Creature - Elf
1/1
T: Add G to your mana pool.
LONGBOW ARCHER
WW
Creature - Soldier
2/2
First strike
Longbow Archer blocks as though it had flying.
LORD OF ATLANTIS
UU
Creature - Lord
2/2
All Merfolk get +1/+1 and have islandwalk. #(They're unblockable as long as defending player controls an island.)
LOST SOUL
1BB
Creature - Minion
2/1
Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)
LURE
1GG
Enchant Creature
All creatures able to block enchanted creature do so.
MANA PRISM
3
Artifact
T: Add one colorless mana to your mana pool.
1, T: Add one mana of any color to your mana pool.
MANA SHORT
2U
Instant
Tap all lands target player controls and empty his or her mana pool.
MANABARBS
3R
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to him or her.
MARBLE DIAMOND
2
Artifact
Marble Diamond comes into play tapped.
T: Add W to your mana pool.
MARO
2GG
Creature - Elemental
*/*
Maro's power and toughness are each equal to the number of cards in your hand.
MEEKSTONE
1
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
MEMORY LAPSE
1U
Instant
Counter target spell. Put it on top of its owner's library instead of into that player's graveyard.
MERFOLK OF THE PEARL TRIDENT
U
Creature - Merfolk
1/1
MESA FALCON
1W
Creature - Bird
1/1
Flying
1W: Mesa Falcon gets +0/+1 until end of turn.
MILLSTONE
2
Artifact
2, T: Put the top two cards of target player's library into his or her graveyard.
MIND WARP
X3B
Sorcery
Look at target player's hand and choose X cards from it. That player discards them.
MISCHIEVOUS POLTERGEIST
2B
Creature - Ghost
1/1
Flying
Pay 1 life: Regenerate Mischievous Poltergeist.
MOSS DIAMOND
2
Artifact
Moss Diamond comes into play tapped.
T: Add G to your mana pool.
MOUNTAIN GOAT
R
Creature - Goat
1/1
Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)
MYSTIC COMPASS
2
Artifact
1, T: Target land becomes a basic land type of your choice until end of turn.
MYSTICAL TUTOR
U
Instant
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
NATURE'S RESURGENCE
2GG
Sorcery
Each player draws cards equal to the number of creature cards in his or her graveyard.
NECROSAVANT
3BBB
Creature - Necrosavant
5/5
3BB, Sacrifice a creature: Return Necrosavant from your graveyard to play.
Play this ability only during your upkeep.
NIGHTMARE
5B
Creature - Nightmare
*/*
Flying
Nightmare's power and toughness are each equal to the number of swamps you control.
OBSIANUS GOLEM
6
Artifact Creature - Golem
4/6
ORCISH ARTILLERY
1RR
Creature - Orc
1/3
T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
ORCISH ORIFLAMME
3R
Enchantment
Attacking creatures you control get +1/+0.
ORDER OF THE SACRED TORCH
1WW
Creature - Paladin
2/2
T, Pay 1 life: Counter target black spell.
ORNITHOPTER
0
Artifact Creature
0/2
Flying
PACIFISM
1W
Enchant Creature
Enchanted creature can't attack or block.
PAINFUL MEMORIES
1B
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
PANTHER WARRIORS
4G
Creature - Cat Warrior
6/3
PATAGIA GOLEM
4
Artifact Creature - Golem
2/3
3: Patagia Golem gains flying until end of turn.
PEARL DRAGON
4WW
Creature - Dragon
4/4
Flying
1W: Pearl Dragon gets +0/+1 until end of turn.
PENTAGRAM OF THE AGES
4
Artifact
4, T: The next time a source of your choice would deal damage to you this turn, prevent that damage.
PERISH
2B
Sorcery
Destroy all green creatures. They can't be regenerated.
PESTILENCE
2BB
Enchantment
At end of turn, if there are no creatures in play, sacrifice Pestilence.
B: Pestilence deals 1 damage to each creature and each player.
PHANTASMAL TERRAIN
UU
Enchant Land
Enchanted land is a basic land type of your choice.
PHANTOM WARRIOR
1UU
Creature - Illusion
2/2
Phantom Warrior is unblockable.
PHYREXIAN VAULT
3
Artifact
2, T, Sacrifice a creature: Draw a card.
PILLAGE
1RR
Sorcery
Destroy target artifact or land. It can't be regenerated.
POLYMORPH
3U
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until a creature card is revealed. The player puts that card into play and shuffles all other cards revealed this way into his or her library.
POWER SINK
XU
Instant
Counter target spell unless its owner pays X. If he or she doesn't, tap all lands that player controls and empty his or her mana pool.
PRADESH GYPSIES
2G
Creature - Gypsy
1/1
1G, T: Target creature gets -2/-0 until end of turn.
PRIMAL CLAY
4
Artifact Creature
*/*
Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature. #(Walls can't attack.)#
PRODIGAL SORCERER
2U
Creature - Wizard
1/1
T: Prodigal Sorcerer deals 1 damage to target creature or player.
PROSPERITY
XU
Sorcery
Each player draws X cards.
PSYCHIC TRANSFER
4U
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
PSYCHIC VENOM
1U
Enchant Land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
PYROTECHNICS
4R
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.
PYTHON
1BB
Creature - Snake
3/2
RADJAN SPIRIT
3G
Creature - Spirit
3/2
T: Target creature loses flying until end of turn.
RAG MAN
2BB
Creature - Rag Man
2/1
BBB, T: Look at target opponent's hand. That player discards a creature card at random from it. Play this ability only during your turn.
RAGING GOBLIN
R
Creature - Goblin
1/1
Haste #(This creature may attack and T the turn it comes under your control.)
RAISE DEAD
B
Sorcery
Return target creature card from your graveyard to your hand.
RAMPANT GROWTH
1G
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
RAZORTOOTH RATS
2B
Creature - Rat
2/1
Razortooth Rats can't be blocked except by artifact creatures and black creatures.
RECALL
XXU
Sorcery
Discard X cards from your hand, then return that many cards from your graveyard to your hand.
Remove Recall from the game.
RECKLESS EMBERMAGE
3R
Creature - Wizard
2/2
1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
REDWOOD TREEFOLK
4G
Creature - Treefolk
3/6
REGAL UNICORN
2W
Creature - Unicorn
2/3
REGENERATION
1G
Enchant Creature
G: Regenerate enchanted creature.
RELEARN
1UU
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
RELENTLESS ASSAULT
2RR
Sorcery
Untap all creatures that attacked this turn. You get an additional combat phase followed by an additional main phase this turn.
REMEDY
1W
Instant
Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
REMOVE SOUL
1U
Instant
Counter target creature spell.
REPRISAL
1W
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
RESISTANCE FIGHTER
W
Creature - Soldier
1/1
Sacrifice Resistance Fighter: Prevent all combat damage that would be dealt by target creature this turn.
REVERSE DAMAGE
1WW
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
RIVER BOA
1G
Creature - Snake
2/1
Islandwalk #(This creature is unblockable as long as defending player controls an island.)#
G: Regenerate River Boa.
ROD OF RUIN
4
Artifact
3, T: Rod of Ruin deals 1 damage to target creature or player.
ROWEN
2GG
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
RUINS OF TROKAIR
Land
Ruins of Trokair comes into play tapped.
T: Add W to your mana pool.
T, Sacrifice Ruins of Trokair: Add WW to your mana pool.
SABRETOOTH TIGER
2R
Creature - Tiger
2/1
First strike
SAGE OWL
1U
Creature - Bird
1/1
Flying
When Sage Owl comes into play, look at the top four cards of your library and put them back in any order.
SAMITE HEALER
1W
Creature - Cleric
1/1
T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
SCALED WURM
7G
Creature - Wurm
7/6
SCATHE ZOMBIES
2B
Creature - Zombie
2/2
SEA MONSTER
4 U U
Creature - Serpent
6/6
Sea Monster can't attack unless defending player controls an island.
SEGOVIAN LEVIATHAN
4U
Creature - Serpent
3/3
Islandwalk #(This creature is unblockable as long as defending player controls an island.)
SENGIR AUTOCRAT
3B
Creature - Minion
2/2
When Sengir Autocrat comes into play, put three 0/1 Serf creature tokens into play.
When Sengir Autocrat leaves play, remove all Serf tokens from play.
SERENITY
1W
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
SERRA'S BLESSING
1W
Enchantment
Attacking doesn't cause creatures you control to tap.
SHANODIN DRYADS
G
Creature - Dryad
1/1
Forestwalk #(This creature is unblockable as long as defending player controls a forest.)
SHATTER
1R
Instant
Destroy target artifact.
SHATTERSTORM
2RR
Sorcery
Destroy all artifacts. They can't be regenerated.
SHOCK
R
Instant
Shock deals 2 damage to target creature or player.
SIBILANT SPIRIT
5U
Creature - Spirit
5/6
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
SKULL CATAPULT
4
Artifact
1, T, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.
SKY DIAMOND
2
Artifact
Sky Diamond comes into play tapped.
T: Add U to your mana pool.
SNAKE BASKET
4
Artifact
X, Sacrifice Snake Basket: Put X 1/1 green Cobra creature tokens into play. Play this ability only if you could play a sorcery.
SOLDEVI SAGE
1U
Creature - Wizard
1/1
T, Sacrifice two lands: Draw three cards, then discard one of them.
SOUL NET
1
Artifact
Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life.
SPELL BLAST
XU
Instant
Counter target spell with converted mana cost equal to X.
SPIRIT LINK
W
Enchant Creature
Whenever enchanted creature deals damage, you gain that much life.
SPITTING DRAKE
3R
Creature - Drake
2/2
Flying
R: Spitting Drake gets +1/+0 until end of turn. No more than R may be spent this way each turn.
SPITTING EARTH
1R
Sorcery
Spitting Earth deals to target creature damage equal to the number of mountains you control.
STALKING TIGER
3G
Creature - Tiger
3/3
Stalking Tiger can't be blocked by more than one creature.
STANDING TROOPS
2W
Creature - Soldier
1/4
Attacking doesn't cause Standing Troops to tap.
STAUNCH DEFENDERS
3WW
Creature - Soldier
3/4
When Staunch Defenders comes into play, you gain 4 life.
STONE RAIN
2R
Sorcery
Destroy target land.
STORM CAULDRON
5
Artifact
Each player may play an additional land during each of his or her turns.
Whenever a land is tapped for mana, return it to its owner's hand.
STORM CROW
1U
Creature - Bird
1/2
Flying
STRANDS OF NIGHT
2BB
Enchantment
BB, Pay 2 life, Sacrifice a swamp: Return target creature card from your graveyard to play.
STREAM OF LIFE
XG
Sorcery
Target player gains X life.
STROMGALD CABAL
1BB
Creature - Knight
2/2
T, Pay 1 life: Counter target white spell.
STUPOR
2B
Sorcery
Target opponent discards a card at random from his or her hand, then discards a card from his or her hand.
SULFUROUS SPRINGS
Land
T: Add one colorless mana to your mana pool.
T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you.
SUMMER BLOOM
1G
Sorcery
You may play up to three additional lands this turn.
SUNWEB
3W
Creature - Wall
5/6
#(Walls can't attack.)#
Flying
Sunweb can't block creatures with power 2 or less.
SVYELUNITE TEMPLE
Land
Svyelunite Temple comes into play tapped.
T: Add U to your mana pool.
T, Sacrifice Svyelunite Temple: Add UU to your mana pool.
SYPHON SOUL
2B
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
TALRUUM MINOTAUR
2RR
Creature - Minotaur
3/3
Haste #(This creature may attack and T the turn it comes under your control.)
TARIFF
1W
Sorcery
Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. #(If two creatures are tied for highest cost, that player chooses one.)#
TEFERI'S PUZZLE BOX
4
Artifact
At the beginning of each player's draw step, that player puts his or her hand on the bottom of his or her library in any order, then draws that many cards.
TERROR
1B
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
THE HIVE
5
Artifact
5, T: Put a 1/1 Wasp artifact creature token with flying into play.
THICKET BASILISK
3GG
Creature - Basilisk
2/4
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
THRONE OF BONE
1
Artifact
Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life.
TIDAL SURGE
1U
Sorcery
Tap up to three target creatures without flying.
TRAINED ARMODON
1GG
Creature - Elephant
3/3
TRANQUIL GROVE
1G
Enchantment
1GG: Destroy all other enchantments.
TRANQUILITY
2G
Sorcery
Destroy all enchantments.
TREMOR
R
Sorcery
Tremor deals 1 damage to each creature without flying.
TUNDRA WOLVES
W
Creature - Wolf
1/1
First strike
UKTABI ORANGUTAN
2G
Creature - Ape
2/2
When Uktabi Orangutan comes into play, destroy target artifact.
UKTABI WILDCATS
4G
Creature - Cat Warrior
*/*
Uktabi Wildcats's power and toughness are each equal to the number of forests you control.
G, Sacrifice a forest: Regenerate Uktabi Wildcats.
UNDERGROUND RIVER
Land
T: Add one colorless mana to your mana pool.
T: Add U or B to your mana pool. Underground River deals 1 damage to you.
UNSEEN WALKER
1G
Creature - Dryad
1/1
Forestwalk #(This creature is unblockable as long as defending player controls a forest.)#
UNSUMMON
U
Instant
Return target creature to its owner's hand.
UNTAMED WILDS
2G
Sorcery
Search your library for a basic land card and put that card into play. Then shuffle your library.
UNYARO GRIFFIN
3W
Creature - Griffin
2/2
Flying
Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
VAMPIRIC TUTOR
B
Instant
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
VENERABLE MONK
2W
Creature - Cleric
2/2
When Venerable Monk comes into play, you gain 2 life.
VERDURAN ENCHANTRESS
1GG
Creature - Wizard
0/2
Whenever you play an enchantment spell, you may draw a card.
VERTIGO
R
Instant
Vertigo deals 2 damage to target creature with flying. It loses flying until end of turn.
VIASHINO WARRIOR
3R
Creature - Viashino
4/2
VITALIZE
G
Instant
Untap all creatures you control.
VODALIAN SOLDIERS
1U
Creature - Merfolk
1/2
VOLCANIC DRAGON
4RR
Creature - Dragon
4/4
Flying; haste #(This creature may attack and T the turn it comes under your control.)
VOLCANIC GEYSER
XRR
Instant
Volcanic Geyser deals X damage to target creature or player.
WAITING IN THE WEEDS
1GG
Sorcery
Each player puts a 1/1 green Cat creature token into play for each forest he or she controls.
WALL OF AIR
1UU
Creature - Wall
1/5
#(Walls can't attack.)#
Flying
WALL OF FIRE
1RR
Creature - Wall
0/5
#(Walls can't attack.)#
R: Wall of Fire gets +1/+0 until end of turn.
WALL OF SWORDS
3W
Creature - Wall
3/5
#(Walls can't attack.)#
Flying
WAND OF DENIAL
2
Artifact
T: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
WARMTH
1W
Enchantment
Whenever an opponent plays a red spell, you gain 2 life.
WARRIOR'S HONOR
2W
Instant
Creatures you control get +1/+1 until end of turn.
WARTHOG
1GG
Creature - Warthog
3/2
Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)
WILD GROWTH
G
Enchant Land
Whenever enchanted land is tapped for mana, it produces an additional G.
WIND DRAKE
2U
Creature - Drake
2/2
Flying
WIND SPIRIT
4U
Creature - Spirit
3/2
Flying
Wind Spirit can't be blocked by only one creature.
WOODEN SPHERE
1
Artifact
Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life.
WORLDLY TUTOR
G
Instant
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
WRATH OF GOD
2WW
Sorcery
Destroy all creatures. They can't be regenerated.
WYLULI WOLF
1G
Creature - Wolf
1/1
T: Target creature gets +1/+1 until end of turn.
ZOMBIE MASTER
1BB
Creature - Lord
2/3
All Zombies have "B: Regenerate this creature" and swampwalk. #(They're unblockable as long as defending player controls a swamp.)
ZUR'S WEIRDING
3U
Enchantment
Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. If no one does, that player then draws the card.
Classic (Sixth Edition) June 1, 1999
Urza's Legacy(tm)
ABOUT FACE
R
Instant
Switch target creature's power and toughness until end of turn. Effects that alter the creature's power alter its toughness instead, and vice versa, this turn.
ANGELIC CURATOR
1W
Creature - Spirit
1/1
Flying, protection from artifacts
ANGEL'S TRUMPET
3
Artifact
Attacking doesn't cause creatures to tap.
At the end of each player's turn, tap all untapped creatures that player controls that attack this turn. Angel's Trumpet deals to the player damage equal to the number of creatures tapped this way.
ANTHROPLASM
2UU
Creature - Shapeshifter
0/0
Anthroplasm comes into play with two +1/+1 counters on it.
X, T: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
ARCHIVIST
2UU
Creature - Wizard
1/1
T: Draw a card.
AURA FLUX
2U
Enchantment
All other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay 2."
AVALANCHE RIDERS
3R
Creature - Nomad
2/2
Haste #(This creature may attack and# T #the turn it comes under your control.)#
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
When Avalanche Riders comes into play, destroy target land.
BEAST OF BURDEN
6
Artifact Creature
*/*
Beast of Burden's power and toughness are each equal to the total number of creatures in play.
BLESSED REVERSAL
1W
Instant
You gain 3 life for each creature attacking you.
BLOATED TOAD
2G
Creature - Toad
2/2
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)#
Protection from blue
BONE SHREDDER
2B
Creature - Minion
1/1
Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
When Bone Shredder comes into play, destroy target nonartifact, nonblack creature.
BOUNCING BEEBLES
2U
Creature - Beeble
2/2
Bouncing Beebles is unblockable as long as defending player controls an artifact.
BRINK OF MADNESS
2BB
Enchantment
At the beginning your upkeep, if you have no cards in hand, sacrifice Brink of Madness to have target opponent discard his or her hand.
BURST OF ENERGY
W
Instant
Untap target permanent.
CESSATION
2W
Enchant Creature
Enchanted creature can't attack.
When Cessation is put into a graveyard from play, return Cessation to its owner's hand.
CLOUD OF FAERIES
1U
Creature - Faerie
1/1
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)#
Flying
When Cloud of Faeries comes into play, untap up to two lands.
CRAWLSPACE
3
Artifact
No more than two creatures may attack you each combat.
CROP ROTATION
G
Instant
As an additional cost to play Crop Rotation, sacrifice a land.
Search your library for a land card and put that land into play. Then shuffle your library.
DAMPING ENGINE
4
Artifact
A player who controls more permanents than any other can't play lands or artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn.
DARKWATCH ELVES
2G
Creature - Elf
2/2
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)#
Protection from black
DEFENDER OF CHAOS
2R
Creature - Knight
2/1
You may play Defender of Chaos any time you could play an instant.
Protection from white
DEFENDER OF LAW
2W
Creature - Knight
2/1
You may play Defender of Law any time you could play an instant.
Protection from red
DEFENSE GRID
2
Artifact
During each player's turn, spells played by another player cost 3 more.
DEFENSE OF THE HEART
3G
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart to search your library for up to two creature cards and put those creatures into play. Then shuffle your library.
DELUSIONS OF MEDIOCRITY
3U
Enchantment
When Delusions of Mediocrity comes into play, you gain 10 life.
When Delusions of Mediocrity leaves play, you lose 10 life.
DERANGED HERMIT
3GG
Creature - Elf
1/1
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
When Deranged Hermit comes into play, put four 1/1 green Squirrel creature tokens into play.
All Squirrels get +1/+1.
DEVOUT HARPIST
W
Creature - Townsfolk
1/1
T: Destroy target enchant creature card.
ENGINEERED PLAGUE
2B
Enchantment
As Engineered Plague comes into play, choose a creature type.
All creatures of the chosen type get -1/-1.
ERASE
W
Instant
Remove target enchantment from the game.
EVISCERATOR
3BB
Creature - Horror
5/5
Protection from white
When Eviscerator comes into play, you lose 5 life.
EXPENDABLE TROOPS
1W
Creature - Soldier
2/1
T, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.
FAERIE CONCLAVE
Land
Faerie Conclave comes into play tapped.
T: Add one blue mana to your mana pool.
1U: Faerie Conclave becomes a 2/1 blue creature with flying until end of turn. This creature still counts as a land.
FLEETING IMAGE
2U
Creature - Illusion
2/1
Flying
1U: Return Fleeting Image to its owner's hand.
FOG OF GNATS
BB
Creature - Insect
1/1
Flying
B: Regenerate Fog of Gnats.
FORBIDDING WATCHTOWER
Land
Forbidding Watchtower comes into play tapped.
T: Add one white mana to your mana pool.
1W: Forbidding Watchtower becomes a 1/5 white creature until end of turn. This creature still counts as a land.
FRANTIC SEARCH
2U
Instant
Draw two cards, then discard two cards from your hand.
Untap up to three lands.
GANG OF ELK
5G
Creature - Beast
5/4
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
GHITU ENCAMPMENT
Land
Ghitu Encampment comes into play tapped.
T: Add one red mana to your mana pool.
1R: Ghitu Encampment becomes a 2/1 red creature with first strike until end of turn. This creature still counts as a land.
GHITU FIRE-EATER
2R
Creature - Nomad
2/2
T, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.
GHITU SLINGER
2R
Creature - Nomad
2/2
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
When Ghitu Slinger comes into play, it deals 2 damage to target creature or player.
GHITU WAR CRY
2R
Enchantment
R: Target creature gets +1/+0 until end of turn.
GIANT COCKROACH
3B
Creature - Insect
4/2
GOBLIN MEDICS
2R
Creature - Goblin
1/1
Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player.
GOBLIN WELDER
R
Creature - Goblin
1/1
T: Exchange target artifact a player controls for target artifact card in that player's graveyard.
GRANITE GRIP
2R
Enchant Creature
Enchanted creature gets +1/+0 for each mountain you control.
GRIM MONOLITH
2
Artifact
Grim Monolith doesn't untap during your untap phase.
T: Add three colorless mana to your mana pool.
4: Untap Grim Monolith.
HARMONIC CONVERGENCE
2G
Instant
Return all enchantments to top of their owners' libraries.
HIDDEN GIBBONS
G
Enchantment
When an opponent plays an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
HOPE AND GLORY
1W
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
IMPENDING DISASTER
1R
Enchantment
At the beginning of your upkeep, if there are seven or more lands in play, sacrifice Impending Disaster to destroy all lands.
INTERVENE
U
Instant
Counter target spell that targets a creature.
IRON MAIDEN
3
Artifact
At the beginning of each of your opponents' upkeeps, Iron Maiden deals 1 damage to that player for each card more than four in his or her hand.
IRON WILL
W
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)#
Target creature gets +0/+4 until end of turn.
JHOIRA'S TOOLBOX
2
Artifact Creature
1/1
2: Regenerate target artifact creature.
KARMIC GUIDE
3WW
Creature - Spirit
2/2
Flying, protection from black; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
When Karmic Guide comes into play, return target creature card from your graveyard to play.
KING CRAB
4UU
Creature - Crab
4/5
1U, T: Put target green creature on top of its owner's library.
KNIGHTHOOD
2W
Enchantment
Creatures you control have first strike.
LAST-DITCH EFFORT
R
Instant
Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player.
LAVA AXE
4R
Sorcery
Lava Axe deals 5 damage to target player.
LEVITATION
2UU
Enchantment
Creatures you control have flying.
LONE WOLF
2G
Creature - Wolf
2/2
Lone Wolf may deal its combat damage to defending player as though it weren't blocked.
LURKING SKIRGE
1B
Enchantment
When a creature is put into an opponent's graveyard, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying.
MARTYR'S CAUSE
2W
Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
MEMORY JAR
5
Artifact
T, Sacrifice Memory Jar: Each player removes his or her hand from the game, face down, and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.
MIGHT OF OAKS
3G
Instant
Target creature gets +7/+7 until end of turn.
MISCALCULATION
1U
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)#
Counter target spell unless its controller pays 2.
MOLTEN HYDRA
1R
Creature - Hydra
1/1
1RR: Put a +1/+1 counter on Molten Hydra.
T, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way.
MOTHER OF RUNES
W
Creature - Cleric
1/1
T: Target creature you control gains protection from the color of your choice until end of turn.
MULTANI, MARO-SORCERER
4GG
Creature - Legend
*/*
Multani, Maro-Sorcerer can't be the target of spells or abilities.
Multani's power and toughness are each equal to the total number of cards in all players' hands.
MULTANI'S ACOLYTE
GG
Creature - Elf
2/1
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
When Multani's Acolyte comes into play, draw a card.
MULTANI'S PRESENCE
G
Enchantment
Whenever a spell you play is countered, draw a card.
NO MERCY
2BB
Enchantment
Whenever a creature deals damage to you, destroy it.
OPAL AVENGER
2W
Enchantment
When you have 10 life or less, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Guardian creature.
OPAL CHAMPION
2W
Enchantment
When an opponent plays a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
OPPORTUNITY
4UU
Instant
Target player draws four cards.
OSTRACIZE
B
Sorcery
Look at target opponent's hand and choose a creature card from it. That player discards that card.
PALINCHRON
5UU
Creature - Illusion
4/5
Flying
When Palinchron comes into play, if you played it from your hand, untap up to seven lands.
2UU: Return Palinchron to its owner's hand.
PARCH
1R
Instant
Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature.
PEACE AND QUIET
1W
Instant
Destroy two target enchantments.
PHYREXIAN BROODLINGS
1BB
Creature - Minion
2/2
1, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
PHYREXIAN DEBASER
3B
Creature - Carrier
2/2
Flying
T, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
PHYREXIAN DEFILER
2BB
Creature - Carrier
3/3
T, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.
PHYREXIAN DENOUNCER
1B
Creature - Carrier
1/1
T, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.
PHYREXIAN PLAGUELORD
3BB
Creature - Carrier
4/4
T, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
PHYREXIAN RECLAMATION
B
Enchantment
1B, Pay 2 life: Return target creature card from your graveyard to your hand.
PLAGUE BEETLE
B
Creature - Insect
1/1
Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)#
PLANAR COLLAPSE
1W
Enchantment
At the beginning of your upkeep, if there are four or more creatures in play, sacrifice Planar Collapse to destroy all creatures. They can't be regenerated.
PURIFY
3WW
Sorcery
Destroy all artifacts and enchantments.
PYGMY PYROSAUR
1R
Creature - Lizard
1/1
Pygmy Pyrosaur can't block.
R: Pygmy Pyrosaur gets +1/+0 until end of turn.
PYROMANCY
2RR
Enchantment
3, Discard a card at random from your hand: Pyromancy deals to target creature or player damage equal to the converted mana cost of the discarded card.
QUICKSILVER AMULET
4
Artifact
4, T: Put a creature card from your hand into play.
RACK AND RUIN
2R
Instant
Destroy two target artifacts.
RADIANT, ARCHANGEL
3WW
Creature - Angel Legend
3/3
Flying
Attacking doesn't cause Radiant, Archangel to tap.
Radiant gets +1/+1 for each other creature with flying in play.
RADIANT'S DRAGOONS
3W
Creature - Soldier
2/5
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
When Radiant's Dragoons comes into play, you gain 5 life.
RADIANT'S JUDGMENT
2W
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)#
Destroy target creature with power 4 or greater.
RANCOR
G
Enchant Creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from play, return Rancor to its owner's hand.
RANK AND FILE
2BB
Creature - Zombie
3/3
When Rank and File comes into play, all green creatures get -1/-1 until end of turn.
RAVEN FAMILIAR
2U
Creature - Bird
1/2
Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
When Raven Familiar comes into play, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
REBUILD
2U
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)#
Return all artifacts to their owners' hands.
REPOPULATE
1G
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)#
Shuffle all creature cards from target player's graveyard into that player's library.
RING OF GIX
3
Artifact
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
1, T: Tap target artifact, creature, or land.
RIVALRY
2R
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than any other, Rivalry deals 2 damage to him or her.
SCRAPHEAP
3
Artifact
Whenever an artifact or enchantment is put into your graveyard from play, you gain 1 life.
SECOND CHANCE
2U
Enchantment
At the beginning of your upkeep, if you have 5 life or less, sacrifice Second Chance to take another turn after this one.
SHIVAN PHOENIX
4RR
Creature - Phoenix
3/4
Flying
When Shivan Phoenix is put into a graveyard from play, return Shivan Phoenix to its owner's hand.
SICK AND TIRED
2B
Instant
Two target creatures each get -1/-1 until end of turn.
SILK NET
G
Instant
Target creature gets +1/+1 and blocks as though it had flying until end of turn.
SIMIAN GRUNTS
2G
Creature - Ape
3/4
You may play Simian Grunts any time you could play an instant.
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
SLEEPER'S GUILE
2B
Enchant Creature
Enchanted creature can't be blocked except by artifact creatures and black creatures.
When Sleeper's Guile is put into a graveyard from play, return Sleeper's Guile to its owner's hand.
SLOW MOTION
2U
Enchant Creature
At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays 2.
When Slow Motion is put into a graveyard from play, return Slow Motion to its owner's hand.
SLUGGISHNESS
1R
Enchant Creature
Enchanted creature can't block.
When Sluggishness is put into a graveyard from play, return Sluggishness to its owner's hand.
SNAP
1U
Instant
Return target creature to its owner's hand. Untap up to two lands.
SPAWNING POOL
Land
Spawning Pool comes into play tapped.
T: Add one black mana to your mana pool.
1B: Spawning Pool becomes a 1/1 black creature with "B: Regenerate this creature" until end of turn. This creature still counts as a land.
land
SUBVERSION
3BB
Enchantment
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
SUSTAINER OF THE REALM
2WW
Creature - Angel
2/3
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
SWAT
1BB
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)#
Destroy target creature with power 2 or less.
TETHERED SKIRGE
2B
Creature - Imp
2/2
Flying
Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
THORNWIND FAERIES
1UU
Creature - Faerie
1/1
Flying
T: Thornwind Faeries deals 1 damage to target creature or player.
THRAN LENS
2
Artifact
All permanents are colorless.
THRAN WAR MACHINE
4
Artifact Creature
4/5
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
Thran War Machine attacks each turn if able.
THRAN WEAPONRY
4
Artifact
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
You may choose not to untap Thran Weaponry during your untap phase.
2, T: All creatures get +2/+2 as long as Thran Weaponry remains tapped.
TICKING GNOMES
3
Artifact Creature
3/3
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.
TINKER
2U
Sorcery
As an additional cost to play Tinker, sacrifice an artifact.
Search your library for an artifact card and put that card into play. Then shuffle your library.
TRAGIC POET
W
Creature - Townsfolk
1/1
T, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
TREACHEROUS LINK
1B
Enchant Creature
All damage that would be dealt to enchanted creature is dealt to its controller instead.
TREEFOLK MYSTIC
3G
Creature - Treefolk
2/4
Whenever a creature blocks or is blocked by Treefolk Mystic, destroy all enchantments on that creature.
TREETOP VILLAGE
Land
Treetop Village comes into play tapped.
T: Add one green mana to your mana pool.
1G: Treetop Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land.
UNEARTH
B
Sorcery
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability as an instant.)#
Return target creature card with converted mana cost 3 or less from your graveyard to play.
URZA'S BLUEPRINTS
6
Artifact
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
T: Draw a card.
VIASHINO BEY
2RR
Creature - Viashino
4/3
If Viashino Bey attacks, all creatures you control attack if able.
VIASHINO CUTTHROAT
2RR
Creature - Viashino
5/3
Haste
At end of turn, return Viashino Cutthroat to its owner's hand.
VIASHINO HERETIC
2R
Creature - Viashino
1/3
1R, T: Destroy target artifact. Viashino Heretic deals to that artifact's controller damage equal to the artifact's converted mana cost.
VIASHINO SANDSCOUT
1R
Creature - Viashino
2/1
Haste
At end of turn, return Viashino Sandscout to its owner's hand.
VIGILANT DRAKE
4U
Creature - Drake
3/3
Flying
2U: Untap Vigilant Drake.
WALKING SPONGE
1U
Creature - Sponge
1/1
T: Target creature loses flying, first strike, or trample until end of turn.
WEATHERSEED ELF
G
Creature - Elf
1/1
T: Target creature gains forestwalk until end of turn. #(It's unblockable as long as defending player controls a forest.)#
WEATHERSEED FAERIES
2U
Creature - Faerie
2/1
Flying, protection from red
WEATHERSEED TREEFOLK
2GGG
Creature - Treefolk
5/3
Trample
When Weatherseed Treefolk is put into a graveyard from play, return Weatherseed Treefolk to its owner's hand.
WHEEL OF TORTURE
3
Artifact
At the beginning of each of your opponents' upkeeps, Wheel of Torture deals 1 damage to that player for each card fewer than three in his or her hand.
WING SNARE
2G
Sorcery
Destroy target creature with flying.
YAVIMAYA GRANGER
2G
Creature - Elf
2/2
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
When Yavimaya Granger comes into play, you may search your library for a basic land card and put that land into play tapped. If you do, shuffle your library.
YAVIMAYA SCION
4G
Creature - Treefolk
4/4
Protection from artifacts
YAVIMAYA WURM
4GG
Creature - Wurm
6/4
Trample
Urza's Legacy June 1, 1999
Urza's Saga(tm)
ABSOLUTE GRACE
1W
Enchantment
All creatures have protection from black.
ABSOLUTE LAW
1W
Enchantment
All creatures have protection from red.
ABUNDANCE
2GG
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
ABYSSAL HORROR
4BB
Creature - Horror
2/2
Flying
When Abyssal Horror comes into play, target player discards two cards from his or her hand.
ACADEMY RESEARCHERS
1UU
Creature - Wizard
2/2
When Academy Researchers comes into play, you may put an enchant creature card from your hand into play enchanting Academy Researchers.
ACIDIC SOIL
2R
Sorcery
Acidic Soil deals to each player damage equal to the number of lands he or she controls.
ACRIDIAN
1G
Creature - Insect
2/4
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
ALBINO TROLL
1G
Creature - Troll
3/3
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
1G: Regenerate Albino Troll.
ANACONDA
3G
Creature - Snake
3/3
Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)#
ANGELIC CHORUS
3WW
Enchantment
Whenever a creature comes into play under your control, you gain life equal to its toughness.
ANGELIC PAGE
1W
Creature - Spirit
1/1
Flying
T: Target attacking or blocking creature gets +1/+1 until end of turn.
ANNUL
U
Instant
Counter target artifact or enchantment spell.
ANTAGONISM
3R
Enchantment
At the beginning of each player's upkeep, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage that turn.
ARC LIGHTNING
2R
Sorcery
Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players.
ARCANE LABORATORY
2U
Enchantment
Each player can't play more than one spell each turn.
ARGOTHIAN ELDER
3G
Creature - Elf
2/2
T: Untap two target lands.
ARGOTHIAN ENCHANTRESS
1G
Creature - Enchantress
0/1
Argothian Enchantress can't be the target of spells or abilities.
Whenever you play an enchantment spell, draw a card.
ARGOTHIAN SWINE
3G
Creature - Boar
3/3
Trample
ARGOTHIAN WURM
3G
Creature - Wurm
6/6
Trample
When Argothian Wurm comes into play, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
ATTUNEMENT
2U
Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards from your hand.
BACK TO BASICS
2U
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
BARRIN, MASTER WIZARD
1UU
Creature - Wizard Legend
1/1
2, Sacrifice a permanent: Return target creature to its owner's hand.
BARRIN'S CODEX
4
Artifact
At the beginning of your upkeep, you may put a page counter on Barrin's Codex.
4, T, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
BEDLAM
2RR
Enchantment
Creatures can't block.
BEFOUL
2BB
Sorcery
Destroy target land or nonblack creature. A creature destroyed this way can't be regenerated.
BEREAVEMENT
1B
Enchantment
Whenever a green creature is put into a graveyard from play, its controller discards a card from his or her hand.
BLANCHWOOD ARMOR
2G
Enchant Creature
Enchanted creature gets +X/+X, where X is the number of forests you control.
BLANCHWOOD TREEFOLK
4G
Creature - Treefolk
4/5
BLASTED LANDSCAPE
Land
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
T: Add one colorless mana to your mana pool.
BLOOD VASSAL
2B
Creature - Thrull
2/2
Sacrifice Blood Vassal: Add BB to your mana pool.
BOG RAIDERS
2B
Creature - Zombie
2/2
Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)#
BRAND
R
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
Gain control of all permanents you own.
BRAVADO
1R
Enchant Creature
Enchanted creature gets +1/+1 for each other creature you control.
BREACH
2B
Instant
Target creature gets +2/+0 until end of turn. That creature can't be blocked this turn except by artifact creatures and black creatures.
BRILLIANT HALO
1W
Enchant Creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from play, return Brilliant Halo to its owner's hand.
BULL HIPPO
3G
Creature - Hippo
3/3
Islandwalk #(This creature is unblockable as long as defending player controls an island.)#
BULWARK
3RR
Enchantment
At the beginning of your upkeep, Bulwark deals to target opponent damage equal to the number of cards in your hand greater than the number of cards in his or her hand.
CACKLING FIEND
2BB
Creature - Zombie
2/1
When Cackling Fiend comes into play, each opponent discards a card from his or her hand.
CARPET OF FLOWERS
G
Enchantment
At the beginning of your precombat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of islands target opponent controls.
CARRION BEETLES
B
Creature - Insect
1/1
2B, T: Remove up to three target cards in a single graveyard from the game.
CATALOG
2U
Instant
Draw two cards, then discard a card from your hand.
CATASTROPHE
4WW
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
CATHODION
3
Artifact Creature
3/3
When Cathodion is put into a graveyard from play, add three colorless mana to your mana pool.
CAVE TIGER
2G
Creature - Cat
2/2
Whenever Cave Tiger becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
CHILD OF GAEA
3GGG
Creature - Elemental
7/7
Trample
At the beginning of your upkeep, sacrifice Child of Gaea unless you pay GG.
1G: Regenerate Child of Gaea.
CHIMERIC STAFF
4
Artifact
X: Chimeric Staff becomes an artifact creature with power and toughness each equal to X until end of turn.
CITANUL CENTAURS
3G
Creature - Centaur
6/3
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
Citanul Centaurs can't be the target of spells or abilities.
CITANUL FLUTE
5
Artifact
X, T: Search your library for a creature card with converted mana cost no greater than X. Reveal that card and put it into your hand. Then shuffle your library.
CITANUL HIEROPHANTS
3G
Creature - Druid
3/2
Creatures you control have "T: Add G to your mana pool."
CLAWS OF GIX
0
Artifact
1, Sacrifice a permanent: You gain 1 life.
CLEAR
1W
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
Destroy target enchantment.
CLOAK OF MISTS
1U
Enchant Creature
Enchanted creature is unblockable.
CONFISCATE
4UU
Enchant Permanent
You control enchanted permanent.
CONGREGATE
3W
Instant
Target player gains 2 life for each creature in play.
CONTAMINATION
2B
Enchantment
If a land is tapped for mana, it produces B instead of its normal type and amount.
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
COPPER GNOMES
2
Artifact Creature - Gnome
1/1
4, Sacrifice Copper Gnomes: Put an artifact card from your hand into play.
CORAL MERFOLK
1U
Creature - Merfolk
2/1
CORRUPT
5B
Sorcery
Corrupt deals to target creature or player damage equal to the number of swamps you control. You gain life equal to the damage dealt this way.
CRADLE GUARD
1GG
Creature - Treefolk
4/4
Trample; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
CRATER HELLION
4RR
Creature - Beast
6/6
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
When Crater Hellion comes into play, it deals 4 damage to each other creature.
CRAZED SKIRGE
3B
Creature - Imp
2/2
Flying; haste #(This creature may attack and# T #the turn it comes under your control.)#
CROSSWINDS
1G
Enchantment
Creatures with flying get -2/-0.
CRYSTAL CHIMES
3
Artifact
3, T, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
CURFEW
U
Instant
Each player returns a creature he or she controls to its owner's hand.
DARK HATCHLING
4BB
Creature - Horror
3/3
Flying
When Dark Hatchling comes into play, destroy target nonblack creature. It can't be regenerated.
DARK RITUAL
B
Instant
Add BBB to your mana pool.
DARKEST HOUR
B
Enchantment
All creatures are black.
DEFENSIVE FORMATION
W
Enchantment
Instead of the attacking player, you choose how creatures attacking you deal combat damage.
DESPONDENCY
1B
Enchant Creature
Enchanted creature gets -2/-0.
When Despondency is put into a graveyard from play, return Despondency to its owner's hand.
DESTRUCTIVE URGE
1RR
Enchant Creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
DIABOLIC SERVITUDE
3B
Enchantment
When Diabolic Servitude comes into play, return target creature card from your graveyard to play.
When the returned creature is put into a graveyard, remove that creature from the game and return Diabolic Servitude to its owner's hand.
When Diabolic Servitude leaves play, remove the returned creature from the game.
DISCIPLE OF GRACE
1W
Creature - Cleric
1/2
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
Protection from black
DISCIPLE OF LAW
1W
Creature - Cleric
1/2
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
Protection from red
DISCORDANT DIRGE
3BB
Enchantment
At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.
B, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
DISENCHANT
1W
Instant
Destroy target artifact or enchantment.
DISORDER
1R
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
DISRUPTIVE STUDENT
2U
Creature - Wizard
1/1
T: Counter target spell unless its controller pays 1.
DOUSE
2U
Enchantment
1U: Counter target red spell.
DRAGON BLOOD
3
Artifact
3, T: Put a +1/+1 counter on target creature.
DRIFTING DJINN
4UU
Creature - Djinn
5/5
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
Flying
At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay 1U.
DRIFTING MEADOW
Land
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
Drifting Meadow comes into play tapped.
T: Add W to your mana pool.
DROMOSAUR
2R
Creature - Lizard
2/3
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
DURESS
B
Sorcery
Look at target opponent's hand and choose a noncreature, nonland card from it. That player discards that card.
EASTERN PALADIN
2BB
Creature - Knight
3/3
BB, T: Destroy target green creature.
ELECTRYTE
3RR
Creature - Beast
3/3
Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
ELITE ARCHERS
5W
Creature - Soldier
3/3
T: Elite Archers deals 3 damage to target attacking or blocking creature.
ELVISH HERDER
G
Creature - Elf
1/1
G: Target creature gains trample until end of turn.
ELVISH LYRIST
G
Creature - Elf
1/1
G, T, Sacrifice Elvish Lyrist: Destroy target enchantment.
ENCHANTMENT ALTERATION
U
Instant
Move target enchantment from one creature to another or from one land to another. #(The new target must be legal.)#
ENDLESS WURM
3GG
Creature - Wurm
9/9
Trample
At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
ENDOSKELETON
2
Artifact
You may choose not to untap Endoskeleton during your untap step.
2, T: Target creature gets +0/+3 as long as Endoskeleton remains tapped.
ENERGY FIELD
1U
Enchantment
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard, sacrifice Energy Field.
EXHAUSTION
2U
Sorcery
Creatures and lands target opponent controls don't untap during his or her next untap step.
EXHUME
1B
Sorcery
Each player puts a creature card from his or her graveyard into play.
EXPLORATION
G
Enchantment
You may play an additional land each turn.
EXPUNGE
2B
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
Destroy target nonartifact, nonblack creature. It can't be regenerated.
FAITH HEALER
1W
Creature - Cleric
1/1
Sacrifice an enchantment: You gain life equal to its converted mana cost.
FALTER
1R
Instant
Creatures without flying can't block this turn.
FAULT LINE
XRR
Instant
Fault Line deals X damage to each creature without flying and each player.
FECUNDITY
2G
Enchantment
Whenever a creature is put into a graveyard from play, that creature's controller may draw a card.
FERTILE GROUND
1G
Enchant Land
Whenever enchanted land is tapped for mana, it produces an additional one mana of any color.
FIERY MANTLE
1R
Enchant Creature
When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to its owner's hand.
R: Enchanted creature gets +1/+0 until end of turn.
FIRE ANTS
2R
Creature - Insect
2/1
T: Fire Ants deals 1 damage to each other creature without flying.
FLESH REAVER
1B
Creature - Horror
4/4
Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
FLUCTUATOR
2
Artifact
Cycling costs you up to 2 less to play.
FOG BANK
1U
Creature - Wall
0/2
#(Walls can't attack.)#
Flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
FORTITUDE
1G
Enchant Creature
When Fortitude is put into a graveyard from play, return Fortitude to its owner's hand.
Sacrifice a forest: Regenerate enchanted creature.
GAEA'S BOUNTY
2G
Sorcery
Search your library for up to two forest cards, reveal those cards, and put them into your hand. Then shuffle your library.
GAEA'S CRADLE
Legendary Land
T: Add G to your mana pool for each creature you control.
GAEA'S EMBRACE
2GG
Enchant Creature
Enchanted creature gets +3/+3 and has trample.
G: Regenerate enchanted creature.
GAMBLE
R
Sorcery
Search your library for a card, put that card into your hand, then discard a card at random from your hand. Then shuffle your library.
GILDED DRAKE
1U
Creature - Drake
3/3
Flying
When Gilded Drake comes into play, exchange control of Gilded Drake for target creature an opponent controls. If you can't, sacrifice Gilded Drake.
GLORIOUS ANTHEM
1WW
Enchantment
Creatures you control get +1/+1.
GOBLIN CADETS
R
Creature - Goblin
2/1
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. #(This removes Goblin Cadets from combat.)#
GOBLIN LACKEY
R
Creature - Goblin
1/1
Whenever Goblin Lackey deals damage to a player, you may put a Goblin card from your hand into play.
GOBLIN MATRON
2R
Creature - Goblin
1/1
When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library.
GOBLIN OFFENSIVE
X1RR
Sorcery
Put X 1/1 Goblin creature tokens into play.
GOBLIN PATROL
R
Creature - Goblin
2/1
Haste #(This creature may attack and# T #the turn it comes under your control.)#
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
GOBLIN RAIDER
1R
Creature - Goblin
2/2
Goblin Raider can't block.
GOBLIN SPELUNKERS
2R
Creature - Goblin
2/2
Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)#
GOBLIN WAR BUGGY
1R
Creature - Goblin
2/2
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
GORILLA WARRIOR
2G
Creature - Ape
3/2
GRAFTED SKULLCAP
4
Artifact
At the beginning of your draw step, draw an additional card.
At end of turn, discard your hand.
GREAT WHALE
5UU
Creature - Whale
5/5
When Great Whale comes into play, if you played it from your hand, untap up to seven lands.
GREATER GOOD
2GG
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards from your hand.
GREENER PASTURES
2G
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than any other, the player puts a 1/1 green Saproling creature token into play.
GUMA
2R
Creature - Cat
2/2
Protection from blue
HAWKEATER MOTH
3G
Creature - Insect
1/2
Flying
Hawkeater Moth can't be the target of spells or abilities.
HEADLONG RUSH
1R
Instant
Attacking creatures gain first strike until end of turn.
HEALING SALVE
W
Instant
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
HEAT RAY
XR
Instant
Heat Ray deals X damage to target creature.
HERALD OF SERRA
2WW
Creature - Angel
3/4
Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
Attacking doesn't cause Herald of Serra to tap.
HERMETIC STUDY
1U
Enchant Creature
Enchanted creature has "T: This creature deals 1 damage to target creature or player."
HIBERNATION
2U
Instant
Return all green permanents to their owners' hands.
HIDDEN ANCIENTS
1G
Enchantment
When an opponent plays an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
HIDDEN GUERRILLAS
G
Enchantment
When an opponent plays an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
HIDDEN HERD
G
Enchantment
When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
HIDDEN PREDATORS
G
Enchantment
When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
HIDDEN SPIDER
G
Enchantment
When a creature with flying comes into play under an opponent's control, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature that blocks as though it had flying.
HIDDEN STAG
1G
Enchantment
Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Beast creature.
Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
HOLLOW DOGS
4B
Creature - Hound
3/3
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
HOPPING AUTOMATON
3
Artifact Creature
2/2
0: Hopping Automaton gets -1/-1 and gains flying until end of turn.
HORSESHOE CRAB
2U
Creature - Crab
1/3
U: Untap Horseshoe Crab.
HUMBLE
1W
Instant
Target creature loses all abilities and becomes 0/1 until end of turn.
HUSH
3G
Sorcery
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
Destroy all enchantments.
ILL-GOTTEN GAINS
2BB
Sorcery
Remove Ill-Gotten Gains from the game.
Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand.
IMAGINARY PET
1U
Creature - Illusion
4/4
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
INTREPID HERO
2W
Creature - Soldier
1/1
T: Destroy target creature with power 4 or greater.
JAGGED LIGHTNING
3RR
Sorcery
Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature.
KARN, SILVER GOLEM
5
Artifact Creature - Golem Legend
4/4
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
1: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. #(That artifact retains its abilities.)#
LAUNCH
1U
Enchant Creature
Enchanted creature has flying.
When Launch is put into a graveyard from play, return Launch to its owner's hand.
LAY WASTE
3R
Sorcery
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
Destroy target land.
LIFELINE
5
Artifact
Whenever a creature is put into a graveyard and a creature is in play, return that creature from that graveyard to play under its owner's control at end of turn.
LIGHTNING DRAGON
2RR
Creature - Dragon
4/4
Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
R: Lightning Dragon gets +1/+0 until end of turn.
LILTING REFRAIN
1U
Enchantment
At the beginning of your upkeep, you may put a verse counter on Lilting Refrain.
Sacrifice Lilting Refrain: Counter target spell unless its controller pays X, where X is the number of verse counters on Lilting Refrain.
LINGERING MIRAGE
1U
Enchant Land
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
Enchanted land is an island.
LOOMING SHADE
2B
Creature - Shade
1/1
B: Looming Shade gets +1/+1 until end of turn.
LOTUS BLOSSOM
2
Artifact
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.
T, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom.
LULL
1G
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
Prevent all combat damage that would be dealt this turn.
LURKING EVIL
BBB
Enchantment
Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.
MANA LEECH
2B
Creature - Worm
1/1
You may choose not to untap Mana Leech during your untap step.
T: Tap target land. It doesn't untap during its controller's untap step as long as Mana Leech remains tapped.
MELTDOWN
XR
Sorcery
Destroy each artifact with converted mana cost X or less.
METROGNOME
4
Artifact
When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 Gnome artifact creature tokens into play.
4, T: Put a 1/1 Gnome artifact creature token into play.
MIDSUMMER REVEL
3GG
Enchantment
At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.
G, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens into play, where X is the number of verse counters on Midsummer Revel.
MISHRA'S HELIX
5
Artifact
X, T: Tap X lands.
MOBILE FORT
4
Artifact Creature - Wall
0/6
#(Walls can't attack.)#
3: Mobile Fort gets +3/-1 until end of turn and may attack this turn as though it weren't a Wall. Play this ability only once each turn.
MONK IDEALIST
2W
Creature - Cleric
2/2
When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand.
MONK REALIST
1W
Creature - Cleric
1/1
When Monk Realist comes into play, destroy target enchantment.
MORPHLING
3UU
Creature - Shapeshifter
3/3
U: Untap Morphling.
U: Morphling gains flying until end of turn.
U: Morphling can't be the target of spells or abilities until end of turn.
1: Morphling gets +1/-1 until end of turn.
1: Morphling gets -1/+1 until end of turn.
NO REST FOR THE WICKED
1B
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards put into your graveyard from play since the beginning of the turn.
NOETIC SCALES
4
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand.
OKK
1R
Creature - Goblin
4/4
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.
OPAL ACROLITH
2W
Enchantment
Whenever an opponent plays a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Guardian creature.
0: Opal Acrolith becomes an enchantment.
OPAL ARCHANGEL
4W
Enchantment
When an opponent plays a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying. Attacking doesn't cause it to tap.
OPAL CARYATID
W
Enchantment
When an opponent plays a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
OPAL GARGOYLE
1W
Enchantment
When an opponent plays a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
OPAL TITAN
2WW
Enchantment
When an opponent plays a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
OPPRESSION
1BB
Enchantment
Whenever a player plays a spell, that player discards a card from his or her hand.
ORDER OF YAWGMOTH
2BB
Creature - Knight
2/2
Order of Yawgmoth can't be blocked except by artifact creatures and black creatures.
Whenever Order of Yawgmoth deals damage to a player, that player discards a card from his or her hand.
OUTMANEUVER
XR
Instant
X target blocked creatures deal combat damage as though they weren't blocked.
PACIFISM
1W
Enchant Creature
Enchanted creature can't attack or block.
PARASITIC BOND
3B
Enchant Creature
At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
PARIAH
2W
Enchant Creature
All damage that would be dealt to you is dealt to enchanted creature instead.
PATH OF PEACE
3W
Sorcery
Destroy target creature. Its owner gains 4 life.
PEGASUS CHARGER
2W
Creature - Pegasus
2/1
Flying, first strike
PENDRELL DRAKE
3U
Creature - Drake
2/3
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
Flying
PENDRELL FLUX
1U
Enchant Creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
PEREGRINE DRAKE
4U
Creature - Drake
2/3
Flying
When Peregrine Drake comes into play, if you played it from your hand, untap up to five lands.
PERSECUTE
2BB
Sorcery
Choose a color, then look at target player's hand. That player discards all cards of the chosen color from his or her hand.
PESTILENCE
2BB
Enchantment
At end of turn, if there are no creatures in play, sacrifice Pestilence.
B: Pestilence deals 1 damage to each creature and each player.
PHYREXIAN COLOSSUS
7
Artifact Creature
8/8
Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.
PHYREXIAN GHOUL
2B
Creature - Zombie
2/2
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
PHYREXIAN PROCESSOR
4
Artifact
As Phyrexian Processor comes into play, pay any amount of life.
4, T: Put a black Minion creature token into play. Treat this token as a black creature with power and toughness each equal to the amount of life paid.
PHYREXIAN TOWER
Legendary Land
T: Add one colorless mana to your mana pool.
T, Sacrifice a creature: Add BB to your mana pool.
PIT TRAP
2
Artifact
2, T, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
PLANAR BIRTH
1W
Sorcery
Return all basic land cards from all graveyards to play under their owners' control, tapped.
PLANAR VOID
B
Enchantment
Whenever a card is put into a graveyard, remove that card from the game.
POLLUTED MIRE
Land
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
Polluted Mire comes into play tapped.
T: Add B to your mana pool.
POUNCING JAGUAR
G
Creature - Cat
2/2
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
POWER SINK
XU
Instant
Counter target spell unless its controller pays X. If he or she doesn't, tap all lands that player controls and empty his or her mana pool.
POWER TAINT
1U
Enchant Enchantment
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
At the beginning of the upkeep of enchanted enchantment's controller, that player pays 2 or loses 2 life.
PRESENCE OF THE MASTER
3W
Enchantment
Whenever a player plays an enchantment spell, counter it.
PRIEST OF GIX
2B
Creature - Minion
2/1
When Priest of Gix comes into play, if you played it from your hand, add BBB to your mana pool.
PRIEST OF TITANIA
1G
Creature - Elf
1/1
T: Add G to your mana pool for each Elf in play.
PURGING SCYTHE
5
Artifact
At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. #(If two or more creatures are tied for least toughness, you choose one.)#
RAIN OF FILTH
B
Instant
Until end of turn, lands you control gain "Sacrifice this land: Add B to your mana pool."
RAIN OF SALT
4RR
Sorcery
Destroy two target lands.
RAVENOUS SKIRGE
2B
Creature - Imp
1/1
Flying
Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
RAZE
R
Sorcery
As an additional cost to play Raze, sacrifice a land.
Destroy target land.
RECANTATION
3UU
Enchantment
At the beginning of your upkeep, you may put a verse counter on Recantation.
U, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
RECLUSIVE WIGHT
3B
Creature - Minion
4/4
At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
REDEEM
1W
Instant
The next time damage would be dealt to one or two target creatures this turn, prevent that damage.
REFLEXES
R
Enchant Creature
Enchanted creature has first strike.
REJUVENATE
3G
Sorcery
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
You gain 6 life.
REMEMBRANCE
3W
Enchantment
Whenever a nontoken creature you control is put into a graveyard from play, you may search your library for a copy of that creature card. If you do, reveal the card and put it into your hand. Then shuffle your library.
REMOTE ISLE
Land
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
Remote Isle comes into play tapped.
T: Add U to your mana pool.
REPROCESS
2BB
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands and draw a card for each permanent sacrificed this way.
RESCIND
1UU
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
Return target permanent to its owner's hand.
RETALIATION
2G
Enchantment
Creatures you control have "Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it."
RETROMANCER
2RR
Creature - Viashino
3/3
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
REWIND
2UU
Instant
Counter target spell.
Untap up to four lands.
RUMBLING CRESCENDO
3RR
Enchantment
At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.
R, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
RUNE OF PROTECTION: ARTIFACTS
1W
Enchantment
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
W: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
RUNE OF PROTECTION: BLACK
1W
Enchantment
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
W: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
RUNE OF PROTECTION: BLUE
1W
Enchantment
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
W: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
RUNE OF PROTECTION: GREEN
1W
Enchantment
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
W: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
RUNE OF PROTECTION: LANDS
1W
Enchantment
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
W: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
RUNE OF PROTECTION: RED
1W
Enchantment
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
W: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
RUNE OF PROTECTION: WHITE
1W
Enchantment
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
W: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
SANCTUM CUSTODIAN
2W
Creature - Cleric
1/2
T: Prevent the next 2 damage that would be dealt to target creature or player this turn.
SANCTUM GUARDIAN
1WW
Creature - Soldier
1/4
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
SANDBAR MERFOLK
U
Creature - Merfolk
1/1
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
SANDBAR SERPENT
4U
Creature - Serpent
3/4
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
SANGUINE GUARD
1BB
Creature - Knight
2/2
First strike
1B: Regenerate Sanguine Guard.
SCALD
1R
Enchantment
Whenever a player taps an island for mana, Scald deals 1 damage to that player.
SCORIA WURM
4R
Creature - Wurm
7/7
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
SCRAP
2R
Instant
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
Destroy target artifact.
SEASONED MARSHAL
2WW
Creature - Soldier
2/2
Whenever Seasoned Marshal attacks, you may tap target creature.
SERRA AVATAR
4WWW
Creature - Avatar
*/*
Serra Avatar's power and toughness are each equal to your life total.
If Serra Avatar would be put into a graveyard from anywhere, shuffle Serra Avatar into its owner's library instead.
SERRA ZEALOT
W
Creature - Soldier
1/1
First strike
SERRA'S EMBRACE
2WW
Enchant Creature
Enchanted creature gets +2/+2 and has flying. Attacking doesn't cause enchanted creature to tap.
SERRA'S HYMN
W
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.
Sacrifice Serra's Hymn: Prevent up to X damage total that would be dealt this turn to any number of target creatures and/or players, where X is the number of verse counters on Serra's Hymn.
SERRA'S LITURGY
2WW
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.
W, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
SERRA'S SANCTUM
Legendary Land
T: Add W to your mana pool for each enchantment you control.
SHIMMERING BARRIER
1W
Creature - Wall
1/3
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)
(Walls can't attack.)#
First strike
SHIV'S EMBRACE
2RR
Enchant Creature
Enchanted creature gets +2/+2 and has flying.
R: Enchanted creature gets +1/+0 until end of turn.
SHIVAN GORGE
Legendary Land
T: Add one colorless mana to your mana pool.
2R, T: Shivan Gorge deals 1 damage to each opponent.
SHIVAN HELLKITE
5RR
Creature - Dragon
5/5
Flying
1R: Shivan Hellkite deals 1 damage to target creature or player.
SHIVAN RAPTOR
2R
Creature - Lizard
3/1
First strike; haste #(This creature may attack and# T #the turn it comes under your control.)#
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
SHOW AND TELL
2U
Sorcery
Each player may put an artifact, creature, enchantment, or land card from his or her hand into play.
SHOWER OF SPARKS
R
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player.
SICKEN
B
Enchant Creature
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
Enchanted creature gets -1/-1.
SILENT ATTENDANT
2W
Creature - Cleric
0/2
T: You gain 1 life.
SKIRGE FAMILIAR
4B
Creature - Imp
3/2
Flying
Discard a card from your hand: Add B to your mana pool.
SKITTERING SKIRGE
BB
Creature - Imp
3/2
Flying
When you play a creature spell, sacrifice Skittering Skirge.
SLEEPER AGENT
B
Creature - Minion
3/3
When Sleeper Agent comes into play, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
SLIPPERY KARST
Land
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
Slippery Karst comes into play tapped.
T: Add G to your mana pool.
SMOKESTACK
4
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
SMOLDERING CRATER
Land
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
Smoldering Crater comes into play tapped.
T: Add R to your mana pool.
SNEAK ATTACK
3R
Enchantment
R: Put a creature card from your hand into play. That creature gains haste until end of turn. Sacrifice the creature at end of turn. #(The creature may attack and# T #the turn it comes under your control.)#
SOMNOPHORE
2UU
Creature - Illusion
2/2
Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step as long as Somnophore remains in play.
SONGSTITCHER
W
Creature - Cleric
1/1
1W: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
SOUL SCULPTOR
2W
Creature - Townsfolk
1/1
1W, T: Target creature becomes an enchantment and loses all abilities untila player plays a creature spell.
SPINED FLUKE
2B
Creature - Horror
5/1
When Spined Fluke comes into play, sacrifice a creature.
B: Regenerate Spined Fluke.
SPIRE OWL
1U
Creature - Bird
1/1
Flying
When Spire Owl comes into play, look at the top four cards of your library, then put them back in any order.
SPOROGENESIS
3G
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.
Whenever a creature is put into a graveyard, put a 1/1 green Saproling creature token into play for each fungus counter on that creature.
When Sporogenesis leaves play, remove all fungus counters from all creatures.
SPREADING ALGAE
G
Enchant Land
Spreading Algae may enchant only a swamp.
When enchanted land becomes tapped, destroy that land.
When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand.
STEAM BLAST
2R
Sorcery
Steam Blast deals 2 damage to each creature and each player.
STERN PROCTOR
UU
Creature - Wizard
1/2
When Stern PrTor comes into play, return target artifact or enchantment to its owner's hand.
STROKE OF GENIUS
X2U
Instant
Target player draws X cards.
SULFURIC VAPORS
3R
Enchantment
If a red spell would deal damage, it deals that much damage plus 1 instead.
SUNDER
3UU
Instant
Return all lands to their owners' hands.
SYMBIOSIS
1G
Instant
Two target creatures each get +2/+2 until end of turn.
TAINTED AETHER
2BB
Enchantment
Whenever a creature comes into play, its controller sacrifices a creature or land.
TELEPATHY
U
Enchantment
Your opponents play with their hands revealed.
TEMPORAL APERTURE
2
Artifact
5, T: Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, you may play the card as though it were in your hand without paying its mana cost. #(If the spell has #X# in its casting cost, X is 0.)#
THRAN QUARRY
Land
At end of turn, if you control no creatures, sacrifice Thran Quarry.
T: Add one mana of any color to your mana pool.
THRAN TURBINE
1
Artifact
At the beginning of your upkeep, you may add up to two colorless mana to your mana pool. This mana can't be spent to play spells.
THUNDERING GIANT
3RR
Creature - Giant
4/3
Haste #(This creature may attack and# T #the turn it comes under your control.)#
TIME SPIRAL
4UU
Sorcery
Remove Time Spiral from the game.
Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
TITANIA'S BOON
3G
Sorcery
Put a +1/+1 counter on each creature you control.
TITANIA'S CHOSEN
2G
Creature - Elf
1/1
Whenever a player plays a green spell, put a +1/+1 counter on Titania's Chosen.
TOLARIAN ACADEMY
Legendary Land
T: Add U to your mana pool for each artifact you control.
TOLARIAN WINDS
1U
Instant
Discard your hand, then draw that many cards.
TORCH SONG
2R
Enchantment
At the beginning of your upkeep, you may put a verse counter on Torch Song.
2R, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song.
TREEFOLK SEEDLINGS
2G
Creature - Treefolk
2/*
Treefolk Seedlings's toughness is equal to the number of forests you control.
TREETOP RANGERS
2G
Creature - Elf
2/2
Treetop Rangers can't be blocked except by creatures with flying.
TURNABOUT
2UU
Instant
Tap or untap all artifacts, creatures, or lands target player controls.
UMBILICUS
4
Artifact
At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.
UNNERVE
3B
Sorcery
Each opponent discards two cards from his or her hand.
UNWORTHY DEAD
1B
Creature - Skeleton
1/1
B: Regenerate Unworthy Dead.
URZA'S ARMOR
6
Artifact
Each time a source would deal damage to you, it deals that much damage minus 1 instead.
VAMPIRIC EMBRACE
2BB
Enchant Creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on enchanted creature.
VEBULID
B
Creature - Horror
0/0
Vebulid comes into play with a +1/+1 counter on it.
At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.
When Vebulid attacks or blocks, destroy it at end of combat.
VEIL OF BIRDS
U
Enchantment
When an opponent plays a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.
VEILED APPARITION
1U
Enchantment
When an opponent plays a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying. That creature has "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay 1U."
VEILED CROCODILE
2U
Enchantment
When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
VEILED SENTRY
U
Enchantment
When an opponent plays a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost.
VEILED SERPENT
2U
Enchantment
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
When an opponent plays a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature. It can't attack unless defending player controls an island.
VENOMOUS FANGS
2G
Enchant Creature
Whenever enchanted creature deals damage to a creature, destroy that creature.
VERNAL BLOOM
3G
Enchantment
Whenever a forest is tapped for mana, it produces an additional G.
VIASHINO OUTRIDER
2R
Creature - Viashino
4/3
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
VIASHINO RUNNER
3R
Creature - Viashino
3/2
Viashino Runner can't be blocked except by two or more creatures.
VIASHINO SANDSWIMMER
2RR
Creature - Viashino
3/2
R: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
VIASHINO WEAPONSMITH
3R
Creature - Viashino
2/2
Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
VICTIMIZE
2B
Sorcery
As an additional cost to play Victimize, sacrifice a creature.
Put two target creature cards from your graveyard into play tapped.
VILE REQUIEM
2BB
Enchantment
At the beginning of your upkeep, you may put a verse counter on Vile Requiem.
1B, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
VOICE OF GRACE
3W
Creature - Angel
2/2
Flying, protection from black
VOICE OF LAW
3W
Creature - Angel
2/2
Flying, protection from red
VOLTAIC KEY
1
Artifact
1, T: Untap target artifact.
VUG LIZARD
1RR
Creature - Lizard
3/4
Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)#
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
WALL OF JUNK
2
Artifact Creature - Wall
0/7
#(Walls can't attack.)#
Whenever Wall of Junk blocks, return it to its owner's hand at end of combat.
WAR DANCE
G
Enchantment
At the beginning of your upkeep, you may put a verse counter on War Dance.
Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
WAYLAY
2W
Instant
Put three 2/2 white Knight creature tokens into play. Remove them from the game at end of turn.
WESTERN PALADIN
2BB
Creature - Knight
3/3
BB, T: Destroy target white creature.
WHETSTONE
3
Artifact
3: Each player puts the top two cards of his or her library into his or her graveyard.
WHIRLWIND
2GG
Sorcery
Destroy all creatures with flying.
WILD DOGS
G
Creature - Hound
2/1
Cycling 2 #(You may pay #2# and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#
At the beginning of your upkeep, if a player has more life than any other, that player gains control of Wild Dogs.
WILDFIRE
4RR
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
WINDFALL
2U
Sorcery
Each player discards his or her hand, then draws cards equal to the greatest number a player discarded this way.
WINDING WURM
4G
Creature - Wurm
6/6
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
WIRECAT
4
Artifact Creature
4/3
Wirecat can't attack or block if an enchantment is in play.
WITCH ENGINE
5B
Creature - Horror
4/4
Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)#
T: Add BBBB to your mana pool. Target opponent gains control of Witch Engine.
WIZARD MENTOR
2U
Creature - Wizard
2/2
T: Return Wizard Mentor and target creature you control to their owner's hand.
WORN POWERSTONE
3
Artifact
Worn Powerstone comes into play tapped.
T: Add two colorless mana to your mana pool.
WORSHIP
3W
Enchantment
Damage that would reduce your life total to less than 1 reduces it to 1 instead if you control a creature.
YAWGMOTH'S EDICT
1B
Enchantment
Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life.
YAWGMOTH'S WILL
2B
Sorcery
Until end of turn, you may play cards in your graveyard as though they were in your hand.
Whenever a card is put into your graveyard this turn, remove that card from the game.
ZEPHID
4UU
Creature - Illusion
3/4
Flying
Zephid can't be the target of spells or abilities.
ZEPHID'S EMBRACE
2UU
Enchant Creature
Enchanted creature gets +2/+2 and has flying. It can't be the target of spells or abilities.
Urza's Saga June 1, 1999
Exodus(tm)
AETHER TIDE
XU
Sorcery
As an additional cost to play AEther Tide, discard X creature cards from your hand.
Return X target creatures to their owners' hands.
ALLAY
1W
Instant
Buyback 3 #(If you pay an additional# 3 #as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Destroy target enchantment.
ANARCHIST
4R
Creature - Townsfolk
2/2
When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.
ANGELIC BLESSING
2W
Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
AVENGING DRUID
2G
Creature - Druid
1/3
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard.
BEQUEATHAL
G
Enchant Creature
When enchanted creature is put into a graveyard, you draw two cards.
CARNOPHAGE
B
Creature - Zombie
2/2
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
CARTOGRAPHER
2G
Creature - Townsfolk
2/2
When Cartographer comes into play, you may return target land card from your graveyard to your hand.
CAT BURGLAR
3B
Creature - Minion
2/2
2B, T: Target player discards a card from his or her hand. Play this ability only if you could play a sorcery.
CATACLYSM
2WW
Sorcery
Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
CHARGING PALADIN
2W
Creature - Knight
2/2
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
CINDER CRAWLER
1R
Creature - Salamander
1/2
R: Cinder Crawler gets +1/+0 until end of turn. Play this ability only if Cinder Crawler is blocked.
CITY OF TRAITORS
Land
When you play a land, sacrifice City of Traitors.
T: Add two colorless mana to your mana pool.
COAT OF ARMS
5
Artifact
Each creature gets +1/+1 for each other creature in play of the same creature type. #(For example, if there are three Goblins in play, each gets +2/+2.)#
CONVALESCENCE
1W
Enchantment
At the beginning your upkeep, if you have 10 life or less, you gain 1 life.
CRASHING BOARS
3GG
Creature - Boar
4/4
Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.
CULLING THE WEAK
B
Instant
As an additional cost to play Culling the Weak, sacrifice a creature.
Add BBBB to your mana pool.
CUNNING
1U
Enchant Creature
Enchanted creature gets +3/+3.
When enchanted creature attacks or blocks, sacrifice Cunning at end of turn.
CURIOSITY
U
Enchant Creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
CURSED FLESH
B
Enchant Creature
Enchanted creature gets -1/-1 and can't be blocked except by artifact creatures and black creatures.
DAUTHI CUTTHROAT
1B
Creature - Minion
1/1
Shadow #(This creature may block or be blocked by only creatures with shadow.)#
1B, T: Destroy target creature with shadow.
DAUTHI JACKAL
2B
Creature - Hound
2/1
Shadow #(This creature may block or be blocked by only creatures with shadow.)#
BB, Sacrifice Dauthi Jackal: Destroy target blocking creature.
DAUTHI WARLORD
1B
Creature - Soldier
*/1
Shadow #(This creature may block or be blocked by only creatures with shadow.)#
Dauthi Warlord's power is equal to the number of creatures with shadow in play.
DEATH'S DUET
2B
Sorcery
Return two target creature cards from your graveyard to your hand.
DIZZYING GAZE
R
Enchant Creature
Dizzying Gaze may enchant only a creature you control.
R: Enchanted creature deals 1 damage to target creature with flying.
DOMINATING LICID
1UU
Creature - Licid
1/1
1UU, T: Dominating Licid loses this ability and becomes an enchant creature that reads "You control enchanted creature." Enchant target creature with Dominating Licid. You may pay U to end this effect.
ELVEN PALISADE
G
Enchantment
Sacrifice a forest: Target attacking creature gets -3/-0 until end of turn.
ELVISH BERSERKER
G
Creature - Elf
1/1
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
ENTROPIC SPECTER
3BB
Creature - Spirit
*/*
Flying
As Entropic Specter comes into play, choose an opponent.
Entropic Specter's power and toughness are each equal to the number of cards in chosen player's hand.
Whenever Entropic Specter deals damage to a player, that player discards a card from his or her hand.
EPHEMERON
4UU
Creature - Illusion
4/4
Flying
Discard a card from your hand: Return Ephemeron to its owner's hand.
EQUILIBRIUM
1UU
Enchantment
Whenever you play a creature spell, you may pay 1 to return target creature to its owner's hand.
ERRATIC PORTAL
4
Artifact
1, T: Return target creature to its owner's hand unless its controller pays 1.
ERTAI, WIZARD ADEPT
2U
Creature - Wizard Legend
1/1
2UU, T: Counter target spell.
EXALTED DRAGON
4WW
Creature - Dragon
5/5
Flying
Each turn, Exalted Dragon can't attack unless you sacrifice a land.
FADE AWAY
2U
Sorcery
For each creature, that creature's controller pays 1 or sacrifices a permanent.
FIGHTING CHANCE
R
Instant
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
FLOWSTONE FLOOD
3R
Sorcery
Buyback-Pay 3 life, Discard a card at random from your hand #(If you pay 3 life and discard a card at random in addition to any other costs as you play this spell, put Flowstone Flood into your hand instead of your graveyard as part of its resolution.)#
Destroy target land.
FORBID
1UU
Instant
Buyback-Discard two cards. #(If you discard two cards in addition to any other costs as you play this spell, put Forbid into your hand instead of your graveyard as part of its resolution.)#
Counter target spell.
FUGUE
3BB
Sorcery
Target player discards three cards from his or her hand.
FURNACE BROOD
3R
Creature - Elemental
3/3
R: Target creature can't be regenerated this turn.
GROLLUB
2B
Creature - Beast
3/3
Whenever Grollub is dealt damage, each opponent gains that much life.
HATRED
3BB
Instant
As an additional cost to play Hatred, pay any amount of life.
Target creature gets +X/+0 until end of turn, where X is the amount of life paid this way.
HIGH GROUND
W
Enchantment
Each creature you control may block one additional creature. #(All blocks must be legal.)#
JACKALOPE HERD
3G
Creature - Beast
4/5
When you play a spell, return Jackalope Herd to its owner's hand.
KEEPER OF THE BEASTS
GG
Creature - Wizard
1/2
G, T: Put a 2/2 green Beast creature token into play. Play this ability only if an opponent controls more creatures than you.
KEEPER OF THE DEAD
BB
Creature - Wizard
1/2
B, T: Destroy target nonblack creature. Play this ability only if that creature's controller has at least two fewer creature cards in his or her graveyard than you have in yours.
KEEPER OF THE FLAME
RR
Creature - Wizard
1/2
R, T: Keeper of the Flame deals 2 damage to target opponent. Play this ability only if that player has more life than you.
KEEPER OF THE LIGHT
WW
Creature - Wizard
1/2
W, T: You gain 3 life. Play this ability only if you have less life than an opponent.
KEEPER OF THE MIND
UU
Creature - Wizard
1/2
U, T: Draw a card. Play this ability only if an opponent has at least two more cards in hand than you have in yours.
KILLER WHALE
3UU
Creature - Whale
3/5
U: Killer Whale gains flying until end of turn.
KOR CHANT
2W
Instant
All damage that would be dealt to target creature this turn from a source of your choice is dealt to another target creature instead.
LIMITED RESOURCES
W
Enchantment
When Limited Resources comes into play, each player chooses five lands he or she controls and sacrifices the rest.
Players can't play land cards if there are ten or more lands in play.
MAGE #IL-#VEC
2R
Creature - Wizard
2/2
T, Discard a card at random from your hand: Mage #il-#Vec deals 1 damage to target creature or player.
MANA BREACH
2U
Enchantment
Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand.
MANABOND
G
Enchantment
At the end of your turn, you may put all land cards from your hand into play. If you do, discard the rest of your hand.
MANIACAL RAGE
1R
Enchant Creature
Enchanted creature gets +2/+2 and can't block.
MEDICINE BAG
3
Artifact
1, T, Discard a card from your hand: Regenerate target creature.
MEMORY CRYSTAL
3
Artifact
Buyback costs are reduced by 2.
MERFOLK LOOTER
1U
Creature - Merfolk
1/1
T: Draw a card, then discard a card from your hand.
MIND MAGGOTS
3B
Creature - Insect
2/2
When Mind Maggots comes into play, discard any number of creature cards from your hand. For each card discarded this way, put two +1/+1 counters on Mind Maggots.
MIND OVER MATTER
2UUUU
Enchantment
Discard a card from your hand: Tap or untap target artifact, creature, or land.
MINDLESS AUTOMATON
4
Artifact Creature
0/0
Mindless Automaton comes into play with two +1/+1 counters on it.
1, Discard a card from your hand: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
MIROZEL
3U
Creature - Illusion
2/3
Flying
When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.
MIRRI, CAT WARRIOR
1GG
Creature - Cat Warrior Legend
2/3
First strike; forestwalk #(This creature is unblockable as long as defending player controls a forest.)#
Attacking doesn't cause Mirri, Cat Warrior to tap.
MOGG ASSASSIN
2R
Creature - Goblin
2/1
T: You and target opponent each choose a target creature the other controls. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
MONSTROUS HOUND
3R
Creature - Hound
4/4
Monstrous Hound can't attack unless you control more lands than defending player.
Monstrous Hound can't block unless you control more lands than attacking player.
NAUSEA
1B
Sorcery
All creatures get -1/-1 until end of turn.
NECROLOGIA
3BB
Instant
Play Necrologia only during your end of turn phase.
As an additional cost to play Necrologia, pay any amount of life.
Draw X cards, where is the amount of life paid this way.
NULL BROOCH
4
Artifact
2, T, Discard your hand: Counter target noncreature spell.
OATH OF DRUIDS
1G
Enchantment
At the beginning of each player's upkeep, if that player controls fewer creatures than an opponent, the player may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other cards revealed this way into his or her graveyard.
OATH OF GHOULS
1B
Enchantment
At the beginning of each player's upkeep, if there are more creature cards in that player's graveyard than in an opponent's graveyard, the player may return target creature card from his or her graveyard to his or her hand.
OATH OF LIEGES
1W
Enchantment
At the beginning of each player's upkeep, if that player controls fewer lands than an opponent, the player may search his or her library for a basic land card and put that card into play. The player then shuffles his or her library.
OATH OF MAGES
1R
Enchantment
At the beginning of each player's upkeep, if that player has less life than target opponent, he or she may have Oath of Mages deal 1 damage to that opponent.
OATH OF SCHOLARS
3U
Enchantment
At the beginning of each player's upkeep, if that player has fewer cards in hand than an opponent, the player may discard his or her hand and draw three cards.
OGRE SHAMAN
3RR
Creature - Ogre
3/3
2, Discard a card at random from your hand: Ogre Shaman deals 2 damage to target creature or player.
ONSLAUGHT
R
Enchantment
Whenever you play a creature spell, tap target creature.
PALADIN #EN-#VEC
1WW
Creature - Knight
2/2
First strike, protection from black, protection from red
PANDEMONIUM
3R
Enchantment
Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player.
PAROXYSM
1R
Enchant Creature
At the beginning of the upkeep of enchanted creature's controller, reveal the top card of that player's library. If that card is a land card, destroy enchanted creature. Otherwise, enchanted creature gets +3/+3 until end of turn. #(Return the card to the top of the player's library, face down.)#
PEACE OF MIND
1W
Enchantment
W, Discard a card from your hand: You gain 3 life.
PEGASUS STAMPEDE
1W
Sorcery
Buyback-Sacrifice a land. #(If you sacrifice a land in addition to any other costs as you play this spell, put Pegasus Stampede into your hand instead of your graveyard as part of its resolution.)#
Put a 1/1 white Pegasus creature token with flying into play
PENANCE
2W
Enchantment
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
PIT SPAWN
4BBB
Creature - Beast
6/4
First strike
At the beginning of your upkeep, sacrifice Pit Spawn unless you pay BB.
Whenever Pit Spawn deals damage to a creature, remove that creature from the game.
PLAGUEBEARER
1B
Creature - Zombie
1/1
XXB: Destroy target nonblack creature with converted mana cost equal to X.
PLATED ROOTWALLA
4G
Creature - Lizard
3/3
2G: Plated Rootwalla gets +3/+3 until end of turn. Play this ability only once each turn.
PREDATORY HUNGER
G
Enchant Creature
Whenever an opponent plays a creature spell, put a +1/+1 counter on enchanted creature.
PRICE OF PROGRESS
1R
Instant
Price of Progress deals 2 damage to each player for each nonbasic land he or she controls.
PYGMY TROLL
1G
Creature - Troll
1/1
Whenever Pygmy Troll becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
G: Regenerate Pygmy Troll.
RABID WOLVERINES
3GG
Creature - Wolverine
4/4
Whenever Rabid Wolverines becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
RAGING GOBLIN
R
Creature - Goblin
1/1
Haste #(This creature may attack and #T# the turn it comes under your control.)#
RAVENOUS BABOONS
3R
Creature - Ape
2/2
When Ravenous Baboons comes into play, destroy target nonbasic land.
REAPING THE REWARDS
W
Instant
Buyback-Sacrifice a land. #(If you sacrifice a land in addition to any other costs as you play this spell, put Reaping the Rewards into your hand instead of your graveyard as part of its resolution.)#
You gain 2 life.
RECKLESS OGRE
3R
Creature - Ogre
3/2
Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.
RECLAIM
G
Instant
Put target card from your graveyard on top of your library.
RECONNAISSANCE
W
Enchantment
0: Remove target attacking creature you control from combat and untap it. #(Prevent all combat damage that would be dealt to and dealt by the creature this turn.)#
RECURRING NIGHTMARE
2B
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to play. Play this ability only if you could play a sorcery.
RESUSCITATE
1G
Instant
Under end of turn, creatures you control gain "1: Regenerate this creature".
ROBE OF MIRRORS
U
Enchant Creature
Enchanted creature can't be the target of spells or abilities.
ROOTWATER ALLIGATOR
3G
Creature -Alligator
3/2
Sacrifice a forest: Regenerate Rootwater Alligator.
ROOTWATER MYSTIC
U
Creature - Merfolk
1/1
1U: Look at the top card of target player's library.
SABERTOOTH WYVERN
4R
Creature - Drake
3/2
Flying, first strike
SCALDING SALAMANDER
2R
Creature - Salamander
2/1
Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
SCARE TACTICS
B
Instant
Creatures you control get +1/+0 until end of turn.
SCHOOL OF PIRANHA
1U
Creature - Fish
3/3
At the beginning of your upkeep, sacrifice School of Piranha unless you pay 1U.
SCRIVENER
4U
Creature - Townsfolk
2/2
When Scrivener comes into play, you may return target instant card from your graveyard to your hand.
SEISMIC ASSAULT
RRR
Enchantment
Discard a land card from your hand: Seismic Assault deals 2 damage to target creature or player.
SHACKLES
2W
Enchant Creature
Enchanted creature doesn't untap during its controller's untap step.
W: Return Shackles to its owner's hand.
SHATTERING PULSE
1R
Instant
Buyback 3 #(If you pay an additional# 3 #as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Destroy target artifact.
SHIELD MATE
W
Creature - Soldier
1/1
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
SKYSHAPER
2
Artifact
Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
SKYSHROUD ELITE
G
Creature - Elf
1/1
Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
SKYSHROUD WAR BEAST
1G
Creature - Beast
*/*
Trample
As Skyshroud War Beast comes into play, choose an opponent.
Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
SLAUGHTER
2BB
Instant
Buyback-Pay 4 life. #(If you pay 4 life in addition to any other costs as you play this spell, put it into your hand instead of your graveyard as part of its resolution.)#
Destroy target nonblack creature. It can't be regenerated.
SOLTARI VISIONARY
1WW
Creature - Cleric
2/2
Shadow #(This creature may block or be blocked by only creatures with shadow.)#
Whenever Soltari Visionary deals damages to a player, destroy target enchantment that player controls.
SONG OF SERENITY
1G
Enchantment
Enchanted creatures can't attack or block.
SONIC BURST
1R
Instant
As an additional cost to play Sonic Burst, discard a card at random from your hand.
Sonic Burst deals 4 damage to target creature or player.
SOUL WARDEN
W
Creature - Cleric
1/1
Whenever another creature comes into play, you gain 1 life.
SPELLBOOK
0
Artifact
You have no maximum hand size limit.
SPELLSHOCK
2R
Enchantment
Whenever a player plays a spell, Spellshock deals 2 damage to that player.
SPHERE OF RESISTANCE
2
Artifact
Spells cost 1 more to play.
SPIKE CANNIBAL
1BB
Creature - Spike
0/0
Spike Cannibal comes into play with one +1/+1 counter on it.
When Spike Cannibal comes into play, move all +1/+1 counters from all creatures onto it.
SPIKE HATCHER
6G
Creature - Spike
0/0
Spike Hatcher comes into play with six +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
1, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
SPIKE ROGUE
1GG
Creature - Spike
0/0
Spike Rogue comes into play with two +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.
2, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
SPIKE WEAVER
2GG
Creature - Spike
0/0
Spike Weaver comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
1, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt by creatures this turn.
STANDING TROOPS
2W
Creature - Soldier
1/4
Attacking doesn't cause Standing Troops to tap.
SURVIVAL OF THE FITTEST
1G
Enchantment
G, Discard a creature card from your hand: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
THALAKOS DRIFTERS
2UU
Creature - Townsfolk
3/3
Discard a card from your hand: Thalakos Drifters gains shadow until end of turn. #(This creature may block or be blocked by only creatures with shadow.)#
THALAKOS SCOUT
2U
Creature - Soldier
2/1
Shadow #(This creature may block or be blocked by only creatures with shadow.)#
Discard a card from your hand: Return Thalakos Scout to its owner's hand.
THEFT OF DREAMS
2U
Sorcery
For each tapped creature target opponent controls, draw a card.
THOPTER SQUADRON
5
Artifact Creature
0/0
Flying
Thopter Squadron comes into play with three +1/+1 counters on it.
1, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 artifact Thopter creature token with flying into play. Play this ability only if you could play a sorcery.
1, Sacrifice a Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability only if you could play a sorcery.
THRULL SURGEON
1B
Creature - Thrull
1/1
1B, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only if you could play a sorcery.
TRANSMOGRIFYING LICID
3
Artifact Creature - Licid
2/2
1, T: Transmogrifying Licid loses this ability and becomes an enchant creature that reads "Enchanted creature gets +1/+1 and is an artifact creature." Enchant target creature with Transmogrifying Licid. You may pay 1 to end this effect.
TREASURE HUNTER
2W
Creature - Townsfolk
2/2
When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand.
TREASURE TROVE
2UU
Enchantment
2UU: Draw a card.
VAMPIRE HOUNDS
2B
Creature - Hound
2/2
Discard a creature card from your hand: Vampire Hounds gets +2/+2 until end of turn.
VOLRATH'S DUNGEON
2BB
Enchantment
Pay 5 life: Destroy Volrath's Dungeon. Any player may play this ability but only during his or her turn.
Discard a card from your hand: Target player puts a card from his or her hand on top of his or her library. Play this ability only if you could play a sorcery.
WALL OF NETS
1WW
Creature - Wall
0/7
#(Walls can't attack.)#
At end of combat, remove from the game all creatures blocked by Wall of Nets.
When Wall of Nets leaves play, return to play under their owners' control all creatures removed from the game with Wall of Nets.
WAYWARD SOUL
2UU
Creature - Spirit
3/2
Flying
U: Put Wayward Soul on top of its owner's library.
WELKIN HAWK
1W
Creature - Bird
1/1
Flying
When Welkin Hawk is put into a graveyard from play, you may search your library for a Welkin Hawk card, reveal that card, and put it into your hand. Then shuffle your library.
WHIPTONGUE FROG
2U
Creature - Frog
1/3
U: Whiptongue Frog gains flying until end of turn.
WOOD ELVES
2G
Summon Elf
1/1
When Wood Elves comes into play, search your library for a forest card and put that card into play. Then shuffle your library.
WORKHORSE
6
Artifact Creature
0/0
Workhorse comes into play with four +1/+1 counters on it.
Remove a +1/+1 counter from Workhorse: Add one colorless mana to your mana pool.
ZEALOTS #EN-#DAL
3W
Creature - Soldier
2/4
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
Exodus June 1, 1999
Stronghold(tm)
ACIDIC SLIVER
BR
Creature - Sliver
2/2
All Slivers have "2, Sacrifice this creature: This creature deals 2 damage to target creature or player."
AMOK
1R
Enchantment
1, Discard a card at random from your hand: Put a +1/+1 counter on target creature.
AWAKENING
2GG
Enchantment
At the beginning of each player's upkeep, all players untap all creatures and lands they control.
BANDAGE
W
Instant
Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card.
BOTTOMLESS PIT
1BB
Enchantment
At the beginning of each player's upkeep, that player discards a card at random from his or her hand.
BRUSH WITH DEATH
2B
Sorcery
Buyback 2BB #(If you pay an additional #2BB# as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Target opponent loses 2 life. You gain 2 life.
BULLWHIP
4
Artifact
2, T: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
BURGEONING
G
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand into play.
CALMING LICID
2W
Creature - Licid
2/2
W, T: Calming Licid loses this ability and becomes an enchant creature that reads "Enchanted creature can't attack." Enchant target creature with Calming Licid. You may pay W to end this effect.
CANNIBALIZE
1B
Sorcery
Choose two target creatures controlled by one player. You remove one of them from the game and put two +1/+1 counters on the other one.
CARNASSID
4GG
Creature - Beast
5/4
Trample
1G: Regenerate Carnassid.
CHANGE OF HEART
W
Instant
Buyback 3 #(If you pay an additional #3# as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Target creature can't attack this turn.
CLOUD SPIRIT
2U
Creature - Spirit
3/1
Flying
Cloud Spirit may block only creatures with flying.
CONSTANT MISTS
1G
Instant
Buyback-Sacrifice a land. #(If you sacrifice a land in addition to any other costs as you play this spell, put Constant Mists into your hand instead of your graveyard as part of the spell's resolution.)#
Prevent all combat damage that would be dealt this turn.
CONTEMPLATION
1WW
Enchantment
Whenever you play a spell, you gain 1 life.
CONTEMPT
1
Enchant Creature
Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
CONVICTION
1W
Enchant Creature
Enchanted creature gets +1/+3.
W: Return Conviction to its owner's hand.
CONVULSING LICID
2R
Creature - Licid
2/2
R, T: Convulsing Licid loses this ability and becomes an enchant creature that reads "Enchanted creature can't block." Enchant target creature with Convulsing Licid. You may pay R to end this effect.
CORRUPTING LICID
2B
Creature - Licid
2/2
B, T: Corrupting Licid loses this ability and becomes an enchant creature that reads "Enchanted creature can't be blocked except by artifact creatures and black creatures." Enchant target creature with Corrupting Licid. You may pay B to end this effect.
CRAVEN GIANT
2R
Creature - Giant
4/1
Craven Giant can't block.
CROSSBOW AMBUSH
G
Instant
Creatures you control may block as though they had flying this turn.
CROVAX THE CURSED
2BB
Creature - Vampire Legend
0/0
Crovax the Cursed comes into play with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
B: Crovax gains flying until end of turn.
CRYSTALLINE SLIVER
WU
Creature - Sliver
2/2
Slivers can't be the target of spells or abilities.
DAUTHI TRAPPER
2B
Creature - Minion
1/1
T: Target creature gains shadow until end of turn. #(This creature may block or be blocked by only creatures with shadow.)#
DEATH STROKE
BB
Sorcery
Destroy target tapped creature.
DREAM HALLS
3UU
Enchantment
Instead of paying the mana cost for a nonartifact spell, its controller may discard a card that shares a color with that spell. #(If the spell has X in its mana cost, X is 0.)#
DREAM PROWLER
2UU
Creature - Illusion
1/5
Dream Prowler is unblockable as long as it's attacking alone.
DUCT CRAWLER
R
Creature - Insect
1/1
1R: Target creature can't block Duct Crawler this turn.
DUNGEON SHADE
3B
Creature - Spirit
1/1
Flying
B: Dungeon Shade gets +1/+1 until end of turn.
ELVEN RITE
1G
Sorcery
Put two +1/+1 counters, distributed as you choose, on one or two target creatures.
ENDANGERED ARMODON
2GG
Creature - Elephant
4/5
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
ENSNARING BRIDGE
3
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
EVACUATION
3UU
Instant
Return all creatures to their owners' hands.
FANNING THE FLAMES
XRR
Sorcery
Buyback 3 #(If you pay an additional #3# as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Fanning the Flames deals X damage to target creature or player.
FLAME WAVE
3RRRR
Sorcery
Flame Wave deals 4 damage to target player and each creature he or she controls.
FLING
1R
Instant
As an additional cost to play Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.
FLOWSTONE BLADE
R
Enchant Creature
R: Enchanted creature gets +1/-1 until end of turn.
FLOWSTONE HELLION
4R
Creature - Beast
3/3
Haste #(This creature may attack and #T# the turn it comes under your control.)#
0: Flowstone Hellion gets +1/-1 until end of turn.
FLOWSTONE MAULER
4RR
Creature - Beast
4/5
Trample
R: Flowstone Mauler gets +1/-1 until end of turn.
FLOWSTONE SHAMBLER
2R
Creature - Beast
2/2
R: Flowstone Shambler gets +1/-1 until end of turn.
FOUL IMP
BB
Creature - Imp
2/2
Flying
When Foul Imp comes into play, you lose 2 life.
FURNACE SPIRIT
2R
Creature - Spirit
1/1
Haste #(This creature may attack and #T# the turn it comes under your control.)#
R: Furnace Spirit gets +1/+0 until end of turn.
GLIDING LICID
2U
Creature - Licid
2/2
U, T: Gliding Licid loses this ability and becomes an enchant creature that reads "Enchanted creature has flying." Enchant target creature with Gliding Licid. You may pay U to end this effect.
GRAVE PACT
1BBB
Enchantment
Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.
HAMMERHEAD SHARK
1U
Creature - Fish
2/3
Hammerhead Shark can't attack unless defending player controls an island.
HEARTSTONE
3
Artifact
Activation costs on creatures are reduced by 1. This doesn't reduce an ability's generic mana cost to less than 1.
HEAT OF BATTLE
1R
Enchantment
Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
HERMIT DRUID
1G
Creature - Druid
1/1
G, T: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
HESITATION
1U
Enchantment
When a spell is played, sacrifice Hesitation to counter that spell.
HIBERNATION SLIVER
UB
Creature - Sliver
2/2
All Slivers have "Pay 2 life: Return this creature to its owner's hand."
HIDDEN RETREAT
2W
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery this turn.
HONOR GUARD
W
Creature - Soldier
1/1
W: Honor Guard gets +0/+1 until end of turn.
HORN OF GREED
3
Artifact
Whenever a player plays a land, that player draws a card.
HORNET CANNON
4
Artifact
3, T: Put a 1/1 artifact Hornet creature token with flying and haste into play. Destroy the creature at end of turn.
INTRUDER ALARM
2U
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature comes into play, untap all creatures.
INVASION PLANS
2R
Enchantment
All creatures block if able.
The attacking player chooses how each creature blocks. #(All blocks must be legal.)#
JINXED RING
2
Artifact
Whenever a card is put into your graveyard from play, Jinxed Ring deals 1 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Ring.
LAB RATS
B
Sorcery
Buyback 4 #(If you pay an additional 4 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Put a 1/1 black Rat creature token into play.
LANCERS #EN-#KOR
3WW
Creature - Soldier
3/3
Trample
0: The next 1 damage that would be dealt to Lancers #en-#Kor this turn is dealt to target creature you control instead.
LEAP
U
Instant
Target creature gains flying until end of turn.
Draw a card.
LOWLAND BASILISK
2G
Creature - Basilisk
1/3
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
MANA LEAK
1U
Instant
Counter target spell unless its controller pays 3.
MASK OF THE MIMIC
U
Instant
As an additional cost to play Mask of the Mimic, sacrifice a creature.
Search your library for a copy of target creature card and put that card into play. Then shuffle your library.
MEGRIM
2B
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to him or her.
MIND GAMES
U
Instant
Buyback 2U #(If you pay an additional 2U as you play this spell, put it into your hand instead of your graveyard as part of the spell's effect.)#
Tap target artifact, creature, or land.
MIND PEEL
B
Sorcery
Buyback 2BB #(If you pay an additional #2BB# as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Target player discards a card from his or her hand.
MINDWARPER
2BB
Creature - Spirit
0/0
Mindwarper comes into play with three +1/+1 counters on it.
2B, Remove a +1/+1 counter from Mindwarper: Target player discards a card from his or her hand. Play this ability only if you could play a sorcery.
MOB JUSTICE
1R
Sorcery
Mob Justice deals to target player damage equal to the number of creatures you control.
MOGG BOMBERS
3R
Creature - Goblin
3/4
When another creature comes into play, sacrifice Mogg Bombers to have it deal 3 damage to target player.
MOGG FLUNKIES
1R
Creature - Goblin
3/3
Mogg Flunkies can't attack or block alone.
MOGG INFESTATION
3RR
Sorcery
Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens into play under that player's control.
MOGG MANIAC
1R
Creature - Goblin
1/1
Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.
MORGUE THRULL
2B
Creature - Thrull
2/2
Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.
MORTUARY
3B
Enchantment
Whenever a creature is put into your graveyard from play, put that creature on top of your library.
MOX DIAMOND
0
Artifact
As an additional cost to play Mox Diamond discard a land card from your hand.
T: Add one mana of any color to your mana pool.
MULCH
1G
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and all other cards revealed this way into your graveyard.
NOMADS #EN-#KOR
W
Creature - Soldier
1/1
0: The next 1 damage that would be dealt to Nomads #en-#Kor this turn is dealt to target creature you control instead.
OVERGROWTH
2G
Enchant Land
Whenever enchanted land is tapped for mana, it produces an additional GG.
PORTCULLIS
4
Artifact
Whenever a creature comes into play, if there are two or more other creatures in play, remove that creature from the game.
When Portcullis leaves play, return to play under their owners' control all creatures removed from the game with Portcullis.
PRIMAL RAGE
1G
Enchantment
Creatures you control have trample.
PROVOKE
1G
Instant
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
PURSUIT OF KNOWLEDGE
3 W
Enchantment
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.
Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
RABID RATS
1B
Creature - Rat
1/1
T: Target blocking creature gets -1/-1 until end of turn.
RANSACK
3U
Sorcery
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
REBOUND
1U
Instant
Target spell that targets a single player targets target player instead.
REINS OF POWER
2UU
Instant
Untap all creatures. You and target opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. #(They may attack and #T# this turn.)#
REVENANT
4B
Creature - Spirit
*/*
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
ROLLING STONES
1W
Enchantment
Walls may attack as though they weren't Walls.
RUINATION
3R
Sorcery
Destroy all nonbasic lands.
SACRED GROUND
1W
Enchantment
Whenever a spell or ability controlled by an opponent puts a land into your graveyard from play, return that land to play.
SAMITE BLESSING
W
Enchant Creature
Enchanted creature has "T: That next time a source of your choice would deal damage to target creature this turn, prevent that damage."
SCAPEGOAT
W
Instant
As an additional cost to play Scapegoat, sacrifice a creature.
Return any number of target creatures you control to their owner's hand.
SEETHING ANGER
R
Sorcery
Buyback 3 #(If you pay an additional #3# as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Target creature gets +3/+0 until end of turn.
SERPENT WARRIOR
2B
Creature - Soldier
3/3
When Serpent Warrior comes into play, you lose 3 life.
SHAMAN #EN-#KOR
1W
Creature - Cleric
1/2
0: The next 1 damage that would be dealt to Shaman #en-#Kor this turn is dealt to target creature you control instead.
1W: All damage that would be dealt to target creature this turn from a source of your choice is dealt to Shaman #en-#Kor instead.
SHARD PHOENIX
4R
Creature - Phoenix
2/2
Flying
RRR: Put Shard Phoenix into your hand. Play this ability only if Shard Phoenix is in your graveyard and only during your upkeep.
Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
SHIFTING WALL
X
Artifact Creature - Wall
0/0
#(Walls can't attack.)#
Shifting Wall comes into play with X +1/+1 counters on it.
SHOCK
R
Instant
Shock deals 2 damage to target creature or player.
SIFT
3U
Sorcery
Draw three cards, then discard a card from your hand.
SILVER WYVERN
3UU
Creature - Drake
4/3
Flying
U: Target spell or ability that targets only Silver Wyvern targets target creature instead.
SKELETON SCAVENGERS
2B
Creature - Skeleton
0/0
Skeleton Scavengers comes into play with one +1/+1 counter on it.
Pay 1 for each +1/+1 counter on Skeleton Scavengers: The next time Skeleton Scavengers would be destroyed this turn, regenerate it and put a +1/+1 counter on it instead.
SKYSHROUD ARCHER
G
Creature - Elf
1/1
T: Target creature with flying gets -1/-1 until end of turn.
SKYSHROUD FALCON
1W
Creature - Bird
1/1
Flying
Attacking doesn't cause Skyshroud Falcon to tap.
SKYSHROUD TROOPERS
3G
Creature - Elf
3/3
T: Add G to your mana pool.
SLIVER QUEEN
WUBRG
Creature - Sliver Legend
7/7
2: Put a 1/1 colorless Sliver creature token into play.
SMITE
W
Instant
Destroy target blocked creature.
SOLTARI CHAMPION
2W
Creature - Soldier
2/2
Shadow #(This creature may block or be blocked by only creatures with shadow.)#
Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.
SPIKE BREEDER
3G
Creature - Spike
0/0
Spike Breeder comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
2, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token into play.
SPIKE COLONY
4G
Creature - Spike
0/0
Spike Colony comes into play with four +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
SPIKE FEEDER
1GG
Creature - Spike
0/0
Spike Feeder comes into play with two +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
SPIKE SOLDIER
2GG
Creature - Spike
0/0
Spike Soldier comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
SPIKE WORKER
2G
Creature - Spike
0/0
Spike Worker comes into play with two +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
SPINDRIFT DRAKE
U
Creature - Drake
2/1
Flying
At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay U.
SPINED SLIVER
RG
Creature - Sliver
2/2
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
SPINED WURM
4G
Creature - Wurm
5/4
SPIRIT #EN-#KOR
3W
Creature - Spirit
2/2
Flying
0: The next 1 damage that would be dealt to Spirit #en-#Kor this turn is dealt to target creature you control instead.
SPITTING HYDRA
3RR
Creature - Hydra
0/0
Spitting Hydra comes into play with four +1/+1 counters on it.
1R, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.
STRONGHOLD ASSASSIN
1BB
Creature - Assassin
2/1
T, Sacrifice a creature: Destroy target nonblack creature.
STRONGHOLD TASKMASTER
2BB
Creature - Minion
4/3
All other black creatures get -1/-1.
SWORD OF THE CHOSEN
2
Legendary Artifact
T: Target gets +2/+2 until end of turn.
TEMPER
X1W
Instant
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
TEMPTING LICID
2G
Creature - Licid
2/2
G, T: Tempting Licid loses ability and becomes an enchant creature that reads "All creatures able to block enchanted creature do so." Enchant target creature with Tempting Licid. You may pay G to end this effect.
THALAKOS DECEIVER
3U
Creature - Wizard
1/1
Shadow #(This creature may block or be blocked by only creatures with shadow.)#
When Thalakos Deceiver attacks and is not blocked, you may sacrifice it. If you do, gain control of target creature. #(You retain control of that creature until it leaves play.)#
TIDAL SURGE
1U
Sorcery
Tap up to three target creatures without flying.
TIDAL WARRIOR
U
Creature - Merfolk
1/1
T: Target land becomes an island until end of turn.
TORMENT
1B
Enchant Creature
Enchanted creature gets -3/-0.
TORTURED EXISTENCE
B
Enchantment
B, Discard a creature card from your hand: Return target creature card from your graveyard to your hand.
VENERABLE MONK
2W
Creature - Cleric
2/2
When Venerable Monk comes into play, you gain 2 life.
VERDANT TOUCH
1G
Sorcery
Buyback 3 #(If you pay an additional #3# as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Target land becomes a 2/2 creature that still counts as a land. #(It remains a creature until it leaves play.)#
VICTUAL SLIVER
GW
Creature - Sliver
2/2
All Slivers have "2, Sacrifice this creature: You gain 4 life."
VOLRATH'S GARDENS
1G
Enchantment
2, Tap an untapped creature you control: You gain 2 life. Play this ability only if you could play a sorcery.
VOLRATH'S LABORATORY
5
Artifact
As Volrath's Laboratory comes into play, choose a color and creature type.
5, T: Put into play a 2/2 creature token of the chosen color and type.
VOLRATH'S SHAPESHIFTER
1UU
Creature - Shapeshifter
0/1
As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter is a copy of that card, except Volrath's Shapeshifter retains its abilities.
2: Discard a card from your hand.
VOLRATH'S STRONGHOLD
Legendary Land
T: Add one colorless mana to your mana pool.
1B, T: Put target creature card from your graveyard on top of your library.
WALKING DREAM
3U
Creature - Illusion
3/3
Walking Dream is unblockable.
Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
WALL OF BLOSSOMS
1G
Creature - Wall
0/4
#(Walls can't attack.)#
When Wall of Blossoms comes into play, draw a card.
WALL OF ESSENCE
1W
Creature - Wall
0/4
#(Walls can't attack.)#
Whenever Wall of Essence is dealt combat damage, you gain that much life.
WALL OF RAZORS
1R
Creature - Wall
4/1
#(Walls can't attack.)#
First strike
WALL OF SOULS
1B
Creature - Wall
0/4
#(Walls can't attack.)#
Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.
WALL OF TEARS
1U
Creature - Wall
0/4
#(Walls can't attack.)#
Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
WARRIOR ANGEL
4WW
Creature - Angel
3/4
Flying
Whenever Warrior Angel deals damage, you gain that much life.
WARRIOR #EN-#KOR
WW
Creature - Knight
2/2
0: The next 1 damage that would be dealt to Warrior #en-#Kor this turn is dealt to target creature you control instead.
YOUTHFUL KNIGHT
1W
Creature - Knight
2/1
First strike
Stronghold June 1, 1999
Tempest(tm)
ABANDON HOPE
X1B
Sorcery
As an additional cost to play Abandon Hope, discard X cards from your hand.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
ADVANCE SCOUT
1W
Creature - Soldier
1/1
First strike
W: Target creature gains first strike until end of turn.
AFTERSHOCK
2RR
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
ALTAR OF DEMENTIA
2
Artifact
Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.
ALUREN
2GG
Enchantment
Any player may play creature cards with converted mana cost 3 or less without paying their mana cost any time he or she could play an instant.
ANCIENT RUNES
2R
Enchantment
At the beginning of each player's upkeep, Ancient Runes deals to that player damage equal to the number of artifacts he or she controls.
ANCIENT TOMB
Land
T: Add two colorless mana to your mana pool. Ancient Tomb deals 2 damage to you.
ANGELIC PROTECTOR
3W
Creature - Angel
2/2
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
ANOINT
W
Instant
Buyback 3 #(If you pay an additional# 3 # as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Prevent the next 3 damage that would be dealt to target creature this turn.
APES OF RATH
2GG
Creature - Ape
5/4
Whenever Apes of Rath attacks, it doesn't untap during your next untap step.
APOCALYPSE
2RRR
Sorcery
Remove all permanents from the game. You discard your hand.
ARMOR SLIVER
2W
Creature - Sliver
2/2
All Slivers have "2: This creature gets +0/+1 until end of turn."
ARMORED PEGASUS
1W
Creature - Pegasus
1/2
Flying
AURATOG
1W
Creature - Atog
1/2
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
AVENGING ANGEL
3WW
Creature - Angel
3/3
Flying
If Avenging Angel would be put into a graveyard from play, you may put Avenging Angel on top of its owner's library instead.
BARBED SLIVER
2R
Creature - Sliver
2/2
All Slivers have "2: This creature gets +1/+0 until end of turn."
BAYOU DRAGONFLY
1G
Creature - Insect
1/1
Flying; swampwalk #(This creature is unblockable as long as defending player controls a swamp.)#
BELLOWING FIEND
4B
Creature - Spirit
3/3
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
BENTHIC BEHEMOTH
5UUU
Creature - Serpent
7/6
Islandwalk #(This creature is unblockable as long as defending player controls an island.)#
BLOOD FRENZY
1R
Instant
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at end of turn.
BLOOD PET
B
Creature - Thrull
1/1
Sacrifice Blood Pet: Add B to your mana pool.
BOIL
3R
Instant
Destroy all islands.
BOOBY TRAP
6
Artifact
As Booby Trap comes into play, name a card other than a basic land card and choose an opponent.
Reveal all cards the chosen player draws as they're drawn.
If a card drawn by the chosen player is the named card, sacrifice Booby Trap to have it deal 10 damage to that player.
BOTTLE GNOMES
3
Artifact Creature - Gnome
1/3
Sacrifice Bottle Gnomes: You gain 3 life.
BOUNTY HUNTER
2BB
Creature - Minion
2/2
T: Put a bounty counter on target nonblack creature.
T: Destroy target creature with a bounty counter on it.
BROKEN FALL
2G
Enchantment
Return Broken Fall to its owner's hand: Regenerate target creature.
CALDERA LAKE
Land
Caldera Lake comes into play tapped.
T: Add one colorless mana to your mana pool.
T: Add U or R to your mana pool. Caldera Lake deals 1 damage to you.
CANOPY SPIDER
1G
Creature - Spider
1/3
Canopy Spider blocks as though it had flying.
CANYON DRAKE
2RR
Creature - Drake
1/2
Flying
1, Discard a card at random from your hand: Canyon Drake gets +2/+0 until end of turn.
CANYON WILDCAT
1R
Creature - Cat
2/1
Mountainwalk #(This creature is unblockable as long as defending player controls a mountain.)#
CAPSIZE
1UU
Instant
Buyback 3 #(If you pay an additional# 3 # as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Return target permanent to its owner's hand.
CARRIONETTE
1B
Creature - Skeleton
1/1
2BB: Remove Carrionette and target creature from the game unless that creature's controller pays 2. Play this ability only if Carrionette is in your graveyard.
CHAOTIC GOO
2RR
Creature - Ooze
0/0
Chaotic Goo comes into play with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
CHARGING RHINO
3GG
Creature - Rhino
4/4
Charging Rhino can't be blocked by more than one creature.
CHILL
1U
Enchantment
Red spells cost 2 more to play.
CHOKE
2G
Enchantment
Islands don't untap during their controllers' untap steps.
CINDER MARSH
Land
T: Add one colorless mana to your mana pool.
T: Add B or R to your mana pool. Cinder Marsh doesn't untap during your next untap step.
CIRCLE OF PROTECTION: BLACK
1W
Enchantment
1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
CIRCLE OF PROTECTION: BLUE
1W
Enchantment
1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
CIRCLE OF PROTECTION: GREEN
1W
Enchantment
1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
CIRCLE OF PROTECTION: RED
1W
Enchantment
1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
CIRCLE OF PROTECTION: SHADOW
1W
Enchantment
1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
CIRCLE OF PROTECTION: WHITE
1W
Enchantment
1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
CLERGY#EN-#VEC
1W
Creature - Cleric
1/1
T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
CLOT SLIVER
1B
Creature - Sliver
1/1
All Slivers have "2: Regenerate this creature."
CLOUDCHASER EAGLE
3W
Creature - Bird
2/2
Flying
When Cloudchaser Eagle comes into play, destroy target enchantment.
COERCION
2B
Sorcery
Look at target opponent's hand and choose a card from it. That player discards that card.
COFFIN QUEEN
2B
Creature - Wizard
1/1
You may choose not to untap Coffin Queen during your untap step.
2B, T: Put target creature card from a graveyard into play under your control. Remove that creature from the game when Coffin Queen becomes untapped or you don't control Coffin Queen.
COILED TINVIPER
3
Artifact Creature
2/1
First strike
COLD STORAGE
4
Artifact
3: Remove target creature you control from the game.
Sacrifice Cold Storage: Return to play all creatures removed from the game with Cold Storage.
COMMANDER GREVEN #IL-#VEC
3BBB
Creature - Legend
7/5
When Commander Greven #il-#Vec comes into play, sacrifice a creature.
Greven can't be blocked except by artifact creatures and black creatures.
CORPSE DANCE
2B
Instant
Buyback 2 #(If you pay an additional# 2 # as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Put the top creature card from your graveyard into play. That creature gains haste. Remove the creature from the game at end of turn. #(The creature may attack and #T# the turn it comes under your control.)#
COUNTERSPELL
UU
Instant
Counter target spell.
CRAZED ARMODON
2GG
Creature - Elephant
3/3
G: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at end of turn. Play this ability only once each turn.
CROWN OF FLAMES
R
Enchant Creature
R: Enchanted creature gets +1/+0 until end of turn.
R: Return Crown of Flames to its owner's hand.
CURSED SCROLL
1
Artifact
3, T: Name a card. An opponent chooses a card at random from your hand. If he or she chooses the named card, Cursed Scroll deals 2 damage to target creature or player.
DARK BANISHING
2B
Instant
Destroy target nonblack creature. It can't be regenerated.
DARK RITUAL
B
Instant
Add BBB to your mana pool.
DARKLING STALKER
3B
Creature - Shade
1/1
B: Regenerate Darkling Stalker.
B: Darkling Stalker gets +1/+1 until end of turn.
DAUTHI EMBRACE
2B
Enchantment
BB: Target creature gains shadow until end of turn. #(It may block or be blocked by only creatures with shadow.)#
DAUTHI GHOUL
1B
Creature - Zombie
1/1
Shadow #(This creature may block or be blocked by only creatures with shadow.)#
Whenever a creature with shadow is put into a graveyard from play, put a +1/+1 counter on Dauthi Ghoul.
DAUTHI HORROR
1B
Creature - Beast
2/1
Shadow #(This creature may block or be blocked by only creatures with shadow.)#
Dauthi Horror can't be blocked by white creatures.
DAUTHI MARAUDER
2B
Creature - Minion
3/1
Shadow #(This creature may block or be blocked by only creatures with shadow.)#
DAUTHI MERCENARY
2B
Creature - Knight
2/1
Shadow #(This creature may block or be blocked by only creatures with shadow.)#
1B: Dauthi Mercenary gets +1/+0 until end of turn.
DAUTHI MINDRIPPER
3B
Creature - Minion
2/1
Shadow #(This creature may block or be blocked by only creatures with shadow.)#
When Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards from his or her hand.
DAUTHI SLAYER
BB
Creature - Soldier
2/2
Shadow #(This creature may block or be blocked by only creatures with shadow.)#
Dauthi Slayer attacks if able.
DEADSHOT
3R
Sorcery
Tap target creature. That creature deals damage equal to its power to another target creature.
DEATH PITS OF RATH
3BB
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
DIABOLIC EDICT
1B
Instant
Target player sacrifices a creature.
DIRTCOWL WURM
4G
Creature - Wurm
3/4
Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
DISENCHANT
1W
Instant
Destroy target artifact or enchantment.
DISMISS
2UU
Instant
Counter target spell.
Draw a card.
DISTURBED BURIAL
1B
Sorcery
Buyback 3 #(If you pay an additional# 3 # as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Return target creature card from your graveyard to your hand.
DRACOPLASM
UR
Creature - Shapeshifter
*/*
Flying
As Dracoplasm comes into play, sacrifice any number of creatures.
Dracoplasm's power is equal to the total power of the sacrificed creatures and its toughness is equal to the total toughness of those creatures.
R: Dracoplasm gets +1/+0 until end of turn.
DREAD OF NIGHT
B
Enchantment
White creatures get -1/-1.
DREAM CACHE
2U
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
DREGS OF SORROW
X4B
Sorcery
Destroy X target nonblack creatures. Draw X cards.
DUPLICITY
3UU
Enchantment
When Duplicity comes into play, remove from the game the top five cards of your library.
At the beginning of your upkeep, you may exchange all the cards in your hand for the cards removed from the game with Duplicity.
At the end of your turn, discard a card from your hand.
When you lose control of Duplicity, put all cards removed from the game with Duplicity into their owners' graveyards.
EARTHCRAFT
1G
Enchantment
Green
Tap an untapped creature you control: Untap target basic land.
ECHO CHAMBER
4
Artifact
4, T: An opponent chooses target creature he or she controls. Put a token creature into play and treat it as a copy of that creature. The token creature has haste. Remove the token creature from the game at end of turn. Play this ability only if you could play a sorcery. #(The token creature may attack and #T# the turn it comes under your control.)#
ELADAMRI, LORD OF LEAVES
GG
Creature - Legend
2/2
All Elves have forestwalk. #(They're unblockable as long as defending player controls a forest.)#
Elves can't be the target of spells or abilities.
ELADAMRI'S VINEYARD
G
Enchantment
At the beginning of each player's precombat main phase, add GG to that player's mana pool.
ELITE JAVELINEER
2W
Creature - Soldier
2/2
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
ELVEN WARHOUNDS
3G
Creature - Hound
2/2
Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
ELVISH FURY
G
Instant
Buyback 4 #(If you pay an additional# 4 # as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Target creature gets +2/+2 until end of turn.
EMERALD MEDALLION
2
Artifact
Green spells you play cost 1 less to play.
EMMESSI TOME
4
Artifact
5, T: Draw two cards, then discard a card from your hand.
ENDLESS SCREAM
XB
Enchant Creature
Endless Scream comes into play with X scream counters on it.
Enchanted creature gets +X/+0, where X is the number of scream counters on Endless Scream.
ENERGIZER
4
Artifact Creature
2/2
2, T: Put a +1/+1 counter on Energizer.
ENFEEBLEMENT
BB
Enchant Creature
Enchanted creature gets -2/-2.
ENRAGING LICID
1R
Creature - Licid
1/1
R, T: Enraging Licid loses this ability and becomes an enchant creature that reads "Enchanted creature has haste." Enchant target creature with Enraging Licid. You may pay R to end this effect.
ERTAI'S MEDDLING
XU
Instant
X can't be 0.
If target spell would resolve, put X delay counters on it and remove it from the game instead.
At the beginning of the upkeep of the removed spell's controller, remove a delay counter from the spell. If the spell has no delay counters on it, it resolves.
ESCAPED SHAPESHIFTER
3UU
Creature - Shapeshifter
3/4
As long as an opponent controls a creature with flying, other than an Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
ESSENCE BOTTLE
2
Artifact
3, T: Put an elixir counter on Essence Bottle.
T, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.
EVINCAR'S JUSTICE
2BB
Sorcery
Buyback 3 #(If you pay an additional# 3 # as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Evincar's Justice deals 2 damage to each creature and each player.
EXCAVATOR
2
Artifact
T, Sacrifice a basic land: Target creature gains landwalk in the type of land sacrificed this way until end of turn. #(This creature is unblockable as long as defending player controls a land of that type.)#
EXTINCTION
4B
Sorcery
Destroy all creatures of the type of your choice.
FEVERED CONVULSIONS
BB
Enchantment
2BB: Put a -1/-1 counter on target creature.
FIELD OF SOULS
2WW
Enchantment
Whenever a nontoken creature is put into your graveyard from play, put a 1/1 white Essence creature token with flying into play.
FIGHTING DRAKE
2UU
Creature - Drake
2/4
Flying
FIREFLY
3R
Creature - Insect
1/1
Flying
R: Firefly gets +1/+0 until end of turn.
FIRESLINGER
1R
Creature - Wizard
1/1
T: Fireslinger deals 1 damage to target creature or player and 1 damage to you.
FLAILING DRAKE
3G
Creature - Drake
2/3
When Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
FLICKERING WARD
W
Enchant Creature
As Flickering Ward comes into play, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
W: Return Flickering Ward to its owner's hand.
FLOWSTONE GIANT
2RR
Creature - Giant
3/3
R: Flowstone Giant gets +2/-2 until end of turn.
FLOWSTONE SALAMANDER
3RR
Creature - Salamander
3/4
R: Flowstone Salamander deals 1 damage to target creature blocking it.
FLOWSTONE SCULPTURE
6
Artifact Creature
4/4
2, Discard a card from your hand: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. #(Flowstone Sculpture retains this ability until it leaves play.)#
FLOWSTONE WYVERN
3RR
Creature - Drake
3/3
Flying
R: Flowstone Wyvern gets +2/-2 until end of turn.
FOOL'S TOME
4
Artifact
2, T: Draw a card. Play this ability only if you have no cards in hand.
FROG TONGUE
G
Enchant Creature
When Frog Tongue comes into play, draw a card.
Enchanted creature blocks as though it had flying.
FUGITIVE DRUID
3G
Creature - Druid
3/2
Whenever Fugitive Druid becomes the target of an enchantment spell, you draw a card.
FURNACE OF RATH
1RRR
Enchantment
If a source would deal damage, it deals double that damage instead.
FYLAMARID
1UU
Creature - Beast
1/3
Flying
Fylamarid can't be blocked by blue creatures.
U: Target creature becomes blue until end of turn.
GALLANTRY
1W
Instant
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
GASEOUS FORM
2U
Enchant Creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
GERRARD'S BATTLE CRY
W
Enchantment
2W: Creatures you control get +1/+1 until end of turn.
GHOST TOWN
Land
T: Add one colorless mana to your mana pool.
0: Return Ghost Town to its owner's hand. Play this ability only during another player's turn.
GIANT CRAB
4U
Creature - Crab
3/3
U: Giant Crab can't be the target of spells or abilities this turn.
GIANT STRENGTH
RR
Enchant Creature
Enchanted creature gets +2/+2.
GOBLIN BOMBARDMENT
1R
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.
GRAVEDIGGER
3B
Creature - Zombie
2/2
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.
GRINDSTONE
1
Artifact
3, T: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.
HAND TO HAND
2R
Enchantment
Instants and activated abilities other than mana abilities can't be played during the combat phase.
HANNA'S CUSTODY
2W
Enchantment
Artifacts can't be the target of spells or abilities.
HARROW
2G
Instant
As an additional cost to play Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them into play. Then shuffle your library.
HAVOC
1R
Enchantment
Whenever an opponents plays a white spell, he or she loses 2 life.
HEART SLIVER
1R
Creature - Sliver
1/1
All Slivers have haste. #(They may attack and #T# the turn they come under your control.)#
HEARTWOOD DRYAD
1G
Creature - Dryad
2/1
Heartwood Dryad blocks as though it had shadow.
HEARTWOOD GIANT
3GG
Creature - Giant
4/4
T, Sacrifice a forest: Heartwood Giant deals 2 damage to target player.
HEARTWOOD TREEFOLK
2GG
Creature - Treefolk
3/4
Forestwalk #(This creature is unblockable as long as defending player controls a forest.)#
HELM OF POSSESSION
4
Artifact
You may choose not to untap Helm of Possession during your untap step.
2, T, Sacrifice a creature: You control target creature as long as you control Helm of Possession and Helm of Possession remains tapped.
HERO'S RESOLVE
1W
Enchant Creature
Enchanted creature gets +1/+5.
HORNED SLIVER
2G
Creature - Sliver
2/2
All Slivers have trample.
HORNED TURTLE
2U
Creature - Turtle
1/4
HUMILITY
2WW
Enchantment
All creatures lose all abilities and become 1/1.
IMPS' TAUNT
1B
Instant
Buyback 3 #(If you pay an additional# 3 # as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Target creature attacks this turn if able.
INSIGHT
2U
Enchantment
Whenever an opponent plays a green spell, you draw a card.
INTERDICT
1U
Instant
Counter target activated ability of a permanent that's not a mana ability.
Draw a card.
INTUITION
2U
Instant
Search your library for any three cards and reveal them. An opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.
INVULNERABILITY
1W
Instant
Buyback 3 #(If you pay an additional# 3 # as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
The next time a source of your choice would deal damage to you this turn, prevent that damage.
JACKAL PUP
R
Creature - Hound
2/1
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
JET MEDALLION
2
Artifact
Black spells you play cost 1 less to play.
JINXED IDOL
2
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Idol.
KEZZERDRIX
2BB
Creature - Beast
4/4
First strike
At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
KINDLE
1R
Instant
Kindle deals to target creature or player damage equal to the number of Kindle cards in all graveyards plus 2.
KNIGHT OF DAWN
1WW
Creature - Knight
2/2
First strike
WW: Knight of Dawn gains protection from the color of your choice until end of turn.
KNIGHT OF DUSK
1BB
Creature - Knight
2/2
BB: Destroy target creature blocking Knight of Dusk.
KRAKILIN
XGG
Creature - Beast
0/0
Krakilin comes into play with X +1/+1 counters on it.
1G: Regenerate Krakilin.
LEECHING LICID
1B
Creature - Licid
1/1
B, T: Leeching Licid loses this ability and becomes an enchant creature that reads "At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player." Enchant target creature with Leeching Licid. You may pay B to end this effect.
LEGACY'S ALLURE
UU
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power no greater than the number of treasure counters on Legacy's Allure.
LEGERDEMAIN
2UU
Sorcery
Exchange control of target artifact or creature for control of another target permanent of the same type.
LIGHT OF DAY
3W
Enchantment
Black creatures can't attack or block.
LIGHTNING BLAST
3R
Instant
Lightning Blast deals 4 damage to target creature or player.
LIGHTNING ELEMENTAL
2RR
Creature - Elemental
4/1
Haste #(This creature may attack and #T# the turn it comes under your control.)#
LIVING DEATH
3BB
Sorcery
Set aside all creature cards in all graveyards. Then put each creature that's in play into its owner's graveyard. Then put each creature card set aside this way into play under its owner's control.
LOBOTOMY
2UB
Sorcery
Look at target player's hand and choose a card from it other than a basic land card. Search that player's graveyard, hand, and library for all copies of the chosen card and remove them from the game. That player then shuffles his or her library.
LOTUS PETAL
0
Artifact
T, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.
LOWLAND GIANT
2RR
Creature - Giant
4/3
MADDENING IMP
2B
Creature - Imp
1/1
Flying
T: Non-Wall creatures target opponent controls attack this turn if able. At end of turn, destroy each of those creatures that didn't attack. Play this ability only during an opponent's turn and only before combat.
MAGMASAUR
3RR
Creature - Elemental
0/0
Magmasaur comes into play with five +1/+1 counters on it.
At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur to have it deal damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
MAGNETIC WEB
2
Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack this turn if able.
Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.
1, T: Put a magnet counter on target creature.
MANA SEVERENCE
1U
Sorcery
Search your library for any number of land cards and remove them from the game. Then shuffle your library.
MANAKIN
2
Artifact Creature
1/1
T: Add one colorless mana to your mana pool.
MANTA RIDERS
U
Creature - Merfolk
1/1
U: Manta Riders gains flying until end of turn.
MARBLE TITAN
3W
Creature - Giant
3/3
Creatures with power 3 or greater don't untap during their controllers' untap steps.
MARSH LURKER
3B
Creatur
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